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Double XP

megainexoros#5925 megainexoros Member Posts: 77 Arc User
"Thursday, November 4th at 8am PT to Thursday, November 18th at 10am PT on PC, players will be able to enjoy twice the experience!"

Thought this was supposed to be going on now? Not getting double XP.
Post edited by baddmoonrizin on

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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    It's on. I leveled a bunch of ships for traits and it only takes 1.5 patrols to master a ship.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    Yeah, I was going to make a new thread about this whole experience but I guess I'll just do a little of it here.

    First of all I've been holding off leveling these ships for as much as 2 to 3 years or more because it's just so odious to me now. And these are traits I really want. Good science traits for my 4 pure science characters. I leveled 10 ships for the 4 characters.

    Back in the old days when I did this regularly I would kit out the levelling ship completely. This time I just played it as it was given to me. I just put on the gravity well - except in one case I couldn't even get that. I put on junk equipment if the ready starship button didn't work. I mean random junk. I didn't even set up the other stations or anything in the power tray. Usually I would have only 2 or 3 powers to click. I did argala and 9th rule advanced. It took maybe 10 to 15 minutes. Pretty slow but I never died.

    Lessons? Because of the endeavors the game is damn easy. I argued for years and years during delta rising and after to keep it pretty easy for the average player. But now I got to say it's very easy.

    Levelling these ships is stupid. It's pointless. For literally years I have waited to do this and get these ships that I didn't already have because I hate it so much. I would get many more ships if this process was eliminated. The only reason I was able to do it was by not really setting the ships up. But if you do set them up it's for using them for 10 minutes then throwing them away. Just let us have the damn traits already when we buy the ship.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    Yeah, I was going to make a new thread about this whole experience but I guess I'll just do a little of it here.

    First of all I've been holding off leveling these ships for as much as 2 to 3 years or more because it's just so odious to me now. And these are traits I really want. Good science traits for my 4 pure science characters. I leveled 10 ships for the 4 characters.

    Back in the old days when I did this regularly I would kit out the levelling ship completely. This time I just played it as it was given to me. I just put on the gravity well - except in one case I couldn't even get that. I put on junk equipment if the ready starship button didn't work. I mean random junk. I didn't even set up the other stations or anything in the power tray. Usually I would have only 2 or 3 powers to click. I did argala and 9th rule advanced. It took maybe 10 to 15 minutes. Pretty slow but I never died.

    Lessons? Because of the endeavors the game is damn easy. I argued for years and years during delta rising and after to keep it pretty easy for the average player. But now I got to say it's very easy.

    Levelling these ships is stupid. It's pointless. For literally years I have waited to do this and get these ships that I didn't already have because I hate it so much. I would get many more ships if this process was eliminated. The only reason I was able to do it was by not really setting the ships up. But if you do set them up it's for using them for 10 minutes then throwing them away. Just let us have the damn traits already when we buy the ship.

    Dil as a time saver. Pay dil, unlock the trait -- for the entire account with account-wide ships, and for the captain for those that aren't account-wide. 250k for an account unlock. 50k for a single captain unlock.

    As much as I love the idea of Dilithium sinks.. not for traits.

    Why? Because the player already bought the ship for $30+ the trait should unlock automatically. I don't personally like the idea of buy a ship and then pay more to unlock the trait. For event ships.. sure, but ships that people pay $30-$400 for.. just give them the trait they paid for.
    Insert witty signature line here.
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    leemwatsonleemwatson Member Posts: 5,344 Arc User
    Yeah, I was going to make a new thread about this whole experience but I guess I'll just do a little of it here.

    First of all I've been holding off leveling these ships for as much as 2 to 3 years or more because it's just so odious to me now. And these are traits I really want. Good science traits for my 4 pure science characters. I leveled 10 ships for the 4 characters.

    Back in the old days when I did this regularly I would kit out the levelling ship completely. This time I just played it as it was given to me. I just put on the gravity well - except in one case I couldn't even get that. I put on junk equipment if the ready starship button didn't work. I mean random junk. I didn't even set up the other stations or anything in the power tray. Usually I would have only 2 or 3 powers to click. I did argala and 9th rule advanced. It took maybe 10 to 15 minutes. Pretty slow but I never died.

    Lessons? Because of the endeavors the game is damn easy. I argued for years and years during delta rising and after to keep it pretty easy for the average player. But now I got to say it's very easy.

    Levelling these ships is stupid. It's pointless. For literally years I have waited to do this and get these ships that I didn't already have because I hate it so much. I would get many more ships if this process was eliminated. The only reason I was able to do it was by not really setting the ships up. But if you do set them up it's for using them for 10 minutes then throwing them away. Just let us have the damn traits already when we buy the ship.

    Dil as a time saver. Pay dil, unlock the trait -- for the entire account with account-wide ships, and for the captain for those that aren't account-wide. 250k for an account unlock. 50k for a single captain unlock.

    Nooooooo. Terrible idea. As already mentioned, if the ship has access to GW, then 5 minutes to unlock the trait is way more time and resource efficient than paying Dil.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    phoenixc#0738 phoenixc Member Posts: 5,504 Arc User
    There is also the factor that sometimes a ship can be surprisingly fun in play, and if someone initially buys the ship for its trait (and possibly console) then just buys the trait without ever using the ship they will never know that the ship is a great fit for them for unobvious reasons.
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    aesicaaesica Member Posts: 736 Arc User
    edited November 2021
    Dil as a time saver. Pay dil, unlock the trait -- for the entire account with account-wide ships, and for the captain for those that aren't account-wide. 250k for an account unlock. 50k for a single captain unlock.
    Of all the annoying tedious bits of nonsense in this game that take away from actual enjoyment (I'm looking at you, reputation system) unlocking starship traits isn't one of them. I'll agree that setting up a new ship is always annoying thanks to junk default gear and the tray never remembering which powers went where. But like, a buyout on something that takes 5-10 minutes is kind of silly, don't you think? Patrols already trivialize the activity enough as it is, and you don't even need the ship to be built well to run them successfully.
    Rubberband Dance has been unlocked!
    kNqxcCf.gif
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    discojerdiscojer Member Posts: 533 Arc User
    edited November 2021
    If you are starting a new character, then it absolutely is a pain to do. It's basically an hour or more doing new traits

    Yes, you can do it in one run of Rescue & Search if you have everything set up, but on a new character, you don't. It's just a slog.
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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    Exactly. When I really played this game I would take as much as an hour to obsessively set the ship up. I'd maybe even train new boff skills etc... Then run one thing and never see the ship again.

    Would I pay to skip? Over the past several years - yes. But now probably not. I may be basically done with traits now. Do I think others would pay to skip? Not sure. I seem to hate this process more than most. And a lot of this comes from fear of destroying/losing equipment by mistake.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

This discussion has been closed.