test content
What is the Arc Client?
Install Arc

Bring new and Remove Species

2»

Comments

  • byakko#2978 byakko Member Posts: 45 Arc User
    westmetals wrote: »
    westmetals wrote: »
    I'm not sure, but why not free up sace by removing unpopular playable species and bring in new?
    You can make the unpopular races as an zen Species with new traits and bounes.
    while those who do play can buy zen item and can improved their character and toon.

    or making a Species Improvement Pack that bring new traits and bounes to all species account wide.
    which also gives those who buy it new hairstyles and character customization features.

    I do not think that the number of playable species is limited, so there is no reason that any would need to be removed.

    those who played them should be given the enhanced version for their character free of charged and those who later on wish to play them look into the zen store.
    that one way of doing it.

    or have more species in the zen store all together.

    What species do you think should be added that are not already available?

    Other than Benzite (I think?) and Vorta, we already have every species that was shown in screen-canon to be in the military of any of the playable factions, plus a couple that were not.

    (Though it would be cool to get to play a hologram, I also understand why they have not made them available.)

    There are still a few that at least appeared in the series and movies and which could be interesting additions.

    Kelpiens, Keenser's species, Denobulans, Xindi to name just a few. They may not have been shown to serve in organisations like Starfleet and some might have been represented by just a single individual, but I don't think that's a reason not to include them.

    STO takes place after most of the series and movies anyway, so they can always just say that those species officially joined the Federation or became represented in organisations like Starfleet at a later point.

    They have already taken that liberty by having some species serving in such organisations indeed (Ferengi, Talaxians as perhaps the most notable examples).

    True, but there are a few races they do have that hardly get played.

    Such as?

    Pakleds and Benzite to names ones with no BOFF options

    I have seen a Pakled or two, and probably what is probably a Benzite now and then, though they are not often played (about like Tellarite I would guess), but a few people do have them and would probably not appreciate them being removed from the playable races. And removing them would serve no purpose whatsoever anyway, if the playable character lists are limited at all (which is unlikely) it is likely to be at least 64 races per faction because of the way binary numbers work and the data structures and none of the factions have anywhere near that number currently.

    The thing is, the game is set up so the bulk of the rarer alien types can be done using the "alien" tab which takes care of making them so they don't need dozens of pre-built races per faction (though they could always use more parts for the alien generator). The only real problem that they have right now is that the Dominion faction is missing that crucial "alien" tab in the character generator.

  • byakko#2978 byakko Member Posts: 45 Arc User
    aesica wrote: »
    There's no reason to remove existing species, even if they're unpopular. And as mentioned, alien covers a lot of potential species...for the most part. About the only one that it really can't do properly is Photonic--something i'd love to see as a playable "species" someday.

    the Alien species is nice but they should have so zen store features to help costumized your character better.
    like unlocking features dealing with caitian and Gorn races, there so much they can offer to enchanced the Alien species.
    Like where you can named your species
  • byakko#2978 byakko Member Posts: 45 Arc User
    sthe91 wrote: »
    I'm not sure, but why not free up sace by removing unpopular playable species and bring in new?
    You can make the unpopular races as an zen Species with new traits and bounes.
    while those who do play can buy zen item and can improved their character and toon.

    or making a Species Improvement Pack that bring new traits and bounes to all species account wide.
    which also gives those who buy it new hairstyles and character customization features.

    I do not agree with removing playable species that you consider unpopular and bringing in new ones to replace them. Why? There might be players in the future or even in the present, who might want to play those species or they might even be revamped. Just add new species like the Suliban to the Romulan Republic, Fed-Orions to the Federation, Ferengi to Klingon Defense Force, and Denobulans to the Federation. At some point, the DSC faction will get Andorians and maybe in the future Tellarites and Kelpiens.

    I do not agree with moving ''unpopular'' species to the C-Store with new traits and bonuses. I do not want a Species Improvement Pack, though we could revamp Genetic Resequencers. I would rather have new hairstyles that do not need to be paid for and part of the season content drops.

    I can agreed with on this and I did used the wrong term for what I was meaning.
    but I like your ideas.
    overall the other factions does need more species.
    the revamp of traits would be extremely nice.


