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If STO adds another faction, who would you want it to be?

ktanner3#8874 ktanner3 Member Posts: 19 Arc User
If I were given the choice it would be the Borg. Faction unlocks with any race at level 65. Opening mission takes your level 65 crew to a fight where they are captured and assimilated by the Borg. All orders you take in game would come from the Queen. No alliances of any kind and their only goal is to assimilate other species. You still have all your past ships and duty officers except now they borgified.

Most likely would never happen, but if it did I would play this game forever.
Post edited by baddmoonrizin on
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    Borg Collective will never be a playable faction for a variety of reasons, however the Cooperative would be a definite possibility IF they eventually do another faction (which may never happen due to the work required and current size of the team), and that's really the only remaining faction I would want to see added.
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    thay8472thay8472 Member Posts: 6,101 Arc User
    We need a villain faction! I vote for the Pakleds! We need big helmets! ... or the Terran Empire! :D
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    Typhoon Class please!
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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    Borg Collective will never be a playable faction for a variety of reasons, however the Cooperative would be a definite possibility IF they eventually do another faction (which may never happen due to the work required and current size of the team), and that's really the only remaining faction I would want to see added.

    Agree that the Coop would be the actual faction rather than the Collective. However I still say they should add "monster play" to STO where for 1 match (could be PvP or PvE) one or both sides play as factions/ships/NPCs that aren't normally playable. We could have things like Borg V Undine. And both sides would play with pre-made ships/characters (like in certain episodes we have now) so player gear is irrelevant. It would be fun I think :)

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    phoenixc#0738 phoenixc Member Posts: 5,504 Arc User
    The Co-operative might be good, or MU defectors, but what I would really like to see would be for STO to flesh out the Dominion into a demifaction like a lite version of the Romulans instead of the cheesy single race unlock that they are currently trying to pass off as one.

    If they really wanted to save on effort they could even have them start out with the Klingon or Federation tutorials as exchange cadets if they don't want to fix the current Gamma starter mission to account for other (probably leveling) races and have full tutorial elements for new players starting out with it, as long as those characters are classified as Dominion as far as things like the Gamma Recruit event, transporter SFX, boffs and doffs, and possibly ship unlocking are concerned.

    Star Trek has always been about equality and diversity and the fact that for the Dominion we get to play only one (and even worse, genderlocked) race instead of being able to recreate what DS9 showed is extremely annoying. And it isn't like they would have to make a lot of new resources to do it since all the parts for Vorta (even their specific type of telekinesis) are in the alien generators for the other factions already. And of course the various human types like the Dosi, Enis, Wadi, and Yaderan are even easier (though the Dosi makeup and Wadi tattoos are not available it should not be difficult to do them if the devs wanted to). And some of the more alien races can be done reasonably well by mixing parts from other species.

    Making a more accurate to the show Dominion/Gamma quadrant race mix would also help to keep those strung-out Jem'Hadar numbers lower so they are not staggering around everywhere. Seriously, how many armed services would allow people in that bad of a condition to detox on active duty instead of a medical facility?
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    livinlifejb90#4082 livinlifejb90 Member Posts: 218 Arc User
    Either the Collaborative, Lukari, or Terrans.
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    leemwatsonleemwatson Member Posts: 5,344 Arc User
    If I were given the choice it would be the Borg. Faction unlocks with any race at level 65. Opening mission takes your level 65 crew to a fight where they are captured and assimilated by the Borg. All orders you take in game would come from the Queen. No alliances of any kind and their only goal is to assimilate other species. You still have all your past ships and duty officers except now they borgified.

    Most likely would never happen, but if it did I would play this game forever.

    It will never be the Collective. There is no individualism in the Collective, bar the Queen, and after Picard and Seven, she's never going to let that happen again.

    You can already have Liberated Borg AND everything you need to assimilated ships and enemies already exists.

