With having to do endless amounts of these runs in "Random" queues, can you please, for the love of whatever you believe in add in a feature that either punts or punishes those who deliberately botch TFO objectives. Im at the point where my fingers are crossed I get targeted so I know its going to get done lol.
This is one of those queues where you get to experience the extremes - either it goes extremely well because everyone (or nearly everyone and the slack can be picked up by the others) knows what they're doing, or it becomes the biggest pain in the ash it's ever been your misfortune to suffer.
In the latter case, I really wish there was a way to GUARANTEE that you're the one who gets targeted - because if you want something done right, you have to do it yourself.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Id name some name son here but im sure thats frowned upon, but seriously watching people do nothing but circles auto attacking enemies is getting old lol
I doubt many are trying to mess it up, it's just the mechanic is not explained in the TFO itself and sort of requires you to play the mission that also doesn't really explain it well.
The 'Remain Klingon' TFO? Yeah... even so many days after I am surprised that so few have understood how you do it. It's one of the simplest TFOs out there, it is not hard at all to get what is going on. Even if you get turned around when you get your green circle you can just look at the carriers and see which one has the green circle around it and thus that is where you go.
I'd say on average it's me and one other that knows what we need to do, the other three just shoot "stuff". No response in team chat, no response in tell and yes being nice about it. Possibly one of the extremely rare TFOs I will not do the extra dil mission once you finish the event as it can do your head in.
Ran the remain Klingon TFO once, got annoyed with it and haven't touched it since.
Good thing i run my randoms TFO in advanced so it will not pop up.
Personally i prefer the turret fest to this newest TFO. Maybe in a month enough people will know the basics but before that time I'm not touching it with a 10-ft pole.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
This TFO has seriously made me wonder if half of STO's playerbase is deaf and colorblind.
I'd blame the beacons of Kahless that get constantly fired off in TFO's. I mean, it can't be healthy to essentially get flashbanged every several minutes.
Also, since every ship is now perma-surrounded by flashy effects in all colors of the rainbow, it might just be that players have gotten used to ignoring as much color as possible, leading to the unwelcome side-effect of not noticing markers etc.
This TFO has seriously made me wonder if half of STO's playerbase is deaf and colorblind.
I'd blame the beacons of Kahless that get constantly fired off in TFO's. I mean, it can't be healthy to essentially get flashbanged every several minutes.
Also, since every ship is now perma-surrounded by flashy effects in all colors of the rainbow, it might just be that players have gotten used to ignoring as much color as possible, leading to the unwelcome side-effect of not noticing markers etc.
It's more basic than that. People just want to pew pew through a run and not care about basics in a TFO since they're used to others carrying out the DPS/tasks for them.
It's not being color blind, but lazy behavior.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I tend to agree, it can be very frustrating. In one of the ones I've run there was someone sitting right next to one of the target ships, so they regularly got targeted. But they didn't move at all. At all. I got lucky enough a few times hugging the target myself to actually get targeted so we did eventually get it done, but it took way longer than necessary.
I think I would have the game do a number of things to possibly fix that. 1) Never select same target twice. 2) If selecting a target that has failed to deliver the last time, prefer a new target. 3) Select 2-3 targets and any one of them can deliver it.
Overall I like this STF, as it is based on doing things, not just pew pew on a timer, but it needs a little idiot proofing.
They can't make it target multiple ships - the mycelial weapon is one target only...though, I'd like to know what J'mpok did to it to make it fire a tracking pulse instead of a fixed beam - because I want that version of it on the imperial rift set...it would make it far easier to use.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I doubt many are trying to mess it up, it's just the mechanic is not explained in the TFO itself and sort of requires you to play the mission that also doesn't really explain it well.
This is by far one of the easier TFO's .. you turn and fly to the opposite end and stop or fly through a circle. Its basic ship piloting skills 101 from the tutorial. There is even an arrow beside your ship that points you in the right direction. If people cannot figure that out at lvl 65 then maybe Candy Crush is more their style lol
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rattler2Member, Star Trek Online ModeratorPosts: 58,597Community Moderator
I'd blame the beacons of Kahless that get constantly fired off in TFO's. I mean, it can't be healthy to essentially get flashbanged every several minutes.
