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Some R&D endgame impressions

supertomate83supertomate83 Member Posts: 8 Arc User
Hi all B)

I have recently reached level 20 in most of the R&D Schools, and wanted to give a bit of feedback to the Community (and the Devs, by the way)

2103090724317373417303036.png

As i was doing 6 of them at once, it took me... a very long time to get there. Here is an example :o

2103090724327373417303039.png*2103090724337373417303040.png

And once done, i felt... some disappointment :/ All what you get is a (well deserved!) title and a ridiculous amount of Spec XP and Expertise.

2103090724327373417303037.png

I expected... somewhat more than that.

At first, i wasn't aware that level 20 is actually the cap.
I tought is was infinite, to get better and better skill rating bonuses when you craft something.
Unfortunately, the best you can get is a 46% chance to obtain an Ultra Rare Mk XII item, with the appropriate DOff and 2 catalysts.

2103090724337373417303041.png
2103090724317373417303035.png

And I expect that the 12000 Cannon XP for this project would be lost, having reached the cap.
(I may have missed something, if there is some mean to get a higher chance, or if the Cannon XP is converted into something else, feel free to let me know!)

So i tought "what could be made better there?" and a couple of ideas popped up:

We have already in the game some Ultimate Tech Upgrades that are limited to certain things:

2103090724327373417303038.png

I think that, as a reward for reaching level 20, such an Ultimate Tech Upgrade, but limited to only the appropriate R&D School could be a nice thing.

The other idea: to unlock a R&D project to craft one Mk XV, Epic quality, account bind on pickup variant of the best item you can craft in that school (Aegis excluded), for personal use so to say... Eventually, this could come with an appropriate (i mean high) cost in time, crafting materials and dilithium.

As you can see, there is some room for improvement, and it will likely not break the game to add this kind of stuff :)

That's all i wanted to say for the moment, let's see the comments :D
As English is not my native language, i apologize in advance for any misunterstanding - i do my best :wink:
Post edited by baddmoonrizin on
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Comments

  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2021
    I agree with you OP. The uses of R&D and especially the super long progression curve to get to 20 is currently not that rewarding.

    The whole upgrade part of it was rendered useless by the Phoenix box. Also high end items as in consoles from crafting should become legit for re engineering. A mechanic to interchange materials would also be cool.
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  • jamieblanchardjamieblanchard Member Posts: 556 Arc User
    That I can get behind. Would be nice to have something like that once one maxes out R+D in a particular school. Though it does beg the question of resources that could be used in the making of these ultimate tech upgrades. I'd imagine a fair chunk of dil and/or EC a pop for one.
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  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    From someone that finds STO crafting intimidating & doesn't think it's worth the investment for how I play, a tip of my hat to you, congratulations, & well done.

    I'll gladly defer to any of you crafters out there upon how to possibly make STO crafting better.

    All I will keep doing is sometimes buy your products off the Exchange.
  • leemwatsonleemwatson Member Posts: 5,331 Arc User
    The R&D System is due an update, and comment has been thrown around on Livestreams about it. It's better to fully cap each one incase they do get round to adding Lvl 20 stuff. It takes a rather long time to go 15 to 20, and I wouldn't want to be caught out, because if and when they do, there will be complaints if folk haven't already maxed each one.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • garaffegaraffe Member Posts: 1,353 Arc User
    All my schools are at least 15 with a few at 16 and projectiles at 17. I saw no reason to go any further with the grind because there is nothing to do at level 20. If they add something meaningful to lvl 20, I will continue the grind, but as is, R&D for me is dead.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    It was never a great system, and it has been made progressively more useless over the years. They really need to integrate lockbox stuff and set stuff into the system to alter or improve on as well as give it some more possibilities to make some really good items out of it.
  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    Yeah. I've only got one character with a level 20 R&D school, as I tried to craft like, a hundred omni beams hoping for one [Pen] one... It just isn't worth it beyond the feeling of completion.
  • garaffegaraffe Member Posts: 1,353 Arc User
    For starters, Rank 20 R&D crafting should always result in UR quality school-specialty items and VR for everything else. Second, crafting project components, at rank 20, should have a 100% crit chance. Finally, at rank 20, rerolling stats should have no cost.

