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  • postagepaidpostagepaid Member Posts: 2,846 Arc User
    The forum fix can't be rolled out until the obligatory timegate has expired
  • smi3thsmi3th Member Posts: 203 Arc User
    People have mentioned that the enemy seems to deal hardly any damage and players are basically invulnerable.

    I suspect that the damage output of the synths was drastically reduced because the expectation of the TFO is that the players will be using their transporters half the time, which *should* cause their shields to drop while they do that. Only this effect was not implemented in the TFO so player ships keep their shields up while using transporters, which shouldn't be possible. Perhaps they forgot to add this, but if the synths are using a lot of projectile weapons then the TFO becomes much more dangerous if your shields are expected to be down half the time.
  • trennantrennan Member Posts: 2,839 Arc User
    edited October 2020
    smi3th wrote: »
    People have mentioned that the enemy seems to deal hardly any damage and players are basically invulnerable.

    I suspect that the damage output of the synths was drastically reduced because the expectation of the TFO is that the players will be using their transporters half the time, which *should* cause their shields to drop while they do that. Only this effect was not implemented in the TFO so player ships keep their shields up while using transporters, which shouldn't be possible. Perhaps they forgot to add this, but if the synths are using a lot of projectile weapons then the TFO becomes much more dangerous if your shields are expected to be down half the time.

    Yeah, they didn't even itch my Maquis. Don't think my shields were ever fully depleted.

    However on the transporter, takign damage and firing weapons doesn't end the process. The small area you have to do both though... yeah... hence my previous park and pew comment. You can fly out of range pretty easily.

    Also, when doing the beam up and beam down portions of this, I noticed that the player can hold a maximum of three beam ups, before needing to find transports.
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  • smi3thsmi3th Member Posts: 203 Arc User
    trennan wrote: »
    However on the transporter, takign damage and firing weapons doesn't end the process. The small area you have to do both though... yeah... hence my previous park and pew comment. You can fly out of range pretty easily.

    Yeah the one time I ended up doing the TFO so far I ended up dropping to 1/4 impulse while doing the transporting. Theoretically you should also be taking more damage at such a point because your speed dropped, but it wasn't much of a problem.

    Again, your shields were probably supposed to drop while using the transporter which would make this a much more dangerous mission.

  • neutronium09#8310 neutronium09 Member Posts: 26 Arc User
    I have to add one more thing about this mission. I normally play with the music off and listen to podcasts or music to my own tastes. I heard the mission music in a video play through today. I really hate it. Sounds like something from a carnival track rather than something from Star Trek and battle tense. It goes so against the grain, ruining your immersion, that I honestly feel it hurts playing it.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,210 Arc User
    edited October 2020
    > @neutronium09#8310 said:
    > I have to add one more thing about this mission. I normally play with the music off and listen to podcasts or music to my own tastes. I heard the mission music in a video play through today. I really hate it. Sounds like something from a carnival track rather than something from Star Trek and battle tense. It goes so against the grain, ruining your immersion, that I honestly feel it hurts playing it.

    Lol yep. I had a similar thought. It is totally out of place. It would fit that Friday the 13th episode though. 😆
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  • legendarylycan#5411 legendarylycan Member Posts: 36,847 Arc User
    it's out of place compared to the rest of the game's music, but not out of place for the TFO, given the track is Mars, Bringer of War, but run through a synthwave algorithm

    synth

    wave

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  • postagepaidpostagepaid Member Posts: 2,846 Arc User
    To call it synth is a real discredit to music, it sounds like it was plinked out on a basic casio keyboard.

    A proper synth remix of mars would have a hell of a lot more power and oomph to it if it was done by a proper musician who didn't want to disrespect the source material. Doesn't even have any attempt at a bass line.
  • thegrandnagus1thegrandnagus1 Member Posts: 4,925 Arc User
    Finally played this mission. It was fun enough (the first time; can't say how I'll feel a dozen rounds later). No bugs that I noticed.

    That said, visual spam is really out of hand at this point and the devs need to figure out some kind of solution. There are time when there are so many graphics on the screen you can't even see the ships, and I kind of want to see the ship I paid for :p

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  • captainhunter1captainhunter1 Member Posts: 1,572 Arc User
    edited October 2020
    To call it synth is a real discredit to music, it sounds like it was plinked out on a basic casio keyboard.

    A proper synth remix of mars would have a hell of a lot more power and oomph to it if it was done by a proper musician who didn't want to disrespect the source material. Doesn't even have any attempt at a bass line.

