test content
What is the Arc Client?
Install Arc

The Inquiry class(Riker's ship) from Picard is coming to a promo-pack near you!

1568101113

Comments

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I read someone on reddit that said: "I would be willing to pay 50 $ a year if that included all promotional ships and lockboxes". Someone else suggested it would be worth 100 $.
    These figures are about half to the full cost of a yearly MMO subscription (based on World of Warcraft and The Old Republic MMO).

    The subscription model for STO failed, which is why they switched to F2P and their lockbox (and later promotion) model.
    Without the F2p model, at least one of these two would find STO to expensive in the first place to even play.

    And of course just a single promo or lockbox ship will easily cost you 200 US $.

    Overall, all that is the whole deal - one guy playing a F2P game and buying a promo ship finances several other players that pay nothing at all.

    Of course, all this doesn't say much about whether a ship like the Inquiry should be a lockbox or promotional or a C-Store ship. But if we see more canon ships that are era and time line appropriate as promotional or lockbox or promotional ships in the future, Cryptic might simply want to earn more money - or the promo and lockbox sales for non-canon ships are slowing down.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    So to recap.

    It's supposed to be the ship from Picard but is just a reskinned avenger with a shiny op trait in a game where you can clear any and all content in a T5? Put in a lockbox that will cost around £200?

    They think many people will actualy buy this?
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    jonsills wrote: »
    jonsills wrote: »
    The rule for how things are sold or given away in this game is simple: What will make the most money for Cryptic?

    I know this comes as a surprise to some of you, but Cryptic Studios is a business. They have to pay for the facility they occupy; they have to pay for their internet connectivity; they have to pay for the server farm, such as it is; they have to pay salaries to all of their employees, whether programmers, artists, or the guy who sweeps up after everyone leaves; and I can only have nightmares about their electric bills.

    If you want things to happen in STO, they have to make money. Sometimes they will make money in a fashion of which you personally disapprove. If enough people disapprove of it, profit will not be made, and the method will change. If it continues, that means they're making money on it, not that they dislike you personally.

    If all of this disappoints you, by all means, work however you can to move our society past a scarcity economy. I will do everything in my rather limited power to support your efforts! Until then, though, the situation is as it is. We don't actually live in Star Trek, we just play there.

    I know this may come as a surprise, but there is actually no need for scarcity to be involved when dealing with virtual assets.
    I know this may come as a surprise, but Cryptic exists in our plane of reality, not in Star Trek, and corporate facilities are still run using a scarcity-based economy. Nobody's just giving Cryptic the resources they need to operate. And as long as this is true, they need to make money however they can, and to Gre'thor with any of these silly "rules" people think have been "broken".

    Don't like it? Don't buy it - I'm not going to, I think the ship's only slightly less unsightly than a Breen cruiser. But the situation on the ground is that their financial analysts, with access to more and better data on the playerbase and the operational costs than we have, concluded that this was the way to go. But so far we're up to eight fracking pages of people whining about how they're "insulted" and this "breaks the rules". (Spoiler: I checked the ToS, and there's nothing in there about how they're allowed to sell their own assets. Only thing there on the topic is that we're not allowed to exchange their assets for real-world money, and we're only allowed to exchange our real-world money for their assets if they're involved.)

    I know this may come as a surprise, but you're not really telling surprising stuff.

    Feel free to think you've just shared some fascinating insight however.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    I read someone on reddit that said: "I would be willing to pay 50 $ a year if that included all promotional ships and lockboxes". Someone else suggested it would be worth 100 $.
    These figures are about half to the full cost of a yearly MMO subscription (based on World of Warcraft and The Old Republic MMO).

    The subscription model for STO failed, which is why they switched to F2P and their lockbox (and later promotion) model.
    Without the F2p model, at least one of these two would find STO to expensive in the first place to even play.

    And of course just a single promo or lockbox ship will easily cost you 200 US $.

    Overall, all that is the whole deal - one guy playing a F2P game and buying a promo ship finances several other players that pay nothing at all.

    Of course, all this doesn't say much about whether a ship like the Inquiry should be a lockbox or promotional or a C-Store ship. But if we see more canon ships that are era and time line appropriate as promotional or lockbox or promotional ships in the future, Cryptic might simply want to earn more money - or the promo and lockbox sales for non-canon ships are slowing down.

    Trying to find the middle of the road would be more reasonable to everyone involved though. Instead of hoping for one person to pay $200, you might try to find seven people paying $30.

    If they can't find those 7 people for every 1 person crazy enough to pay $200 everytime they release a promo ship, then perhaps they need to start wonder why that is - why many people are not prepared to pay a small price regularly to support this game.

    Either way, this is not sustainable. The signs are everywhere: bugs aren't getting fixed, content is recycled to create a 'new' event around it, they don't even dare showing up at their own Forum anymore, there are connection problems that may not be solved. Even simple things like calendars and patch notes are now disappearing.


