I'm trying to make a ship that uses nukari, ferengi, and 23century quick missiles with ceaselss momentum. What is the most powerful ship for this.
I'm assuming I want so spam entwined tactial matricies. There are several abilities to make it launch high yeild which if I can get full uptime of gets full nukes from lukari. Entwined tactial matrices will not use the entire time up with spam so I"m also assuming I need other torp spam abilities to fill the time.
I think I need command for this minimum. Unfortunately I started this on a ferengi in a dkora. The idea was to not need -5 sec on torps and combine with -5 on mines in the rear. What is the most powerful variant of this combo? NOt necesarily the mines. But if it works then what is the best ship/combo for it.
The dkora does have that nice missile spam ability though. But none of them have command slots for concentrate firepower.
https://sto.fandom.com/wiki/Enterprising_Ingenuity#Console_-_Universal_-_Reinforced_Weapon_Assembly_.2822c..29https://sto.fandom.com/wiki/Terran_Task_Force_Munitions#Disruptor_Variant (at least for console. or 3 peice ability.)
https://sto.fandom.com/wiki/Ferengi_Marauderhttps://sto.fandom.com/wiki/Kentari_Mass-Produced_Missile_Launcherhttps://sto.fandom.com/wiki/Task_Force_Ordnances (At least for console.)
Is there another ability besides secondary torpedo launcher that fires free high yeilds?
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If you decide you don't need command seating, the Kor / Malem / Defiant and legendary tacships have the 6-torpedo console for an extra burst of fun: https://sto.fandom.com/wiki/Malem_Light_Warbird
For Torp Spread, it would probably go against the theme, but crafted photons can help with proccing spreads.. although it is random.
For a purely missile theme, there's the Bio-neural Warhead from the T3 Raptor which really gives the vibe of a nuclear cruise missile; Spacial Charge Launcher launches a series of missiles at a fixed location every couple seconds; the Entangled Quantum Bombardment console from the Temporal Warships has a very missile barrage-like appearance and does quite good AoE radiation damage/explosions. Lastly, it's exclusive to the faction pilot ships, but the Microprojectile Barrage Launcher launches a Macross "Itano Missile Circus" style barrage.
Tzen-Tarr would probably be the best platform - considering it also comes with some missile-like gimmicks and comes with a command seat. Ships like the Silik, Sech/Engle, Kelvin Destroyers, etc. would probably work nicely as well.
Tzen-tar is probably one of the best missile ships you could get...it has a nice trait and console...has 2 hangar bays...has 10% to kinetic and energy weapons trait. Like you said has a lt Cmdr Command slot...it has a bonus console slot from the miracle worker specialization.
Even though it's a promo ship you can find them cheap on the exchange when they temporarily list them on the lobi store
You're dealing with torpedos that have 180 degree arcs. Ship choice is pretty much immaterial unless your goal is to have as much torpedo spam as possible. If that's the case then look at a pilot ship with the micro-missile console and the trait whose name escapes me for the moment (the one that fires a missile out of the front arc every few seconds). But always remember that clicky consoles have long cooldowns; it may look good for a few seconds, but only for a few seconds. Personally I prefer to go for more consistency in my dakka.
ETM doesn't grant High Yield; it gives Spread when using Fire at Will and vice-versa. If you want more High Yield attacks you should look at the (expensive) Torpedo Barrage trait from the Sheshar.
There's only one command BOFF ability that affects HY. The way I understand it people mainly use the command spec for the expose/exploit mechanic as far as torpedos are concerned.
It does spam a lot, but has a long cooldown. I wouldn't choose a ship just for that.
Grants something like HY but only for the 22c. torpedo. Also has a 2 minute cooldown. I've found the console is especially useful when using the rapid-fire torpedos. For regular torpedos shared cooldown is not that big an issue. As for the set ability, see below. 2 minute (I think) cooldown, just for that spam ability. Use Spread on a better ship instead. There are few things that buff radiation damage, but on the other hand we still can't equip the Ferengi torpedo in a rear slot so it has its uses. That ability doesn't grant HY torpedos and frankly I'm not convinced that it works reliably anyway, especially with rapid-fire torpedos of any type.
If your goal is torpedo spam then the ETM trait is a good start. Use one or two torpedo DOFFs to reduce cooldown (you won't need more than that) and the Terran rep console. With two DOFFs and rapid-fires you will reach a point where the shared cooldown is the limiting factor. You will probably want to use one front and one aft, and start broadsiding enemies; I have found that with two torpedo DOFFs and autofire enabled having two rapid-fire torpedos up front is pointless as only one will ever fire because the recharge is so fast. If you are spamming rapid-fire torpedos out of both ends... look at the Reverberation trait from the Amarie. It's expensive but works really, really well with that kind of setup.
If you want to have as much HY uptime as possible, consider using the Sheshar trait and the Delphic 3-set (free HY after using HY, plus two free HYs every ten shots with the beam bank). The Delphic torpedo has the added benefit of firing six shot salvos when you use HY3 rather than the usual three. With the right setup you will think you are constantly spitting out HY shots.
One last thing, using autofire with torpedos that fire targetable projectiles when using HY (e.g. Kentari) has been bugged since forever: you will often find that no torpedo is fired and the weapon goes into cooldown. Romulan hyper plasma is the only exception.
Here is a guide for BIS items
https://www.google.de/amp/s/amp.reddit.com/r/stobuilds/comments/m8q29x/rangerrenzes_general_guide_to_kinetics_volume_2/
It’s a bit of a painful read but has all the info needed.
If done right Kinetic Projektile builds are probably the strongest way to go for most elite maps atm.
Unlike most DEW builds torpedos & mine builds center around special weapons one mostly gets out of rep systems. The gap is much wider here so we play a game where torp A ends up to be much better than torp B. I suggest to simply concentrate on A and don’t mind B.
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Now the other thing to note here is that both the lobi torpedoes have a 2s base cooldown. With ceaseless momentum that is down to 1s, which means continuous fire on one torpedo, unless you also get the Terran rep console to bring torpedo cd down to .5s. At that point you will alternate fire between those two continuously unless you have a slower torpedo higher in the firing sequence, which the Kentari torp does do at 2.5s base CD. Of course a bigger torpedo might be even better for that role, maybe the Terran rep photon for the extra damage it does to low hull ships and the 2 piece bonus, maybe the transphasic cluster torpedo, maybe the bioneural warhead, maybe you'd rather fill the rest of slots with energy weapons, there are a lot of options to think about here.
And in my experience playing around with projectile heavy builds, there actually are tons of ways to build them, so many possible ways to focus on this or that, so you probably want to play around with a lot of those options to find out what you like. Which ship is best can vary greatly, accordingly. You might like a science ship for shield draining power, or an escort with a fairly standard energy weapon build to work alongside the torpedoes, or of course specific ships for their locked consoles. There are just tons of options, and I'd say you really have to look at them and try and figure out what you like best.
As you have mines as well the Swamer Matrix and Vorgon console set boost the mines flight speed as well as the nukes. Just be aware the Vorgon consoles that boost mine and Nuke flight speed only work on Vorgon ships.
Big damage combined with constant tiny missiles could be fun.
Vadwaar is effected by technician but not ceaseless. Sadly I can't combine that with technicians with mine reduction. I don't think.
No, unfortunately...there are only 4 missile torpedoes and a selection of consoles...some bound to a specific ship and some not, and 2 starship traits