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In your opinion: What does the KDF faction need?

Especially in regards to the 'year of the Klingon' (which btw is exactly what Cryptic said it was) players complain about basically anything that is not KDF faction exclusive. Some players state they look for parity between KDF and Starfleet.

I would like to ask how this should actually look like in your opinion. Because from my perspective, the KDF faction has almost everything the scope of the game offers these days.

A bunch of Klingon centric content, all major canon ships at T6 , a recent Player model overhaul. Save for 'legendary ship bundles' what does the KDF faction need it didn't receive as of now?
lFC4bt2.gif
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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Comments

  • reyan01reyan01 Member Posts: 14,258 Arc User
    The Red Dahar Master long-coat ;)


  • questeriusquesterius Member Posts: 7,542 Arc User
    angrytarg wrote: »
    Especially in regards to the 'year of the Klingon' (which btw is exactly what Cryptic said it was) players complain about basically anything that is not KDF faction exclusive. Some players state they look for parity between KDF and Starfleet.

    I would like to ask how this should actually look like in your opinion. Because from my perspective, the KDF faction has almost everything the scope of the game offers these days.

    A bunch of Klingon centric content, all major canon ships at T6 , a recent Player model overhaul. Save for 'legendary ship bundles' what does the KDF faction need it didn't receive as of now?

    Federation membership in addition a move to modern times.
    Seriously, what is up with all the archaic symbolism and reverence of medieval warrior culture.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • chastity1337chastity1337 Member Posts: 1,343 Arc User
    Boobies!
  • foxrockssocksfoxrockssocks Member Posts: 2,075 Arc User
    More options and some uniqueness.

    Ships are the big one, not just the sheer number of ships and total lack of legendaries (and legendaries is a huge issue currently, one that hopefully disappears in a couple months,) but the lack of customization options. Look at the BOP, there's almost 15 varieties of BOP and only I think, 3 options at T6, 2 of them with no customization options at all as they aren't related to any of those designs. Orions and gorn have one flavor of ship each despite being their own space faring empires. We know Cryptic can do good in house designs for KDF ships, and those are great as mirrored versions of Fed ships in the large packs, but even some basic kitbashing would work well for the canon KDF ships.

    But gone are the days where if you wanted to play a carrier or cannon wielding battlecruiser that you had to play KDF. The Feds have gotten everything that made KDF unique, and seem to even have more of it now. Frankly they should probably invent a new thing for KDF, like "All KDF ships have cannons" which would give all of them essentially a free, but fixed DHC up front that just gives them a higher damage output if they can get something in the forward arc.

    Uniforms are another issue, with no influence from Gorn, Nausicaan, or Letheans, and the Orions just have their skimp. The irony here is that the KDF, which is made up of different empires working together, is more uniform in its uniforms than the Feds are.

  • keepcalmchiveonkeepcalmchiveon Member Posts: 1,810 Arc User
    well, if they stopped allowing klingon content to traverse to the dark side (FED).
    catfish - and yes, i see why they did
    targs - not sure why EVERYONE/RACE gets them. ive never seen any episode or heard any reference to ANY other race/faction etc., getting targs. it has been a klingon exclusive since i can recall...until this game.

    so what do they need? access to more content, being allowed to group with the fed side in TFOs and missions, and being able to wear winter sweaters/scarfs no matter faction or race.

    allow klingons on fed side access to klingon content. (some, not all)

    and to just be fair, while they have given us some things for YoK, they also gave away things from us. the continual barage of new, non-klink ships screams of going against YoK, although, i understand why. so it really has not felt like the YoK...more like the year we give klingon content to everyone else.

    i am certain there are things we did get...some of which i am sure i missed or just can recall right now, so if i did, please post as such.

    meh

  • angrytargangrytarg Member Posts: 10,346 Arc User
    More options and some uniqueness.

    Ships are the big one, not just the sheer number of ships and total lack of legendaries (and legendaries is a huge issue currently, one that hopefully disappears in a couple months,) but the lack of customization options. Look at the BOP, there's almost 15 varieties of BOP and only I think, 3 options at T6, 2 of them with no customization options at all as they aren't related to any of those designs. Orions and gorn have one flavor of ship each despite being their own space faring empires. We know Cryptic can do good in house designs for KDF ships, and those are great as mirrored versions of Fed ships in the large packs, but even some basic kitbashing would work well for the canon KDF ships.