    However, the Dev's have already stated they are not going down the route of playing baddies.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    hawku001xhawku001x Member Posts: 10,758 Arc User
    edited September 2021
    I'd want a Mirror Universe faction. They would probably have to be defectors so their story would sync up with the episodes. Not that there isn't enough MU stuff in the game.
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    chastity1337chastity1337 Member Posts: 1,606 Arc User
    Libertarians
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    avoozuulavoozuul Member Posts: 3,196 Arc User
    They never will but I would want Cardassians.
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    vanhyovanhyo Member Posts: 229 Arc User
    they are doing terran arc so terran recruit will make sense
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,788 Arc User
    Probably Voth.

    Though, as I already have created a few Aliengen-Voth, maybe not. It'd make my existing characters less interesting.

    A Herald/Iconian faction could be fun. They could make it a post-war faction, or a faction in the distant past either before or after the attack on their homeworld. They weren't very different from the Federation in terms of ideals back then so... Would be fun to explore an entirely different universe.


    In general though, I would prefer them adding new playable species and a couple of unique 'origin'-episodes for those species. That could justify adding worlds, stations and assets for those species.

    This would allow adding planets like Cardassia, Ferenginar, Gornar and revamping existing ones such as Vulcan or Andoria as well as adding new things like ships that can pay for such an expansion (no capitalisation there, on purpose).
    It would make the game richer, add something for everyone and maybe require less work than adding an entirely new faction (unless we're talking mini-factions, but that seems hardly worth the effort anyway as they'll always be very limited - better to add limited but a wide variety of species and related assets then, right?).
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    ktanner3#8874 ktanner3 Member Posts: 19 Arc User
    edited September 2021
    valoreah wrote: »
    leemwatson wrote: »
    It will never be the Collective. There is no individualism in the Collective, bar the Queen, and after Picard and Seven, she's never going to let that happen again.

    To be fair we do not have much individualism now. Our Captains say what Cryptic wants us to say and we do what the story requires us to do. We do not have options for decisions in any meaningful sense that can alter the overall outcome of the story.

    THANK YOU! Every outcome in this game is scripted so that was a pretty weak argument to make. Not to mention the fact that we have playable Jem Hadar, a race whose entire existence is to serve the founders. How much different is that from a Borg drone serving the Queen?
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    samargathasamargatha Member Posts: 75 Arc User
    Tribbles.

    I want to play as a tribble and over populate inventories and ships with my descendants...
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    xarynn2058xarynn2058 Member Posts: 158 Arc User
    THANK YOU! Every outcome in this game is scripted so that was a pretty weak argument to make. Not to mention the fact that we have playable Jem Hadar, a race whose entire existence is to serve the founders. How much different is that from a Borg drone serving the Queen?
    Quite a bit different in fact. Jem Hadar have a modicum of free will and ego. We've seen this in the few episodes of DS9 where they've been more than cannon fodder. The Founders demand a thing be done, but rarely get involved in minutia of how.

    Playing a Borg Drone would be significantly worse because they have no free will whatsoever. A proper portrayal would be basically a character creation process where the game pre-selects the drone's appearance with no input from you beyond picking the original species and then each mission and TF is one long game-on-rails cutscene because your little drone has zero agency about why, where, when, or even how it would complete a mission because that's all decided and directed by the Collective.

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    ktanner3#8874 ktanner3 Member Posts: 19 Arc User
    edited September 2021
    xarynn2058 wrote: »
    Quite a bit different in fact. Jem Hadar have a modicum of free will and ego. We've seen this in the few episodes of DS9 where they've been more than cannon fodder. The Founders demand a thing be done, but rarely get involved in minutia of how.

    That's because they leave those details to the Vorta, who then tell the Jem Hadar where and how to fight. In "Rocks and Shoals", the Jem Hadar took orders to attack coming through a valley even knowing that it was likely setting them up for an ambush. The only time we saw Jem Hadar exercise free will was when they ran out of Ketracel White.
    Playing a Borg Drone would be significantly worse because they have no free will whatsoever. A proper portrayal would be basically a character creation process where the game pre-selects the drone's appearance with no input from you beyond picking the original species and then each mission and TF is one long game-on-rails cutscene because your little drone has zero agency about why, where, when, or even how it would complete a mission because that's all decided and directed by the Collective.