    Even this would not make getting rank 20 worth it, in my humble opinion.
  • darknovasc01darknovasc01 Member Posts: 164 Arc User
    Only up to around 17/18 in all schools on the one character I bothered grinding on, despite originally starting when the system was added. The motivation seriously declines after you reach 15, and the only people who really benefited hugely in EC terms were those who were able to burn through Dilithium in the early days to finish the schools quickly.

    I still really miss SWG's crafting system, not the pale immitation of a system we have here. I had crafting suits for all the Shipwright skills with +25 experimentation mods in every slot you could think of, and they were worth every penny I spent on them. You always felt a sense of achievement when a new uber resource spawned and you able to squeeze a few more points out of the stats for whatever you were crafting.

    I think that is probably the biggest problem with the system here - we do not really craft items here, we replicate a template, so an item with the same level, quality and mods will be exactly the same no matter who created it and how much time and effort they have invested in crafting. It just lacks that sense of personal inolvement and achievement.
  • strathkinstrathkin Member Posts: 2,666 Bug Hunter
    edited March 2021
    leemwatson wrote: »
    The R&D System is due an update, and comment has been thrown around on Livestreams about it. It's better to fully cap each one incase they do get round to adding Lvl 20 stuff. It takes a rather long time to go 15 to 20, and I wouldn't want to be caught out, because if and when they do, there will be complaints if folk haven't already maxed each one.

    Yea in another Livestream be it many months ago now, I perhaps thought Kael one time responded, saying a DEV was looking at possible updates sometime in 2021. There was however no indication of what, or how they may update it. That's what I recall one time being said, yet it's also possible to have changed, or I misunderstood something. Simple we all do that too often, simple because we don't have the full context, or same experience or reference information.

    Though I've always thought it would be nice to see a new crafted item unlocked at 20. I've also thought it be nice if at 20 it also allowed us to combine various Elements into new Compounds; to make some of those new Items. o:)

    Still it's nice to see some some idea's being discussed...
    Post edited by strathkin on
    0zxlclk.png
  • gaalomgaalom Member Posts: 530 Arc User
    The first R&D school set up was ok, the second was solid, the third was trash. The third being the current form. Its a dill sink plain and simple. I am not talking about leveling up your schools. I just did some R&D yesterday get a fresh character some MK XII gear. You dont want to know how much Dill that cost. Keep in mind I was not even trying for max quality. It was a stop gap until I could get him some rep gear. Why do you think they removed the mats from the old exploration zones? It wasnt just to stop the afk grinding there. Why do you think those same mats find there way into the zen system. I highly doubt they will ever improve the R&D system, at best they may add higher level gear, but thats about it.
  • jslynjslyn Member Posts: 1,784 Arc User
    Back in the day, there was a different crafting system. It used different materials. You could only do crafting at, like, the Memory Alpha base. Maxing it out let you craft the Aegis set, which was pretty good at time. The best weapons came from there. You could craft the Delta Flyer shuttle by the getting the plans and constructing all of the pieces to assemble it (this was also before you could just purchase one). So there was a purpose in leveling Crafting up.
  • vetteguy904vetteguy904 Member Posts: 3,843 Arc User
    That I can get behind. Would be nice to have something like that once one maxes out R+D in a particular school. Though it does beg the question of resources that could be used in the making of these ultimate tech upgrades. I'd imagine a fair chunk of dil and/or EC a pop for one.

    EC. it would provide a huge sink which would help out the economy as discussed in another thread
    Spock.jpg

  • supertomate83supertomate83 Member Posts: 8 Arc User
    edited March 2021
    Hi all i'm back B)
    From someone that finds STO crafting intimidating & doesn't think it's worth the investment for how I play, a tip of my hat to you, congratulations, & well done.

    Some nice comments here, as it was only my 4th post I didn't expect that, many thanks ;)
    I think that is probably the biggest problem with the system here - we do not really craft items here, we replicate a template, so an item with the same level, quality and mods will be exactly the same no matter who created it and how much time and effort they have invested in crafting. It just lacks that sense of personal inolvement and achievement.

