I've been playing Neverwinter daily since July when they were giving out Cryptic anniversary stuff, after not playing for seven years. I am enjoying it, doing PVE Landscape stuff. I still also play STO daily.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Not saying the stats on it isn't awesome...because it is...just like the gagarin which it is a clone of in terms of stats. But the looks...seriously...the looks. Vomit in space.
Dunno. It kinda reminds me of a trident. Could be worse. I like the Chargh better from a design-perspective tho.
DIS-designs are an acquired taste (as in 'highly divisive') anyway. Some like them, some don't. Personally, I appreciate how very aggressive the Qugh, Chargh and DIS-BoP look. It gives them a "primal klingon" touch.
Not saying the stats on it isn't awesome...because it is...just like the gagarin which it is a clone of in terms of stats. But the looks...seriously...the looks. Vomit in space.
Dunno. It kinda reminds me of a trident. Could be worse. I like the Chargh better from a design-perspective tho.
DIS-designs are an acquired taste (as in 'highly divisive') anyway. Some like them, some don't. Personally, I appreciate how very aggressive the Qugh, Chargh and DIS-BoP look. It gives them a "primal klingon" touch.
Fleet Chargh is my cannon ship, I grew to love the look. I have the MW cruiser but prefer my fleet Vorcha, it's a custom kitbash and just seems to work better for me as my beamboat.
I think I would upgrade my Marquis raider instead.
Honestly if the upgrade would allow you to upgrade a non-commander boff station to universal instead of adding a 6th trait slot I think I would like the system better, I could give the mw intrepid a ltcom universal station.
I think I would upgrade my Marquis raider instead.
Honestly if the upgrade would allow you to upgrade a non-commander boff station to universal instead of adding a 6th trait slot I think I would like the system better, I could give the mw intrepid a ltcom universal station.
Ooooooh, BOFF seat upgrades, now there's an exciting possibility! I got half a woodie just thinking about it
I think I would upgrade my Marquis raider instead.
Honestly if the upgrade would allow you to upgrade a non-commander boff station to universal instead of adding a 6th trait slot I think I would like the system better, I could give the mw intrepid a ltcom universal station.
Ooooooh, BOFF seat upgrades, now there's an exciting possibility! I got half a woodie just thinking about it
Jug's turn rate is fair. A ship of that caliber should not even turn faster than 6 lol. No one would use cannons on it anyway let alone dual beams... its pure beam boat
To be honest, the Legendary Intrepid has the potential to become to science ships what the Juggernaught is to tactical.
Lets face it, the Legendary Intrepid was already a Science powerhouse thanks to the MW Universal console making it the only ship able to equip six science console slots. Applying an X-upgrade means it'll be able to equip seven science consoles and an extra Science-enhancing Starship Trait. No other Science ship even comes close to having the Sci power potential this one does.
I think I would upgrade my Marquis raider instead.
Honestly if the upgrade would allow you to upgrade a non-commander boff station to universal instead of adding a 6th trait slot I think I would like the system better, I could give the mw intrepid a ltcom universal station.
Ooooooh, BOFF seat upgrades, now there's an exciting possibility! I got half a woodie just thinking about it
Jug's turn rate is fair. A ship of that caliber should not even turn faster than 6 lol. No one would use cannons on it anyway let alone dual beams... its pure beam boat
You do know that the META is to use cannons on the juggy...right?
Even so it is weird lol pew pew on a ship like that. But I suppose the META gets weirder every day
I think I would upgrade my Marquis raider instead.
Honestly if the upgrade would allow you to upgrade a non-commander boff station to universal instead of adding a 6th trait slot I think I would like the system better, I could give the mw intrepid a ltcom universal station.
Ooooooh, BOFF seat upgrades, now there's an exciting possibility! I got half a woodie just thinking about it
Jug's turn rate is fair. A ship of that caliber should not even turn faster than 6 lol. No one would use cannons on it anyway let alone dual beams... its pure beam boat
You do know that the META is to use cannons on the juggy...right?
Then again it is a Miracle Ship so mixing up is understandable I suppose
> @daimon97 said: > Well I suppose he does... but isnt it more viable to go beam boat on this?
Depends on how well one can handle cannons on it. 😏
For the most part engines from the competitive reputation, epte and the doff that resets evasive maneuvers is suffice to make the jugger turn just fine for the use of dual cannons.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
> @daimon97 said:
> Well I suppose he does... but isnt it more viable to go beam boat on this?
Depends on how well one can handle cannons on it. 😏
For the most part engines from the competitive reputation, epte and the doff that resets evasive maneuvers is suffice to make the jugger turn just fine for the use of dual cannons.
Valid. I suppose there is a reason why cannon ships are more rewarding than beamies on certain situations...
> @daimon97 said: > (Quote) > > Valid. I suppose there is a reason why cannon ships are more rewarding than beamies on certain situations...
Yea it is really about those certain situations. For Infected Space and Hive DPS stuff cannons are a cool thing, on cryptics latest event maps I would not want to miss my beams and fire at will for anything. Rest assured the Jugger works superb with both whatever you prefer. 😃
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
The problem with the Jugger isn't it's turn rate it's the terrible inertia rating. You can turn it just fine, it's when you want to cut throttle and face a target down only to go powersliding right past them.
This is the main reason I don't have this ship other then it being silly looking. I can mitigate any turn rate on a ship to use cannons, but that inertia rate is just awful. The Scimitar has the same issue, after a while you learn to mitigate it.. there is a trick you can do at full impulse where you can toggle throttle while still at full impulse to come to an instant dead stop.. things like that help, but overall it's inertia is a pain.
That's why I prefer the Tzen-Tar and it's superior Inertia. You can stop that thing on a dime.