  • byakko#2978 byakko Member Posts: 45 Arc User
    Expanding the current "Jem'Hadar" faction into an actual Dominion faction were you can play the way they are shown in DS9 by adding Vorta (the only Dominion race who can captain Dominion military ships in the show) and hopefully "alien" as well so some of the other Gamma quadrant races can be played (like Dosi, Wadi, Yaderan, etc.) would be nice too.

    there so much they can do with the Gamma Quadrant faction, it be nice if they do.
  • byakko#2978 byakko Member Posts: 45 Arc User
    You can make the unpopular races as an zen Species with new traits and bounes.

    I have to disagree, there wouldn't be much of a demand for unpopular species, however I would like the Chalchaj'qmey to be made playable, they're a canon race created by Klingon and Romulan interspecies relations, currently Alien Gen lack klingon hair styles and Ba'el ridges to properly make one, also need to add klingon feet ridges to alien gen as well.

    having the children of heaven would be a awesome idea, through it pretty easy to make in the alien species.
    the aliens species could used some improvements to the upper and lower body customization.

  • byakko#2978 byakko Member Posts: 45 Arc User
    aesica wrote: »
    Heralds: I suppose the argument could be made the same way it was made for Jem'Hadar, but I dunno. As servants of the Iconians, it's a bit sketchy at best to have them suddenly want to fly around with the Federation or KDF.
    Well, this could be used as a way to have the Iconians begin to atone for what they did as it was a major criticism of the end of the war, because the Iconians faced no consequences for their actions that supposedly killed billions.
    The only consequences they got were M'Tara getting killed (which only pissed them off more) and T'Ket getting outplayed by a bunch of Ferengi (which only pissed her off more, but this was still damn cool, and humiliating for her).

    So having them decide to interact again with the quadrants' main powers, much sooner than they originally planned to, could be a way to alleviate the criticism a bit, by showing they are indeed trying to atone, starting with giving them new recruits to train and educate so they can assist, like the original Heralds was designed to.
    And this would also bring in mind that the reason they got bombed was because they supposedly barely shared their knowledge to the "lesser species", so they'd be trying to avoid making the same mistake again.

    And that could hint (at least in the game's timeline) where Starfleet got the idea and tech for detached nacelles.

    it would be a nice unlockable species or faction with the Iconians rebuilding their lost worlds i can see it being like the Romulan and Jem'Hadar where they can choose which side to join.
  • byakko#2978 byakko Member Posts: 45 Arc User
    No reason to remove any species as the number of species is not limited.

    I would love to see new races and existing races transferred to different factions (Denobulans, Kelpiens, Orions for FED, Pakleds, Ferengi, Chalnoth for KDF, Acamarians, Suliban, Vulcans for ROM etc.) but unfortunately as the devs have explained before it takes a lot of time and work to add new playable races and as they are severely understaffed right now I doubt they will be wasting time in adding them at least not for a very, very long time.

    I can see that it would make sense as well.
  • byakko#2978 byakko Member Posts: 45 Arc User
    westmetals wrote: »

    I *believe* KDF Ferengi already exist?
    Only as Boff.

    And Quark... sorta.

    beautiful artwork
  • byakko#2978 byakko Member Posts: 45 Arc User
    westmetals wrote: »
    westx211 wrote: »
    I'm pretty sure they don't really know how to add in new species too well anymore. The Disco klingons were the first in a really really long time despite a few discussions here and there from the devs about adding in a couple species.

    Not really surprising, but considering they did add in Klingorcs as they're sometimes called, I would hope they still have the team member who did that, and they didn't lose them in the Magic the Gathering Purge.

    I guess that depends what you consider a "long time"... the Jem'Hadar and Cardassians were added in 2018.

    Several of the other ones proposed have either storyline (Herald, Iconian, full Borg, etc.) or modeling reasons not to do them (Undine aren't bipedal; Iconians would have modeling issues as well, etc.)
    No reason to remove any species as the number of species is not limited.

