Simple like that. It's 2021. Have to pay real money to retrain your captain is above absurd.
I can't believe the revenue for that is so important that Cryptic need to monetize that aspect of the game. Let new players discover how to make their own builds, commit mistakes and find their path in the game without having to punish their pockets or forcing them to copy/paste some build from some min/maxer.
I have tons of those tokens because I've been playing the game for almost 11 years now, gained some through lots of giveaways, after game changes, etc... but that is a luxury a new player will not have. Even I would love to freely change my skill tree to have a pvp setup, ready to go and then just go back to my pve build when I want. No cost, no fuss.
Let the players enjoy the game in the way they want.
I can't believe the revenue for that is so important that Cryptic need to monetize that aspect of the game.
Back when STO came out 11+ years ago it was common practice to charge for skill retrains, which is why its set up like that.
They have talked about looking into changing it to be free before.
Well "they" really need some time because a decade to change a decreptic feature seems to not be enough. But we are playing a game where bugs make happy birthday parties and some are older than the kids of some players, but I digress.
No, it was set up this way because, otherwise, when you allow free retrains, you de facto eliminate choice (no longer having to really choose between tact, sci, eng speccing).
They should look at the prices for those things, but retraining shouldn't be free.
Some cost to retraining promotes thinking through what you want to do with a character, as well as creating other ones if you want to do and specialise in other things.
If they ever do remove the zen paywall from retrain tokens I hope they also add an option to setup a second skill loadout, would be nice to have two different builds available per character without constantly retraining. I'd be fine with paying zen for such an option.
Lifetime Subscriber since Beta ^ Click image to listen to my favorite Trek theme song! ^
Retrains need to be worth something. You will have ppl who retrain every day otherwise... Every game I play monetizes retrains (STO, NW, SWTOR, etc). However, I like the idea of having them be purchasable via in-game funds (EC, Dil, etc)...
I do not agree that the game needs another Dil sink, however...
"Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
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rattler2Member, Star Trek Online ModeratorPosts: 58,983Community Moderator
Retrains need to be worth something. You will have ppl who retrain every day otherwise... Every game I play monetizes retrains (STO, NW, SWTOR, etc). However, I like the idea of having them be purchasable via in-game funds (EC, Dil, etc)...
I do not agree that the game needs another Dil sink, however...
Actually we kinda do. The DL Exchange is still riding rather high, around the 490 mark... and it caps out at 500. Having it drop down to around 400 would be more healthy for the exchange rate. 350-300 would be absolutely perfect IMO.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I will agree with not monetizing them in today's game, but the retrain tokens still need to exist imo. I would support them being purchasable by EC or dilithium at reasonable prices. If folks want to switch specs every other TFO they run then that's on them far as I'm concerned since it doesn't effect me in any way so long as they can pull their weight in a mission.
I don't agree with eliminating respec tokens completely because choosing a spec in a video game is supposed to be a big deal. It generally defines alot of character abilities, has a massive effect on your passive stats, and can have a major impact on how the character functions overall. To change something that is foundational to the character is something that should incur some kind of cost imo as it shouldn't be done lightly.
No, it was set up this way because, otherwise, when you allow free retrains, you de facto eliminate choice (no longer having to really choose between tact, sci, eng speccing).
This is actually not accurate as you're going to have to make choices regardless of what you do. There aren't enough spec points for you to grab every single item from the tree. If someone wants to use one of the "ultimate" abilities, they need to invest near exclusively into sci, eng, or tac, depending on what they're going for, and they only have a few points left over for off spec items. The great thing about STO is you don't have to invest exclusively in tac, eng, or sci and can pick up items from all 3 areas in the skill tree. There doesn't need to be hard artificial lines there in the skill tree as it serves no purpose. At best it would only give the illusion of additional choice, while in actuality it heavily restricts builds for no valid reason.
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
Judging by these comments no wonder the game is in this state of total abandon. I rest my case.
>Total abandon
>Just got a year long series of major updates completely revamping all the old Klingon content as well as adding in a new Klingon focused arc with celebrity VAs.
Thats not something you get when the game is abandoned.
I like how people understand hyperbole. Hey, send a hello to my Liberated Borg Bof, that for almost the time they implemented that bof in the game can't change the upper color of her Honor Guard set without changing the lower part color in process and vice versa.