    That seems right, little variety here... On the other hand, too much options, like more mods or so, would perhaps create more problems, with people crafting broken OP stuff, with real money so to say, and then sell those items at astronomical prices :s
    I would welcome some cosmetic options, some fancy visual effects for example. Or the ability to create sets... But I guess we can only dream of such possibilities :(
    cbrjwrr wrote: »
    Yeah. I've only got one character with a level 20 R&D school, as I tried to craft like, a hundred omni beams hoping for one [Pen] one... It just isn't worth it beyond the feeling of completion.

    With the re-engineering system, the mods with which the items is created doesn't really matter to me. If I do it for myself, I reroll the mods I don't like. If I want to sell it, I do it "as is" and let the customer do whatever he wants, so I sell for more attractive prices, having invested no Dilithium in it.
    jslyn wrote: »
    Back in the day, there was a different crafting system. It used different materials. You could only do crafting at, like, the Memory Alpha base. Maxing it out let you craft the Aegis set, which was pretty good at time. The best weapons came from there. You could craft the Delta Flyer shuttle by the getting the plans and constructing all of the pieces to assemble it (this was also before you could just purchase one). So there was a purpose in leveling Crafting up.

    I only remember of 2 R&D setups, I made my Aegis set on Memory Alpha, only to have it in my bank since then... Never equipped it, and didn't want to sell it either. They shifted to the actual system before I had a chance to explore te rest of it.
    EC. it would provide a huge sink which would help out the economy as discussed in another thread

    I've read that thread, much of "economics expert" stuff that I don't really understand, being a "blue collar" guy and having made only around 500-600 million EC in total over the last decade or so... but why not? Resolving part of a huge problem, at little to no cost for Cryptic...

    For now, I use R&D mainly to craft Mk VI Very Rare stuff, as it consumes only Uncommon materials and no Dilithium at all, is helpful for low-level characters, and brings back a significant amount of EC - but not enough to make me a billionnaire, which has never been a goal for me. Now at level 20, I will start to make Mk VIII I guess (100% crit chance with a good DOff, but consuming Rare materials), and adapt to that slightly different market :D
    As English is not my native language, i apologize in advance for any misunterstanding - i do my best :wink:
  • kosmi7kosmi7 Member Posts: 34 Arc User
    > @jamieblanchard said:
    > That I can get behind. Would be nice to have something like that once one maxes out R+D in a particular school. Though it does beg the question of resources that could be used in the making of these ultimate tech upgrades. I'd imagine a fair chunk of dil and/or EC a pop for one.

    Well we are in need of some EC sinks cz of curent raging inflations. If we get some good tech uprageds or other options to sink resources like DIL and EC i think that keys, ships and maybe zen exchange would get back to some normal range for a time.
  • annemarie30annemarie30 Member Posts: 2,593 Arc User
    Hi all i'm back B)
    From someone that finds STO crafting intimidating & doesn't think it's worth the investment for how I play, a tip of my hat to you, congratulations, & well done.

    Some nice comments here, as it was only my 4th post I didn't expect that, many thanks ;)
    I think that is probably the biggest problem with the system here - we do not really craft items here, we replicate a template, so an item with the same level, quality and mods will be exactly the same no matter who created it and how much time and effort they have invested in crafting. It just lacks that sense of personal inolvement and achievement.

    That seems right, little variety here... On the other hand, too much options, like more mods or so, would perhaps create more problems, with people crafting broken OP stuff, with real money so to say, and then sell those items at astronomical prices :s
    I would welcome some cosmetic options, some fancy visual effects for example. Or the ability to create sets... But I guess we can only dream of such possibilities :(
    cbrjwrr wrote: »
    Yeah. I've only got one character with a level 20 R&D school, as I tried to craft like, a hundred omni beams hoping for one [Pen] one... It just isn't worth it beyond the feeling of completion.