    More kitbashing options is a fair point and I agree this should be possible. However, it's not like every Fed ship has a huge pool to kitbash from, many ships fedside have little or no customization as well. It depends whether or not it shares a "family" with other ships and even though some should, they don't. This is nothing that is KDF exclusive, though. Regarding Orions and Gorn, they are in the same boat as Vulcans, Tellarites and Andorians. They got a few of their designs in the mix, even more than the fed races. But they aren't supposed to have a full line-up; storywise they aren't independent. The Gorn were annexed and the Orions are technically sending mercenaries I think? In either case, STO has always, from the beginning, just mirrored the Federation in red on "Klingon" side, the crews have always been mixed and as such, the "allied" ships are even more plentiful on KDF side.
    But gone are the days where if you wanted to play a carrier or cannon wielding battlecruiser that you had to play KDF. The Feds have gotten everything that made KDF unique, and seem to even have more of it now. Frankly they should probably invent a new thing for KDF, like "All KDF ships have cannons" which would give all of them essentially a free, but fixed DHC up front that just gives them a higher damage output if they can get something in the forward arc.

    But what for, exactly? There is no benefit of choosing one faction over the other, the content is the same for everyone. This is also a reason why I ask, I'd see the arugment if we had a ongoing faction war thing, even if it'd be in the form games like "For Honor" do it where everyone plays the same content, but you have chosen a 'faction' beforehand and your successes contribute to a meta faction war mechanic that grant boni and unlockables. But STO doesn't have that, it doesn't even maintain the barebone PvP it had. What benefit does "exclusivity" grant here?
    Uniforms are another issue, with no influence from Gorn, Nausicaan, or Letheans, and the Orions just have their skimp. The irony here is that the KDF, which is made up of different empires working together, is more uniform in its uniforms than the Feds are.

    I agree with that. I never liked that everyone in the "red federation" served in Klingon warrior attire. The whole concept of STOs portrayal of the red side is iffy.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • therealblackkaostherealblackkaos Member Posts: 34 Arc User
    1. Faction specific content and storyline details. My interactions with a NPC should be tailored different. You can’t come at a Klingon in the same tone as a human. The dialogue choices and tone should reflow the that in my opinion. Same with all factions truthfully.

    2. More ships. I’d like to see some new ship designs. Better yet, let us have the ability to “hijack” a Fed ship and skin it out as KDF. Same with all factions.

    3. Not make YOK a “one time one off” event but a part of the game progress going forward. Granted, if they’re trying to keep the game in line with Disco/CBS then that’s a moot point but KDF (and all other factions) have been truly underserved.
  • foxrockssocksfoxrockssocks Member Posts: 2,075 Arc User
    angrytarg wrote: »
    More options and some uniqueness.

    Ships are the big one, not just the sheer number of ships and total lack of legendaries (and legendaries is a huge issue currently, one that hopefully disappears in a couple months,) but the lack of customization options. Look at the BOP, there's almost 15 varieties of BOP and only I think, 3 options at T6, 2 of them with no customization options at all as they aren't related to any of those designs. Orions and gorn have one flavor of ship each despite being their own space faring empires. We know Cryptic can do good in house designs for KDF ships, and those are great as mirrored versions of Fed ships in the large packs, but even some basic kitbashing would work well for the canon KDF ships.

    More kitbashing options is a fair point and I agree this should be possible. However, it's not like every Fed ship has a huge pool to kitbash from, many ships fedside have little or no customization as well. It depends whether or not it shares a "family" with other ships and even though some should, they don't. This is nothing that is KDF exclusive, though. Regarding Orions and Gorn, they are in the same boat as Vulcans, Tellarites and Andorians. They got a few of their designs in the mix, even more than the fed races. But they aren't supposed to have a full line-up; storywise they aren't independent. The Gorn were annexed and the Orions are technically sending mercenaries I think? In either case, STO has always, from the beginning, just mirrored the Federation in red on "Klingon" side, the crews have always been mixed and as such, the "allied" ships are even more plentiful on KDF side.