This game has barely new content, barely any fix in the bugs that plagues the game for years or the new ones in a timely manner. And people here advocating to keep an completely stupid way for them to milk money from players is laughable. That's why companies like Bethesda, Konami, E.A, Ubisoft, and many, many others can get away wit their TRIBBLE products. Because most of the gamers are willing to accept bad products and defend horrible design choices.
People here advocating the maintenance of these tokens "because otherwise people would not think on their builds", my goodness, I'm a leader of one of the oldest fleets still in operation in the game and never, ever once I found a single player, new or even seasoned to the game that doesn't ask me some build because it was afraid to have to spend tokens to retrain it.
Judging by these comments no wonder the game is in this state of total abandon. I rest my case.
>Total abandon
>Just got a year long series of major updates completely revamping all the old Klingon content as well as adding in a new Klingon focused arc with celebrity VAs.
Thats not something you get when the game is abandoned.
My Liberated Borg boff, that can't change the color of the upper part of her uniform without automatically changing the lower part since they implemented those bofs many years ago has a few words to you. This game has bugs older than some kids from some players here, we have very few and far between new content, specially if you don't count stuff with re-used assets.
But, let's just keep paying for the overpriced packs, seeing the game get more and more broken and of course not asking for changes on horrible game designs, like these tokens.
Just because you don't like retrain tokens doesn't mean everyone dislikes them. They don't take up inventory or bank space so they aren't hurting anything having a 'ton' of them.
No need to demand that they get rid of them.
I prefer having them around for when I might want to retrain a toon or two.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
Judging by these comments no wonder the game is in this state of total abandon. I rest my case.
>Total abandon
>Just got a year long series of major updates completely revamping all the old Klingon content as well as adding in a new Klingon focused arc with celebrity VAs.
Thats not something you get when the game is abandoned.
My Liberated Borg boff, that can't change the color of the upper part of her uniform without automatically changing the lower part since they implemented those bofs many years ago has a few words to you. This game has bugs older than some kids from some players here, we have very few and far between new content, specially if you don't count stuff with re-used assets.
But, let's just keep paying for the overpriced packs, seeing the game get more and more broken and of course not asking for changes on horrible game designs, like these tokens.
While I agree that new content is added FAR too infrequently and at far too small of a quantity, and some bugs have been around for far too long, the game is most certainly not abandoned. If it was they wouldn't even be making new ships, they would have a tiny team performing server maintenance every week and MAYBE fixing occasional issues caused by updates to either windows or GPU drivers, and that's it. No new content, no new micro transactions, no new lootboxes, nothing at all. THAT is what STO would be like if it was abandoned.
Lifetime Subscriber since Beta ^ Click image to listen to my favorite Trek theme song! ^
Curious: Do people really retrain that much / how often do people tend to retrain?
I know I'm an outlier in the other direction, but I don't think I've ever done it besides when the game has forced me. Still have the free tokens that have been given out a few times.
Curious: Do people really retrain that much / how often do people tend to retrain?
I know I'm an outlier in the other direction, but I don't think I've ever done it besides when the game has forced me. Still have the free tokens that have been given out a few times.
Since they cost real money I just set all my characters to a generic DPS build with very little variation, and then never look at it again. If they only cost EC I might consider changing things up now and then to get either a tankier build when necessary or a pet oriented one for when I'm flying a carrier. If I could setup a second skill loadout and switch between them that would be even better for that.
Lifetime Subscriber since Beta ^ Click image to listen to my favorite Trek theme song! ^
I keep getting shocked when I see how many I have. Usually over 30. I can't figure out how, either. Says they're per character but there's gotta be some account wide ones.
I'd be more interested in more robust ground skill trees.
Call me "El," she/her only. I love my wife and I don't care who knows it!
There was a time before f2p when they cost skill points.
I don't see the problem with that being the case again.
Skill points do actually run low if your not playing the game... price them high enough that people won't be respecing every que... but low enough that no one will be complaining they need a million skill points for a retrain or anything silly.
Curious: Do people really retrain that much / how often do people tend to retrain?
I know I'm an outlier in the other direction, but I don't think I've ever done it besides when the game has forced me. Still have the free tokens that have been given out a few times.
In 10 years, apart from forced respec, across nearly 30 toons on PC and XBOX, I've used a token ONCE and never had to even buy one! I can't understand the OP's justification for this request at all.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Comments
Well "they" really need some time because a decade to change a decreptic feature seems to not be enough. But we are playing a game where bugs make happy birthday parties and some are older than the kids of some players, but I digress.