    (Yes, I know. People have been crying 'doom!' for years. The difference here is that I'm doing it for the first time in 8 or 9 years.)
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    trennan wrote: »
    jonsills wrote: »
    jonsills wrote: »
    The rule for how things are sold or given away in this game is simple: What will make the most money for Cryptic?

    I know this comes as a surprise to some of you, but Cryptic Studios is a business. They have to pay for the facility they occupy; they have to pay for their internet connectivity; they have to pay for the server farm, such as it is; they have to pay salaries to all of their employees, whether programmers, artists, or the guy who sweeps up after everyone leaves; and I can only have nightmares about their electric bills.

    If you want things to happen in STO, they have to make money. Sometimes they will make money in a fashion of which you personally disapprove. If enough people disapprove of it, profit will not be made, and the method will change. If it continues, that means they're making money on it, not that they dislike you personally.

    If all of this disappoints you, by all means, work however you can to move our society past a scarcity economy. I will do everything in my rather limited power to support your efforts! Until then, though, the situation is as it is. We don't actually live in Star Trek, we just play there.

    I know this may come as a surprise, but there is actually no need for scarcity to be involved when dealing with virtual assets.
    I know this may come as a surprise, but Cryptic exists in our plane of reality, not in Star Trek, and corporate facilities are still run using a scarcity-based economy. Nobody's just giving Cryptic the resources they need to operate. And as long as this is true, they need to make money however they can, and to Gre'thor with any of these silly "rules" people think have been "broken".

    Don't like it? Don't buy it - I'm not going to, I think the ship's only slightly less unsightly than a Breen cruiser. But the situation on the ground is that their financial analysts, with access to more and better data on the playerbase and the operational costs than we have, concluded that this was the way to go. But so far we're up to eight fracking pages of people whining about how they're "insulted" and this "breaks the rules". (Spoiler: I checked the ToS, and there's nothing in there about how they're allowed to sell their own assets. Only thing there on the topic is that we're not allowed to exchange their assets for real-world money, and we're only allowed to exchange our real-world money for their assets if they're involved.)

    If Cryptic was really intent on making money. Then they'd be better off moving away from account-wide unlocks. For example, leaving the event stuff as account unlocks, and making everything else character unlocks. Granted, this would mean reducing the prices of ships and such in the c-store. But then, 3000zen for a ship that 50 characters can use versus 50, 1000zen ships. The profit margin is actually greater on the per character purchase.

    If they made this change, their profits would likely go up. They'd have to grandfather in that any account-wide purchases made before the change remained that way, and any purchases after the change would be character unlocks. The admiralty card can remain account-wide, it's a system designed for the hardcore dil farmers any how.

    The bundle packs would remain account-unlocks as well. But, it would have to be in a manner of, you can only get these ships from this pack. You can't acquire the account-wide unlock of each ship outside of said pack. You can still purchase them singularly for a single character though.

    I think you're ignoring the part of this equation where X number of people quit the game because the existing per character unlocks are already seen as too little value to bother with.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    edited September 2020
    > @jonsills said: But so far we're up to eight fracking pages of people whining about how they're "insulted" and this "breaks the rules". (Spoiler: I checked the ToS, and there's nothing in there about how they're allowed to sell their own assets. Only thing there on the topic is that we're not allowed to exchange their assets for real-world money, and we're only allowed to exchange our real-world money for their assets if they're involved.)

    --------

    100% strawman nonsense. Absolutely no one has said this broke the TOS or any kind of game/contract rules.

    The only "rule" people are referring to is what the devs themselves explained years ago(and actually maintained for roughly 8 years). While "rule" may or may not be the right term to use, no one, and I mean no one, has even suggested it has anything to do with the game's TOS.

    So again, that is 100% strawman nonsense. The sad part is, you actually knew this. You are a smart/intelligent person and know no one is talking about the TOS, only what the devs said. Yet for some reason (maybe you can enlighten us?) you decided to pretend otherwise. It's just silly, and you know it.
    Post edited by thegrandnagus1 on

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • fred26291#2759 fred26291 Member Posts: 1,265 Arc User
    Lock box ships are great for those few that have money trees growing in their back yard.
    I for one do not, so I will never ever again try my hand at random boxes.
    I did 5 yrs ago and lost 2k in zen and got nothing worth 2k in zen, NEVER AGAIN!
  • trennantrennan Member Posts: 2,839 Arc User
    trennan wrote: »
    jonsills wrote: »
    jonsills wrote: »
    The rule for how things are sold or given away in this game is simple: What will make the most money for Cryptic?

    I know this comes as a surprise to some of you, but Cryptic Studios is a business. They have to pay for the facility they occupy; they have to pay for their internet connectivity; they have to pay for the server farm, such as it is; they have to pay salaries to all of their employees, whether programmers, artists, or the guy who sweeps up after everyone leaves; and I can only have nightmares about their electric bills.

    If you want things to happen in STO, they have to make money. Sometimes they will make money in a fashion of which you personally disapprove. If enough people disapprove of it, profit will not be made, and the method will change. If it continues, that means they're making money on it, not that they dislike you personally.

