I'm at 460 and there is literally only 1 more level of one thing I care about upgrading. And realistically I was happy at around 420.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I'm at 460 and there is literally only 1 more level of one thing I care about upgrading. And realistically I was happy at around 420.
Once I finished the 'Space' portion, yeah, don't really care about ground. If the daily/Universal Endeavour is something quick/easy, I do it. If not, I skip it until the next day/3 days in the case of Universals.
(Oh, and the now 'Buy Only' reroll tokens <--- Totally NOT worth the price in Dil to bother with them AT ALL. They are a TRIBBLE poor ROI for players. Never purchased one, never will.)
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
The endeavor grind is so annoying I have that much less time devoted to actual playing the game and enjoying it, and instead mindlessly parking characters in acid pools waiting on ticks, or other solo-play nonsense like dealing damage types to farm NPC mobs without doing objectives.
Any wonder why I regard STO like a chore, and immediately swap to other games that revolve fully around gameplay and skill? Hmmmmmmmmmmmmmmmmmmm
The endeavor grind is so annoying I have that much less time devoted to actual playing the game and enjoying it, and instead mindlessly parking characters in acid pools waiting on ticks, or other solo-play nonsense like dealing damage types to farm NPC mobs without doing objectives.
Any wonder why I regard STO like a chore, and immediately swap to other games that revolve fully around gameplay and skill? Hmmmmmmmmmmmmmmmmmmm
So...does that mean you spend 30+ minutes talking about the attack you're about to make before hitting the key to actually do said attack?
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
The endeavor grind is so annoying I have that much less time devoted to actual playing the game and enjoying it, and instead mindlessly parking characters in acid pools waiting on ticks, or other solo-play nonsense like dealing damage types to farm NPC mobs without doing objectives.
Any wonder why I regard STO like a chore, and immediately swap to other games that revolve fully around gameplay and skill? Hmmmmmmmmmmmmmmmmmmm
You can always chose to not play STO that way.
Very true. That would also mean not bothering with much in the way of power and functionality going forward. My main account definitely feels more powerful than my alt which is at about half way only on comparably equipped characters.
Another game chose to introduce these daily things, but not for power creep, just ordinary currency and some side-grade unique currencies. Most myself included ignored it completely. They adjusted it to be more simple in basic format in a way that directly ties to the main gameplay (play x class to do what x class does for y amount) which turns out quite reasonable.
It incentivizes short regular gameplay sessions by giving more currencies, and staying for longer depending on match gives more rewards too.
STO's version is to burn everyone out with boring/repetitive things to the point of paying to not play, and reward them for doing non-gameplay non-team oriented things, almost as if they forget this is not a single player offline experience. To top it off, they can't and won't fix power responsiveness or reliable activation so even what gameplay there is ends up clunky and ridiculous by any standard of any game.
Very true. That would also mean not bothering with much in the way of power and functionality going forward. My main account definitely feels more powerful than my alt which is at about half way only on comparably equipped characters.
Another game chose to introduce these daily things, but not for power creep, just ordinary currency and some side-grade unique currencies. Most myself included ignored it completely. They adjusted it to be more simple in basic format in a way that directly ties to the main gameplay (play x class to do what x class does for y amount) which turns out quite reasonable.
It incentivizes short regular gameplay sessions by giving more currencies, and staying for longer depending on match gives more rewards too.
STO's version is to burn everyone out with boring/repetitive things to the point of paying to not play, and reward them for doing non-gameplay non-team oriented things, almost as if they forget this is not a single player offline experience. To top it off, they can't and won't fix power responsiveness or reliable activation so even what gameplay there is ends up clunky and ridiculous by any standard of any game.
Huh? I don't really understand this mindset.
Endeavors perks are account wide, the main reward is basic stuff like ordinary currencies like EC, marks, and dil, and other stuff like spec points and crafting mats, and they are all easy things you can finish just by playing the game normally. All of the endeavor's are basic things like "kill X enemy in Y battlezone", or "do this TFO", or "do Z number of patrols" all of which are things people do normally already, and are often team based by their very nature.
There's nothing about it that encourages non-gameplay, or non-team oriented things. You chose to take the easy way out of some endeavors by using gimmicks like the Nukara acid pools, but you could easily just play the game, take damage, and heal up normally, and complete them. And there's nothing about it involved with power or functionality since you can have zero endeavor perks and still do everything in the game easily. Endeavor perks are fairly trivial bonuses, not a necessity.
Very true. That would also mean not bothering with much in the way of power and functionality going forward. My main account definitely feels more powerful than my alt which is at about half way only on comparably equipped characters.
