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Year of the Voth

payback99payback99 Member Posts: 40 Arc User
After the year of the Klingon is over can we get a year of the Voth?

They got the best looking armor in game, the best dinos, the best cyborgs, the best cyborg dinos, the best looking ships, best mechs, great racial appearance, and best ground battle zone. Its about time we get a playable faction of them and some more Voth content.
Post edited by baddmoonrizin on
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Comments

  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,786 Arc User
    Finally, someone who gets it! :D

    Now, where's my proposal for playable citadel dreadnoughts and their faction equivalents...
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,786 Arc User
    Though, to be fair: I think the Voth armour could use some reimagination. The shoulder pads that are oriented downwards (from the Dyson rep armour) are ok, but the boots and pointy pads have too much of an medieval knight resemblance.

    I would like to see something more high-tech from what is supposed to be one of the most advanced 'normal' (excluding god-like beings) races.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • trillbuffettrillbuffet Member Posts: 861 Arc User
    Legendary Voth Citadel ship with Commander Universal/Miracle Worker, Commander Universal/Command, Commander/Universal Intel, Commander/Universal Pilot, and Ensign Hybrid Doctrine spec it only has one level and if you doubt it for one second you immediately explode.
  • leemwatsonleemwatson Member Posts: 5,343 Arc User
    Nah, they need to do a '5 year exploration' duty just like TOS, since it's been that long since they removed the old system and never delivered anything remotely like new exploration.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • madmoparmadmopar Member Posts: 234 Arc User
    I always wondered what the voth though of the gorn and vice versa.
  • garaffegaraffe Member Posts: 1,353 Arc User
    The Voth are an enemy species, so we will never get a Voth faction. Though I would like to see the ability to play as <generic enemy defector> as a species option in the existing factions. I want to play as an Elachi!
  • darkwing228darkwing228 Member Posts: 83 Arc User
    garaffe wrote: »
    The Voth are an enemy species, so we will never get a Voth faction. Though I would like to see the ability to play as <generic enemy defector> as a species option in the existing factions. I want to play as an Elachi!

    That said, the Jem'Hadar used to be and still are an enemy species and they get their own faction, even if it is god-awful, useless and a waste of time.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,786 Arc User
    garaffe wrote: »
    The Voth are an enemy species, so we will never get a Voth faction. Though I would like to see the ability to play as <generic enemy defector> as a species option in the existing factions. I want to play as an Elachi!

    Voth aren't Borg though. The Collective is evil and out to assimilate or destroy everything. They're evil.

    The Voth simply wanted particles to protect themselves. We thought they weren't allowed to take them. That makes us opponents because we have a political disagreement, it does not make them evil. And Cryptic only doesn't want to make evil factions.

    Klingons were our opponents because we had a disagreement too and yet they're a playable faction. Because Klingons aren't evil either.


    Note that we also have plenty of Voth doffs, even a Voth boff and that there are multiple ships in the battlezone with Voth who are willing to stop fighting.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • payback99payback99 Member Posts: 40 Arc User
    westmetals wrote: »
    I would love to have a Voth faction, but set it up like TOS where we start in the past.

    Only we'd be starting on Earth before their departure (re:VOY "Distant Origins").

    That would be kinda cool. What I was thinking was that the playable Voth would be refugees after a new leader starts a crusade that way we get them playable and as enemies for a new rep and gear. Just imagine all the possibilities like instead of the dual targs you could get a pack of laser raptors as a combat pet.
  • voodoopokeyvoodoopokey Member Posts: 244 Arc User
    It's already Year of the Voth. It's being celebrated with various federation-focused legendary bundles and other sundry!
  • lianthelialianthelia Member Posts: 7,825 Arc User
    garaffe wrote: »
    The Voth are an enemy species, so we will never get a Voth faction. Though I would like to see the ability to play as <generic enemy defector> as a species option in the existing factions. I want to play as an Elachi!

    That said, the Jem'Hadar used to be and still are an enemy species and they get their own faction, even if it is god-awful, useless and a waste of time.

    And there is a plausible story...could say they're Voth who reject Doctrine and are interested in peace. Interested in rediscovering their former homeworld
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2021
    garaffe wrote: »
    The Voth are an enemy species, so we will never get a Voth faction. Though I would like to see the ability to play as <generic enemy defector> as a species option in the existing factions. I want to play as an Elachi!

