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Is it possible to create a Malon with the current character creation system?

doctorstegidoctorstegi Member Posts: 1,185 Arc User
jonathan-nascone-malonbody.jpg?1503457828

I was wondering if its possible to create one. Was going for a fun project but not sure how to create the character.
C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
Post edited by baddmoonrizin on

Comments

  • leemwatsonleemwatson Member Posts: 5,342 Arc User
    Most probably since you can alter dimensions of facial features.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • captainwellscaptainwells Member Posts: 718 Arc User
    edited August 2020
    Okay, that does it.

    That image makes me want to have a Malon option added to the creation screen roster selection. C'mon Cryptic, throw a few of the absent turkey races our way. Let's have a full-on Suliban, Kazon, Hazari, Xindi-Arboreal and Malon join us at the player character creation screen options without the fudging around within the current narrow parameters available?
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    Looking at the eyes, enough Romulan ale might do the job.

    And make sure he doesn't shower for a week at least.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    More seriously:

    For aliens there is an option under the 'head' category where you can select something called 'hierarchy' if I remember correctly.

    That should allow for the nasal features to come close.
    The brownish colouring above the eyelids (or perhaps they are the eyelids - in that case, above the eyes) may possibly be created by making playing a bit with the skin types.

    The closest you're going to get with the forehead though, would likely be some Klingon features. The ridge at the very top of the head cannot be recreated I think.


    The collar comes close to a piece of the Iconian outfit that can be obtained from Midnight.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    Okay, that does it.

    That image makes me want to have a Malon option added to the creation screen roster selection. C'mon Cryptic, throw a few of the absent turkey races our way. Let's have a full-on Suliban, Kazon, Hazari, Xindi-Arboreal and Malon join us at the player character creation screen options without the fudging around within the current narrow parameters available?

    You forgot to include the Voth!
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    edited August 2020
    Xu6EwVG.png
    LDZhrOZ.png



    It's far from perfect, but this is what I created in a few minutes (actually took me longer to dig up my old Imgur-account to share it :p )

    The hair isn't really covering the ears and the forehead elements should be much more pronounced than seems currently possible. The nostrils don't really have the right shape either.

    Now, the forehead shortcomings could of course partly be hidden by taking another hairstyle.


    Adding the radiation stuff doesn't really seem to be possible since I used the tattoo and forehead detail options already.
    You could, though, add the Kobali option under 'overall pattern' :

    rj88B03.png


    It is a bit too much maybe though.

    Note that I didn't pay much attention to scaling. Cheek size, eye size and position and so one were thus not changed.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • theanothernametheanothername Member Posts: 1,504 Arc User
    .
    .

    rj88B03.png


    It is a bit too much maybe though.

    Note that I didn't pay much attention to scaling. Cheek size, eye size and position and so one were thus not changed.

    Looks closer than the other two if you take the VOY ones into account IMO.

    juggernaut_433.jpg

    latest?cb=20151003192617

    500px-Emck.jpg
  • doctorstegidoctorstegi Member Posts: 1,185 Arc User
    edited August 2020
    Thanks @fleetcaptain5 you gave me some inspiration =)
    C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
  • paradox#7391 paradox Member Posts: 1,776 Arc User
    Think it's doable, unfortunately alien gen doesn't have that hair style in OP's pic, that hair style seems to be a Vanguard only.
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