Another game chose to introduce these daily things, but not for power creep, just ordinary currency and some side-grade unique currencies. Most myself included ignored it completely. They adjusted it to be more simple in basic format in a way that directly ties to the main gameplay (play x class to do what x class does for y amount) which turns out quite reasonable.
It incentivizes short regular gameplay sessions by giving more currencies, and staying for longer depending on match gives more rewards too.
STO's version is to burn everyone out with boring/repetitive things to the point of paying to not play, and reward them for doing non-gameplay non-team oriented things, almost as if they forget this is not a single player offline experience. To top it off, they can't and won't fix power responsiveness or reliable activation so even what gameplay there is ends up clunky and ridiculous by any standard of any game.
Huh? I don't really understand this mindset.
Endeavors perks are account wide, the main reward is basic stuff like ordinary currencies like EC, marks, and dil, and other stuff like spec points and crafting mats, and they are all easy things you can finish just by playing the game normally. All of the endeavor's are basic things like "kill X enemy in Y battlezone", or "do this TFO", or "do Z number of patrols" all of which are things people do normally already, and are often team based by their very nature.
There's nothing about it that encourages non-gameplay, or non-team oriented things. You chose to take the easy way out of some endeavors by using gimmicks like the Nukara acid pools, but you could easily just play the game, take damage, and heal up normally, and complete them. And there's nothing about it involved with power or functionality since you can have zero endeavor perks and still do everything in the game easily. Endeavor perks are fairly trivial bonuses, not a necessity.
I am aware they are account wide. I was talking about an alternate account, not an alternate character.
What mindset do you mean? Can you specify? I have limited time of day to play, and will choose an easy route such as acid pool versus waiting around begging NPCs to shoot me for heal perks, etc.
You ever get the play 3 lukaari TFOs? Those take a while, compounded by wait times for queues. Easy, sure, everything except elite is easy in this game once you learn and obtain some stuff, but not easy on time.
Normally what people do I don't know. I'm talking about my point of view, how I play, and there's no right or wrong way. I grind to get currencies to obtain stuff. It's not fun, not that I really expect that part to be, but almost all of it is NOT fun or gameplay oriented and the endeavors don't add to it or reward it appropriately per time taken.
Trivial bonuses you say? At Rank 533 I'm seeing things like +10% crith ground, +40% crtd ground, +40% crtd space, +10% crth space, +20 dmg res space alpha/beta, +40% epg space, +40% impulse speed, +20% spring speed, +20% turn rate, +40% projectile damage. Hardly trivial when you can witness the difference comparing accounts without even parsing or looking for it.
The endeavor grind is so annoying I have that much less time devoted to actual playing the game and enjoying it, and instead mindlessly parking characters in acid pools waiting on ticks, or other solo-play nonsense like dealing damage types to farm NPC mobs without doing objectives.
Any wonder why I regard STO like a chore, and immediately swap to other games that revolve fully around gameplay and skill? Hmmmmmmmmmmmmmmmmmmm
Why have you decided that you "need" to grind endeavors?
Skip the ones you don't want to do. Skip the ones that take you away from doing things you want to do. Losing a day, week or month of endeavor progress won't change your life.
The most I do for them is change the weapon loadout on a character to switch energy types if I was going to do something like an event TFO anyway.
Endeavors are a huge time-gate, overall don't take much to complete in themselves with some exceptions (which I now tend to skip, lacking free reroll), but make a significant difference to my ships and characters, one that I can notice between accounts.
It makes the game more fun, having certain ships that used to be very squishy (ex. sci-tac hybrids) now able to tank enough to avoid blowing up with skilled piloting. Ground is faster being able to run quicker, dealing big crits, reaching enemies sooner with a big batleth, etc. Worthwhile, but not enjoyable to do.
In other games, I don't worry about resource gain, chasing carrots on a stick, sometimes even wins or losses don't matter as much as the gameplay and learning and skill obtained per session. STO design decisions are outright bizarre, like they dislike fun when trying to create depth. It's mind-numbing enough to grind resources with all the clickies, then gotta sit in an acid pool to heal with the alternative going to some battlezone where nothing shoots you since all enemies are obliterated by everyone on sight. Seriously. Learn to create proper games.
I'm at about 460 but I long ago maxed out all the perks I am really bothered about. I usually try to do all the endeavours even so, because if I didn't I'd have almost nothing to do. There are a few I'll skip, these days I'll only reroll a purple, I'm not wasting a token on anything below that and I absolutely refuse to endorse what Cryptic did in making us pay for something that used to be free. Fortunately it seems that had only a very brief and limited effect on the dilex. If it had been successful I dread to think what else they might have done the same thing to.