    I believe the music is an Easter Egg. It is very 8-bit sounding because it sounds very much like the music in the old 25th Anniversary computer game. https://en.wikipedia.org/wiki/Star_Trek:_25th_Anniversary_(computer_game)

    LOL. :lol:
  • haglahayhaglahay Member Posts: 40 Arc User
    This TFO is neither fun or interesting, and it's too long. I like these events, but the maximum buyout should never be more than 2000 zen. The thought of doing this another 18 times makes me want to scream.

    And I have to shut the music off. Awful. Easter egg or not it's like nails on a chalkboard.
  • siotaylorsiotaylor Member Posts: 292 Arc User
    cirran1 wrote: »
    I absolutely LOVE the new TFO. I am using my T5U Odyssey, and she can take one hit outside the perimeter and keep on trucking. I love the pew pew pew, transport under fire, and the shrinking perimeter mechanics. One of the best TFOs in my opinion. Well done Cryptic, very well done.

    Cirran

    Yeah I noticed my Oddy (T6-X in my case) could just ignore the nukes outside too... Then again, it needed to, since slowing and turning takes about a week in that thing.
    What this game needs is a T6 Oberth Class!
  • diocletian#7546 diocletian Member Posts: 127 Arc User
    The first time I played it I hated it. It has that stuck ship glitch and it was 30+ minutes of agony.

    Second time was about 15 minutes. I like that it tries to foster team work. After the second run I can say I like it and can probably get through 20 or more repetitions.

    I do agree the music is a bit grating. I think I will shut it off when I play it next.
  • keepcalmchiveonkeepcalmchiveon Member Posts: 3,510 Arc User
    space mission...meh. it is what it is, neither invigorating nor stale. trying ground mission tomorrow.
    music...sucks TRIBBLE. grates at the teeth and really doesnt fit at all.
    overall...4/10 for space mission - mainly due to music.
    meh

  • postagepaidpostagepaid Member Posts: 2,846 Arc User
    The music does fit as its Mars from the planets suite by Gustav Holst.

    What makes it painful is the tonedeaf choice of bad midi file and relatively tiny loop that turns it into the auditory abomination that it is. They should have gone for a more epic bladerunnery style synth sound that would fit the "synth" theme of the TFO and also the epicness of the source composition.
  • keepcalmchiveonkeepcalmchiveon Member Posts: 3,510 Arc User
    The music does fit as its Mars from the planets suite by Gustav Holst.

    What makes it painful is the tonedeaf choice of bad midi file and relatively tiny loop that turns it into the auditory abomination that it is. They should have gone for a more epic bladerunnery style synth sound that would fit the "synth" theme of the TFO and also the epicness of the source composition.

    nope. just cause the title says Mars, doesnt justify its use. bad choice, just bad.
    meh

  • neutronium09#8310 neutronium09 Member Posts: 26 Arc User
    I have just tried to play this TFO twice in a row. It has bugged out both times... Had to exit the game each time. No more for me until it is patched.
  • postagepaidpostagepaid Member Posts: 2,846 Arc User
    I have just tried to play this TFO twice in a row. It has bugged out both times... Had to exit the game each time. No more for me until it is patched.

    Rescue as few ships as possible and ignore the rest, the buggy end is down to the overcrowding. Couple of frigates each and you're golden.
  • hanover2hanover2 Member Posts: 1,051 Arc User
    edited October 2020
    Can they just implement an option where I hit myself in the head with a hammer on camera for five minutes instead of churning through this tedious slog and praying it doesn't glitch out in the end?
  • corinthalascorinthalas Member Posts: 1,538 Arc User
    I have just tried to play this TFO twice in a row. It has bugged out both times... Had to exit the game each time. No more for me until it is patched.

    Rescue as few ships as possible and ignore the rest, the buggy end is down to the overcrowding. Couple of frigates each and you're golden.