I would be fine with this idea.
Some cost to retraining promotes thinking through what you want to do with a character, as well as creating other ones if you want to do and specialise in other things.
^ Click image to listen to my favorite Trek theme song! ^
but i agree with op.
I do not agree that the game needs another Dil sink, however...
Actually we kinda do. The DL Exchange is still riding rather high, around the 490 mark... and it caps out at 500. Having it drop down to around 400 would be more healthy for the exchange rate. 350-300 would be absolutely perfect IMO.
normal text = me speaking as fellow formite
colored text = mod mode
I don't agree with eliminating respec tokens completely because choosing a spec in a video game is supposed to be a big deal. It generally defines alot of character abilities, has a massive effect on your passive stats, and can have a major impact on how the character functions overall. To change something that is foundational to the character is something that should incur some kind of cost imo as it shouldn't be done lightly.
This is actually not accurate as you're going to have to make choices regardless of what you do. There aren't enough spec points for you to grab every single item from the tree. If someone wants to use one of the "ultimate" abilities, they need to invest near exclusively into sci, eng, or tac, depending on what they're going for, and they only have a few points left over for off spec items. The great thing about STO is you don't have to invest exclusively in tac, eng, or sci and can pick up items from all 3 areas in the skill tree. There doesn't need to be hard artificial lines there in the skill tree as it serves no purpose. At best it would only give the illusion of additional choice, while in actuality it heavily restricts builds for no valid reason.
Star Trek Online volunteer Community Moderator
I like how people understand hyperbole. Hey, send a hello to my Liberated Borg Bof, that for almost the time they implemented that bof in the game can't change the upper color of her Honor Guard set without changing the lower part color in process and vice versa.
This game has barely new content, barely any fix in the bugs that plagues the game for years or the new ones in a timely manner. And people here advocating to keep an completely stupid way for them to milk money from players is laughable. That's why companies like Bethesda, Konami, E.A, Ubisoft, and many, many others can get away wit their TRIBBLE products. Because most of the gamers are willing to accept bad products and defend horrible design choices.
People here advocating the maintenance of these tokens "because otherwise people would not think on their builds", my goodness, I'm a leader of one of the oldest fleets still in operation in the game and never, ever once I found a single player, new or even seasoned to the game that doesn't ask me some build because it was afraid to have to spend tokens to retrain it.
My Liberated Borg boff, that can't change the color of the upper part of her uniform without automatically changing the lower part since they implemented those bofs many years ago has a few words to you. This game has bugs older than some kids from some players here, we have very few and far between new content, specially if you don't count stuff with re-used assets.
But, let's just keep paying for the overpriced packs, seeing the game get more and more broken and of course not asking for changes on horrible game designs, like these tokens.
No need to demand that they get rid of them.
I prefer having them around for when I might want to retrain a toon or two.
While I agree that new content is added FAR too infrequently and at far too small of a quantity, and some bugs have been around for far too long, the game is most certainly not abandoned. If it was they wouldn't even be making new ships, they would have a tiny team performing server maintenance every week and MAYBE fixing occasional issues caused by updates to either windows or GPU drivers, and that's it. No new content, no new micro transactions, no new lootboxes, nothing at all. THAT is what STO would be like if it was abandoned.
^ Click image to listen to my favorite Trek theme song! ^
I know I'm an outlier in the other direction, but I don't think I've ever done it besides when the game has forced me. Still have the free tokens that have been given out a few times.
Since they cost real money I just set all my characters to a generic DPS build with very little variation, and then never look at it again. If they only cost EC I might consider changing things up now and then to get either a tankier build when necessary or a pet oriented one for when I'm flying a carrier. If I could setup a second skill loadout and switch between them that would be even better for that.
^ Click image to listen to my favorite Trek theme song! ^
I'd be more interested in more robust ground skill trees.
I don't see the problem with that being the case again.
Skill points do actually run low if your not playing the game... price them high enough that people won't be respecing every que... but low enough that no one will be complaining they need a million skill points for a retrain or anything silly.
In 10 years, apart from forced respec, across nearly 30 toons on PC and XBOX, I've used a token ONCE and never had to even buy one! I can't understand the OP's justification for this request at all.