    The KDF species were independent up until very recently, and even that is arguable. This is directly contrasting with hundreds of years of integration into the Federation of those species. The Orions and Gorn have very recent ship designs, and should arguably have influence on new KDF designs at the least, but certainly we should see more designs from them that aren't tier <6 ships. And the lack of options is more apparent on KDF side. There are 4 non-legendary Sovereigns in the game, and only 2 Negh'vars, for example. The KDF has far less skin options than the Fed do now, and maybe the Legendary KDF pack will bring some more options as they have for the FEDs, but we aren't there yet.
    But gone are the days where if you wanted to play a carrier or cannon wielding battlecruiser that you had to play KDF. The Feds have gotten everything that made KDF unique, and seem to even have more of it now. Frankly they should probably invent a new thing for KDF, like "All KDF ships have cannons" which would give all of them essentially a free, but fixed DHC up front that just gives them a higher damage output if they can get something in the forward arc.

    But what for, exactly? There is no benefit of choosing one faction over the other, the content is the same for everyone. This is also a reason why I ask, I'd see the arugment if we had a ongoing faction war thing, even if it'd be in the form games like "For Honor" do it where everyone plays the same content, but you have chosen a 'faction' beforehand and your successes contribute to a meta faction war mechanic that grant boni and unlockables. But STO doesn't have that, it doesn't even maintain the barebone PvP it had. What benefit does "exclusivity" grant here?

    When you have a two faction game, there needs to be reasons to play both factions. War or no war. Exclusivity is about enticing people to play KDF or FED content to experience it, and spend $$ on ships from both factions. As we have seen over the years, the more they chip away at KDF exclusiveness, the less and less reason there is to play KDF, to the point where people just say destroy the KDF and make it part of the Federation, which is offensive to say the least, and is exactly the slippery slope those of us who've been around a while warned about when they started chipping away at the KDF exclusiveness.

    It comes from years of genericide, giving Feds all the toys and uniqueness the KDF has, minus the aesthetics, really. It is no different from a DnD style game giving fighters easy access to fireball and other spells, thus effectively removing the mage classes. If carriers, battlecruisers and cloaking had stayed KDF exclusives, people would be forced to play KDF to experience those playstyles and likely want to buy KDF ships.

    This is why I suggest to do something like give KDF a DPS advantage. Why aren't there mechanical DPS advantages to playing in the warrior empire? Balance is something Cryptic tossed away a long time ago. So if you want the highest DPS, well, KDF is your choice, and thus you have reason to play that side if you want to chase DPS above all. Of course what I suggested wouldn't be that huge, but its something.
  • angrytargangrytarg Member Posts: 10,346 Arc User
    But STO is only two-faction due to technical reasons. When the game started there were plans to maintain two factions via PvP and such, but that is no longer the case. Faction exclusive content was explicitly removed from the game's agenda a long time ago (in those words, faction exclusive content will definitely not be developed any further). The factions are really one, just having a different tutorial. What benefit is there to "force people to play KDF"? It doesn't matter, and the ships that are now in the game don't go away.

    If I like to play my Klingons I play them, if I like to play my Starfleet I play them. My Klingons have all the canon ships, most of the canon outfits. What more is there? If there was RvR I'd understand complaints about "taking something away", but as it stands it really doesn't matter, doesn't it?​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • phoenixc#0738 phoenixc Member Posts: 2,468 Arc User
    edited December 2020
    angrytarg wrote: »
    More options and some uniqueness.

    Ships are the big one, not just the sheer number of ships and total lack of legendaries (and legendaries is a huge issue currently, one that hopefully disappears in a couple months,) but the lack of customization options. Look at the BOP, there's almost 15 varieties of BOP and only I think, 3 options at T6, 2 of them with no customization options at all as they aren't related to any of those designs. Orions and gorn have one flavor of ship each despite being their own space faring empires. We know Cryptic can do good in house designs for KDF ships, and those are great as mirrored versions of Fed ships in the large packs, but even some basic kitbashing would work well for the canon KDF ships.