    With the re-engineering system, the mods with which the items is created doesn't really matter to me. If I do it for myself, I reroll the mods I don't like. If I want to sell it, I do it "as is" and let the customer do whatever he wants, so I sell for more attractive prices, having invested no Dilithium in it.
    jslyn wrote: »
    Back in the day, there was a different crafting system. It used different materials. You could only do crafting at, like, the Memory Alpha base. Maxing it out let you craft the Aegis set, which was pretty good at time. The best weapons came from there. You could craft the Delta Flyer shuttle by the getting the plans and constructing all of the pieces to assemble it (this was also before you could just purchase one). So there was a purpose in leveling Crafting up.

    I only remember of 2 R&D setups, I made my Aegis set on Memory Alpha, only to have it in my bank since then... Never equipped it, and didn't want to sell it either. They shifted to the actual system before I had a chance to explore te rest of it.
    EC. it would provide a huge sink which would help out the economy as discussed in another thread

    I've read that thread, much of "economics expert" stuff that I don't really understand, being a "blue collar" guy and having made only around 500-600 million EC in total over the last decade or so... but why not? Resolving part of a huge problem, at little to no cost for Cryptic...

    For now, I use R&D mainly to craft Mk VI Very Rare stuff, as it consumes only Uncommon materials and no Dilithium at all, is helpful for low-level characters, and brings back a significant amount of EC - but not enough to make me a billionnaire, which has never been a goal for me. Now at level 20, I will start to make Mk VIII I guess (100% crit chance with a good DOff, but consuming Rare materials), and adapt to that slightly different market :D

    umm players want mk II VR. they buy a bunch, drop a single upgrade and if it pops to UR they run with it if not, sell or recycle for salvage. making anything above II reduces the chance of the UR pop
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  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    Aren't they all: (Pen, Rapid, Over, Spr), or most, limited to crafted items?
  • lianthelialianthelia Member Posts: 7,820 Arc User
    It was never a great system, and it has been made progressively more useless over the years. They really need to integrate lockbox stuff and set stuff into the system to alter or improve on as well as give it some more possibilities to make some really good items out of it.

    Never going to happen because the devs would never do anything that would cut into their profit

    Plus if you're implying what I think you are, that would just make discovery weapons massively op if you could put a mod like pen on them
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited March 2021
    R&D was king when it was revamped in 2014. All the best weapons and the most profitable items could be acquired via R&D. Since then, several things have rendered the R&D system to near uselessness. Phoenix upgrades and omega upgrades basically eliminated the need for standard R&D system upgrades. Lockbox, story mission sets and reputation gear have been greatly expanded and have numerous competitive and even superior options. The final nails in the coffin for R&D were re-engineering, making omega upgrade stuff bind on pickup and 24/7 available phoenix upgrades.

    I'd personally like to see another R&D revamp to restore it to a useful state but I highly doubt that'll ever happen.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited March 2021
    I'd personally like to see another R&D revamp to restore it to a useful state but I highly doubt that'll ever happen.
    Al Rivera has said in the past that the three system he wanted to revamp were R&D, Reputations, and DOFFing, in that order.

    I'll believe it when I see it. These are the same people that laugh when you ask for the ability to use bridges you own on ships that you own.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • jslynjslyn Member Posts: 1,784 Arc User

    I only remember of 2 R&D setups, I made my Aegis set on Memory Alpha, only to have it in my bank since then... Never equipped it, and didn't want to sell it either. They shifted to the actual system before I had a chance to explore te rest of it.


    Ah, but you see the Aegis Set is Account Bound On Equip. You can send it to your fresh Endgame Characters. They can use it while they unlock a newer set and then send it on to the next character to use. When not being equipped, I like to set it as the Shield Visual Effect because I think that it looks cool.

    And Aegis is not a bad set at all. Good Control-X, Shield Cap and Restoration, Extra Defense any time that you are moving, Gains Resistance to the Damage Type that you are hit with, a bit of Damage Immunity every 30 Seconds, and the Clicky way ups your Energy Resistance and Shield Resist and gives you up to 20% Bonus Energy Damage if you are hit while it is active.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    lianthelia wrote: »
    It was never a great system, and it has been made progressively more useless over the years. They really need to integrate lockbox stuff and set stuff into the system to alter or improve on as well as give it some more possibilities to make some really good items out of it.