    I would love to see new races and existing races transferred to different factions (Denobulans, Kelpiens, Orions for FED, Pakleds, Ferengi, Chalnoth for KDF, Acamarians, Suliban, Vulcans for ROM etc.) but unfortunately as the devs have explained before it takes a lot of time and work to add new playable races and as they are severely understaffed right now I doubt they will be wasting time in adding them at least not for a very, very long time.

    I *believe* KDF Ferengi already exist?

    Ferengi should be in all factions just due to their nature where there is a way to make profit they be there making a deal in form.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • byakko#2978 byakko Member Posts: 45 Arc User

    agreed but like in Star Trek Nog had earn is Place and through the House of Grilka, could be a way for their way for them to follow path of Honor.
  • aftulusaftulus Member Posts: 668 Arc User
    sthe91 wrote: »
    I'm not sure, but why not free up sace by removing unpopular playable species and bring in new?
    You can make the unpopular races as an zen Species with new traits and bounes.
    while those who do play can buy zen item and can improved their character and toon.

    or making a Species Improvement Pack that bring new traits and bounes to all species account wide.
    which also gives those who buy it new hairstyles and character customization features.

    I do not agree with removing playable species that you consider unpopular and bringing in new ones to replace them. Why? There might be players in the future or even in the present, who might want to play those species or they might even be revamped. Just add new species like the Suliban to the Romulan Republic, Fed-Orions to the Federation, Ferengi to Klingon Defense Force, and Denobulans to the Federation. At some point, the DSC faction will get Andorians and maybe in the future Tellarites and Kelpiens.

    I do not agree with moving ''unpopular'' species to the C-Store with new traits and bonuses. I do not want a Species Improvement Pack, though we could revamp Genetic Resequencers. I would rather have new hairstyles that do not need to be paid for and part of the season content drops.

    Actually the C store idea is good. You just need to add it via another version like how there is vanguard jemhedar. As long as you don't remove the previous who cares. 8)
  • byakko#2978 byakko Member Posts: 45 Arc User
    aftulus wrote: »
    sthe91 wrote: »
    I'm not sure, but why not free up sace by removing unpopular playable species and bring in new?
    You can make the unpopular races as an zen Species with new traits and bounes.
    while those who do play can buy zen item and can improved their character and toon.

    or making a Species Improvement Pack that bring new traits and bounes to all species account wide.
    which also gives those who buy it new hairstyles and character customization features.

    I do not agree with removing playable species that you consider unpopular and bringing in new ones to replace them. Why? There might be players in the future or even in the present, who might want to play those species or they might even be revamped. Just add new species like the Suliban to the Romulan Republic, Fed-Orions to the Federation, Ferengi to Klingon Defense Force, and Denobulans to the Federation. At some point, the DSC faction will get Andorians and maybe in the future Tellarites and Kelpiens.

    I do not agree with moving ''unpopular'' species to the C-Store with new traits and bonuses. I do not want a Species Improvement Pack, though we could revamp Genetic Resequencers. I would rather have new hairstyles that do not need to be paid for and part of the season content drops.

    Actually the C store idea is good. You just need to add it via another version like how there is vanguard jemhedar. As long as you don't remove the previous who cares. 8)

    Great Idea
  • radagast75radagast75 Member Posts: 333 Arc User
    There is plenty of room for species.

    However what the game is msissing, is races that dont appear humanoid or corporial and also humanoid species which look really different from humans like Elachi, Iconian or Kelpian for example.

    Captain Hunt, at your service!
    [SIGPIC][/SIGPIC]
  • edited November 2021
    This content has been removed.
  • lianthelialianthelia Member Posts: 7,891 Arc User
    edited November 2021
    westmetals wrote: »
    I'm not sure, but why not free up sace by removing unpopular playable species and bring in new?
    You can make the unpopular races as an zen Species with new traits and bounes.
    while those who do play can buy zen item and can improved their character and toon.

    or making a Species Improvement Pack that bring new traits and bounes to all species account wide.
    which also gives those who buy it new hairstyles and character customization features.

    I do not think that the number of playable species is limited, so there is no reason that any would need to be removed.

    What species do you think should be added that are not already available?

    Other than Benzite (I think?) and Vorta, we already have every species that was shown in screen-canon to be in the military of any of the playable factions, plus a couple that were not.

