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Why We Need The Option To Turn Off Other Players' Effects

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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 2,416 Arc User
    Oh and 'Visual spam exists in other games too' is still not an argument why it should exist here.

    This is STO, this is not another game. Pointing to another instance where the problem is worse, doesn't make the situation better over here.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • leemwatsonleemwatson Member Posts: 4,225 Arc User
    Oh and 'Visual spam exists in other games too' is still not an argument why it should exist here.

    This is STO, this is not another game. Pointing to another instance where the problem is worse, doesn't make the situation better over here.

    Oh I'd give everything off my back, my back teeth and most stuff I have if Cryptic 'respected' canon more when it come to ships and ship combat. Stuff that should be rare and hard to produce, such as anomalies are popped like corn, and MY GOD if someone says 'it's a game' I'll scream! Just because it's a game, doesn't mean it should not 'respect canon' a bit more. I still love playing SFC3 and when it comes to canon ship design etc, nothing much else can beat it (but that 2D plane though....ughh!), despite it lacking 'space-magic'. :lol:
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • somtaawkharsomtaawkhar Member Posts: 9,019 Arc User
    edited February 19
    valoreah wrote: »
    And here is the problem with this - shrugging their shoulders and saying "oh well" and/or it being "too hard to fix" and then continuing to add even more visual vomit does not work to solve the problem either.
    Never said it did. Once again, you're trying to argue for the sake of it.

    Reducing the intensity of visual effects not solving the visual noise problem caused by effect stacking doesn't negate the fact that many people want cool effects for their special attacks. You aren't going to intentionally cause another problem(people being upset at weak feeling attacks/powers) to try to not solve another problem(visual noise problem) That just leads to two problems instead of one.
    I don't mind normal canon things like beams, cannons, and torpedoes, they are all things you expect from Trek and don't kill the way all the ability effects do. Unless it's coming from my own ship or is an enemy ability I need to dodge the only things I want to see are normal weapon effects, nothing else.

    I sure as hell don't, I want everything to look as much like the shows/movies as possible.

    Although people often refer to Science as "space magic", there is no actual magic or spells in Trek. This TRIBBLE has no place in this game.

    Which is why WoW added the ability to reduce or even disable non-essential spells cast by other players, which was great because now as a melee player I can actually see what the hell is going on around me on Raid night.

    That's what the list of debuffs the target currently has is for.

    I STRONGLY disagree, in STO if it's not canon then I don't want to see it, period.
    Well that just isn't how games work.

    Well you aren't everyone. Nor am I. Many people like it, so devs appease those people.

    All of my comments were in general to MMOs of all types, not just STO. Hence references to things like cross profession attack mechanics like elementalists fire fields, and archers arrows. Neither of which exist in STO. Also, Q, the Metron, Organians, and other ascendant beings have the equivalent of magic. It would also make the game incredibly boring, and ultra simple, if we didn't have any of these powers at our disposal.

    Define non essential. If someone plops down something like a grav well, or the Discovery asteroid power, and starts dragging ships around, you would want to see it so you know whats actually going on in the battle.

    That isn't very helpful due to how small those icons are, and how difficult it is trying to hover over them to read them mid battle.

    Well thats easy to achieve. If you don't want to see anything that isn't canon don't load up STO. Nothing in STO is canon by any metric.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 2,416 Arc User
    You don't need to see a gravity well to be able to account for its effects. Seeing the ships is sufficient.

    I don't care - what - causes an enemy to move, as long as I can still target it.


    And I very much doubt there are many people who like all these effects. Few of them at least ever take the effort to let anyone know whenever the topic is brought up in a discussion. It doesn't matter if a few people want to see the effects anyway.

    Give us an option to disable all effects and let players decide for themselves whether or not they want to keep seeing these things.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • somtaawkharsomtaawkhar Member Posts: 9,019 Arc User
    edited February 19
    You don't need to see a gravity well to be able to account for its effects. Seeing the ships is sufficient.

