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Idea for a Torpedo Update

My Idea for the Torpedos are, that they can shoot in booth ways. For Example you have a Torp-launcher equipped in the slots for the after weapons. Then you can shoot torpedos 90' to the front and to the back, normally it was only to the back. In my eyes it would be interesting. The only Torpedos who might be a little difficult are the wide range, because they would have a 360' shooting range instead of 180', but they are already limited to 1.

Comments

  • corinthalascorinthalas Member Posts: 1,438 Arc User
    Torps should be omni directional, with an escalating accuracy penalty based on firing angle and flight time. They're not dumb-fired weapons. They target track and seek. Closer targets would be easier to hit, and targets within the initial 90° firing arc are easier still. A target within 3km and within the initial 90° essentially is almost impossible to miss regardless of your accuracy stat, where as a target at 180° and near max range would require an exceptional amount of accuracy to hit reliably.
  • vanhyovanhyo Member Posts: 146 Arc User
    how about this idea - starship trait: special torpedo firing modes add 5x velocity to torps and 360arc
  • kayajaykayajay Member Posts: 1,979 Arc User
    Well, personally I'd just love the 22c animations for torpedoes, with the lines flying out of them.
  • truewarpertruewarper Member Posts: 875 Arc User
    kayajay wrote: »
    Well, personally I'd just love the 22c animations for torpedoes, with the lines flying out of them.

    Wait, you want actual physical lines? :o
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  • kayajaykayajay Member Posts: 1,979 Arc User
    truewarper wrote: »
    kayajay wrote: »
    Well, personally I'd just love the 22c animations for torpedoes, with the lines flying out of them.

    Wait, you want actual physical lines? :o

    Ooh, bitchy, but yeah...

    Photon_torpedo.jpg

    Crystalline_Energy_Torpedo_Spread-c-jacobsodinforever2000.jpg
  • nixie50nixie50 Member Posts: 869 Arc User
    I'd like to see the plasma torps and other energy torpedos lose oomph as they travel.
    80d.gif
  • pottsey5gpottsey5g Member Posts: 3,627 Arc User
    nixie50 wrote: »
    I'd like to see the plasma torps and other energy torpedos lose oomph as they travel.
    That doesnt really match up with the show. If anything some of them seem to gain power as they travel. Then again heavy plasma in the show is very fast, faster then basic torpedo's and in game they are completely wrong and the opposite.
  • kayajaykayajay Member Posts: 1,979 Arc User
    nixie50 wrote: »
    I'd like to see the plasma torps and other energy torpedos lose oomph as they travel.

    Or gain it. In TOS, the Romulan's plasma torpedos built in size as they travelled.
  • phoenixc#0738 phoenixc Member Posts: 3,760 Arc User
    kayajay wrote: »
    nixie50 wrote: »
    I'd like to see the plasma torps and other energy torpedos lose oomph as they travel.

    Or gain it. In TOS, the Romulan's plasma torpedos built in size as they travelled.

    They got bigger in TOS because they started to loose cohesion and density, that is where the falling damage comes from. Also, something that would probably make them over powerful in STO is that the topedoes don't explode on contact, it is another big error shown in TOS-Remastered. What they do is envelope the target and implode on it, which means the weakest shield facing(s) gets really hammered into breaking even if it is not facing the firer.
  • redeyedravenredeyedraven Member Posts: 1,289 Arc User
    edited October 5
    What they do is envelope the target and implode on it, which means the weakest shield facing(s) gets really hammered into breaking even if it is not facing the firer.

    This applies to the 'early' plasma torpedo as seen in 'Balance of terror'.

    They also destabilize the molecular structure, essentially disintegrating the target. The Enterprise survived a hit because she was a little too far away for the torpedo to deal maximum damage.

    SFB and SFC took this a little further.
  • keepcalmchiveonkeepcalmchiveon Member Posts: 3,318 Arc User
    edited October 6
    kayajay wrote: »
    truewarper wrote: »
    kayajay wrote: »
    Well, personally I'd just love the 22c animations for torpedoes, with the lines flying out of them.

    Wait, you want actual physical lines? :o

    Ooh, bitchy, but yeah...

    Photon_torpedo.jpg

    Crystalline_Energy_Torpedo_Spread-c-jacobsodinforever2000.jpg

    if we could add that imagery to them id be down...(meaning an add on we buy/craft/etc)
    meh

  • nixie50nixie50 Member Posts: 869 Arc User
    pottsey5g wrote: »
    nixie50 wrote: »
    I'd like to see the plasma torps and other energy torpedos lose oomph as they travel.
    That doesnt really match up with the show. If anything some of them seem to gain power as they travel. Then again heavy plasma in the show is very fast, faster then basic torpedo's and in game they are completely wrong and the opposite.

    you need to watch Balance of Terror again. the only reason the Enterprise survived was the torpedo grew weaker the farther it flew
    80d.gif
  • vetteguy904vetteguy904 Member Posts: 3,277 Arc User
    around 3:50

    Spock.jpg

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