    And a proper portrayal of a Lieutenant in Starfleet would be to spend numerous hours hovering over a console instead of captaining a starship. Everyone would be wearing the same uniforms and captains wouldn't be picking their ships etc. etc. etc. But since this is a game meant for fun, certain liberties were taken.
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    ktanner3#8874 ktanner3 Member Posts: 19 Arc User
    edited September 2021
    xarynn2058 wrote: »
    Quite a bit different in fact. Jem Hadar have a modicum of free will and ego. We've seen this in the few episodes of DS9 where they've been more than cannon fodder. The Founders demand a thing be done, but rarely get involved in minutia of how.

    That's because it's the Vorta that handle the minutia, and the Jem Hadar follow those orders regardless of whether they agree with them or not. The only time they didn't was when they ran out of white.
    Playing a Borg Drone would be significantly worse because they have no free will whatsoever. A proper portrayal would be basically a character creation process where the game pre-selects the drone's appearance with no input from you beyond picking the original species and then each mission and TF is one long game-on-rails cutscene because your little drone has zero agency about why, where, when, or even how it would complete a mission because that's all decided and directed by the Collective.
    And a proper portrayal of a Starfleet Lieutenant would be sitting at a console for numerous hours instead of captaining a ship. Everyone would be wearing the same uniform and captains wouldn't be picking their own ships etc. etc. But since this is a game meant for fun, certain liberties with continuity were taken.
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    kayajaykayajay Member Posts: 1,990 Arc User
    Cardassians. There's SO much to explore with them, with their height of power, the Dominion and the aftermath.

    We've already got playable toons and ships, but they were also tough. When I first started I could NEVER get through the Cardassian episodes and beat the Galors. I still use the platforms on my ships today and I've actually got a new Cardy toon :-)

    I'd love to go to Cardassia, Andy Robinson I bet would come back...Marc may too and then it opens the door to have Dreadnought, SOMEHOW Seska, like a flashback to her time (which I always assumed was with the Order) and then of course, Dukat's Pah-wraith involvement. He's not dead remember, but instead trapped with them, supposedly with no way of returning...that's never stopped STO though, so he could easily return.

    You could then follow the lines of "The Fallen" with evil Orbs and maybe cross with Mirror Leeta.
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    kayajaykayajay Member Posts: 1,990 Arc User
    Also...the Ferengi would be hilarious.
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    phoenixc#0738 phoenixc Member Posts: 5,504 Arc User
    edited September 2021
    kayajay wrote: »
    Also...the Ferengi would be hilarious.

    It might work out for a standout episode or two like Quark's Lucky Seven but I don't think a lot of people really want to play the comic relief in the normal episodes that constitutes the bulk of the game, and there simply is no support for it since the player character in those is generally either all business or have a droll, dry humor (like the player's dialog with Modren in The 9th Rule.
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    edited September 2021
    xarynn2058 wrote: »
    Quite a bit different in fact. Jem Hadar have a modicum of free will and ego. We've seen this in the few episodes of DS9 where they've been more than cannon fodder. The Founders demand a thing be done, but rarely get involved in minutia of how.

    That's because it's the Vorta that handle the minutia, and the Jem Hadar follow those orders regardless of whether they agree with them or not.

    No they don't - there was a DS9 episode where a Jem'Hadar literally shot his Vorta supervisor, and he wasn't suffering from any ill effects other than Sickofhisbullshititis.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    phoenixc#0738 phoenixc Member Posts: 5,504 Arc User
    xarynn2058 wrote: »
    Quite a bit different in fact. Jem Hadar have a modicum of free will and ego. We've seen this in the few episodes of DS9 where they've been more than cannon fodder. The Founders demand a thing be done, but rarely get involved in minutia of how.

    That's because it's the Vorta that handle the minutia, and the Jem Hadar follow those orders regardless of whether they agree with them or not.