Also, since every ship is now perma-surrounded by flashy effects in all colors of the rainbow, it might just be that players have gotten used to ignoring as much color as possible, leading to the unwelcome side-effect of not noticing markers etc.
Uh... I've honestly had no problem with any of the effects around my ship. And I haven't seen a Bacon of Kahless go off that often for quite some time. Not since it first came out anyways. And while I have one myself, and don't mind occasionally popping it against Klingons for a mini civil war, I find myself using the Hur'q Bacon more.
This is one of those queues where you get to experience the extremes - either it goes extremely well because everyone (or nearly everyone and the slack can be picked up by the others) knows what they're doing, or it becomes the biggest pain in the ash it's ever been your misfortune to suffer.
In the latter case, I really wish there was a way to GUARANTEE that you're the one who gets targeted - because if you want something done right, you have to do it yourself.
A lot of people cannot even see the "green thing" much less take one to the other. Sometimes there is so much visual spam it takes a few seconds to see the one on my ship much less one that is on the other side of the map and probably obscured by the way too opaque badlands plasma storms people keep spamming.
There is so much spam it took a few sessions to notice that yellow "spam" in the light salad near the ship and see that it is an arrow pointing to the target location. That makes it a lot easier since I don't have to look for the green circle across all the garbage and it would have been nice if the Witch had pointed it out in the so-called mission briefing.
Whether people can see in the spamfest or not probably depends on their videocard, monitor, and game settings combination.
A lot of people cannot even see the "green thing" much less take one to the other. Sometimes there is so much visual spam it takes a few seconds to see the one on my ship much less one that is on the other side of the map and probably obscured by the way too opaque badlands plasma storms people keep spamming.
There is so much spam it took a few sessions to notice that yellow "spam" in the light salad near the ship and see that it is an arrow pointing to the target location. That makes it a lot easier since I don't have to look for the green circle across all the garbage and it would have been nice if the Witch had pointed it out in the so-called mission briefing.
Whether people can see in the spamfest or not probably depends on their videocard, monitor, and game settings combination.
I use my science for this mission but Its lower particle effects like grav well, tykens rift and singularity. The others ones are just too graphically intense for objective missions, I can understand that point
You can get anywhere from under 1/2, to 1/3, to 1/5, to zero marks depending on how badly you do in some of these TFOs.
Yeah well those doing it bad on purpose don't actually care about marks; they just want credit towards completing the event.
Unless they change it so you don't get your daily event credit, those decreased mark amounts you just quoted are a meaningless penalty.
People doing bad on purpose and doing the FTFO to troll have probably already done it and gotten their daily credit and are just getting their jollies keeping others from getting the rewards (or as many rewards) including advancement if that was being withheld as a penalty. So denying progress like you suggest would tend to increase trolling, not reduce it.
I'm gonna be honest, until my latest run I COMPLETELY misunderstood how this queue worked. I thought only the Kristak would target you, and when you were targeted you had to go to the Targ, so that's what I always did, infact I never noticed before that the circles around one of the ships turns green when you're targeted. So I definitely caused some of my early runs to go longer than necessary.
Now that I DO understand it though, I have a few issues for the Devs. First, if you have a bunch of science captains in the run it can be IMPOSSIBLE at times to see where the hell either ship is due to all the obnoxious ability spam blocking absolutely EVERYTHING from view.
Second, there should be a brief cooldown after getting targeted by one ship so that you can't get targeted by the other right after. If for example I'm over at the Kristak and it targets me, I gotta pop evasive to make it over to the Targ in time, possibly something else as well if I'm flying a slow ship. If the Targ then targets me right after then I have no way to get back to the Kristak in time because all my mobility buttons are on cooldown. I know the prevailing engines would solve that but I don't like zooming across the map every single time I hit one of my firing mode or healing abilities.
I'm not really saying they should actually do it. But my point remains that if someone only cares about getting their daily event credit, then the reduced marks reward that somtaawkhar mentioned is a completely meaningless penalty.