    I don't care - what - causes an enemy to move, as long as I can still target it.
    In your opinion. I've seen numerous similar incidents where not seeing such things led to widespread complaints from people saying they don't understand what is going on in battle, and makes the game confusing.
    And I very much doubt there are many people who like all these effects. Few of them at least ever take the effort to let anyone know whenever the topic is brought up in a discussion.
    They wouldn't in the first place. Forums only represent the minority of players. Even then, forums are generally used by people wishing to complain. People who are content with things rarely go to forums, as they have no reason to.
    It doesn't matter if a few people want to see the effects anyway.

    Give us an option to disable all effects and let players decide for themselves whether or not they want to keep seeing these things.
    And that just leads back to what I said originally.
    The problem usually stems from the fact that these games weren't originally designed to selectively lower certain effects, while keeping others. So any attempt to create a "reduce effects" slider just means every single effect, even basic attack effects, would get reduced. And you can't effectively have a fight if you can't even know that your attacking. Like imagine playing STO where you can't even see your basic beam attacks coming out of your ship, or the enemy firing at you with their own beam/canon weapons. Everyone is just flying around doing/taking damage from things, but you can't see where from. Not to mention this would alter map effects as well. Things you may not even realize are technically an "effect", like, hypothetically, if the Badlands Battlezone unique space map was running a bunch of effects, those would get turned off also, breaking many maps in the process.
    These games are generally not designed to allow for selectively turning off some effects over others.

    There is just an effect layer that all effects, from player effects, to NPC, and map effects, reside on, and you can't selectively turn off everything but basic beam/canon effects without also breaking basic map effects also. Hence why devs frequently say the only solution would be to go in and manually alter effects, by hand, one at a time.
  • valoreahvaloreah Member Posts: 10,691 Arc User
    edited February 20
    Never said it did. Once again, you're trying to argue for the sake of it.

    I never suggested this was what you personally were trying to say. I was only responding to the reasoning Cryptic has given on the topic which you pointed out in your post. Once again, you are looking to start arguments for the sake of starting arguments.
    Reducing the intensity of visual effects not solving the visual noise problem caused by effect stacking doesn't negate the fact that many people want cool effects for their special attacks. You aren't going to intentionally cause another problem(people being upset at weak feeling attacks/powers) to try to not solve another problem(visual noise problem) That just leads to two problems instead of one.

    Were you paying attention to the various threads on this topic over the years, you would know people have been advocating for the option to tone down or remove all the VFX spam. The word option is even in the title of this very thread. I personally would not advocate for an outright removal of VFX vomit because I know there are some who might like it and I would want them to keep what they have so they can enjoy the game. Having an option available to everyone means those who like all the visual vomit can keep it and those who do not care for it can remove it.

    Yes, people understand the technical reasons and yes, people understand that it would involve a lot of work. Personally, I think it is time well spent. I do not care how much effort is involved or how much work it takes. Some things need to be done and in my opinion, this is something that needs to be done for the sake of the game. Again, Cryptic shrugging their shoulders and crying that it is too hard to fix while compounding the problem with each and every update is only exacerbating an already out of control issue.

    Dear Devs: I enjoyed the Legacy of Romulus expansion much more than the Delta Rising expansion. .
    thecosmic1 wrote:
    Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.

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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 2,416 Arc User
    You don't need to see a gravity well to be able to account for its effects. Seeing the ships is sufficient.

    I don't care - what - causes an enemy to move, as long as I can still target it.
    In your opinion. I've seen numerous similar incidents where not seeing such things led to widespread complaints from people saying they don't understand what is going on in battle, and makes the game confusing.
    And I very much doubt there are many people who like all these effects. Few of them at least ever take the effort to let anyone know whenever the topic is brought up in a discussion.
    They wouldn't in the first place. Forums only represent the minority of players. Even then, forums are generally used by people wishing to complain. People who are content with things rarely go to forums, as they have no reason to.
    It doesn't matter if a few people want to see the effects anyway.

    Give us an option to disable all effects and let players decide for themselves whether or not they want to keep seeing these things.
    And that just leads back to what I said originally.
    The problem usually stems from the fact that these games weren't originally designed to selectively lower certain effects, while keeping others. So any attempt to create a "reduce effects" slider just means every single effect, even basic attack effects, would get reduced. And you can't effectively have a fight if you can't even know that your attacking. Like imagine playing STO where you can't even see your basic beam attacks coming out of your ship, or the enemy firing at you with their own beam/canon weapons. Everyone is just flying around doing/taking damage from things, but you can't see where from. Not to mention this would alter map effects as well. Things you may not even realize are technically an "effect", like, hypothetically, if the Badlands Battlezone unique space map was running a bunch of effects, those would get turned off also, breaking many maps in the process.
    These games are generally not designed to allow for selectively turning off some effects over others.

