I'm curious... Has anyone ever actually seen this mission succeed? I've done it many times now, and it NEVER succeeds. I fly back and forth as fast as I can, dropping warp cores, but they don't ever seem to do any damage. It's not any help that the other members of the team rarely do this, and instead spend all their time shooting the enemy ships (of which there are altogether too many, making it nearly impossible to even REACH the Doomsday Machine).
Anyway, I'm just curious to know if anyone has succeeded at this, and how they managed it.
Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!
This game needs detailed crafting, exploration and interaction systems.
I have seen it Succeed a lot of times it just requires people to read what the mission states.
Typically have one or two (usual the bigger and lower ships) to defend the station and then have the remaining three shove warp cores down the doomsday machines Throat. These Cores do not do damage but slow the doomsday machine down, there are bonuses for the doomsday machine only getting so far.
Once the dreadnought core is ready hope a fast ship gets it and flies it to the Doomsday machine with the others healing them if needed due to the cores DoT.
Personally I am quite fond of this mission and it can be completed with full randoms they just need to have some idea of what they need to do.
The Number of enemy ships is about right as it can take a fair bit to defend the station from the wave attacks while there is enough at the core end to be a tad annoying giving the option to try and take some out to help your allies.
Rather annoying STF...warp cores can bug out if you slip out of the dropping arc for a split second...need a few competent team members. Seen people who grab the dreadnought core not even bother to use EM or anything to speed them up
I'm curious... Has anyone ever actually seen this mission succeed? I've done it many times now, and it NEVER succeeds. I fly back and forth as fast as I can, dropping warp cores, but they don't ever seem to do any damage. It's not any help that the other members of the team rarely do this, and instead spend all their time shooting the enemy ships (of which there are altogether too many, making it nearly impossible to even REACH the Doomsday Machine).
Anyway, I'm just curious to know if anyone has succeeded at this, and how they managed it.
I rarely see it fail. Often when you get a novice team some of them pick up the tricks when they see an example.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
i've seen it be destroyed by the warp core at the end... but often times the space station goes red. you really need high dps to defend the station or more than 1 person. I dont think the station can be healed.
Its definitely doable, but many people don't know what they should be doing, and the rest are plagued by incredibly frequent bugs with the warp cores, or the obnoxious auto targeting of the doomsday machine.
Frankly if any STF should be taken down for refurbishing its this one. It needs a lot of work.
While it has been a while, I've only ever seen it fail once.
Well then you're lucky...did it several times last week to farm some temporal marks and had multiple failures. Half the successes involved me carrying the dreadnought core, like people don't understand you need to use your speed boosts
Used to fail it when I first started, lately it's been coming up in RATFOs and I've been mostly successful. As others have mentioned, the dread-core runner should definitely have a speed boost handy - Evasive Maneuvers and Emergency Power to Engines are very good to have. Then, everyone else escorting needs to prioritize Healing the Runner or Crowd Control over shooting, and I've found lots of people don't have that.
I've also found it helpful that, if someone has a tank build with decently high Hull Regen, then that person can also make a great dread-core runner; maybe not as fast as an escort, but they don't take nearly as much damage from the DOT.
It's one of those things that has me realizing that my BOFFs should be trained in way more skills than I usually use, just so I can swap some out on the fly when I get out of combat.
I definitely agree that the IMMUNE text needs to be more prominent. I vote for a 10x size increase over damage numbers. Maybe then people will realize not to shoot the thing. Would go quite a ways towards Planet Killers, Voth cruisers, and I'm sure more that I'm not thinking of.
Call me "El," she/her only. I love my wife and I don't care who knows it!
I definitely agree that the IMMUNE text needs to be more prominent. I vote for a 10x size increase over damage numbers. Maybe then people will realize not to shoot the thing. Would go quite a ways towards Planet Killers, Voth cruisers, and I'm sure more that I'm not thinking of.
If that doesn't work, maybe reflect their damage right back at them like the Voth invulnerability shield.
Used to fail it when I first started, lately it's been coming up in RATFOs and I've been mostly successful. As others have mentioned, the dread-core runner should definitely have a speed boost handy - Evasive Maneuvers and Emergency Power to Engines are very good to have. Then, everyone else escorting needs to prioritize Healing the Runner or Crowd Control over shooting, and I've found lots of people don't have that.
I've also found it helpful that, if someone has a tank build with decently high Hull Regen, then that person can also make a great dread-core runner; maybe not as fast as an escort, but they don't take nearly as much damage from the DOT.
It's one of those things that has me realizing that my BOFFs should be trained in way more skills than I usually use, just so I can swap some out on the fly when I get out of combat.
I definitely agree that the IMMUNE text needs to be more prominent. I vote for a 10x size increase over damage numbers. Maybe then people will realize not to shoot the thing. Would go quite a ways towards Planet Killers, Voth cruisers, and I'm sure more that I'm not thinking of.
Actually a ship with massive HP is good because the DoT isn't a percentage of your HP. I can fly most of the way in my Sarcophagus without needing any help from allies. I get about 2/3 before needing to drop it and heal. It's hilarious seeing some one pick it up and nearly instantly die. Low HP ships just can't hold it for long. Of course your #1 thing when running the dread core is to avoid aggro. Weapon damage AND the DoT are not a good combo.
Low HP ships can handle the big core just fine if they have the speed to get it there in time. I know the last time I did Days of Doom it was in my little Maquis raider and was the one to grab the big core. Full power to engines and evasive maneuvers was enough to get it there and drop it in one go. Hyper impulse engines are a must of course. Doing that with combat impulse is not going to work.
Big ships have a big advantage with their natural hull regen of course, but even they can get there nearly as quick, even quicker since you can probably slot EPTE without losing a heal.
Comments
Typically have one or two (usual the bigger and lower ships) to defend the station and then have the remaining three shove warp cores down the doomsday machines Throat. These Cores do not do damage but slow the doomsday machine down, there are bonuses for the doomsday machine only getting so far.
Once the dreadnought core is ready hope a fast ship gets it and flies it to the Doomsday machine with the others healing them if needed due to the cores DoT.
Personally I am quite fond of this mission and it can be completed with full randoms they just need to have some idea of what they need to do.
The Number of enemy ships is about right as it can take a fair bit to defend the station from the wave attacks while there is enough at the core end to be a tad annoying giving the option to try and take some out to help your allies.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
I rarely see it fail. Often when you get a novice team some of them pick up the tricks when they see an example.
Frankly if any STF should be taken down for refurbishing its this one. It needs a lot of work.
Well then you're lucky...did it several times last week to farm some temporal marks and had multiple failures. Half the successes involved me carrying the dreadnought core, like people don't understand you need to use your speed boosts
I've also found it helpful that, if someone has a tank build with decently high Hull Regen, then that person can also make a great dread-core runner; maybe not as fast as an escort, but they don't take nearly as much damage from the DOT.
It's one of those things that has me realizing that my BOFFs should be trained in way more skills than I usually use, just so I can swap some out on the fly when I get out of combat.
I definitely agree that the IMMUNE text needs to be more prominent. I vote for a 10x size increase over damage numbers. Maybe then people will realize not to shoot the thing. Would go quite a ways towards Planet Killers, Voth cruisers, and I'm sure more that I'm not thinking of.
If that doesn't work, maybe reflect their damage right back at them like the Voth invulnerability shield.
My character Tsin'xing
Big ships have a big advantage with their natural hull regen of course, but even they can get there nearly as quick, even quicker since you can probably slot EPTE without losing a heal.