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Allow Captains One "Customizable" Starship

jrl13#0801 jrl13 Member Posts: 18 Arc User
Ahoy Fellow Captains!

I wanted to ask the community to see how our fellow captains would respond to the ability for us to "customize" one ship in our shipyard? What i mean is that if you're a science captain (or tactical, engineer) and take a Sovereign class, or an Andromeda class and "customize" it with the science consoles, bridge officers, and tier master ability to an equivalent science ship (or tactical, engineer, etc. etc.)?

I like the design and flight characteristics of a ship, but it doesn't have the science abilities or bridge officers etc. etc.

Thoughts? Comments? I appreciate the discussion.
Post edited by baddmoonrizin on

Comments

  • leemwatsonleemwatson Member Posts: 5,342 Arc User
    jrl13#0801 wrote: »
    Ahoy Fellow Captains!

    I wanted to ask the community to see how our fellow captains would respond to the ability for us to "customize" one ship in our shipyard? What i mean is that if you're a science captain (or tactical, engineer) and take a Sovereign class, or an Andromeda class and "customize" it with the science consoles, bridge officers, and tier master ability to an equivalent science ship (or tactical, engineer, etc. etc.)?

    I like the design and flight characteristics of a ship, but it doesn't have the science abilities or bridge officers etc. etc.

    Thoughts? Comments? I appreciate the discussion.

    That would be good, but would have to be done with-in reason and limited on the number of consoles per track, otherwise you'll have nothing but 13 Tac Consoles on each ship.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • jrl13#0801 jrl13 Member Posts: 18 Arc User
    That would be good, but would have to be done with-in reason and limited on the number of consoles per track, otherwise you'll have nothing but 13 Tac Consoles on each ship.[/quote]



    Hi Leemwatson,

    Yes, of course.

    What I was thinking of was taking an Archon class and swapping out the bridge officers and consoles for an equivalent, I don't know Pathfinder, so you could get more Science bridge officers, and the equivalent science console slots from the pathfinder instead of the heavy engineering? bridge officers and consoles from the Archon.

    Thank you for your discussion.

  • phoenixc#0738 phoenixc Member Posts: 5,501 Arc User
    edited January 2021
    jrl13#0801 wrote: »
    leemwatson wrote: »
    That would be good, but would have to be done with-in reason and limited on the number of consoles per track, otherwise you'll have nothing but 13 Tac Consoles on each ship.



    Hi Leemwatson,

    Yes, of course.

    What I was thinking of was taking an Archon class and swapping out the bridge officers and consoles for an equivalent, I don't know Pathfinder, so you could get more Science bridge officers, and the equivalent science console slots from the pathfinder instead of the heavy engineering? bridge officers and consoles from the Archon.

    Thank you for your discussion.

    It would be nice, but they are very unlikely to do that because those layouts are a big part of what makes a ship unique. It is likely to be too much of a risk that people would pick their ship, modify it for their various characters, and then not buy any others.

    On the other hand, it might be possible to do something like the convertible science/tac destroyers where a secondary deflector is swappable for an experimental/spinal weapon slot or something tanky for engineers, but it would probably be more like a modified option slot at most, possibly along with swapping the rank length of a set of boff seats like those destroyers do.
  • wideningxgyrewideningxgyre Member Posts: 710 Arc User
    What Battle of the Binary Stars proves is that the visual is not tied to the actual consoles, layouts, etc.

    What I wouldn't mind is if they had a "space frame" (actually several) with specific console and boff layous that we could almost wholly customize - like an amped-up ship tailor with a lot more options and styles.
  • kiralynkiralyn Member Posts: 1,576 Arc User
    Oh, sure - make it so that the theorycrafters can utterly break the game (even further than already).
    And so that there's no need to ever buy another ship.

    No, I don't think they'll do that.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    Good idea, but even better would be to be able to adapt our ships visually.

    I don't really care for customisable boff seatings or console slots that much. Most of the things I'm using are universal anyway and when your ship has at least a lt. universal station and at least one of each career too, it hardly matters what the other things are.

    I can think of only one ship where being able to adapt the seatings would be useful, and that's the Dauntless. And that's because it - strangely - doesn't have any universal seating.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    The ability to fully customise our ships visually would have an added advantage.

    It would give us the benefits the OP is describing - but also more than that.

    It doesn't really matter whether you're adapting your Defiant's stations so that they resemble those of, say, a Sovereign. Or whether you take your Sovereign and make it look like a Defiant. But being able to take a Sovereign, make it look like a Defiant and then being able to further customise said Defiant visually, would be a huge additional benefit.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    jrl13#0801 wrote: »
    leemwatson wrote: »
    That would be good, but would have to be done with-in reason and limited on the number of consoles per track, otherwise you'll have nothing but 13 Tac Consoles on each ship.



    Hi Leemwatson,

    Yes, of course.

    What I was thinking of was taking an Archon class and swapping out the bridge officers and consoles for an equivalent, I don't know Pathfinder, so you could get more Science bridge officers, and the equivalent science console slots from the pathfinder instead of the heavy engineering? bridge officers and consoles from the Archon.