    If all of this disappoints you, by all means, work however you can to move our society past a scarcity economy. I will do everything in my rather limited power to support your efforts! Until then, though, the situation is as it is. We don't actually live in Star Trek, we just play there.

    I know this may come as a surprise, but there is actually no need for scarcity to be involved when dealing with virtual assets.
    I know this may come as a surprise, but Cryptic exists in our plane of reality, not in Star Trek, and corporate facilities are still run using a scarcity-based economy. Nobody's just giving Cryptic the resources they need to operate. And as long as this is true, they need to make money however they can, and to Gre'thor with any of these silly "rules" people think have been "broken".

    Don't like it? Don't buy it - I'm not going to, I think the ship's only slightly less unsightly than a Breen cruiser. But the situation on the ground is that their financial analysts, with access to more and better data on the playerbase and the operational costs than we have, concluded that this was the way to go. But so far we're up to eight fracking pages of people whining about how they're "insulted" and this "breaks the rules". (Spoiler: I checked the ToS, and there's nothing in there about how they're allowed to sell their own assets. Only thing there on the topic is that we're not allowed to exchange their assets for real-world money, and we're only allowed to exchange our real-world money for their assets if they're involved.)

    If Cryptic was really intent on making money. Then they'd be better off moving away from account-wide unlocks. For example, leaving the event stuff as account unlocks, and making everything else character unlocks. Granted, this would mean reducing the prices of ships and such in the c-store. But then, 3000zen for a ship that 50 characters can use versus 50, 1000zen ships. The profit margin is actually greater on the per character purchase.

    If they made this change, their profits would likely go up. They'd have to grandfather in that any account-wide purchases made before the change remained that way, and any purchases after the change would be character unlocks. The admiralty card can remain account-wide, it's a system designed for the hardcore dil farmers any how.

    The bundle packs would remain account-unlocks as well. But, it would have to be in a manner of, you can only get these ships from this pack. You can't acquire the account-wide unlock of each ship outside of said pack. You can still purchase them singularly for a single character though.

    I think you're ignoring the part of this equation where X number of people quit the game because the existing per character unlocks are already seen as too little value to bother with.

    No, not really ignoring it. The reason they have next to no value to most is simple. You can only sell keys and R&D packs from the c-store. If you could trade or sell everything, except ships with other players, then it would have value.

    Mm5NeXy.gif
  • ltminnsltminns Member Posts: 12,569 Arc User
    I have three T6 Promo Requisition Packs in Banks, including one from the first Promo Infinity. That one is in the Account Bank even though it is Bind to Character, that's how long it has been banked. Since I have those there is no need for me to try for another.

    I have gotten three other (4 if you count a Contest win), one opened for a Discovery Constitution for my Discovery Character, one Jem'Hader Strike Ship for my Jem'Hadar Character. The other two were 26th Century Ships that I sold. All in all I have found that getting a Promo Ship was more likely then a Lockbox Ship over the same time period.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • tmassxtmassx Member Posts: 826 Arc User
    If someone wants to buy this ugly skin for Avenger for the price of three new AAA games, why not?
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    trennan wrote: »
    trennan wrote: »
    jonsills wrote: »
    jonsills wrote: »
    The rule for how things are sold or given away in this game is simple: What will make the most money for Cryptic?

    I know this comes as a surprise to some of you, but Cryptic Studios is a business. They have to pay for the facility they occupy; they have to pay for their internet connectivity; they have to pay for the server farm, such as it is; they have to pay salaries to all of their employees, whether programmers, artists, or the guy who sweeps up after everyone leaves; and I can only have nightmares about their electric bills.

    If you want things to happen in STO, they have to make money. Sometimes they will make money in a fashion of which you personally disapprove. If enough people disapprove of it, profit will not be made, and the method will change. If it continues, that means they're making money on it, not that they dislike you personally.

    If all of this disappoints you, by all means, work however you can to move our society past a scarcity economy. I will do everything in my rather limited power to support your efforts! Until then, though, the situation is as it is. We don't actually live in Star Trek, we just play there.

    I know this may come as a surprise, but there is actually no need for scarcity to be involved when dealing with virtual assets.
    I know this may come as a surprise, but Cryptic exists in our plane of reality, not in Star Trek, and corporate facilities are still run using a scarcity-based economy. Nobody's just giving Cryptic the resources they need to operate. And as long as this is true, they need to make money however they can, and to Gre'thor with any of these silly "rules" people think have been "broken".

    Don't like it? Don't buy it - I'm not going to, I think the ship's only slightly less unsightly than a Breen cruiser. But the situation on the ground is that their financial analysts, with access to more and better data on the playerbase and the operational costs than we have, concluded that this was the way to go. But so far we're up to eight fracking pages of people whining about how they're "insulted" and this "breaks the rules". (Spoiler: I checked the ToS, and there's nothing in there about how they're allowed to sell their own assets. Only thing there on the topic is that we're not allowed to exchange their assets for real-world money, and we're only allowed to exchange our real-world money for their assets if they're involved.)