Yes I agree the sliding is the main reason I dont use big ships like that. It just looks silly when you stop and ship slides away from the cannons fire arc
Ships without 5 (or well 6 if you count the universal slot on MW ships) benefit much more from an additional console then a Vaadwaur Juggernaut. The more tac consoles you have the lesser the impact of every console you add to it. Ships with only 3 or 4 tac slots benefit a lot more from this.
And well as for the Juggernaut, there are several just as good ships. Newest one might even be better. It's actually the starship trait that's really strong. So just focusing on "oh my god this one ship is too strong" is a bit beside the point. Zero balance within starship traits and a lot of extremely powerful traits only available on single characters ships costing 300$+ is much more of an issue really. An honestly even that is not a real issue. The game has zero content that requires any of this. You wanting to be higher in a player run DMG league isn't exactly of interest to the Dev's . I have super high DPS ships simply because I enjoy tinkering with gear in any game. I don't need them for anything at all.
On all the complaints about another trait and console being such a gigantic powercreep.... it's not. Even on high end builds that's maybe 2-3%. I don't see the issue with that. If you play a sci the new space set from the event will probably be a much higher impact for your damage then T6-X .
Comments
I've been playing Neverwinter daily since July when they were giving out Cryptic anniversary stuff, after not playing for seven years. I am enjoying it, doing PVE Landscape stuff. I still also play STO daily.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
> Lets face it, at this point.. power creep is over the top anyway.. why even worry about it anymore? Bring on the 13 console, 6 Trait Juggernaut.
Done! 🥳
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
That's... not hard tbh. A lot of things look better than toilets with warp-nacelles attached.
And the Shep is a gorgeous ship anyways (even though it looks a lot like an upside-down Walker, nacelles aside).
I actually considered using the KDF one as the main for mine for a while because it fit my playstyle almost perfectly.
Dunno. It kinda reminds me of a trident. Could be worse. I like the Chargh better from a design-perspective tho.
DIS-designs are an acquired taste (as in 'highly divisive') anyway. Some like them, some don't. Personally, I appreciate how very aggressive the Qugh, Chargh and DIS-BoP look. It gives them a "primal klingon" touch.
Fleet Chargh is my cannon ship, I grew to love the look. I have the MW cruiser but prefer my fleet Vorcha, it's a custom kitbash and just seems to work better for me as my beamboat.
Honestly if the upgrade would allow you to upgrade a non-commander boff station to universal instead of adding a 6th trait slot I think I would like the system better, I could give the mw intrepid a ltcom universal station.
Ooooooh, BOFF seat upgrades, now there's an exciting possibility! I got half a woodie just thinking about it
AS far as the Jugg under discussion, I looked it up just now -
https://sto.gamepedia.com/Vaadwaur_Miracle_Worker_Juggernaut
- got to the stats and saw the turn rate is 6, and literally laughed out loud. What a grunting sow.
In sharp contrast, the new Mirror Warship can turn, that 13.5 turn rate is amazing for a Feddy Cruiser, even worthy of a KDF vessel! https://www.arcgames.com/en/games/star-trek-online/news/detail/11479293
Well... she's not a cruiser though. She's classified as a Warship. I got a Kelvin D7 that is classified as a Destroyer rather than a cruiser.
Jug's turn rate is fair. A ship of that caliber should not even turn faster than 6 lol. No one would use cannons on it anyway let alone dual beams... its pure beam boat
Actually this ship does come very close https://sto.gamepedia.com/Surhuelh_Reconnaissance_Explorer_Warbird
Because singularity cores can basically be another science console.
Even so it is weird lol pew pew on a ship like that. But I suppose the META gets weirder every day
Then again it is a Miracle Ship so mixing up is understandable I suppose
> Well I suppose he does... but isnt it more viable to go beam boat on this?
Depends on how well one can handle cannons on it. 😏
For the most part engines from the competitive reputation, epte and the doff that resets evasive maneuvers is suffice to make the jugger turn just fine for the use of dual cannons.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Valid. I suppose there is a reason why cannon ships are more rewarding than beamies on certain situations...
> (Quote)
>
> Valid. I suppose there is a reason why cannon ships are more rewarding than beamies on certain situations...
Yea it is really about those certain situations. For Infected Space and Hive DPS stuff cannons are a cool thing, on cryptics latest event maps I would not want to miss my beams and fire at will for anything.
Rest assured the Jugger works superb with both whatever you prefer. 😃
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
This is the main reason I don't have this ship other then it being silly looking. I can mitigate any turn rate on a ship to use cannons, but that inertia rate is just awful. The Scimitar has the same issue, after a while you learn to mitigate it.. there is a trick you can do at full impulse where you can toggle throttle while still at full impulse to come to an instant dead stop.. things like that help, but overall it's inertia is a pain.
That's why I prefer the Tzen-Tar and it's superior Inertia. You can stop that thing on a dime.
And well as for the Juggernaut, there are several just as good ships. Newest one might even be better. It's actually the starship trait that's really strong. So just focusing on "oh my god this one ship is too strong" is a bit beside the point. Zero balance within starship traits and a lot of extremely powerful traits only available on single characters ships costing 300$+ is much more of an issue really. An honestly even that is not a real issue. The game has zero content that requires any of this. You wanting to be higher in a player run DMG league isn't exactly of interest to the Dev's . I have super high DPS ships simply because I enjoy tinkering with gear in any game. I don't need them for anything at all.
On all the complaints about another trait and console being such a gigantic powercreep.... it's not. Even on high end builds that's maybe 2-3%. I don't see the issue with that. If you play a sci the new space set from the event will probably be a much higher impact for your damage then T6-X .