    They just need to swap that last phase from waiting for the ships to warp out to a simple timer. Any ships still alive at the end gives credit. They expect far too much from the TFO system when it has *NEVER* performed ANY of the specialty functions reliably. The only part that ever works *correctly* 100% of the time...are the damned timers.
  • thegrandnagus1thegrandnagus1 Member Posts: 4,925 Arc User
    2nd run tonight. Enjoyed it for the most part; a transport got stuck at the end and after we let them destroy it everything finished fine. I think going forward I am going to replay the episode every 3rd day on a different alt, and then do the TFO the next 2 times on that same alt. I have Fed, KDF, ROM, Card, and JH characters so spreading it around all of those characters the way I mentioned should be enough variety to keep it from feeling too monotonous :)

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  • ltminnsltminns Member Posts: 12,462 Arc User
    edited October 2020
    Tonight the last phase dragged on and on. Two players left. All of a sudden it was complete.
    Post edited by ltminns on
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  • tharsonius42tharsonius42 Member Posts: 49 Arc User
    It's still broken. They just added a secret 10 minute (?) timer to the last phase. I just did 2 runs. run 1 bugged transporter (sorted by letting it die). Run 2 bugged transporter (got destroyed) and hen frigate in starbase. After 10 minutes or so it auto finished. Frigate still happy and well inside the base.
  • keepcalmchiveonkeepcalmchiveon Member Posts: 3,510 Arc User
    not sure i like either one. but the space mission seems easier overall.
    im wondering if it (the ground) was more difficult since i have not redone my skills yet.
    as it stands, they are both long and tedious.
    meh

  • chastity1337chastity1337 Member Posts: 1,532 Arc User
    not sure i like either one. but the space mission seems easier overall.
    im wondering if it (the ground) was more difficult since i have not redone my skills yet.
    as it stands, they are both long and tedious.

    Yeah, this.

    I tried my third run at the TFO last night. We got to the point where Announcer Dude says something about how we've done all we can do here, all ships break off, and from there it just went on and on and on and on and on. It wouldn't end. There must have been a hundred of those damn synth frigates zipping around, and I died several times. It was horribly frustrating. I finally just bailed in disgust.

    Tonight I did the Nimbus III episode. It was tediously repetitive and unappealing, but the only real problem was that poor map design caused my GPU to run a bit hot, enough to actually hear the fan. MSI Afterburner said the GPU peaked out at a temp of 73C, which is a bit warm. The T-Rex and the giant Targ were amusing, I'll give it that much.
  • siotaylorsiotaylor Member Posts: 292 Arc User
    I tried my third run at the TFO last night. We got to the point where Announcer Dude says something about how we've done all we can do here, all ships break off, and from there it just went on and on and on and on and on. It wouldn't end. There must have been a hundred of those damn synth frigates zipping around, and I died several times. It was horribly frustrating. I finally just bailed in disgust.

    Tonight I did the Nimbus III episode. It was tediously repetitive and unappealing, but the only real problem was that poor map design caused my GPU to run a bit hot, enough to actually hear the fan. MSI Afterburner said the GPU peaked out at a temp of 73C, which is a bit warm. The T-Rex and the giant Targ were amusing, I'll give it that much.

    The biggest issue in my opinion isn't either of these things. I mean they'll probably fix the bug on Tuesday... probably. The problem is that we need to repeat these travesties 20 times. It sucks all the fun out of a game! Yay for new content, even buggy new content, but nay for having to repeat this content ad nauseam over 20 days. Would rather scoop out eyes with a rusty spoon by the end of it.
    What this game needs is a T6 Oberth Class!
  • postagepaidpostagepaid Member Posts: 2,846 Arc User
    The all ships break off is basically a final exodus of npc ships focussing on the frigates, cruisers and battlecruisers. Some folk have said the BC's are more prone to getting stuck in the station so another reason to rescue 2-3 transports per player and afk autofire the rest of the TFO.
  • chastity1337chastity1337 Member Posts: 1,532 Arc User
    The all ships break off is basically a final exodus of npc ships focussing on the frigates, cruisers and battlecruisers. Some folk have said the BC's are more prone to getting stuck in the station so another reason to rescue 2-3 transports per player and afk autofire the rest of the TFO.

    OK, that's an interesting suggestion, thank you! I have been focusing on the larger ships, more fool me.
  • vetteguy904vetteguy904 Member Posts: 3,292 Arc User
    Being new, my only issues with it are 1) large slow ships like to bump heads when the perimeter is at its smallest, and 2) when every one starts dropping gravity wells and every other particle effect aoe when we are closed in, it gets really hard to tell what is happening around you leading to a lot of button spam rather than planned action. Finally 3) outside of shooting a hundred gnats, I am not sure if what we do playing really matters. It's okay, I guess. But I am not calling it great.

    and yet those grav wells, especially megawells, if placed properly, pull the synth away for the transports. which is exactly what the game calls for. so the space wizards should just not play because it upsets YOU?
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