    If Cryptic was really intent on making money. Then they'd be better off moving away from account-wide unlocks. For example, leaving the event stuff as account unlocks, and making everything else character unlocks. Granted, this would mean reducing the prices of ships and such in the c-store. But then, 3000zen for a ship that 50 characters can use versus 50, 1000zen ships. The profit margin is actually greater on the per character purchase.

    If they made this change, their profits would likely go up. They'd have to grandfather in that any account-wide purchases made before the change remained that way, and any purchases after the change would be character unlocks. The admiralty card can remain account-wide, it's a system designed for the hardcore dil farmers any how.

    The bundle packs would remain account-unlocks as well. But, it would have to be in a manner of, you can only get these ships from this pack. You can't acquire the account-wide unlock of each ship outside of said pack. You can still purchase them singularly for a single character though.

    I think you're ignoring the part of this equation where X number of people quit the game because the existing per character unlocks are already seen as too little value to bother with.

    No, not really ignoring it. The reason they have next to no value to most is simple. You can only sell keys and R&D packs from the c-store. If you could trade or sell everything, except ships with other players, then it would have value.

    First, no where was that in your previous post. Second I don't buy it. What does selling items on the market have to do with the value of char unlock or account unlock items? Non sequiter.

    You can buy and sell box ships on the market, and I never buy them because they are single character unlocks. Seriously, I've had my eye on the temporal ships for years. The Wells/Verne look fantastic, as do the Romulan versions. But because I could never decide which character I'd want them on, I never bought them. Then they come out in a Mudd pack and I jumped on it.

    I find it wildly unreasonable to expect me to buy them multiple times. Give me an account option or no sale.

    Keep in mind they have been making changes towards this, not away from it, in the last year. Putting box ships into Mudd and other Cstore deals is offering account bound options for what were previously single char unlocks. They've also made (I think) the personnel tab of the Cstore into account unlocks.
  • lianthelialianthelia Member Posts: 7,825 Arc User
    edited September 2020
    And, imo, whether or not they follow some precedent or rule, isn't even the most important thing.

    The past is the past and we shouldn't get stuck there.

    The relevant question to ask, if you ask me, is whether it is, here, now, in the future, acceptable / a good idea to keep putting ships in boxes that most players will never bother with or be able to afford.


    Just to emphasise again: these things cost over $200. That's the price you're expected to pay for single item, in a computer game. Even things in this same game that are account-bound are cheaper, or just as expensive (in the case of the Lifer subscription).

    I generally agree that what's done is done and there isn't much point debating the past except to correct anyone who is saying something that isn't true.

    But to your second point I think they will eventually go too far. I'm not sure when it will happen or what the specific case will be, but eventually they are going to cause enough ill-will that the ship in question isn't going to sell well and they will have to re-think their marketing strategy.

    That said, hopefully if the right laws are passed in the right places they will be forced to make a change before having to deal with the above hypothetical scenario.

    I think you underestimate the whales...as long as the Devs keep putting out desirable ships the whales are still gonna buy it to sell. This kinda stuff doesn't affect them because they can literally afford to spend hundreds of dollars every promo to buy multiple packs and there are bound to be other people who will want to buy them who never visit places like these forums who no little to nothing about how upset the masses are.

    Unless people somehow KNEW STO was on its way out so they wont spend money on a dying game,I think the only way things are going to change is if Cryptic changes, and with Andre STO is never going to be anything more than about the $$$
  • thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    edited September 2020
    > @lianthelia said:
    > (Quote)
    >
    > I think you underestimate the whales...

    ----

    Its not a matter of underestimating, its simply not having the info. Neither you nor I or anyone outside of Cryptic actually knows how much of their income comes from whales vs normal spenders, so neither of us should pretend we do.

    Also, just because someone is a whale(which just means a big spender) does not mean they cannot get pissed and take that money elsewhere.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • crypticarmsmancrypticarmsman Member Posts: 4,111 Arc User
    .
    So to recap.

    It's supposed to be the ship from Picard but is just a reskinned avenger with a shiny op trait in a game where you can clear any and all content in a T5? Put in a lockbox that will cost around £200?

    They think many people will actualy buy this?

    If some people didn't really want it, do you think there would be such an outcry here in this thread? STO is driven by market forces. If Cryptic believed they'd make more money putting this ship in the C-Store, it would be in the C-Store.

    If their Lock Box mechanic (as it exists today) didn't bring in a SIZABLE cashflow - it would no longer exist. That is continues to exist shows that yes, while some players complain, many more use various means available in game to get the ship they want; and that brings in more cash for Cryptic then either the Subscription model )which they completely abandoned; or putting every ship into their C-Store )which they don't do.

    So yes, their market research tells them that putting a ship like this in a Lockbox will net them WAY MORE than making it a 'prize' in an event, or putting it in the C-Store. It's a very calculated and non-random decision by their marketing dept.