    (Though it would be cool to get to play a hologram, I also understand why they have not made them available.)

    There are a few...I still want playable Suliban for Romulan Republic
    Can't have a honest conversation because of a white knight with power
  • spiritbornspiritborn Member Posts: 4,375 Arc User
    westmetals wrote: »
    radagast75 wrote: »
    There is plenty of room for species.

    However what the game is msissing, is races that dont appear humanoid or corporial and also humanoid species which look really different from humans like Elachi, Iconian or Kelpian for example.

    They've already ruled out any species who are not bipedal/humanoid in shape due to the difficulty of animating them. (Specifically, the reference was made to Undine.)

    I would venture that this would include - although they are vaguely humanoid - Devidians and Iconians, as they float rather than walking.

    The floating might not be that big of a issue as standard humanoid models can use the same animation. The issue with Undine, Tholians, Tzenkethi and other non-humanoid races is that their underlying animation skeleton is different.

    You can make an Iconian do all the same animations as generic humanoids as the control points and bones are more or less in the same points and function there same way, where as with an undine (for example) those are totally different and if you tried to port humanoid animations they would either look funny (and not in a good way either) or not work at all.
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    What about Martians?, why not recycle Roddenberry's original concept for Spock into a new character, semi-pointy ears, reddish complexion and an energy ingesting stomach plate.
  • marty123#3757 marty123 Member Posts: 674 Arc User
    What about Martians?, why not recycle Roddenberry's original concept for Spock into a new character, semi-pointy ears, reddish complexion and an energy ingesting stomach plate.

    They already have Martians in the game, play a Human and pretend they were born on Mars.
  • byakko#2978 byakko Member Posts: 45 Arc User
    What about Martians?, why not recycle Roddenberry's original concept for Spock into a new character, semi-pointy ears, reddish complexion and an energy ingesting stomach plate.

    They already have Martians in the game, play a Human and pretend they were born on Mars.

    good point.

  • This content has been removed.
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    edited November 2021
    Rather than add new species, why not add sub-species of existing races like Grey Orions and Aenar, I would give them same treatment as DSC Klingons, the difference between Grey Orions and Green Orions is that Grey Orions are ugly and have severe disabilities.
  • This content has been removed.
  • phoenixc#0738 phoenixc Member Posts: 5,848 Arc User
    edited November 2021
    Rather than add new species, why not add sub-species of existing races like Grey Orions and Aenar, I would give them same treatment as DSC Klingons, the difference between Grey Orions and Green Orions is that Grey Orions are ugly and have severe disabilities.

    It would still be added to STO as a species unto itself. Unless they just modify the color options and add some new body part options... But Orions would still be orions. Whether we choose to make them gray-skinned or disfigured would be up to us...

    The Aenar would have to be given their own species, as their traits would be different from Andorians...

    They already have Aenar in the game as boffs, it would probably not be hard to make their traits available to the Andorian part of the generator along with the skin color (you can already make one using "alien" except maybe for the main traits).

    As for the gray Orions, you can get a kind of very light gray skin tone in the generator right now, though adding the darker gray shades to the current skin choices would be nice.

    They don't have to have a separate race slot in the generator because STO would not be able to use the FASA Grays you describe because of IP issues, they would be able to use the TAS gray Orions instead, and those look just like the Green Orions except for the color of their skin and eyes (and yes, the ones in the episode were dumber than a box of rocks, but not more so than typical for villains in the series).
  • kobo2012kobo2012 Member Posts: 2 Arc User
    Would love to see the new species from PIC, DIS, LD, SNW & PRO. Freshen the playables up.
  • telbasta7386telbasta7386 Member Posts: 761 Arc User
    I see no reason whatsoever to 'remove' any currently playable species, that's just crazy talk.

    However, I've been asking for TOS caitians for years and still no response. C'mon guys, I really want a TOS caitian!
  • jonsillsjonsills Member Posts: 10,460 Arc User
    That is not dead which can in Forums lie,
    And with strange postings, even Threads may die...
    Lorna-Wing-sig.png
  • baddmoonrizinbaddmoonrizin Member Posts: 10,914 Community Moderator
    Necro /thread
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
This discussion has been closed.