Hadn't really noticed until now (with the Klingon Recruit event), but are player characters consistently 'small' compared to NPCs?
Case in point, I made a 'brawler' Klingon captain, he was 6'2" with most of the 'bulk' sliders pushed 3/4 to the top of the scale. This should have made him look pretty beefy and tall, no? Well standing next to most other Klingon NPCs he looks like a skinny teenager. I then pushed all sliders to max as well as height (6'6') and it's better but still 'small'. As soon as I finished this and exited the Tailor - just to add insult to injury - a ST:D female Klingon character was standing next in the crowd next to me and was a head higher with more muscle mass! Really?
What am I doing wrong? Or is this just the way it is?
Thanks for any insight.
Comments
You should have seen the doorways.. Potted plants, benches, desks and other furniture.. Interiors in general when the game was released, lol.
There's a PADD that you find in "What Lies Beneath" that, based on my character's size, is probably around 25 inches diagonal. More of a computer monitor at that size.
Actors' heights mean nothing when talking about character heights, though, Notoriously short Tom Cruise plays Jack Reacher, who is described as being quite tall (6 ft 5 in) in the source novels, and then there are perspective tricks used in film forever to make actors look larger (or occasionally smaller, like in the live action films of the Tolkien books) than they really are.
So we can safely assume that some sort of mob scaling is in effect, though though not all NPC are super tall for example Sulu is shorter then my main and she's 192 cm(ish) on flats, the 25c Sulu that is I've not been able to test it with Hikaru Sulu.
Is not average size for ordinary people, but our characters are heroes, and thus larger than life.