Before i write the new idea i hope i didn't miss the section to post this and that i didn't duplicate the post, but searching the forum i didn't find any so i assumed that there were none in the recent future.
I was thinking about the new mechanics for new tetyron weapons. Lets say that the new ones would have same dmg as the old ones but with proc that would give constant % dmg or dmg % based on shield % to the enemy hull while shield that is taking dmg from those weapons is up. I don't think about bleedtrought that can bypass shields i am thinking about some kind of feed pulse from the enemy shields while taking shield dmg from tetryon weapons, that way with those weapons you would deal more dmg to the hull unlike with other type of weapons. After the shield are down or depleted(only the facing side) then proc would not be able to activate or work since as mentioned there is no shield facing the direction of tetryon fire.
I don't know math what was used for dmg balance so i gave rough idea(hope devs can make something of it) for those weapons to be able to get in same spot with phaser and disruptor weapons in popular spot. I like all the weapons in the sto but somehow for now i have feeling that only phasers and disruptors get all the love. I really would like to see more weapons in the game it would be much more fun in tfo seeing more and more different weapons and it would also make exchange more liver with new weapons instead of 3-4 types that are in the current meta.
Please write more idea if you have for this weapon type or critics.