    More kitbashing options is a fair point and I agree this should be possible. However, it's not like every Fed ship has a huge pool to kitbash from, many ships fedside have little or no customization as well. It depends whether or not it shares a "family" with other ships and even though some should, they don't. This is nothing that is KDF exclusive, though. Regarding Orions and Gorn, they are in the same boat as Vulcans, Tellarites and Andorians. They got a few of their designs in the mix, even more than the fed races. But they aren't supposed to have a full line-up; storywise they aren't independent. The Gorn were annexed and the Orions are technically sending mercenaries I think? In either case, STO has always, from the beginning, just mirrored the Federation in red on "Klingon" side, the crews have always been mixed and as such, the "allied" ships are even more plentiful on KDF side.
    But gone are the days where if you wanted to play a carrier or cannon wielding battlecruiser that you had to play KDF. The Feds have gotten everything that made KDF unique, and seem to even have more of it now. Frankly they should probably invent a new thing for KDF, like "All KDF ships have cannons" which would give all of them essentially a free, but fixed DHC up front that just gives them a higher damage output if they can get something in the forward arc.

    But what for, exactly? There is no benefit of choosing one faction over the other, the content is the same for everyone. This is also a reason why I ask, I'd see the arugment if we had a ongoing faction war thing, even if it'd be in the form games like "For Honor" do it where everyone plays the same content, but you have chosen a 'faction' beforehand and your successes contribute to a meta faction war mechanic that grant boni and unlockables. But STO doesn't have that, it doesn't even maintain the barebone PvP it had. What benefit does "exclusivity" grant here?
    Uniforms are another issue, with no influence from Gorn, Nausicaan, or Letheans, and the Orions just have their skimp. The irony here is that the KDF, which is made up of different empires working together, is more uniform in its uniforms than the Feds are.

    I agree with that. I never liked that everyone in the "red federation" served in Klingon warrior attire. The whole concept of STOs portrayal of the red side is iffy.​​

    Technically, the non-Klingon KDF members are NOT in the same boat as the Vulcans and Andorians and whatnot. The Federation is just what the name implies, a federation, which means the member states give up a lot of their sovereignty and pool almost all of their military resources at the federal level. On the other hand, the Empire has always been a kind of confederation where the members do not give up their own sovereignty, instead they just contribute to the joint welfare from their own internal forces and resources.

    Even just the Klingons themselves are like that, the great houses are mostly-independent allies banded together and only follow the chancellor on inter-house disputes and external matters like wars with foreign powers. In DS9 they brought out the fact that each house maintains its own shipyards and designs though they tend to copy each other to a large degree too.

    There should be even less homogenization of KDF forces than there is in Federation, Romulan, or Dominion ones, so Orion, Gorn, and Nausican ships and uniforms should be much more diverse than they are now. Why would the Orions only send carriers, the Gorn only send science ships and the Nausicans only send destroyers when all three should have the full spectrum of ships in their own internal navies?

    And some ships should combine features of some of the others to represent joint ventures. In fact, some of that could be achieved by kitbash parts for existing ships, that could be used for both inter-race projects and differences in the construction of standard designs depending on the great house or imperial state which made it.

    In addition to the ships, the KDF side needs some story content that is based in the other member states, stories set in Orion, Gorn, or Nausican territory would be quite a bit different in tone and style from the ones set in Klingon territory and would tend to attract people who play those races (and from the sheer number of Orions and Gorn player characters seen in all the KDF-accessible places there are quite a few).
    Post edited by phoenixc#0738 on
  • sirsitsalotsirsitsalot Member Posts: 2,331 Arc User
    It and the UFP both need to be decoupled from the 2-team-only faction system seeing as how the game has abandoned the UFP vs KDF angle that was the original basis for the game, and ther has been no active development of the PVP element it fostered.

    As far as the current narrative goes, there ARE no opposing factions.

    We keep expecting to give us faction-specific stuff, but the narrative they try to sell us is that we are all one big happy fleet. And there is no indication that this will be changing anytime soon. So move Factions 1 and 2 into faction 0 like ROMs and JHs start and drop PVP

    When it comes to MMOs, I wear prescription glasses. Whether or not they are rose-tinted is beside the point.
  • warmonger360warmonger360 Member Posts: 379 Arc User
    needs more stories, and dialog that doesn't sound like touchie/feelie feds. far too many times I'm hearing things Klingons wouldn't say/say in the manner. also, add temporal D7 to the store
    WE SURVIVE!

    aut vincere aut mori pro imperio
    either to conquer or to die for the Empire
  • xividaxxividax Member Posts: 56 Arc User
    Gorn TAC, and engineer ships would be nice. Perhaps a few other ships from some of the conquered/aligned space faring species under KDF rule like- Fearsan, an Orion pirate escort, Nausiccan escort, etc.

