Patrol: Ninth Rule breaks if Madran's second spawn point is approached too soon

warpangel
warpangel Member Posts: 9,427 Arc User
After the first battle, if you approach the position where Madran's ship is supposed to reappear before the post-battle dialogue is over, the ship won't spawn at all. Making the mission unwinnable at the point where you'd have to interact with the ship.

Comments

  • tazurensavulen
    tazurensavulen Member Posts: 1,165 Arc User
    There is a workaround that I have found where if you fly back to where Holo-Stamets talks to you after killing the 2nd group of enemies after Madran flees and then fly back to where Madran is supposed to spawn the second time, he will spawn in as normal. It is annoying but works.
    signature_for_kerbal_space_program_by_lord_inu_hanyou-dbhp8de.png
    [06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
    AHAHAHA! Eat it Borg!
    [09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
    Death is OP, please nerf. I BLAME KURLAND FOR THIS!
  • vieth1
    vieth1 Member Posts: 58 Arc User
    still a problem as of 11/23/2020
  • raijinmeister#1931
    raijinmeister#1931 Member Posts: 165 Arc User
    People do fix bugs here not related to the Z-Store?