    Thank you for your discussion.

    It would be nice, but they are very unlikely to do that because those layouts are a big part of what makes a ship unique. It is likely to be too much of a risk that people would pick their ship, modify it for their various characters, and then not buy any others.

    On the other hand, it might be possible to do something like the convertible science/tac destroyers where a secondary deflector is swappable for an experimental/spinal weapon slot or something tanky for engineers, but it would probably be more like a modified option slot at most, possibly along with swapping the rank length of a set of boff seats like those destroyers do.

    Well they could always make it a character-specific thing.

    Or, if they sold this feature, make it such that changing it on one character, means that you'd have to pay again if you wanted to customise it differently.

    For example: if I have one toon where I customised a Defiant that now has 5 sci console slots - after paying, say, 1000 zen -, making it have 5 engineering slots on another toon would require spending 1000 more Zen.

    Adapting the ship so that it has 5 Sci slots on the second or a third character, wouldn't cost any additional Zen because it'd be the same customisation that I've already paid for.


    That way they'd still get Zen. And as long as new traits and consoles remain accessible only after unlocking a ship, I'm sure ship sales wouldn't suffer too much. I doubt many people would fly the same ship on all of their characters anyway, let alone fly it in exactly the same way.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • rattler2rattler2 Member Posts: 58,008 Community Moderator
    Yea I have to say no as well. In theory it would be nice, but as mentioned above, people will abuse it all to hell in search of the big deeps numbers, and probably kill the C-Store because they will just get what they want and never buy anything else.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • whistlerdavidwhistlerdavid Member Posts: 416 Arc User
    edited January 2021
    what i think would work better is when you buy a ship you unlock the skin has well and you can make any ship you have look like that. cryptic has to make money . so the way i am talking about everyone wins. they sale ships and you can make your science ship look like an escort. i have to say it would be funny seeing someone putting a carrier skin on an escort. people would be freaking out wondering how is he moving and turning so fast lol
  • rattler2rattler2 Member Posts: 58,008 Community Moderator
    No... Everyone would not win.
    We'd have a billion Connies flying around, and the PvP community, or some might say what's left of it, would complain that they don't know what they're up against. Could be a full Carrier but it looks like a Light Cruiser, or it could be a Pilot Escort looking like a Full Carrier. Why does that BoP have hanger pets? Why does that Sci Ship have Cruiser Commands? Why does that Juggernaut have a Thaleron Blast? Why did a Titan just use a Singularity Jump?

    I mean imagine the chaos that would cause.

    We got complaints about Binary Stars changing the appearance of ships to era approprite. And that was just for a TFO.

    Honestly there is no "everyone wins" scenario with STO.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • szerontzurszerontzur Member Posts: 2,723 Arc User
    I'd rather see a special one-off modular ship where you build the different parts(warp core assembly, deflector grid, engine housing, etc. - each with positive/negative tradeoffs and visual geometry) how you want and assemble them into your own ship. A bit like the T3 Logi Cruisers in EVE. It could even be a nice way to boost either the crafting and/or fleet systems by tying it into those. Perhaps as a tradeoff, it'd be the only T6 without any specialization seats or unique console/trait.


    Not really keen on being able to completely re-engineer existing ships though. While this game loves to jump the shark, a Defiant specced as a science heavy flight-deck cruiser feels a bit.. dumb.. and spoils the sense of ship identity.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    jrl13#0801 wrote: »
    Hi Leemwatson,

    Yes, of course.

    What I was thinking of was taking an Archon class and swapping out the bridge officers and consoles for an equivalent, I don't know Pathfinder, so you could get more Science bridge officers, and the equivalent science console slots from the pathfinder instead of the heavy engineering? bridge officers and consoles from the Archon.

    Thank you for your discussion.

    The style of this post reminds me of the early days of the internet :D

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    rattler2 wrote: »
    No... Everyone would not win.
    We'd have a billion Connies flying around, and the PvP community, or some might say what's left of it, would complain that they don't know what they're up against. Could be a full Carrier but it looks like a Light Cruiser, or it could be a Pilot Escort looking like a Full Carrier. Why does that BoP have hanger pets? Why does that Sci Ship have Cruiser Commands? Why does that Juggernaut have a Thaleron Blast? Why did a Titan just use a Singularity Jump?

    I mean imagine the chaos that would cause.

    We got complaints about Binary Stars changing the appearance of ships to era approprite. And that was just for a TFO.

    Honestly there is no "everyone wins" scenario with STO.

    So? If people want to fly a Connie, let them.

    The basic promise of this game is that everyone can fly their favorite ship. Might as well allow them to fly it the way they want.
    If necessary, they could disable the feature for PvP.


    The Binary Stars thing is completely different. In that case, players are forced into another skin. The OP's suggestion and any variation thereof as presented by others who commented, would boil down to presenting more options to players themselves to use.

    It's the difference between having more options to further customise your ship - and have to customisations negated by a holographic skin. Some of the ideas presented here would hand players more control over what their ships look like, the Binary Stars mission takes away that control.

    That's entirely different and I do not see how anyone could think these things are comparable.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
This discussion has been closed.