    There is just an effect layer that all effects, from player effects, to NPC, and map effects, reside on, and you can't selectively turn off everything but basic beam/canon effects without also breaking basic map effects also. Hence why devs frequently say the only solution would be to go in and manually alter effects, by hand, one at a time.

    It doesn't matter whether a ship is being dragged towards a certain spot or if it's flying to that spot on its own. It really doesn't matter in the slightest for players' ability to play the game. As long as they can still target those enemies, they don't need to see a gravity well pulling them away.

    And for those who believe they really do need to see that GW, they can then choose to keep visual effects turned on. That's still no reason not to give the option to disable the effects to those who want to do that.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • meimeitoomeimeitoo Member Posts: 12,117 Arc User
    You don't need to see a gravity well to be able to account for its effects. Seeing the ships is sufficient.

    I don't care - what - causes an enemy to move, as long as I can still target it.
    In your opinion. I've seen numerous similar incidents where not seeing such things led to widespread complaints from people saying they don't understand what is going on in battle, and makes the game confusing.
    And I very much doubt there are many people who like all these effects. Few of them at least ever take the effort to let anyone know whenever the topic is brought up in a discussion.
    They wouldn't in the first place. Forums only represent the minority of players. Even then, forums are generally used by people wishing to complain. People who are content with things rarely go to forums, as they have no reason to.
    It doesn't matter if a few people want to see the effects anyway.

    Give us an option to disable all effects and let players decide for themselves whether or not they want to keep seeing these things.
    And that just leads back to what I said originally.
    The problem usually stems from the fact that these games weren't originally designed to selectively lower certain effects, while keeping others. So any attempt to create a "reduce effects" slider just means every single effect, even basic attack effects, would get reduced. And you can't effectively have a fight if you can't even know that your attacking. Like imagine playing STO where you can't even see your basic beam attacks coming out of your ship, or the enemy firing at you with their own beam/canon weapons. Everyone is just flying around doing/taking damage from things, but you can't see where from. Not to mention this would alter map effects as well. Things you may not even realize are technically an "effect", like, hypothetically, if the Badlands Battlezone unique space map was running a bunch of effects, those would get turned off also, breaking many maps in the process.
    These games are generally not designed to allow for selectively turning off some effects over others.

    There is just an effect layer that all effects, from player effects, to NPC, and map effects, reside on, and you can't selectively turn off everything but basic beam/canon effects without also breaking basic map effects also. Hence why devs frequently say the only solution would be to go in and manually alter effects, by hand, one at a time.

    It doesn't matter whether a ship is being dragged towards a certain spot or if it's flying to that spot on its own. It really doesn't matter in the slightest for players' ability to play the game. As long as they can still target those enemies, they don't need to see a gravity well pulling them away.

    And for those who believe they really do need to see that GW, they can then choose to keep visual effects turned on. That's still no reason not to give the option to disable the effects to those who want to do that.


    Oh, it matters. :) I paid for all GW blinkies, so I want to see it too! Pretty in red. :)

    Seriously, though, immersion is a thing. Could you see someone take a shower ingame, and just see the water sprinles bounce off of them, sans seeing the water actually falling down? Sure, ppl would get it. But it works better WITH the water.

    GW is a non-burger, though, as it doesn't obscure one's POV entirely. Only moments of extreme white-outs, where you cant see anything anymore, are bad for everyone, IMHO.
    I7edZ33.jpg
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 2,416 Arc User
    meimeitoo wrote: »
    You don't need to see a gravity well to be able to account for its effects. Seeing the ships is sufficient.