    No they don't - there was a DS9 episode where a Jem'Hadar literally shot his Vorta supervisor, and he wasn't suffering from any ill effects other than Sickofhisbullshititis.​​

    That is an extreme edge case, for the most part the Jem'Hadar don't really think about what they are doing, they just follow orders like they were built to do. And the Dominion treats them exactly like expendable-though-reusable smartweapons, similar to realworld military drones rather than like soldiers.

    In the entirety of DS9 there never was any Jem'Hadar in officer-type command positions were they would have to make any decisions like that, all Dominion captains were shown to be Vorta. The highest a Jem'Hadar could climb was the equivalent of a noncom.

    Of course, that is still far more individual discretion than a Borg Collective drone had, those drones are essentially unconscious bodies being driven around while their higher functions are locked into the hive mind communications web and may even be a minor mental cog in an operation somewhere far from where their body is walking around doing things on autopilot.
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    It's only an edge case because it was seen once - that doesn't make it an ACTUAL edge case; for all we know, this could happen on the regular - mouthy Vorta getting shot by a Jem'Hadar who's had enough of their attitude.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,788 Arc User
    The more important thing is that this example shows that it is possible. Which makes the whole 'they were genetically engineered only to follow orders' kind of irrelevant.

    It's possible for JH to not blindly follow orders. That's all that matters.

    And the same can be said about Borg Drones of course. There was the Unimatrix Zero thing and some other cases too where a Borg Drone wasn't just a mindless drone all the time. A Borg faction could revolve around such errors, with the player either being such an erroneous presence aboard a linked ship, or a member of a liberated ship.

    Or both. Start with some sabotage missions, slowly liberating more crewmates, then commanding a resistance cell within the Borg Cube you're on and finally disconnecting the entire cube and crew from the Collective. All the while there could be events happening outside the cube too of course, with the player being sent on a mission to assimilate a planet (like Vega ;) ) and all the moral dilemma's that could bring.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    phoenixc#0738 phoenixc Member Posts: 5,504 Arc User
    edited September 2021
    It's only an edge case because it was seen once - that doesn't make it an ACTUAL edge case; for all we know, this could happen on the regular - mouthy Vorta getting shot by a Jem'Hadar who's had enough of their attitude.​​

    Doubtful. If it was more often than a rare happening they would be treated as any other malfunctioning automated weapons system that turns out to be a danger to the troops (in this case to the Vorta officers) and that is to scrap all possible malfunctioning lines and build new ones with better software to prevent the problem (and yes, it was established that Jem'Hadar are programmed with their skills and base personality, they are not raised and trained like the Star Wars clone army was, which would be impossible to do in the three days J'H have between being decanted and being ready for deployment).
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    angrytargangrytarg Member Posts: 11,001 Arc User
    The ship has long sailed, but the Deferi would have been great at being a semi-faction like the Romulans turned out to be (who in turn would have been deserving of a third real faction in a three-way-RvR game).
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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    paradox#7391 paradox Member Posts: 1,777 Arc User
    edited September 2021
    hawku001x wrote: »
    I'd want a Mirror Universe faction. They would probably have to be defectors so their story would sync up with the episodes. Not that there isn't enough MU stuff in the game.

    It's either Borg or Terrans with me, with the Borg faction there has to be Borg options besides the three that we get with LTS, personally I would love a Borg Drone that could Mind Meld and Nerve Pinch their enemies,

    As for Terran Faction it's going to have to be FED locked, and it has to have more options than just Terrans, I've always loved the idea of being an alien within the Terran Empire and quickly moving up the ranks, figured half the missions would be suicide missions hypothetically just so a Terran could take your place just to explain why you were on the front lines in every arc, also has to Level 65 locked and tied to the Terran Gambit Arc, since they completed the same achievements like their prime counterpart like the Iconian War.
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    kiralynkiralyn Member Posts: 1,576 Arc User
    My vote would be for 'none'.

    It would just be a disappointment for most - for the fans of that race, who really wanted them to be a faction, it'd be the barest glance at a couple intro quests, and then folded in to the regular episodes (see: the last few 'new factions'). And for the people who didn't care about them in the first place... well, they wouldn't care.
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