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Skill Tree Rework

offdutee#5693 offdutee Member Posts: 5 Arc User
Not sure this is the right place for this comment, but nothing else seemed to fit. While I enjoy the 2800 (I can make this up in 30 minutes of game play every day) or so dilithium for advancing specialization XP for my toon that has already filled all the specialization skill slots, I would like to be able to advance the space and ground skill trees beyond the 45 slots that we get before opening the specialization skills. I am aware that many of the skills are advanced by the endeavor system, but for those of us that have flipped the specialization the required 195 times to fill all slots, I would like to suggest that in addition to or instead of (give us a choice each time) the dilithium, that we can slot more skills. Or maybe one slot every five times we flip the XP. In other words, a bonus for subscribers that have been playing the game faithfully and have successfully filled all specialization slots.
Post edited by baddmoonrizin on

Comments

  • vegeta50024vegeta50024 Member Posts: 2,335 Arc User
    Not sure this is the right place for this comment, but nothing else seemed to fit. While I enjoy the 2800 (I can make this up in 30 minutes of game play every day) or so dilithium for advancing specialization XP for my toon that has already filled all the specialization skill slots, I would like to be able to advance the space and ground skill trees beyond the 45 slots that we get before opening the specialization skills. I am aware that many of the skills are advanced by the endeavor system, but for those of us that have flipped the specialization the required 195 times to fill all slots, I would like to suggest that in addition to or instead of (give us a choice each time) the dilithium, that we can slot more skills. Or maybe one slot every five times we flip the XP. In other words, a bonus for subscribers that have been playing the game faithfully and have successfully filled all specialization slots.

    In every single iteration of the Skill Tree I've been present for with this game, Level 50 has always been the stopping point for gaining new skill points. The point is that you spend your points wisely so you make the most of what you're given.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,754 Arc User
    More skills would mean more power creep. So I'm not in favour, it's not needed.

    As Vegeta said, the idea is that you make some choices and think about what you want your ship to specialise in.

    And to be fair, most skills are only good for that: further specialisation. Taking the EPG skill as an example, it is perfectly possible to create an effective EPG build without spending any skill points on it.

    Around 200 from 5 regular fleet lab science consoles (which can be brought up to 6 on most, and even to 7 on a few ships)
    +50 from the Solanae deflector
    +25 from some secondary deflectors

    means that you can easily get close to 300 EPG from even a handful of pieces of gear. Add in other things like the chronometric capacitor, Opening Salvo or Entangled quantum bombardment and you can easily get well over 300 even without buying more expensive consoles and more exclusive gear.

    Those 100 skill points from the skill tree would still improve things further of course, but it's not needed for most content. So basically, you can do anything with any character even if you're not properly specced for it.

    Those skill points are there for you to specialise just a bit further in the role you want to play. That will mean that you have to make some sacrifices though, but they are still minor as any other play style will still be viable.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • leemwatsonleemwatson Member Posts: 5,331 Arc User
    Not sure this is the right place for this comment, but nothing else seemed to fit. While I enjoy the 2800 (I can make this up in 30 minutes of game play every day) or so dilithium for advancing specialization XP for my toon that has already filled all the specialization skill slots, I would like to be able to advance the space and ground skill trees beyond the 45 slots that we get before opening the specialization skills. I am aware that many of the skills are advanced by the endeavor system, but for those of us that have flipped the specialization the required 195 times to fill all slots, I would like to suggest that in addition to or instead of (give us a choice each time) the dilithium, that we can slot more skills. Or maybe one slot every five times we flip the XP. In other words, a bonus for subscribers that have been playing the game faithfully and have successfully filled all specialization slots.

    I'd actually love it if they reworked it back to what it used to be, where there were more specific skills so points could be more focused on those specific skills....but alas...."it was too complicated"......I'm tired of having my intellect insulted :lol:
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • alonaralonar Member Posts: 280 Arc User
    Yea I remember the original skill tree where you had to specialize in a single weapon type, such as anti-proton.
  • davefenestratordavefenestrator Member Posts: 10,501 Arc User
    Specializations and Endeavor are the endgame power-ups that take you beyond the skill tree limits.
This discussion has been closed.