    Never going to happen because the devs would never do anything that would cut into their profit

    Plus if you're implying what I think you are, that would just make discovery weapons massively op if you could put a mod like pen on them

    It is not going to cut into profit if you need a lockbox weapon first to make a crafted one, as an ingredient.
    jslyn wrote: »

    I only remember of 2 R&D setups, I made my Aegis set on Memory Alpha, only to have it in my bank since then... Never equipped it, and didn't want to sell it either. They shifted to the actual system before I had a chance to explore te rest of it.


    Ah, but you see the Aegis Set is Account Bound On Equip. You can send it to your fresh Endgame Characters. They can use it while they unlock a newer set and then send it on to the next character to use. When not being equipped, I like to set it as the Shield Visual Effect because I think that it looks cool.

    And Aegis is not a bad set at all. Good Control-X, Shield Cap and Restoration, Extra Defense any time that you are moving, Gains Resistance to the Damage Type that you are hit with, a bit of Damage Immunity every 30 Seconds, and the Clicky way ups your Energy Resistance and Shield Resist and gives you up to 20% Bonus Energy Damage if you are hit while it is active.

    The new Aegis is bind to account, any Aegis built under the older system ended up bound to character, and anyone with that old BTC Aegis may not even know new stuff will be BTA, so they don't even consider it.

    But you are right, Aegis is a pretty good defensive set and very nice for new alt characters, as you can have a mk 15 set sitting around waiting for them, all gold if you want.
  • lianthelialianthelia Member Posts: 7,820 Arc User
    lianthelia wrote: »
    It was never a great system, and it has been made progressively more useless over the years. They really need to integrate lockbox stuff and set stuff into the system to alter or improve on as well as give it some more possibilities to make some really good items out of it.

    Never going to happen because the devs would never do anything that would cut into their profit

    Plus if you're implying what I think you are, that would just make discovery weapons massively op if you could put a mod like pen on them

    It is not going to cut into profit if you need a lockbox weapon first to make a crafted one, as an ingredient.
    jslyn wrote: »

    I only remember of 2 R&D setups, I made my Aegis set on Memory Alpha, only to have it in my bank since then... Never equipped it, and didn't want to sell it either. They shifted to the actual system before I had a chance to explore te rest of it.


    Ah, but you see the Aegis Set is Account Bound On Equip. You can send it to your fresh Endgame Characters. They can use it while they unlock a newer set and then send it on to the next character to use. When not being equipped, I like to set it as the Shield Visual Effect because I think that it looks cool.

    And Aegis is not a bad set at all. Good Control-X, Shield Cap and Restoration, Extra Defense any time that you are moving, Gains Resistance to the Damage Type that you are hit with, a bit of Damage Immunity every 30 Seconds, and the Clicky way ups your Energy Resistance and Shield Resist and gives you up to 20% Bonus Energy Damage if you are hit while it is active.

    The new Aegis is bind to account, any Aegis built under the older system ended up bound to character, and anyone with that old BTC Aegis may not even know new stuff will be BTA, so they don't even consider it.

    But you are right, Aegis is a pretty good defensive set and very nice for new alt characters, as you can have a mk 15 set sitting around waiting for them, all gold if you want.

    If you need one as a "ingredient" to craft one, then what is the point? With your system are you saying you want even more power creep? To have the most powerful weapons and make them even stronger for no reason other than to add a few moments into the r&d system and once someone gets their weapons they will never use it again?

    Crafting sucks in most games unless they're games built around crafting being important, STO is not one of those games, the only way Cryptic would go for this is if they added regents that are either bought from the c-store or are in gamble boxes. More pay for power
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    lianthelia wrote: »
    lianthelia wrote: »
    It was never a great system, and it has been made progressively more useless over the years. They really need to integrate lockbox stuff and set stuff into the system to alter or improve on as well as give it some more possibilities to make some really good items out of it.

    Never going to happen because the devs would never do anything that would cut into their profit

    Plus if you're implying what I think you are, that would just make discovery weapons massively op if you could put a mod like pen on them

    It is not going to cut into profit if you need a lockbox weapon first to make a crafted one, as an ingredient.
    jslyn wrote: »

    I only remember of 2 R&D setups, I made my Aegis set on Memory Alpha, only to have it in my bank since then... Never equipped it, and didn't want to sell it either. They shifted to the actual system before I had a chance to explore te rest of it.