    Even just a few new ship skins for the existing KDF ships that added alternate, race themed styling aesthetics would be nice.

  • lazarus#1508 lazarus Member Posts: 6 Arc User
    What is really needed is a KDF recruitment event.
    give special rewards for new recruits,..just like the other recruitment events.
  • vegeta50024vegeta50024 Member Posts: 2,171 Arc User
    Some legendary ships, and the last of its old arcs revamped.

    That latter part is only true at least until maybe the anniversary.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • peterconnorfirstpeterconnorfirst Member Posts: 6,011 Arc User
    crossfaction teamups & sub 5 player que groups
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
    Bring it on
    coldnapalm wrote: »
    wishful thinking is not really a reliable source
  • ambush#5204 ambush Member Posts: 14 Arc User
    Bridge Officers with Space Traits, Fed & Gromulans Have quite a few.
  • foxrockssocksfoxrockssocks Member Posts: 2,075 Arc User
    angrytarg wrote: »
    But STO is only two-faction due to technical reasons. When the game started there were plans to maintain two factions via PvP and such, but that is no longer the case. Faction exclusive content was explicitly removed from the game's agenda a long time ago (in those words, faction exclusive content will definitely not be developed any further). The factions are really one, just having a different tutorial. What benefit is there to "force people to play KDF"? It doesn't matter, and the ships that are now in the game don't go away.

    If I like to play my Klingons I play them, if I like to play my Starfleet I play them. My Klingons have all the canon ships, most of the canon outfits. What more is there? If there was RvR I'd understand complaints about "taking something away", but as it stands it really doesn't matter, doesn't it?​​

    The issue is less about forcing players to play as much as it is forcing the Devs to continue developing KDF content, thus we need something to entice people to play KDF side. The old issue of carriers and battlecruisers never had any PVP issue at stake, as those weren't really make or break thing in PVP, and originally, the Vo'Quv was a big liability since it couldn't cloak. It was always about a reason to play the other side.

    People whined and demanded carriers for Feds for years when they could always play carriers if they wanted to, just make a KDF character. You and I were happy to do that, but other people never did, for whatever reason. So it is no surprise that the KDF population has slowly dwindled as more of their toys get just handed over to the Feds.
  • doctorstegidoctorstegi Member Posts: 637 Arc User
    KDF Faction needs a Year of the Klingon...
    C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
  • sirsitsalotsirsitsalot Member Posts: 2,331 Arc User
    edited December 2020
    KDF Faction needs a Year of the Klingon...

    All Year of the Klingon is is a Klingon-centric story arc and visual overhaul of some elements on the KDF side. The game itself was never going to stop being UFP-focused... Because that is what Star Trek always has been.

    And as I said, In the current narrative, there ARE no factions... Just the Alliance. And the alliance is clearly following the UFP model.
    When it comes to MMOs, I wear prescription glasses. Whether or not they are rose-tinted is beside the point.
  • keepcalmchiveonkeepcalmchiveon Member Posts: 1,810 Arc User
    KDF Faction needs a Year of the Klingon...

    All Year of the Klingon is is a Klingon-centric story arc and visual overhaul of some elements on the KDF side. The game itself was never going to stop being UFP-focused... Because that is what Star Trek always has been.

    And as I said, In the current narrative, there ARE no factions... Just the Alliance. And the alliance is clearly following the UFP model.

    beg to differ. if there was no faction split, then we all would have access to all items no matter any choice of anything. so no...there is no alliance. we still have factions.

    oh yeah, ufp gets to use the catfish and targs, while klinks get nothing that shows the faction as worthy of klink faction use only. oh wait...sweaters and scarfs...you cant have our sweaters and scarfs. :)
    meh

  • sirsitsalotsirsitsalot Member Posts: 2,331 Arc User
    edited December 2020
    KDF Faction needs a Year of the Klingon...

