https://www.youtube.com/watch?v=p2ubjQgRcDI
PlayStation players don't have super big graphics cards and oogles of RAM. The game console can't handle it when there's even a low-moderate amount of players in the same area with all their abilities and special effects going off. Here's a video showing what happens to us. I'm not super good at video games, but I know how to control a ship when my inputs are detected and not happening five or so seconds behind. Please, we're paying customers too. Give us an option to have a more pleasant game experience.
Comments
The lag/rubberbanding is an server issue the PC players suffer too. That aside: The effects; especially that Kahless thingy (?) with the blinding white light needs to be addressed. TV show authentic is good but not when its actual physical painful.
Or to put it another way: I've spent a lot of money on cool ships. If the effects are so heavy they are covering up my cool ship, that's not cool.
The-Grand-Nagus
Join Date: Sep 2008
Please stop assuming this is server lag. It could be one of a dozen other things such as their network, an IP conflict, their LAN card, the line supplying their internet, their ISP, the interconnections between them and the server, weather events, solar events, etc, etc. It's too convenient for players to blame the server. The last time I had anything that bad was when the server was being attacked, other than that, I rarely if ever get rubberbanding, and I'm in the UK. If it was the server, any 'lag' would be more pronounced for me than it would be for anyone in the US, unless their ISP was being stingy and throttling, which we know they do.
The PS and XBOX both handle this game fine OP. That's not a graphics issue. Restart your console AND your router when it gets like this.
all i do is tons of space magic i have never had this problem. the only problem i have come across on ps4 is the tailor loads super slow when you try to change things on your toon
ANYWAY, thanks for the replies. Some of you also play on PlayStation and say that it works fine with a bunch of people spamming big special effects without going into jerky motions or slowing down like old Nintendo games when too much stuff is going on. I don't know, I find it hard to believe, but maybe you're on a "Pro" or "5" version? Maybe there is something wrong with our PlayStation or internet equipment/connection? I don't know, they've upgraded what we have as best they could (put in an SSD with a lot of extra space), and we pay for better internet that's supposed to be able to do streaming. Sigh, either way, also not being blinded by whatever abilities that make the screen go white would be nice too. ^_^
Sorry for rambling. I'll try restarting the PlayStation and modem as recommended, and hope it improves things. Thanks again!
Yea I wish they focused making far more FX subtle, even if they made the several visuals 35-40% more transparent, to address it a bit faster.
The one I really dislike myself is all the white static during the Vault. I mean even the grey static (shown in some bands) is 100% (non-transparent) in that case, and just as good at impeeding your view; but it's not so harsh and far more subtle.
╘ though truth be told there are some that white out the screen almost entirely.
I wish during BUG HUNT they'd have the white smoke dissipate 40-50% faster, or make it 35-40% transparent so it's like real smoke more than a solid white blast across the screen.
Like many I want to see more of the backgrounds, my ships, ground environment; not battles that are hard to focus on what's going on. That's just no good... ...I've from time to time spoke of this for years, and wish some DEV try and improve it.
i thought that at first has well. however its not the case you can set most of them to auto go off. has well has choosing in what circumstance you want them to go off
Faster internet does not always equal a better performance. STO barely uses 500Kb-1Mb/s of bandwidth when playing, so even a copper-wire 17.6Mb (which I used to run) would have no problem running STO. Seeing that Canada and the US is in the middle of some seriously cold-weather and storms, that could impact performance. On top of that, US telecoms will sell you a 300Mb connection, but often you have data-limits, after which they throttle you, or they just throttle you during 'peak-time', and more often than not, it's that throttling that causes lag, even if you're still getting 30Mb/s.
Another thing that could also cause this issue is Anti-virus/Anti-spam facilities that alot of Telecoms use. I ALWAYS refuse this service, as the AV software on your laptop (AVG, Norton, etc) is sufficient for personal computers. Telecoms AV is usually more 'strict' and will affect the service especially when gaming.
Original STO beta tester.
Absolutely 100% not the case. Conditional Power triggers take care of this. Almost every power and console has a customisable trigger point you can set, although they do need to add more settings. The game is a 'lazier-gamer' experience on console, which in turn, allows you to enjoy the graphics more. Even the lower-end PS4 and Xbox S are still great experiences and can handle the graphics overload just fine, although they are slower on loading than their superior Pro and X models, and the PS5 and the Series S/X just offer even faster loading as the graphics are only upscaled. Literally speaking, the consoles brute-force the graphics. The ONLY things bad about the Console versions is the poor turnaround in bug-fixing, as it has it's own unique set of bugs, and the inability to go 'below deck' on ships.
Big fights like the stramash at the end of the badlands or some of the TFO's just end up being a flashy slideshow as the framerate tanks and your brain prepares for the approaching seizure. Best bet is to park up, afk and let FAW do its thing until the game decides to catch up.
Star Trek Online volunteer Community Moderator
The problem arises from the lack of play (testing or otherwise) that would see abilities stacking to levels where you can lose track of hostile ships, your own ship (even though its centre screen) or even the mouse cursor.
Do multiple grav wells need to be shown if they're within a few km of each other? Not really, so why not trim the fat.
That's why people have been asking for an option to turn visual effects of.
Those who like the effects, can keep looking at them while those who dislike them, don't have to watch it. It would be best for everyone if such an option existed.
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
Other F2P MMOs also exist that support 200+ player battles with all types of vehicles and actual real projectiles (no hitscan) and they can manage to tweak subtleties of any effect (ex. overshield self-shimmer). This is also with developers who are not the original producers, nor part of the same studio either.
If STO can't bother with it or is too expensive, then that really says a lot of about the state and future of the game.