    So bottom line yes, they think a lot of people will want and will do what nit takes in game to acquire this ship because of various factors.
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • westx211westx211 Member Posts: 42,212 Arc User
    > @crypticarmsman said:
    > .(Quote)
    >
    > If some people didn't really want it, do you think there would be such an outcry here in this thread? STO is driven by market forces. If Cryptic believed they'd make more money putting this ship in the C-Store, it would be in the C-Store.
    >
    > If their Lock Box mechanic (as it exists today) didn't bring in a SIZABLE cashflow - it would no longer exist. That is continues to exist shows that yes, while some players complain, many more use various means available in game to get the ship they want; and that brings in more cash for Cryptic then either the Subscription model )which they completely abandoned; or putting every ship into their C-Store )which they don't do.
    >
    > So yes, their market research tells them that putting a ship like this in a Lockbox will net them WAY MORE than making it a 'prize' in an event, or putting it in the C-Store. It's a very calculated and non-random decision by their marketing dept.
    >
    > So bottom line yes, they think a lot of people will want and will do what nit takes in game to acquire this ship because of various factors.

    I think people greatly underestimate how often businesses make mistakes. Take a look at Dead Space 2, they marketed the game with that "Your Grandma doesn't like Dead Space 2" an attempt to appear more edgy and draw in more players, which failed.

    Businesses very often make mistakes based upon their own flawed interpretations of things. I'm sure the devs believe that they can make a lot of money off of the Inquiry(or whoever at the top is making these decisions) but will they actually? You can't say, neither I nor you can guarantee whether it will be successful enough.

    Cryptic also has a long history of digging their heads in the sand when they make a mistake such as with Delta Rising which took them months to undo some of the changes they had made that upset players.
    Men are not punished for their sins, but by them.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    edited September 2020
    .
    So to recap.

    It's supposed to be the ship from Picard but is just a reskinned avenger with a shiny op trait in a game where you can clear any and all content in a T5? Put in a lockbox that will cost around £200?

    They think many people will actualy buy this?

    If some people didn't really want it, do you think there would be such an outcry here in this thread? STO is driven by market forces. If Cryptic believed they'd make more money putting this ship in the C-Store, it would be in the C-Store.

    If their Lock Box mechanic (as it exists today) didn't bring in a SIZABLE cashflow - it would no longer exist. That is continues to exist shows that yes, while some players complain, many more use various means available in game to get the ship they want; and that brings in more cash for Cryptic then either the Subscription model )which they completely abandoned; or putting every ship into their C-Store )which they don't do.

    So yes, their market research tells them that putting a ship like this in a Lockbox will net them WAY MORE than making it a 'prize' in an event, or putting it in the C-Store. It's a very calculated and non-random decision by their marketing dept.

    So bottom line yes, they think a lot of people will want and will do what nit takes in game to acquire this ship because of various factors.

    A major thing you'd have to ignore though (or forget about, like many seem to do) is that there was a time when promo packs didn't exist.

    The game survived, they made money. It thrived despite most ships ending up in the C-store and, admittedly, more lockbox releases (we only have like one or two each year nowadays, compared with 4 each year until the end of August 2018 or so https://sto.gamepedia.com/Lock_Box ).

    They focussed on creating new factions like the Romulan one and huge expansion packs that unlocked for the entire account.

    It appears they simply want more, or the same amount of money by selling fewer ships (namely, promo ones) and bother less with the other stuff that used to end up in lockboxes.



    The things mentioned above are also undeniable facts that I feel most people - and certainly those saying that bills need to be paid - don't pay sufficient attention to.
    Cryptic has been increasing the sums they're demanding - asking as much or even more for a single item than they did for an entire expansion pack or lifetime membership. The single item unlocks have been made much more expensive on average and replaced the 'cheaper' ones, namely the lockbox (and lobi!) ships.

    Basically, they're releasing up to two super special ships each year now, compared with four until two years ago. Or four when including the lockbox ones that still do get designed - but that's still less than the four lockbox ships and multiple lobi ships we had each year until the end of 2018.

    They also make like half of these ships much more expensive.


    Bottom line:

    There has always been a market for their products - or the game would have died before they could ever release the first promo pack and even have those replacing the lock boxes as we're seeing now.

    So that's not an excuse. It also doesn't explain why they suddenly need to get more money while designing fewer ships.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    edited September 2020
    If Cryptic needs to make these ships super expensive just to pay the bills, that can mean a few things:


    1. They get less revenue from other sources.
    - This can either mean that people on average spend less.
    - Or that there are fewer people spending.

    2. They were making losses for years until they started releasing promo ships - and they had to correct that.

    3. They have higher costs.
    - This can be due to various reasons. One important thing (probably) to include: they're making more other stuff.


    The first thing of course might well be the result of changes they themselves have made. Fewer C-store ships means fewer people will spend. Players driven away by constant events and so on (as I've observed in my own fleet for example), means that the remaining players have to be drained more.

    The second explanation is unlikely.

    The third explanation would be great if it were true. The sad fact of course, is that everyone can see that it is not true. As I've just outlined: fewer lockbox items get released. Moreover, fewer unique missions (i.e., TFO's that are not recycled) are added, reputations are released less often, same for spec trees, bugs don't get fixed anymore or even picked up it seems...