So unless they were willing to actually with-hold the daily credit (again just if, not they should) then there is nothing the devs can do that really penalizes the people not trying who only want the daily credit.
The best thing would be to change the mission briefing so that it tells players what they're supposed to do.
I estimate more than 95% of all players skip through the lengthy briefings so what would be the point?
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I ran through it in my Maquis raider yesterday and I noticed something of a problem. The target on your ship is scales to the size of your ship. Thus, I could not see any arrow or timer unlike when I ran my Scimitar through because I can't functionally play if it is zoomed in far enough on the raider to see it.
As well, the plasma storm console makes it a little hard to see anything which is a little important in a STF based on being in precise spots. Luckily I was usually able to target it away from the capital ships themselves.
Also a problem now that I think about it is that the target is green. Green is not used as a color that suggests a problem or action needed. People getting a weird green circle around their ship may reasonably assume its a buff from another teammate. Getting targeted really needs to be red instead, with the same green circle around the place you need to go as green is "safe."
I did Remain Klingon maybe 3 times. The first couple of times, visual effects were turned off (Why? Dunno, something about the last patch.), so naturally, I didn't see any circles. I'm pretty sure I did it once with effects on, after I figured out how to reenable effects, but I don't remember seeing any green circles at all. I'd occasionally see a red targeting circle on a ship, but it was nowhere near me, and surrounded by ships, so firing on it (or even getting to it) was a matter of luck. My only contribution, other than beam spam, was targeting the cloaking devices.
I don't do that mission any more. I've done both of the episodes, some TFOs, and the one with the explodey dilithium haulers instead. At least I know what I'm doing in those.
I did Remain Klingon maybe 3 times. The first couple of times, visual effects were turned off (Why? Dunno, something about the last patch.), so naturally, I didn't see any circles. I'm pretty sure I did it once with effects on, after I figured out how to reenable effects, but I don't remember seeing any green circles at all. I'd occasionally see a red targeting circle on a ship, but it was nowhere near me, and surrounded by ships, so firing on it (or even getting to it) was a matter of luck. My only contribution, other than beam spam, was targeting the cloaking devices.
I don't do that mission any more. I've done both of the episodes, some TFOs, and the one with the explodey dilithium haulers instead. At least I know what I'm doing in those.
Both ships have a red circle around them normally. Occasionally one of the ships will target you with their primary weapon and you'll get a green target reticle over your ship, when this happens one of the red circles will turn green and you need to fly to that ship so that the weapon hits it instead of you. When the Kristak gets hit by one of these weapons it makes the cloaking system targetable, when the Targ gets hit by one the circle around it turns purple for a little while and if you stay in the purple circle you'll upload a virus to it. Once the cloaking device and virus have been completed 5 or 6 times each (I forget the exact number) both ships become vulnerable so you can blow them up.
Both ships have a red circle around them normally. Occasionally one of the ships will target you with their primary weapon and you'll get a green target reticle over your ship, when this happens one of the red circles will turn green and you need to fly to that ship so that the weapon hits it instead of you.
I've only seen one ship with a red circle. That could be one of the issues people are having with the mission.
Comments
In the latter case, I really wish there was a way to GUARANTEE that you're the one who gets targeted - because if you want something done right, you have to do it yourself.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I'd say on average it's me and one other that knows what we need to do, the other three just shoot "stuff". No response in team chat, no response in tell and yes being nice about it. Possibly one of the extremely rare TFOs I will not do the extra dil mission once you finish the event as it can do your head in.
Good thing i run my randoms TFO in advanced so it will not pop up.
Personally i prefer the turret fest to this newest TFO. Maybe in a month enough people will know the basics but before that time I'm not touching it with a 10-ft pole.
I'd blame the beacons of Kahless that get constantly fired off in TFO's. I mean, it can't be healthy to essentially get flashbanged every several minutes.
Also, since every ship is now perma-surrounded by flashy effects in all colors of the rainbow, it might just be that players have gotten used to ignoring as much color as possible, leading to the unwelcome side-effect of not noticing markers etc.
It's more basic than that. People just want to pew pew through a run and not care about basics in a TFO since they're used to others carrying out the DPS/tasks for them.