    All Year of the Klingon is is a Klingon-centric story arc and visual overhaul of some elements on the KDF side. The game itself was never going to stop being UFP-focused... Because that is what Star Trek always has been.

    And as I said, In the current narrative, there ARE no factions... Just the Alliance. And the alliance is clearly following the UFP model.

    beg to differ. if there was no faction split, then we all would have access to all items no matter any choice of anything. so no...there is no alliance. we still have factions.

    I said there are no factions in the narrative. But the mechanics are too hard to update to match the narrative because Cryptic does not have the available talent to do it.
    oh yeah, ufp gets to use the catfish and targs, while klinks get nothing that shows the faction as worthy of klink faction use only. oh wait...sweaters and scarfs...you cant have our sweaters and scarfs. :)

    LOL...
    When it comes to MMOs, I wear prescription glasses. Whether or not they are rose-tinted is beside the point.
  • angrytargangrytarg Member Posts: 10,346 Arc User
    Regarding the Targs, my Klingons can use the R2D2 - erm... DOT-7 drone just fine, for example... pig-17.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • szerontzurszerontzur Member Posts: 2,492 Arc User
    The only thing I think it "Needs" is a proper First City layout overhaul. The Exchange should be centrally located(like where the transporter currently is), with better access to shipyard facilities across the plaza. The only reason I beam down there anymore is if I'm missing bridge officer powers or want to access the temporal agent.

    Otherwise, I keep most of my (kdf) characters stationed at Dyson Joint Command - which I think has the best layout of any social hub(quick access to vendors, bank, exchange, and shipyard - tailor and rep mission stuff is off in separated, less-busy wards).


    As for things I would "want" for the KDF.. well.. that's a very long list of fruitless dreams. Probably the biggest thing I want is a new KDF sub-faction akin to the TOS or DIS ones for Starfleet. I have a new Klingon Captain I've been wanting to make for atleast half a year now, but I've been holding off on the remote possibility of a sub-faction being added as part of YotK(I wish we could atleast get a concrete yes or no).
  • angrytargangrytarg Member Posts: 10,346 Arc User
    edited December 2020
    > @szerontzur said:
    > The only thing I think it "Needs" is a proper First City layout overhaul. The Exchange should be centrally located(like where the transporter currently is), with better access to shipyard facilities across the plaza. The only reason I beam down there anymore is if I'm missing bridge officer powers or want to access the temporal agent.
    >
    > Otherwise, I keep most of my (kdf) characters stationed at Dyson Joint Command - which I think has the best layout of any social hub(quick access to vendors, bank, exchange, and shipyard - tailor and rep mission stuff is off in separated, less-busy wards).
    >
    >
    > As for things I would "want" for the KDF.. well.. that's a very long list of fruitless dreams. Probably the biggest thing I want is a new KDF sub-faction akin to the TOS or DIS ones for Starfleet. I have a new Klingon Captain I've been wanting to make for atleast half a year now, but I've been holding off on the remote possibility of a sub-faction being added as part of YotK(I wish we could atleast get a concrete yes or no).

    You can safely make that character. YoK means visual overhauls, revamp of early missions with voice actors and cutscenes and a Klingon-centric storyline. Nothing even hinted at a KDF subfaction as part of YoK.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
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  • westx211westx211 Member Posts: 40,787 Arc User
    angrytarg wrote: »
    > @szerontzur said:
    > The only thing I think it "Needs" is a proper First City layout overhaul. The Exchange should be centrally located(like where the transporter currently is), with better access to shipyard facilities across the plaza. The only reason I beam down there anymore is if I'm missing bridge officer powers or want to access the temporal agent.
    >
    > Otherwise, I keep most of my (kdf) characters stationed at Dyson Joint Command - which I think has the best layout of any social hub(quick access to vendors, bank, exchange, and shipyard - tailor and rep mission stuff is off in separated, less-busy wards).
    >
    >
    > As for things I would "want" for the KDF.. well.. that's a very long list of fruitless dreams. Probably the biggest thing I want is a new KDF sub-faction akin to the TOS or DIS ones for Starfleet. I have a new Klingon Captain I've been wanting to make for atleast half a year now, but I've been holding off on the remote possibility of a sub-faction being added as part of YotK(I wish we could atleast get a concrete yes or no).