    We did receive more items through giveaways like vanity shields and the Platinum pack. While great and generous, it doesn't undo the trend that overall, less stuff gets designed.



    There is of course one other major explanation why they suddenly need more money for each item / pack they're releasing despite almost nothing being in those packs. But I'll keep it friendly.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • lordmerc22lordmerc22 Member Posts: 776 Arc User
    If Cryptic needs to make these ships super expensive just to pay the bills, that can mean a few things:


    1. They get less revenue from other sources.
    - This can either mean that people on average spend less.
    - Or that there are fewer people spending.

    2. They were making losses for years until they started releasing promo ships - and they had to correct that.

    3. They have higher costs.
    - This can be due to various reasons. One important thing (probably) to include: they're making more other stuff.


    The first thing of course might well be the result of changes they themselves have made. Fewer C-store ships means fewer people will spend. Players driven away by constant events and so on (as I've observed in my own fleet for example), means that the remaining players have to be drained more.

    The second explanation is unlikely.

    The third explanation would be great if it were true. The sad fact of course, is that everyone can see that it is not true. As I've just outlined: fewer lockbox items get released. Moreover, fewer unique missions (i.e., TFO's that are not recycled) are added, reputations are released less often, same for spec trees, bugs don't get fixed anymore or even picked up it seems...

    We did receive more items through giveaways like vanity shields and the Platinum pack. While great and generous, it doesn't undo the trend that overall, less stuff gets designed.



    There is of course one other major explanation why they suddenly need more money for each item / pack they're releasing despite almost nothing being in those packs. But I'll keep it friendly.

    You forget a big thing there. The revenues arent counted for the company as STO revenues but as Cryptic revenues from the whole stable of titles. It did help them for example when NWO was extremely popular - a level of popularity STO never got to.

    Also in the same light, you must consider that part of the increased expenses is developing a new game, which is pretty much on "crunch time" where it needs most manhours and money. I am talking for Magic Legends. Developing a new game is very costy nowadays.

    That said, like you, I think they took a wrong approach on many things which may cost on long run. Both on monetization and on how low priority they give on the stability of the online service. Add to it they fake stats because they create downward spirals which obviously gives the wrong feedback. Lets take bridges for example:

    They say they dont make new bridges cause their data shows not enough people buy them BUT the bridges out there:

    1. Are old and most of STO fanbase been around for years so whoever wanted to buy them already bought them. The sales wont increase cause people wont make new accounts just to rebuy the (very) old ship bridges.
    2. The quality in them is atrocious mostly due to things like npcs buried to floors, misplaced lightings, captains sits you cant sit anymore. You just can go look every deck on TOS bridge as an example. If someone buys one bridge pack with such quality, wouldnt he/she get discouraged to buy another?

    So instead improve and fix them the solution was to stop making them and even if they make them for episodes, they dont make them for our ships anymore. The trend followed even the 200 euros worth ships from promo gambleboxes. So expensive ships dont even get a bridge to make the purchase somewhat more worth it.

    I think in many ways they dont realise the gravity of some wrong decisions they make, especially their boss
  • westx211westx211 Member Posts: 42,212 Arc User
    lordmerc22 wrote: »
    They say they dont make new bridges cause their data shows not enough people buy them BUT the bridges out there:

    1. Are old and most of STO fanbase been around for years so whoever wanted to buy them already bought them. The sales wont increase cause people wont make new accounts just to rebuy the (very) old ship bridges.
    2. The quality in them is atrocious mostly due to things like npcs buried to floors, misplaced lightings, captains sits you cant sit anymore. You just can go look every deck on TOS bridge as an example. If someone buys one bridge pack with such quality, wouldnt he/she get discouraged to buy another?

    So instead improve and fix them the solution was to stop making them and even if they make them for episodes, they dont make them for our ships anymore. The trend followed even the 200 euros worth ships from promo gambleboxes. So expensive ships dont even get a bridge to make the purchase somewhat more worth it.

    I think in many ways they dont realise the gravity of some wrong decisions they make, especially their boss
    This ignores that ship bridges didn't sell even when the game was new(so before all of the now old players had bought them), and they didn't have these problems.

    You are acting like this only became a problem somewhat recently, when its been a problem since the game came out.

    They were also really terrible when the game was new, most were poorly made, copy pasted sold in bundles with little variations. Also back then Bridges served no actual purpose, there weren't doffs back then, or account banks, they had no reason to exist.

    Thing is, he's right about everything he said. Nowadays we do have reasons to visit bridges, but most bridges are still s**tty.
    Men are not punished for their sins, but by them.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    lordmerc22 wrote: »
    If Cryptic needs to make these ships super expensive just to pay the bills, that can mean a few things:


    1. They get less revenue from other sources.
    - This can either mean that people on average spend less.
    - Or that there are fewer people spending.

    2. They were making losses for years until they started releasing promo ships - and they had to correct that.

    3. They have higher costs.
    - This can be due to various reasons. One important thing (probably) to include: they're making more other stuff.