    I don't care - what - causes an enemy to move, as long as I can still target it.
    In your opinion. I've seen numerous similar incidents where not seeing such things led to widespread complaints from people saying they don't understand what is going on in battle, and makes the game confusing.
    And I very much doubt there are many people who like all these effects. Few of them at least ever take the effort to let anyone know whenever the topic is brought up in a discussion.
    They wouldn't in the first place. Forums only represent the minority of players. Even then, forums are generally used by people wishing to complain. People who are content with things rarely go to forums, as they have no reason to.
    It doesn't matter if a few people want to see the effects anyway.

    Give us an option to disable all effects and let players decide for themselves whether or not they want to keep seeing these things.
    And that just leads back to what I said originally.
    The problem usually stems from the fact that these games weren't originally designed to selectively lower certain effects, while keeping others. So any attempt to create a "reduce effects" slider just means every single effect, even basic attack effects, would get reduced. And you can't effectively have a fight if you can't even know that your attacking. Like imagine playing STO where you can't even see your basic beam attacks coming out of your ship, or the enemy firing at you with their own beam/canon weapons. Everyone is just flying around doing/taking damage from things, but you can't see where from. Not to mention this would alter map effects as well. Things you may not even realize are technically an "effect", like, hypothetically, if the Badlands Battlezone unique space map was running a bunch of effects, those would get turned off also, breaking many maps in the process.
    These games are generally not designed to allow for selectively turning off some effects over others.

    There is just an effect layer that all effects, from player effects, to NPC, and map effects, reside on, and you can't selectively turn off everything but basic beam/canon effects without also breaking basic map effects also. Hence why devs frequently say the only solution would be to go in and manually alter effects, by hand, one at a time.

    It doesn't matter whether a ship is being dragged towards a certain spot or if it's flying to that spot on its own. It really doesn't matter in the slightest for players' ability to play the game. As long as they can still target those enemies, they don't need to see a gravity well pulling them away.

    And for those who believe they really do need to see that GW, they can then choose to keep visual effects turned on. That's still no reason not to give the option to disable the effects to those who want to do that.


    Oh, it matters. :) I paid for all GW blinkies, so I want to see it too! Pretty in red. :)

    Seriously, though, immersion is a thing. Could you see someone take a shower ingame, and just see the water sprinles bounce off of them, sans seeing the water actually falling down? Sure, ppl would get it. But it works better WITH the water.

    GW is a non-burger, though, as it doesn't obscure one's POV entirely. Only moments of extreme white-outs, where you cant see anything anymore, are bad for everyone, IMHO.

    If you chose to keep seeing your GW (or those created by someone else), that's your decision. And that wouldn't change if people got the option to disable the effects they are seeing.

    Right now, visual spam is forced upon all players. Giving everyone the option to choose what they see, would be an improvement overall.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • meimeitoomeimeitoo Member Posts: 12,117 Arc User
    meimeitoo wrote: »
    You don't need to see a gravity well to be able to account for its effects. Seeing the ships is sufficient.

    I don't care - what - causes an enemy to move, as long as I can still target it.
    In your opinion. I've seen numerous similar incidents where not seeing such things led to widespread complaints from people saying they don't understand what is going on in battle, and makes the game confusing.
    And I very much doubt there are many people who like all these effects. Few of them at least ever take the effort to let anyone know whenever the topic is brought up in a discussion.
    They wouldn't in the first place. Forums only represent the minority of players. Even then, forums are generally used by people wishing to complain. People who are content with things rarely go to forums, as they have no reason to.
    It doesn't matter if a few people want to see the effects anyway.

    Give us an option to disable all effects and let players decide for themselves whether or not they want to keep seeing these things.
    And that just leads back to what I said originally.
    The problem usually stems from the fact that these games weren't originally designed to selectively lower certain effects, while keeping others. So any attempt to create a "reduce effects" slider just means every single effect, even basic attack effects, would get reduced. And you can't effectively have a fight if you can't even know that your attacking. Like imagine playing STO where you can't even see your basic beam attacks coming out of your ship, or the enemy firing at you with their own beam/canon weapons. Everyone is just flying around doing/taking damage from things, but you can't see where from. Not to mention this would alter map effects as well. Things you may not even realize are technically an "effect", like, hypothetically, if the Badlands Battlezone unique space map was running a bunch of effects, those would get turned off also, breaking many maps in the process.
    These games are generally not designed to allow for selectively turning off some effects over others.