    Ah, but you see the Aegis Set is Account Bound On Equip. You can send it to your fresh Endgame Characters. They can use it while they unlock a newer set and then send it on to the next character to use. When not being equipped, I like to set it as the Shield Visual Effect because I think that it looks cool.

    And Aegis is not a bad set at all. Good Control-X, Shield Cap and Restoration, Extra Defense any time that you are moving, Gains Resistance to the Damage Type that you are hit with, a bit of Damage Immunity every 30 Seconds, and the Clicky way ups your Energy Resistance and Shield Resist and gives you up to 20% Bonus Energy Damage if you are hit while it is active.

    The new Aegis is bind to account, any Aegis built under the older system ended up bound to character, and anyone with that old BTC Aegis may not even know new stuff will be BTA, so they don't even consider it.

    But you are right, Aegis is a pretty good defensive set and very nice for new alt characters, as you can have a mk 15 set sitting around waiting for them, all gold if you want.

    If you need one as a "ingredient" to craft one, then what is the point? With your system are you saying you want even more power creep? To have the most powerful weapons and make them even stronger for no reason other than to add a few moments into the r&d system and once someone gets their weapons they will never use it again?

    Crafting sucks in most games unless they're games built around crafting being important, STO is not one of those games, the only way Cryptic would go for this is if they added regents that are either bought from the c-store or are in gamble boxes. More pay for power

    Power creep is not something the devs care about. That is a long established fact.
  • lianthelialianthelia Member Posts: 7,820 Arc User
    lianthelia wrote: »
    lianthelia wrote: »
    It was never a great system, and it has been made progressively more useless over the years. They really need to integrate lockbox stuff and set stuff into the system to alter or improve on as well as give it some more possibilities to make some really good items out of it.

    Never going to happen because the devs would never do anything that would cut into their profit

    Plus if you're implying what I think you are, that would just make discovery weapons massively op if you could put a mod like pen on them

    It is not going to cut into profit if you need a lockbox weapon first to make a crafted one, as an ingredient.
    jslyn wrote: »

    I only remember of 2 R&D setups, I made my Aegis set on Memory Alpha, only to have it in my bank since then... Never equipped it, and didn't want to sell it either. They shifted to the actual system before I had a chance to explore te rest of it.


    Ah, but you see the Aegis Set is Account Bound On Equip. You can send it to your fresh Endgame Characters. They can use it while they unlock a newer set and then send it on to the next character to use. When not being equipped, I like to set it as the Shield Visual Effect because I think that it looks cool.

    And Aegis is not a bad set at all. Good Control-X, Shield Cap and Restoration, Extra Defense any time that you are moving, Gains Resistance to the Damage Type that you are hit with, a bit of Damage Immunity every 30 Seconds, and the Clicky way ups your Energy Resistance and Shield Resist and gives you up to 20% Bonus Energy Damage if you are hit while it is active.

    The new Aegis is bind to account, any Aegis built under the older system ended up bound to character, and anyone with that old BTC Aegis may not even know new stuff will be BTA, so they don't even consider it.

    But you are right, Aegis is a pretty good defensive set and very nice for new alt characters, as you can have a mk 15 set sitting around waiting for them, all gold if you want.

    If you need one as a "ingredient" to craft one, then what is the point? With your system are you saying you want even more power creep? To have the most powerful weapons and make them even stronger for no reason other than to add a few moments into the r&d system and once someone gets their weapons they will never use it again?

    Crafting sucks in most games unless they're games built around crafting being important, STO is not one of those games, the only way Cryptic would go for this is if they added regents that are either bought from the c-store or are in gamble boxes. More pay for power

    Power creep is not something the devs care about. That is a long established fact.

    I'm saying we don't need it in game, and you damn well know they're going to monetize it if they do add something, just like the experimental upgrade

    Only this time it's not one token for one ship...it's numerous items for all the gear that needs to be upgraded
This discussion has been closed.