    That said, the Jem'Hadar used to be and still are an enemy species and they get their own faction, even if it is god-awful, useless and a waste of time.

    Still waiting on Vorta race being added there... I played the story I don't see how its jem'hadar specific....
    Post edited by cryptkeeper0 on
  • avoozuulavoozuul Member Posts: 3,196 Arc User
    edited February 2021
    I want Year of Cardassian.
    Post edited by avoozuul on
  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    Year of the Voth will have a recruitment event long before Cryptic re-runs the Temporal recruitment event & the Voth recruit will have to hatch from an egg & will be mixed with frog DNA. It's an original storyline I've been working on. ;)
  • fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    Be careful what you wish for
  • saurializardsaurializard Member Posts: 4,390 Arc User
    Na, Year of the Caitian first.

    I want better heads, better hairstyles and an EMH of Doctor T'Ana who spends the whole missions featuring her calling you out for your questionable choices:

    "I said, disable the ship so I can work on healing your *BEEP* red shirts! Not toss all your *BEEP* exotic technobabble at them and trash the entire thing. I'm NOT fixing their wounded because of your bull*BEEP*!"

    "Oh no, don't you *BEEP* dare die on me because you're too stupid to charge head-first in battle like you're some kind of knight in plot armor!"

    "What's with this J'mpok bloke and his mumbo mycelio bull*BEEP*?"

    "Oh great, we have to work with the xB with bigger TRIBBLE than Starfleet Intelligence has for higher-ups! Just great."
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • telbasta7386telbasta7386 Member Posts: 761 Arc User
    Year of the Lukari, so they can use protomatter to fix all the damage done last year /s

    Tbh i agree with year of the caitian/ferasan. New body types, new hairstyles, cait added as an ingame location, episodes explaining their ties to the ferasans/kzinti/lyrans/miraak, and new ships to round out caitian and ferasan lineups (ferasan carrier/dread, ferasan science ship, caitian science ship, maybe a ferasan and caitian themed shuttle other than the stalker fighter, and caitian/ferasan tetryon weapons).

    I don't know about the copyright issues but it would be freaking amazing if cryptic could work in some lyran and miraak ships and tech from Starfleet command 2 empires at war. Lyrans had very feline inspired ships and a unique weapon called the expanding sphere generator (it created an outward expanding energy bubble that was meant for point defense and close combat). Miraak ships heavily relied on disposable munitions and were loaded with missile pods, which might be a good way to improve and expand on missiles and rockets in sto.
  • szerontzurszerontzur Member Posts: 2,723 Arc User
    I guess the amusing thing about this topic is that, to my knowledge, Voth were originally planned to be a playable race.

    Personally, I don't really want to see them go that far, but I would LOVE to see the Dyson Sphere arc get revamp love next. From that comically awful cutscene when you first board the Obelisk, to re-tuning the Voth Battlezone with new boss mechanics and having a fair shot at the bosses if you put in the work to flip the zone are things really high up on my personal list of things that should be revisited/fixed by the team. Those situations are honestly just embarrassing.
  • szerontzurszerontzur Member Posts: 2,723 Arc User
    szerontzur wrote: »
    I guess the amusing thing about this topic is that, to my knowledge, Voth were originally planned to be a playable race.

    Personally, I don't really want to see them go that far, but I would LOVE to see the Dyson Sphere arc get revamp love next. From that comically awful cutscene when you first board the Obelisk, to re-tuning the Voth Battlezone with new boss mechanics and having a fair shot at the bosses if you put in the work to flip the zone are things really high up on my personal list of things that should be revisited/fixed by the team. Those situations are honestly just embarrassing.
    That obelisk cutscene is just awful. Seriously probably the worst in the game.

    Though I don't recall Cryptic ever saying voth were going to be playable.

    I recall a certain lead designer discussing it on podcast a long time ago(one of the near-christmas ones, maybe?) that Voth were outlined as a potential playable faction VERY EARLY in development, but ended up giving up on the idea before/after all the work of just adding the 'red team' to the game.