    There is just an effect layer that all effects, from player effects, to NPC, and map effects, reside on, and you can't selectively turn off everything but basic beam/canon effects without also breaking basic map effects also. Hence why devs frequently say the only solution would be to go in and manually alter effects, by hand, one at a time.

    It doesn't matter whether a ship is being dragged towards a certain spot or if it's flying to that spot on its own. It really doesn't matter in the slightest for players' ability to play the game. As long as they can still target those enemies, they don't need to see a gravity well pulling them away.

    And for those who believe they really do need to see that GW, they can then choose to keep visual effects turned on. That's still no reason not to give the option to disable the effects to those who want to do that.


    Oh, it matters. :) I paid for all GW blinkies, so I want to see it too! Pretty in red. :)

    Seriously, though, immersion is a thing. Could you see someone take a shower ingame, and just see the water sprinles bounce off of them, sans seeing the water actually falling down? Sure, ppl would get it. But it works better WITH the water.

    GW is a non-burger, though, as it doesn't obscure one's POV entirely. Only moments of extreme white-outs, where you cant see anything anymore, are bad for everyone, IMHO.

    If you chose to keep seeing your GW (or those created by someone else), that's your decision. And that wouldn't change if people got the option to disable the effects they are seeing.

    Right now, visual spam is forced upon all players. Giving everyone the option to choose what they see, would be an improvement overall.


    If feasible, yes. I heard it can't be done, though, technically (or at least would be very hard). Otherwise, make it so!
    I7edZ33.jpg
  • garaffegaraffe Member Posts: 891 Arc User
    I have stopped playing the game for enjoyment, only playing to get daily progress on some things. The main major factor in this is the visual spam making team content not enjoyable. Everyone is spamming the Beacon of Kahless and these giant anomoly consoles from events with flashes of lightning every 0.5 seconds and millions of beams firing in every which direction. Not fun.
  • evilmark444evilmark444 Member Posts: 5,836 Arc User
    You know, I had an idea today, I'd like to see someone who's talented with video editing take one or two of the more iconic Trek battles, like Sector 001 or Sacrifice of Angels, and add in STO effects nonsense like circle icons on weapon hardpoints to signify that an energy weapon ability is in effect, various debuff effects, gravity wells, plasma storms, Beacon of Kahless, etc to really demonstrate how ridiculous it is.
    Lifetime Subscriber since Beta
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  • garaffegaraffe Member Posts: 891 Arc User
    You know, I had an idea today, I'd like to see someone who's talented with video editing take one or two of the more iconic Trek battles, like Sector 001 or Sacrifice of Angels, and add in STO effects nonsense like circle icons on weapon hardpoints to signify that an energy weapon ability is in effect, various debuff effects, gravity wells, plasma storms, Beacon of Kahless, etc to really demonstrate how ridiculous it is.

    I think the battle of the binary stars TFO does a fair job of this anyways.

  • westmetalswestmetals Member Posts: 5,260 Arc User
    edited February 21
    There is just an effect layer that all effects, from player effects, to NPC, and map effects, reside on, and you can't selectively turn off everything but basic beam/canon effects without also breaking basic map effects also. Hence why devs frequently say the only solution would be to go in and manually alter effects, by hand, one at a time.

    That is exactly what I suggested and you argued against it, earlier in this very thread, while ignoring the distinction I had already made as far as what needed to be done with certain effects.

    For example, you said something about "reducing the intensity meaning we would just go from a whiteout to a near whiteout". Except I specifically suggested a total overhaul for the Beacon of Kahless, which is THE WORST OFFENDER when it comes to "whiteout" effects. My suggestions to "reduce intensity" or opacity or size were specifically for persistent AOE effects and the screen static effect.

    For instance - you could make an argument that the plasma storm and ion storm should be visible; I just think they shouldn't take up the whole screen and completely obscure what is behind them. Gravity Well and Tyken's Rift would be just as informational (and pretty) at half the size. Etcetera.

    But oh no let's ignore actually making sense, in order to devil's advocate EVERYTHING into nonsense.

    I get the feeling that you are just being a Cryptic fanboi and arguing against everything to cover them doing nothing.


