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Character size

captainhunter1captainhunter1 Member Posts: 1,630 Arc User
Hadn't really noticed until now (with the Klingon Recruit event), but are player characters consistently 'small' compared to NPCs?

Case in point, I made a 'brawler' Klingon captain, he was 6'2" with most of the 'bulk' sliders pushed 3/4 to the top of the scale. This should have made him look pretty beefy and tall, no? Well standing next to most other Klingon NPCs he looks like a skinny teenager. I then pushed all sliders to max as well as height (6'6') and it's better but still 'small'. As soon as I finished this and exited the Tailor - just to add insult to injury - a ST:D female Klingon character was standing next in the crowd next to me and was a head higher with more muscle mass! Really?

What am I doing wrong? Or is this just the way it is?

Thanks for any insight. :)
Post edited by baddmoonrizin on

Comments

  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    IDK if STO does this, but WoW frequently makes some NPCs and most instance bosses significantly larger than their Canon size so that they aren't difficult to find when a bunch of players crowd around them.
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  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    Need more testosterone in your diet
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    Yes NPCs are rather tall, and so are default heights for PCs.
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  • snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    It's a sore point for me. It seems like it shouldn't be difficult to make things in the game to a consistent scale.

    You should have seen the doorways.. Potted plants, benches, desks and other furniture.. Interiors in general when the game was released, lol.

  • fred26291#2759 fred26291 Member Posts: 1,305 Arc User
    Play the mission where you go back to find the survivors of the Enterprise C and take a look at how big everything is from the tables to the chairs to the benches to the shipping canisters. Half of it looks like it belongs and the other half needs to be put on a diet LOL. Thats not to mention half ot the interiors that they made belong with people around 10 ft tall.
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  • anodynesanodynes Member Posts: 1,999 Arc User
    Play the mission where you go back to find the survivors of the Enterprise C and take a look at how big everything is from the tables to the chairs to the benches to the shipping canisters. Half of it looks like it belongs and the other half needs to be put on a diet LOL. Thats not to mention half ot the interiors that they made belong with people around 10 ft tall.

    There's a PADD that you find in "What Lies Beneath" that, based on my character's size, is probably around 25 inches diagonal. More of a computer monitor at that size.
    Hadn't really noticed until now (with the Klingon Recruit event), but are player characters consistently 'small' compared to NPCs?

    Case in point, I made a 'brawler' Klingon captain, he was 6'2" with most of the 'bulk' sliders pushed 3/4 to the top of the scale. This should have made him look pretty beefy and tall, no? Well standing next to most other Klingon NPCs he looks like a skinny teenager. I then pushed all sliders to max as well as height (6'6') and it's better but still 'small'. As soon as I finished this and exited the Tailor - just to add insult to injury - a ST:D female Klingon character was standing next in the crowd next to me and was a head higher with more muscle mass! Really?

    What am I doing wrong? Or is this just the way it is?

    Thanks for any insight. :)

    This is an issue Cryptic always seems to have. Most of the original bridges are GYMNASIUMS, and sitting at your ready room desk makes you feel like a child at the grownup table because the tabletop is level with your CHIN.

    Go stand beside Worf. My Klingon also has his height maximized. He's around 6'6 or whatever it is, and Worf STILL towers over him. I'm pretty sure Michael Dorn isn't 7 feet tall. It's the same with most characters... Tasha Yar, Worf, Geordi, EVERYONE.

    Actors' heights mean nothing when talking about character heights, though, Notoriously short Tom Cruise plays Jack Reacher, who is described as being quite tall (6 ft 5 in) in the source novels, and then there are perspective tricks used in film forever to make actors look larger (or occasionally smaller, like in the live action films of the Tolkien books) than they really are.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • spiritbornspiritborn Member Posts: 4,374 Arc User
    edited January 2021
    Still Riker was the big guy in TNG and Frakes is 6'4'', also when they time travelled to the the past, the TNG cast didn't seem like giants so it's safe to assume they're close to the actors real heights rather being significantly taller (I'd say +/- 1 inch at most), that said STO has scaling issues, though it's improved it's still off.

    So we can safely assume that some sort of mob scaling is in effect, though though not all NPC are super tall for example Sulu is shorter then my main and she's 192 cm(ish) on flats, the 25c Sulu that is I've not been able to test it with Hikaru Sulu.
  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    edited January 2021
    Check out this screenshot from the lobby of the Dyson ground battlezone. My character is the little one in the foreground wearing the classic STOS uniform with miniskirt and thigh boots in dark blue. Look at her size compared to the tall Vulcan woman just to the left. The top of my character's head is level with the Vulcan lady's woowoo.

  • paradox#7391 paradox Member Posts: 1,800 Arc User
    I still don't understand why 6ft is the average height in the 25th century, I'm not that tall IRL.
  • chastity1337chastity1337 Member Posts: 1,608 Arc User
    I still don't understand why 6ft is the average height in the 25th century, I'm not that tall IRL.

    Is not average size for ordinary people, but our characters are heroes, and thus larger than life.
This discussion has been closed.