    The first thing of course might well be the result of changes they themselves have made. Fewer C-store ships means fewer people will spend. Players driven away by constant events and so on (as I've observed in my own fleet for example), means that the remaining players have to be drained more.

    The second explanation is unlikely.

    The third explanation would be great if it were true. The sad fact of course, is that everyone can see that it is not true. As I've just outlined: fewer lockbox items get released. Moreover, fewer unique missions (i.e., TFO's that are not recycled) are added, reputations are released less often, same for spec trees, bugs don't get fixed anymore or even picked up it seems...

    We did receive more items through giveaways like vanity shields and the Platinum pack. While great and generous, it doesn't undo the trend that overall, less stuff gets designed.



    There is of course one other major explanation why they suddenly need more money for each item / pack they're releasing despite almost nothing being in those packs. But I'll keep it friendly.

    You forget a big thing there. The revenues arent counted for the company as STO revenues but as Cryptic revenues from the whole stable of titles. It did help them for example when NWO was extremely popular - a level of popularity STO never got to.

    Also in the same light, you must consider that part of the increased expenses is developing a new game, which is pretty much on "crunch time" where it needs most manhours and money. I am talking for Magic Legends. Developing a new game is very costy nowadays.

    That said, like you, I think they took a wrong approach on many things which may cost on long run. Both on monetization and on how low priority they give on the stability of the online service. Add to it they fake stats because they create downward spirals which obviously gives the wrong feedback. Lets take bridges for example:

    They say they dont make new bridges cause their data shows not enough people buy them BUT the bridges out there:

    1. Are old and most of STO fanbase been around for years so whoever wanted to buy them already bought them. The sales wont increase cause people wont make new accounts just to rebuy the (very) old ship bridges.
    2. The quality in them is atrocious mostly due to things like npcs buried to floors, misplaced lightings, captains sits you cant sit anymore. You just can go look every deck on TOS bridge as an example. If someone buys one bridge pack with such quality, wouldnt he/she get discouraged to buy another?

    So instead improve and fix them the solution was to stop making them and even if they make them for episodes, they dont make them for our ships anymore. The trend followed even the 200 euros worth ships from promo gambleboxes. So expensive ships dont even get a bridge to make the purchase somewhat more worth it.

    I think in many ways they dont realise the gravity of some wrong decisions they make, especially their boss

    The faking of stats you mention, happens in many ways.

    Take the new screen for instance that pops up when logging on (forgot its name, I never use it). Their metrics probably show that the players love it as they heavily use it every time they log on.

    Of course they have no choice when it gets shoved in their face whenever they try to do anything.

    Another example would be the constant running of events. 'Look at how popular they are!'

    Well, yes, if you force players to either obtain something now or spend ludicrous amounts of money for a single item later...
    I think in many ways they dont realise the gravity of some wrong decisions they make, especially their boss

    That much is clear if you ask me. Considering they try to hide the facts behind statistical noise.

    It'd be funny if they had measured something like player happiness throughout the years. I don't think they'd like what they'd get to see then when looking at today's ratings. The evidence is everywhere to be found: social media, in-game, on the forum.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    edited September 2020
    If some people didn't really want it, do you think there would be such an outcry here in this thread?


    I can't speak for others, and neither can you. Neither of us can assume the "real" reason anyone is upset. My issue is that they have finally broken their policy of not putting normal faction ships in boxes. I don't actually want this specific ship, but I don't like that they have finally done this and what it will mean in the future about ships I may like. So if you are assuming that me speaking out in this thread is a reflection of me wanting this ship, you are wrong.

    STO is driven by market forces. If Cryptic believed they'd make more money putting this ship in the C-Store, it would be in the C-Store.


    This is false reasoning. In a vacuum every ship would make more money in a box, meaning they would never sell any ship in the C-store. So why isn't every ship in a box? Because they realize that they can't "get away" with that. Despite the "whales they know that if they actually put every ship in a box it would possibly drive away so many of their players that it would wind up hurting them more than helping them. They simply can't afford to take that "risk".

    So no, it's not simply "will this 1 specific ship make more money in a box or in the store", it's also "how many lock box ships can we "get away with" without angering people so much it actually hurts our business?". If it were ONLY a decision about what would make the most money in each individual case, the would ALL be in lockboxes.

    So yes, their market research tells them that putting a ship like this in a Lockbox will net them WAY MORE than making it a 'prize' in an event, or putting it in the C-Store. It's a very calculated and non-random decision by their marketing dept.


    I agree it's not random(and nobody ever claimed it was), but it's also not based on every individual ship as explained above. They know there is a limit they can "get away" with. If they thought there was no limit, then every ship would be in a box.

    The thing is, nothing I'm saying is new. This has always been the case. And yet, they have still never put a regular faction ship in a lockbox before. Something has changed behind the scenes that we are not aware of. After 8 years of never breaking that policy, something has caused them to do so now.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    westx211 wrote: »
    They were also really terrible when the game was new, most were poorly made, copy pasted sold in bundles with little variations. Also back then Bridges served no actual purpose, there weren't doffs back then, or account banks, they had no reason to exist.