  • jennycolvinjennycolvin Member Posts: 863 Arc User
    westmetals wrote: »
    There is just an effect layer that all effects, from player effects, to NPC, and map effects, reside on, and you can't selectively turn off everything but basic beam/canon effects without also breaking basic map effects also. Hence why devs frequently say the only solution would be to go in and manually alter effects, by hand, one at a time.

    That is exactly what I suggested and you argued against it, earlier in this very thread, while ignoring the distinction I had already made as far as what needed to be done with certain effects.

    For example, you said something about "reducing the intensity meaning we would just go from a whiteout to a near whiteout". Except I specifically suggested a total overhaul for the Beacon of Kahless, which is THE WORST OFFENDER when it comes to "whiteout" effects. My suggestions to "reduce intensity" or opacity or size were specifically for persistent AOE effects and the screen static effect.

    For instance - you could make an argument that the plasma storm and ion storm should be visible; I just think they shouldn't take up the whole screen and completely obscure what is behind them. Gravity Well and Tyken's Rift would be just as informational (and pretty) at half the size. Etcetera.

    But oh no let's ignore actually making sense, in order to devil's advocate EVERYTHING into nonsense.

    I get the feeling that you are just being a Cryptic fanboi and arguing against everything to cover them doing nothing.


    He can't even understand what the word "option" mean, you think he's not gonna just ignore whatever you say that doesn't align with his POV?
    It's his MO after all: selective quoting, changing topics when he get disproved (which happens pretty much every time), falling back on generalistic arguments such as "it's a thing that happens in every MMO".
    He's incapable of arguing his point without taking out of the equation everything that doesn't suits him.

    More on point, as I said in another thread that popped up just a few days after this one: iirc, they something about how all the effects should be edited "by hand" so, assuming we believe them, that's gonna require some effort.
    Then again, the latest Ten Forward was very insightful about this "by hand" nonsense, because apparently *sometimes* when they use this phrase they mean that they have to write a "script" to modify stuff.
    Now, one could argue that they should do so - and should've done so many years ago.
    They didn't.

    So, at the very least, if they don't want to fix their mistakes, they could think about what people have been asking for years now when they create new effects.
    Instead, they ignore it alltogether and go on making more and more absurd visual that takes up your entire screen just because they can.
    If I wanted to *not* see anything, I'd watch any of Abram's films - mister "lens flare" himself is quite sufficient in that regard.
    But I *do* want to see stuff, particularly when not seeing it could mean that I end up on top of a ship that's exploding and the damage take me out, too. And that's just one example of stuff that has happened more than once and that is, quite frankly, ridiculous.
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 2,416 Arc User
    You know, I had an idea today, I'd like to see someone who's talented with video editing take one or two of the more iconic Trek battles, like Sector 001 or Sacrifice of Angels, and add in STO effects nonsense like circle icons on weapon hardpoints to signify that an energy weapon ability is in effect, various debuff effects, gravity wells, plasma storms, Beacon of Kahless, etc to really demonstrate how ridiculous it is.

    Didn't JJ Abrams at least sort of try to recreate the Beacon of Kahless with his lens flares? ;)
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • darkbladejkdarkbladejk Member Posts: 2,814 Community Moderator
    Before this starts to go any further south, I'm going step in here for a moment and just say, I have yet to see anyone in here say that turning off the visual effects should be anything more than an option. If you like the visual effects on your side of the screen and want to keep them as is, that's cool. The other folks are asking for an option that suits them since the folks who like the visual effects already have it. You get your visual effects, and they don't have to see it.


    On a lighter note I don't mind some visual effects, but I definitely think it goes overboard at times and we should have the ability to turn stuff down. Beacon of Kahless is the worst offender in my book. Because it can hurt the eyes we actually call it out in my crew when someone uses it.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

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  • millefune#8468 millefune Member Posts: 161 Arc User
    Before this starts to go any further south, I'm going step in here for a moment and just say, I have yet to see anyone in here say that turning off the visual effects should be anything more than an option. If you like the visual effects on your side of the screen and want to keep them as is, that's cool. The other folks are asking for an option that suits them since the folks who like the visual effects already have it. You get your visual effects, and they don't have to see it.

