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Days of Doom

colonelmarikcolonelmarik Member Posts: 2,200 Arc User
I'm curious... Has anyone ever actually seen this mission succeed? I've done it many times now, and it NEVER succeeds. I fly back and forth as fast as I can, dropping warp cores, but they don't ever seem to do any damage. It's not any help that the other members of the team rarely do this, and instead spend all their time shooting the enemy ships (of which there are altogether too many, making it nearly impossible to even REACH the Doomsday Machine).

Anyway, I'm just curious to know if anyone has succeeded at this, and how they managed it.
Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

This game needs detailed crafting, exploration and interaction systems.
Post edited by baddmoonrizin on

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    dragon200052dragon200052 Member Posts: 41 Arc User
    I have seen it Succeed a lot of times it just requires people to read what the mission states.
    Typically have one or two (usual the bigger and lower ships) to defend the station and then have the remaining three shove warp cores down the doomsday machines Throat. These Cores do not do damage but slow the doomsday machine down, there are bonuses for the doomsday machine only getting so far.
    Once the dreadnought core is ready hope a fast ship gets it and flies it to the Doomsday machine with the others healing them if needed due to the cores DoT.

    Personally I am quite fond of this mission and it can be completed with full randoms they just need to have some idea of what they need to do.
    The Number of enemy ships is about right as it can take a fair bit to defend the station from the wave attacks while there is enough at the core end to be a tad annoying giving the option to try and take some out to help your allies.
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    nightkennightken Member Posts: 2,824 Arc User
    yes, I've only seen it fail maybe twice and that was on advance when it was new.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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    smokebaileysmokebailey Member Posts: 4,664 Arc User
    done it several times. team work is needed.
    dvZq2Aj.jpg
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    lianthelialianthelia Member Posts: 7,825 Arc User
    Rather annoying STF...warp cores can bug out if you slip out of the dropping arc for a split second...need a few competent team members. Seen people who grab the dreadnought core not even bother to use EM or anything to speed them up
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    spiritbornspiritborn Member Posts: 4,263 Arc User
    Well, they don't seem to slow it down either... I wonder, do Hargh'peng torpedoes do anything?
    IIRC (haven't done that TFO in ages due lag issues) Hargh'peng does nothing unique, it does it basic on hit effect but no bonus damage.
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    ussvaliant2#1952 ussvaliant2 Member Posts: 402 Arc User
    I try to avoid playing this TFO as interact dropping the cores sometimes bugs out on me and sometimes dropping the core doesn't spawn a core.
    https://i.imgur.com/r6F7yxj.jpeg
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    questeriusquesterius Member Posts: 8,318 Arc User
    I'm curious... Has anyone ever actually seen this mission succeed? I've done it many times now, and it NEVER succeeds. I fly back and forth as fast as I can, dropping warp cores, but they don't ever seem to do any damage. It's not any help that the other members of the team rarely do this, and instead spend all their time shooting the enemy ships (of which there are altogether too many, making it nearly impossible to even REACH the Doomsday Machine).

    Anyway, I'm just curious to know if anyone has succeeded at this, and how they managed it.

    I rarely see it fail. Often when you get a novice team some of them pick up the tricks when they see an example.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    tigerariestigeraries Member Posts: 3,492 Arc User
    i've seen it be destroyed by the warp core at the end... but often times the space station goes red. you really need high dps to defend the station or more than 1 person. I dont think the station can be healed.
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    foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    Its definitely doable, but many people don't know what they should be doing, and the rest are plagued by incredibly frequent bugs with the warp cores, or the obnoxious auto targeting of the doomsday machine.

    Frankly if any STF should be taken down for refurbishing its this one. It needs a lot of work.
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    rattler2rattler2 Member Posts: 58,018 Community Moderator
    While it has been a while, I've only ever seen it fail once.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    lianthelialianthelia Member Posts: 7,825 Arc User
    rattler2 wrote: »
    While it has been a while, I've only ever seen it fail once.

    Well then you're lucky...did it several times last week to farm some temporal marks and had multiple failures. Half the successes involved me carrying the dreadnought core, like people don't understand you need to use your speed boosts
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    eladonwarps#6040 eladonwarps Member Posts: 231 Arc User
    Used to fail it when I first started, lately it's been coming up in RATFOs and I've been mostly successful. As others have mentioned, the dread-core runner should definitely have a speed boost handy - Evasive Maneuvers and Emergency Power to Engines are very good to have. Then, everyone else escorting needs to prioritize Healing the Runner or Crowd Control over shooting, and I've found lots of people don't have that.

    I've also found it helpful that, if someone has a tank build with decently high Hull Regen, then that person can also make a great dread-core runner; maybe not as fast as an escort, but they don't take nearly as much damage from the DOT.

    It's one of those things that has me realizing that my BOFFs should be trained in way more skills than I usually use, just so I can swap some out on the fly when I get out of combat.

    I definitely agree that the IMMUNE text needs to be more prominent. I vote for a 10x size increase over damage numbers. Maybe then people will realize not to shoot the thing. Would go quite a ways towards Planet Killers, Voth cruisers, and I'm sure more that I'm not thinking of.
    Call me "El," she/her only. I love my wife and I don't care who knows it!
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    rattler2rattler2 Member Posts: 58,018 Community Moderator
    I definitely agree that the IMMUNE text needs to be more prominent. I vote for a 10x size increase over damage numbers. Maybe then people will realize not to shoot the thing. Would go quite a ways towards Planet Killers, Voth cruisers, and I'm sure more that I'm not thinking of.

    If that doesn't work, maybe reflect their damage right back at them like the Voth invulnerability shield.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Used to fail it when I first started, lately it's been coming up in RATFOs and I've been mostly successful. As others have mentioned, the dread-core runner should definitely have a speed boost handy - Evasive Maneuvers and Emergency Power to Engines are very good to have. Then, everyone else escorting needs to prioritize Healing the Runner or Crowd Control over shooting, and I've found lots of people don't have that.

    I've also found it helpful that, if someone has a tank build with decently high Hull Regen, then that person can also make a great dread-core runner; maybe not as fast as an escort, but they don't take nearly as much damage from the DOT.

    It's one of those things that has me realizing that my BOFFs should be trained in way more skills than I usually use, just so I can swap some out on the fly when I get out of combat.

    I definitely agree that the IMMUNE text needs to be more prominent. I vote for a 10x size increase over damage numbers. Maybe then people will realize not to shoot the thing. Would go quite a ways towards Planet Killers, Voth cruisers, and I'm sure more that I'm not thinking of.
    Actually a ship with massive HP is good because the DoT isn't a percentage of your HP. I can fly most of the way in my Sarcophagus without needing any help from allies. I get about 2/3 before needing to drop it and heal. It's hilarious seeing some one pick it up and nearly instantly die. Low HP ships just can't hold it for long. Of course your #1 thing when running the dread core is to avoid aggro. Weapon damage AND the DoT are not a good combo.
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    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    Low HP ships can handle the big core just fine if they have the speed to get it there in time. I know the last time I did Days of Doom it was in my little Maquis raider and was the one to grab the big core. Full power to engines and evasive maneuvers was enough to get it there and drop it in one go. Hyper impulse engines are a must of course. Doing that with combat impulse is not going to work.

    Big ships have a big advantage with their natural hull regen of course, but even they can get there nearly as quick, even quicker since you can probably slot EPTE without losing a heal.
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