    Thing is, he's right about everything he said. Nowadays we do have reasons to visit bridges, but most bridges are still s**tty.
    And they still sold poorly when DOFFing was introduced, and they still sold poorly when account banks were added, and they still sold poorly even when they started being more unique, and they still sold poorly throughout the expansions which brought in many new players, and all of this was true even before the last 2 years when bridge really started breaking down, and NPCs were getting caught in the floors all the time.

    So obviously, adding in gameplay, functions, and uniqueness, didn't help them to sell, even before all of the current problems starting popping up.

    Bridges were never part of actual gameplay. Only in one episode, the one where you have to decipher something (part of the Romulan-Reman arc.)

    Almost all Doff assignments can be obtained through the department heads. A few exceptions are the crafting ones like the ones that used alien artifacts. Which have been removed from the game a long time ago already.

    They've been neglected for as long as I've been playing. New ones were designed for unique ships, but these were really just single rooms usually. That also no longer happens and full faction-specific interiors are also still not usable on these ships.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    Well, yes, if you force players to either obtain something now or spend ludicrous amounts of money for a single item later...
    Except no one is being forced to do events, or get these items, either by playing, or paying.

    Perhaps you should read the sentence from beginning to end.

    If you force players to either obtain something now .... or, wait for it... spend ludicrous amounts of money for a single item later.

    All of these items are 100% optional to playing, or even doing well, in the game.

    Players can't know in advance whether they'll ever use something. Most of these event rewards are unique items. If you'd ever want to do a thematic character (like an Elachi) you'd need to get the walker now. Or pay large sums later.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    Bridges were never part of actual gameplay. Only in one episode, the one where you have to decipher something (part of the Romulan-Reman arc.)


    Yeah, that's pretty much all it boils down to. The simple fact is not enough people care about buying something that they will hardly ever see. There is no reason for anyone to expect that a functionally useless part of the game would make any significant amount of money.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    lordmerc22 wrote: »
    If Cryptic needs to make these ships super expensive just to pay the bills, that can mean a few things:


    1. They get less revenue from other sources.
    - This can either mean that people on average spend less.
    - Or that there are fewer people spending.

    2. They were making losses for years until they started releasing promo ships - and they had to correct that.

    3. They have higher costs.
    - This can be due to various reasons. One important thing (probably) to include: they're making more other stuff.


    The first thing of course might well be the result of changes they themselves have made. Fewer C-store ships means fewer people will spend. Players driven away by constant events and so on (as I've observed in my own fleet for example), means that the remaining players have to be drained more.

    The second explanation is unlikely.

    The third explanation would be great if it were true. The sad fact of course, is that everyone can see that it is not true. As I've just outlined: fewer lockbox items get released. Moreover, fewer unique missions (i.e., TFO's that are not recycled) are added, reputations are released less often, same for spec trees, bugs don't get fixed anymore or even picked up it seems...

    We did receive more items through giveaways like vanity shields and the Platinum pack. While great and generous, it doesn't undo the trend that overall, less stuff gets designed.



    There is of course one other major explanation why they suddenly need more money for each item / pack they're releasing despite almost nothing being in those packs. But I'll keep it friendly.

    You forget a big thing there. The revenues arent counted for the company as STO revenues but as Cryptic revenues from the whole stable of titles. It did help them for example when NWO was extremely popular - a level of popularity STO never got to.

    Also in the same light, you must consider that part of the increased expenses is developing a new game, which is pretty much on "crunch time" where it needs most manhours and money. I am talking for Magic Legends. Developing a new game is very costy nowadays.

    That said, like you, I think they took a wrong approach on many things which may cost on long run. Both on monetization and on how low priority they give on the stability of the online service. Add to it they fake stats because they create downward spirals which obviously gives the wrong feedback. Lets take bridges for example:

    They say they dont make new bridges cause their data shows not enough people buy them BUT the bridges out there:

    1. Are old and most of STO fanbase been around for years so whoever wanted to buy them already bought them. The sales wont increase cause people wont make new accounts just to rebuy the (very) old ship bridges.
    2. The quality in them is atrocious mostly due to things like npcs buried to floors, misplaced lightings, captains sits you cant sit anymore. You just can go look every deck on TOS bridge as an example. If someone buys one bridge pack with such quality, wouldnt he/she get discouraged to buy another?

    So instead improve and fix them the solution was to stop making them and even if they make them for episodes, they dont make them for our ships anymore. The trend followed even the 200 euros worth ships from promo gambleboxes. So expensive ships dont even get a bridge to make the purchase somewhat more worth it.

    I think in many ways they dont realise the gravity of some wrong decisions they make, especially their boss

    True. I don't know other Cryptic games so I can't say much about that. This is as best an indication I can give.

    What I'm observing (and what I hope others have been observing) is that they're designing less stuff and put premium prices on the (basically empty) packages. In this game, that is.

    You may be right that STO players are basically footing the bill that comes with their other games that are in development.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
This discussion has been closed.