Comments
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Once I finished the 'Space' portion, yeah, don't really care about ground. If the daily/Universal Endeavour is something quick/easy, I do it. If not, I skip it until the next day/3 days in the case of Universals.
(Oh, and the now 'Buy Only' reroll tokens <--- Totally NOT worth the price in Dil to bother with them AT ALL. They are a TRIBBLE poor ROI for players. Never purchased one, never will.)
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Any wonder why I regard STO like a chore, and immediately swap to other games that revolve fully around gameplay and skill? Hmmmmmmmmmmmmmmmmmmm
So...does that mean you spend 30+ minutes talking about the attack you're about to make before hitting the key to actually do said attack?
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Very true. That would also mean not bothering with much in the way of power and functionality going forward. My main account definitely feels more powerful than my alt which is at about half way only on comparably equipped characters.
Another game chose to introduce these daily things, but not for power creep, just ordinary currency and some side-grade unique currencies. Most myself included ignored it completely. They adjusted it to be more simple in basic format in a way that directly ties to the main gameplay (play x class to do what x class does for y amount) which turns out quite reasonable.
It incentivizes short regular gameplay sessions by giving more currencies, and staying for longer depending on match gives more rewards too.
STO's version is to burn everyone out with boring/repetitive things to the point of paying to not play, and reward them for doing non-gameplay non-team oriented things, almost as if they forget this is not a single player offline experience. To top it off, they can't and won't fix power responsiveness or reliable activation so even what gameplay there is ends up clunky and ridiculous by any standard of any game.
Endeavors perks are account wide, the main reward is basic stuff like ordinary currencies like EC, marks, and dil, and other stuff like spec points and crafting mats, and they are all easy things you can finish just by playing the game normally. All of the endeavor's are basic things like "kill X enemy in Y battlezone", or "do this TFO", or "do Z number of patrols" all of which are things people do normally already, and are often team based by their very nature.
There's nothing about it that encourages non-gameplay, or non-team oriented things. You chose to take the easy way out of some endeavors by using gimmicks like the Nukara acid pools, but you could easily just play the game, take damage, and heal up normally, and complete them. And there's nothing about it involved with power or functionality since you can have zero endeavor perks and still do everything in the game easily. Endeavor perks are fairly trivial bonuses, not a necessity.
I am aware they are account wide. I was talking about an alternate account, not an alternate character.
What mindset do you mean? Can you specify? I have limited time of day to play, and will choose an easy route such as acid pool versus waiting around begging NPCs to shoot me for heal perks, etc.
You ever get the play 3 lukaari TFOs? Those take a while, compounded by wait times for queues. Easy, sure, everything except elite is easy in this game once you learn and obtain some stuff, but not easy on time.
Normally what people do I don't know. I'm talking about my point of view, how I play, and there's no right or wrong way. I grind to get currencies to obtain stuff. It's not fun, not that I really expect that part to be, but almost all of it is NOT fun or gameplay oriented and the endeavors don't add to it or reward it appropriately per time taken.
Trivial bonuses you say? At Rank 533 I'm seeing things like +10% crith ground, +40% crtd ground, +40% crtd space, +10% crth space, +20 dmg res space alpha/beta, +40% epg space, +40% impulse speed, +20% spring speed, +20% turn rate, +40% projectile damage. Hardly trivial when you can witness the difference comparing accounts without even parsing or looking for it.
Why have you decided that you "need" to grind endeavors?
Skip the ones you don't want to do. Skip the ones that take you away from doing things you want to do. Losing a day, week or month of endeavor progress won't change your life.
The most I do for them is change the weapon loadout on a character to switch energy types if I was going to do something like an event TFO anyway.
It makes the game more fun, having certain ships that used to be very squishy (ex. sci-tac hybrids) now able to tank enough to avoid blowing up with skilled piloting. Ground is faster being able to run quicker, dealing big crits, reaching enemies sooner with a big batleth, etc. Worthwhile, but not enjoyable to do.
In other games, I don't worry about resource gain, chasing carrots on a stick, sometimes even wins or losses don't matter as much as the gameplay and learning and skill obtained per session. STO design decisions are outright bizarre, like they dislike fun when trying to create depth. It's mind-numbing enough to grind resources with all the clickies, then gotta sit in an acid pool to heal with the alternative going to some battlezone where nothing shoots you since all enemies are obliterated by everyone on sight. Seriously. Learn to create proper games.
But I respawn
I am duranium!