    Thank you. The people arguing against giving others an option to turn things off/down, while they are within their right to keep everything turned on, is just plain forceful and mean. They would lose nothing, and others would be able to enjoy the game more.
  • keepcalmchiveonkeepcalmchiveon Member Posts: 1,957 Arc User
    to turn off or to get a reduction of them? if off, then imma say no, as i enjoy seeing what is effecting ships in battle. if turn down, then yes. reduction of size, and outright glaring screen cover vomit, would be more welcome than an off button. (for me)

    so in answer, id try it if they offered the off button, but im betting that id turn it back on. im not a huge fan of all the vomit anyway as a general rule, insomuch that people discuss canon a lot, but never make space vomit a topic of canon. :)

    meh

  • sirsitsalotsirsitsalot Member Posts: 2,338 Arc User
    It all boils down to janky, poor design. And an indication that the devs who make the decision about these overwhelming effects do not actually play the game on live to be able to see the pixel vomit for themselves. If they play only under controlled conditions to make sure whatever they're adding works, they will never see how it really behaves in practical application... And if they do play under practical application under the same conditions that bring the issues to light, then they need to be fired. Because as I said, there is no way a developer worth his/her salt can look at this garbage, and by any stretch of the imagination, think it looks good.

    Where is the QA process? Oh yeah... WE are the QA process, and they don't listen to us.
    When it comes to MMOs, I wear prescription glasses. Whether or not they are rose-tinted is beside the point.
  • meimeitoomeimeitoo Member Posts: 12,117 Arc User
    Before this starts to go any further south, I'm going step in here for a moment and just say, I have yet to see anyone in here say that turning off the visual effects should be anything more than an option. If you like the visual effects on your side of the screen and want to keep them as is, that's cool. The other folks are asking for an option that suits them since the folks who like the visual effects already have it. You get your visual effects, and they don't have to see it.

    Thank you. The people arguing against giving others an option to turn things off/down, while they are within their right to keep everything turned on, is just plain forceful and mean. They would lose nothing, and others would be able to enjoy the game more.


    Before this starts to go any further south, I'm going step in here for a moment and just say, I have yet to see anyone in here say that turning off the visual effects should not be an option. I have seen ppl argue the case that it may be too hard for Cryptic to make it optional, but no one has been adamantly against it, if it could be make optional somehow.
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  • thegrandnagus1thegrandnagus1 Member Posts: 4,529 Arc User
    edited February 22
    meimeitoo wrote: »
    Before this starts to go any further south, I'm going step in here for a moment and just say, I have yet to see anyone in here say that turning off the visual effects should be anything more than an option. If you like the visual effects on your side of the screen and want to keep them as is, that's cool. The other folks are asking for an option that suits them since the folks who like the visual effects already have it. You get your visual effects, and they don't have to see it.

    Thank you. The people arguing against giving others an option to turn things off/down, while they are within their right to keep everything turned on, is just plain forceful and mean. They would lose nothing, and others would be able to enjoy the game more.


    Before this starts to go any further south, I'm going step in here for a moment and just say, I have yet to see anyone in here say that turning off the visual effects should not be an option. I have seen ppl argue the case that it may be too hard for Cryptic to make it optional, but no one has been adamantly against it, if it could be make optional somehow.

    I was thinking the same thing. I don't remember seeing anyone say they didn't want it, only that it would probably be too difficulty for the devs to do. So the 'some people seem to be against the option' seems like a strawman.

    That said, there also isn't really a need for anyone to try to say what is or isn't or might be too hard for the devs to do. People should feel free to request any feature/change they want without armchair developers trying devsplain why it's too hard. If something actually wouldn't work, the actual devs or Kael will say so.

    The-Grand-Nagus
    Join Date: Sep 2008

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  • artan42artan42 Member Posts: 10,450 Bug Hunter
    If I want to see if I've activated an ability, I look at my task bar, I certainly don't look at the ugly circles that get drawn all over my my pretty ship. Spawned anomalies, sure, if I press 'Gravity Well' I expect to see a hole in spacetime in front of my ship, I certainly don't want my ship covered up just because I asked my tactical officer to attack pattern.
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    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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