It's not being color blind, but lazy behavior.
Both ways work.
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I think I would have the game do a number of things to possibly fix that. 1) Never select same target twice. 2) If selecting a target that has failed to deliver the last time, prefer a new target. 3) Select 2-3 targets and any one of them can deliver it.
Overall I like this STF, as it is based on doing things, not just pew pew on a timer, but it needs a little idiot proofing.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Uh... I've honestly had no problem with any of the effects around my ship. And I haven't seen a Bacon of Kahless go off that often for quite some time. Not since it first came out anyways. And while I have one myself, and don't mind occasionally popping it against Klingons for a mini civil war, I find myself using the Hur'q Bacon more.
And yes... I said Bacon. On purpose.
This what it means to "Experience Bij" I guess..
Serriously how hard is this? TAKE THE GREEN THING TO THE GREEN THING!
There is so much spam it took a few sessions to notice that yellow "spam" in the light salad near the ship and see that it is an arrow pointing to the target location. That makes it a lot easier since I don't have to look for the green circle across all the garbage and it would have been nice if the Witch had pointed it out in the so-called mission briefing.
Whether people can see in the spamfest or not probably depends on their videocard, monitor, and game settings combination.
I use my science for this mission but Its lower particle effects like grav well, tykens rift and singularity. The others ones are just too graphically intense for objective missions, I can understand that point
Yeah well those doing it bad on purpose don't actually care about marks; they just want credit towards completing the event.
Unless they change it so you don't get your daily event credit, those decreased mark amounts you just quoted are a meaningless penalty.
People doing bad on purpose and doing the FTFO to troll have probably already done it and gotten their daily credit and are just getting their jollies keeping others from getting the rewards (or as many rewards) including advancement if that was being withheld as a penalty. So denying progress like you suggest would tend to increase trolling, not reduce it.
Now that I DO understand it though, I have a few issues for the Devs. First, if you have a bunch of science captains in the run it can be IMPOSSIBLE at times to see where the hell either ship is due to all the obnoxious ability spam blocking absolutely EVERYTHING from view.
Second, there should be a brief cooldown after getting targeted by one ship so that you can't get targeted by the other right after. If for example I'm over at the Kristak and it targets me, I gotta pop evasive to make it over to the Targ in time, possibly something else as well if I'm flying a slow ship. If the Targ then targets me right after then I have no way to get back to the Kristak in time because all my mobility buttons are on cooldown. I know the prevailing engines would solve that but I don't like zooming across the map every single time I hit one of my firing mode or healing abilities.
I'm not really saying they should actually do it. But my point remains that if someone only cares about getting their daily event credit, then the reduced marks reward that somtaawkhar mentioned is a completely meaningless penalty.
So unless they were willing to actually with-hold the daily credit (again just if, not they should) then there is nothing the devs can do that really penalizes the people not trying who only want the daily credit.
I estimate more than 95% of all players skip through the lengthy briefings so what would be the point?
As well, the plasma storm console makes it a little hard to see anything which is a little important in a STF based on being in precise spots. Luckily I was usually able to target it away from the capital ships themselves.
Also a problem now that I think about it is that the target is green. Green is not used as a color that suggests a problem or action needed. People getting a weird green circle around their ship may reasonably assume its a buff from another teammate. Getting targeted really needs to be red instead, with the same green circle around the place you need to go as green is "safe."
I don't do that mission any more. I've done both of the episodes, some TFOs, and the one with the explodey dilithium haulers instead. At least I know what I'm doing in those.
Both ships have a red circle around them normally. Occasionally one of the ships will target you with their primary weapon and you'll get a green target reticle over your ship, when this happens one of the red circles will turn green and you need to fly to that ship so that the weapon hits it instead of you. When the Kristak gets hit by one of these weapons it makes the cloaking system targetable, when the Targ gets hit by one the circle around it turns purple for a little while and if you stay in the purple circle you'll upload a virus to it. Once the cloaking device and virus have been completed 5 or 6 times each (I forget the exact number) both ships become vulnerable so you can blow them up.
I've only seen one ship with a red circle. That could be one of the issues people are having with the mission.