    You can safely make that character. YoK means visual overhauls, revamp of early missions with voice actors and cutscenes and a Klingon-centric storyline. Nothing even hinted at a KDF subfaction as part of YoK.

    Except there's been hints at a Disco Klink subfaction.
    Men are not punished for their sins, but by them.
  • westx211westx211 Member Posts: 40,787 Arc User
    szerontzur wrote: »
    The only thing I think it "Needs" is a proper First City layout overhaul. The Exchange should be centrally located(like where the transporter currently is), with better access to shipyard facilities across the plaza. The only reason I beam down there anymore is if I'm missing bridge officer powers or want to access the temporal agent.

    Otherwise, I keep most of my (kdf) characters stationed at Dyson Joint Command - which I think has the best layout of any social hub(quick access to vendors, bank, exchange, and shipyard - tailor and rep mission stuff is off in separated, less-busy wards).


    As for things I would "want" for the KDF.. well.. that's a very long list of fruitless dreams. Probably the biggest thing I want is a new KDF sub-faction akin to the TOS or DIS ones for Starfleet. I have a new Klingon Captain I've been wanting to make for atleast half a year now, but I've been holding off on the remote possibility of a sub-faction being added as part of YotK(I wish we could atleast get a concrete yes or no).

    There's been hints at a disco klink subfaction for the next anniversary. With potential of a recruit event(though there's more evidence of the disco klinks than a recruit event)
    Men are not punished for their sins, but by them.
  • somtaawkharsomtaawkhar Member Posts: 8,851 Arc User
    edited December 2020
    People whined and demanded carriers for Feds for years when they could always play carriers if they wanted to, just make a KDF character. You and I were happy to do that, but other people never did, for whatever reason. So it is no surprise that the KDF population has slowly dwindled as more of their toys get just handed over to the Feds.
    If people are only playing a faction for exclusive goodies then they don't care about the faction, they only care about the goodies. If people actually cared about the faction it wouldn't matter to them either way. This really just goes to show how unpalatable Klingons are, as an idea, to most people.

    Which really isn't surprising. Most RPGs I've seen post the data for it show that human "warrior" is the most picked option by far. I know that, out of the 5 playable races in Guild Wars 2, humans make up 40% of the game's population, and the other 4 are like 14-16% each. Humans massively outnumber any of the other playable species, even when each has equal content.
  • szerontzurszerontzur Member Posts: 2,492 Arc User
    westx211 wrote: »
    szerontzur wrote: »
    The only thing I think it "Needs" is a proper First City layout overhaul. The Exchange should be centrally located(like where the transporter currently is), with better access to shipyard facilities across the plaza. The only reason I beam down there anymore is if I'm missing bridge officer powers or want to access the temporal agent.

    Otherwise, I keep most of my (kdf) characters stationed at Dyson Joint Command - which I think has the best layout of any social hub(quick access to vendors, bank, exchange, and shipyard - tailor and rep mission stuff is off in separated, less-busy wards).


    As for things I would "want" for the KDF.. well.. that's a very long list of fruitless dreams. Probably the biggest thing I want is a new KDF sub-faction akin to the TOS or DIS ones for Starfleet. I have a new Klingon Captain I've been wanting to make for atleast half a year now, but I've been holding off on the remote possibility of a sub-faction being added as part of YotK(I wish we could atleast get a concrete yes or no).

    There's been hints at a disco klink subfaction for the next anniversary. With potential of a recruit event(though there's more evidence of the disco klinks than a recruit event)

    Yeah, that's why I've been holding off. It has sounded like a very tentative thing, and I don't want to make a second "Klingon" just for the potential sub-faction. I imagine any such sub-faction would have a very limited race selection like the others do. If it's not going to happen, I'd rather know now so I can get the character rolling; or if it is going to happen, I don't have to feel bad about holding off and missing out on upgrade weekends and such.

    The character concept is a bit of a KDF-variant mix between my JH Carrier/Fleet-in-being Captain combined with my federation 'repair ship' Captain. I plan to use the Vo'devwl with a 'repair'/buff build while mixing both BoP frigates and summons from photonic fleet, Titan Trait and Command Spec(+trait). I don't mind the era the Captain is (originally) from, as long as they're a Klingon commanding a Klingon flotilla.
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