    Either way, I really don't see much room/point to add them as a playable faction now. It would just be a JHV 2.0 faction with less actual variety. Alliance ships kind of cover the AP damage type now; would rather see a new faction with a Tetryon damage base type before any others, personally.
  • jagdtier44jagdtier44 Member Posts: 376 Arc User
    Don't hurt me like this.. even just more Voth boffs (based on the spec ops and the generals) more weapons.. the Citadel.. I want it all...

    playable Voth? mmmfffffffffff YES PLEASE, T6 Bulwark?? starter ship could be a tacticalish version of the palisade/bastille.. just end up as Federation or KDF but.. whatever
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,786 Arc User
    szerontzur wrote: »
    szerontzur wrote: »
    I guess the amusing thing about this topic is that, to my knowledge, Voth were originally planned to be a playable race.

    Personally, I don't really want to see them go that far, but I would LOVE to see the Dyson Sphere arc get revamp love next. From that comically awful cutscene when you first board the Obelisk, to re-tuning the Voth Battlezone with new boss mechanics and having a fair shot at the bosses if you put in the work to flip the zone are things really high up on my personal list of things that should be revisited/fixed by the team. Those situations are honestly just embarrassing.
    That obelisk cutscene is just awful. Seriously probably the worst in the game.

    Though I don't recall Cryptic ever saying voth were going to be playable.

    I recall a certain lead designer discussing it on podcast a long time ago(one of the near-christmas ones, maybe?) that Voth were outlined as a potential playable faction VERY EARLY in development, but ended up giving up on the idea before/after all the work of just adding the 'red team' to the game.

    Either way, I really don't see much room/point to add them as a playable faction now. It would just be a JHV 2.0 faction with less actual variety. Alliance ships kind of cover the AP damage type now; would rather see a new faction with a Tetryon damage base type before any others, personally.

    Really? Now I'm even more disappointed that we can't play as them.

    Still, if there's huge fans of the Voth amongst the developer's team, that's still good news. I guess that's why we still have Breach events every year then.

    A full faction is probably not likely to happen. Still, a mini-faction would be fine with me. That would still, hopefully, open up new costumes, new weapons, boffs, new ships perhaps and maybe a few episodes with new environments and perhaps even a small social hub that we can enjoy.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • paradox#7391 paradox Member Posts: 1,777 Arc User
    madmopar wrote: »
    I always wondered what the voth though of the gorn and vice versa.

    The Gorn are apparently Mammals according to the Voth, I think they're just jealous that they can't bite mammals, Personally I can't wait for year of the Romulan, with Zhat Vash/Tal Shiar recruitment event, hunt down Synths, Synth Sympathizers and Qowat Milat, uncover conspiracies, perform espionage like placing cameras, listening devices and assassinating targets that know too much.
  • payback99payback99 Member Posts: 40 Arc User
    szerontzur wrote: »
    szerontzur wrote: »
    I guess the amusing thing about this topic is that, to my knowledge, Voth were originally planned to be a playable race.

    Personally, I don't really want to see them go that far, but I would LOVE to see the Dyson Sphere arc get revamp love next. From that comically awful cutscene when you first board the Obelisk, to re-tuning the Voth Battlezone with new boss mechanics and having a fair shot at the bosses if you put in the work to flip the zone are things really high up on my personal list of things that should be revisited/fixed by the team. Those situations are honestly just embarrassing.
    That obelisk cutscene is just awful. Seriously probably the worst in the game.

    Though I don't recall Cryptic ever saying voth were going to be playable.

    I recall a certain lead designer discussing it on podcast a long time ago(one of the near-christmas ones, maybe?) that Voth were outlined as a potential playable faction VERY EARLY in development, but ended up giving up on the idea before/after all the work of just adding the 'red team' to the game.

    Either way, I really don't see much room/point to add them as a playable faction now. It would just be a JHV 2.0 faction with less actual variety. Alliance ships kind of cover the AP damage type now; would rather see a new faction with a Tetryon damage base type before any others, personally.

    It wouldn't have to be like the Dominion faction they could make it like the Romulan faction. But to be honest I'd be ok with with it either way.

  • questeriusquesterius Member Posts: 8,317 Arc User
    payback99 wrote: »
    After the year of the Klingon is over can we get a year of the Voth?

    They got the best looking armor in game, the best dinos, the best cyborgs, the best cyborg dinos, the best looking ships, best mechs, great racial appearance, and best ground battle zone. Its about time we get a playable faction of them and some more Voth content.

    Let's not and say we did.
    Consider the voth too shallow to be an interesting opponent.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • thay8472thay8472 Member Posts: 6,101 Arc User
    We need a year of the Gorn!
    2gdi5w4mrudm.png
    Typhoon Class please!
This discussion has been closed.