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The appeal of space barbie

fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
I started this game about a week before the Khitomer 10th anni event. My KDF main is now "completed", by that I have all reps at T6, bought the extra trait slots and created a full, end-game XV gold disruptor build and branched out into others. Starting to explore alts now, working on my Rom.

I was going through the stable of ships on my main and realised that despite the great boats that I have picked up (Chargh being a good example), all I fly these days are the Fleet B'rel and Fleet Vor'ral. Because these two ships are truly "mine", I've kitbashed them, I even went and bought the Vor'kang variant for the Vor'ral options and created ships that are unique and bought the bridge packs to give them a personalised internal look aswell.

I find myself now looking for ships I can kitbash for my eventual Rom's main boat and already fly a personalised Miranda variant for my fed alt with eyes on the Akira pack for the end game build.

Does anybody else now go for the kitbash ships as opposed to other, arguably better, but static designs?
Post edited by baddmoonrizin on
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    kiralynkiralyn Member Posts: 1,576 Arc User
    Oh, I totally love kitbashing the various ships that I've got - particularly the Sovereign, Miranda, and 'Heavy Cruiser' (4-nacelle Stargazer/Dakota/Cheyenne/etc). You can do some great stuff with the original/early lines of ships, since they started out with so many parts & gained more when they got T5 & T6 versions.

    (this is part of why I keep dreaming about a T6 Heavy Cruiser eventually happening)
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    fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    kiralyn wrote: »
    Oh, I totally love kitbashing the various ships that I've got - particularly the Sovereign, Miranda, and 'Heavy Cruiser' (4-nacelle Stargazer/Dakota/Cheyenne/etc). You can do some great stuff with the original/early lines of ships, since they started out with so many parts & gained more when they got T5 & T6 versions.

    (this is part of why I keep dreaming about a T6 Heavy Cruiser eventually happening)

    Aye, the only downside to KDF is the lack of fun kitbashing. All we really have are the Vor'cha, B'rel and Negh'var lines. I dream of the various "bug" birds of prey from the lower tiers being options for the B'rel as the whole line is basicly wasted atm.

    Feds do get some great options, picked up the starter pack for free from a promo and I was floored by the options just for the Miranda.

    Hopefully we'll get a legendary D7 which could be fun with the various D7 and K'tinga options.

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    rattler2rattler2 Member Posts: 58,018 Community Moderator
    Sometimes when I kitbash an old canon ship, its just replacing one element. For example I kinda like how the Connie Refit looks with Excalibur nacelles. Kinda like it was an upgrade/minor refit. And I tend to kitbash the Fed Command Battlecruisers to a configuration similar to the old Typhoon class with the round saucer and upswept nacelle pylons. IMO a Kitbashed Command Battlecruiser makes a better looking Typhoon than the old Typhoon.

    And now I'm gonna get shot for that comment from the people who like the old Typhoon...

    Anyways...
    I've seen some rather bad Galaxy kitbashes too over the years. Biggest offender is when they kitbash it to stretch it out to be as long as possible. I'm sitting there looking at it like WTF o.O

    For me, sometimes changing one or two elements with a kitbash actually looks good. Too much and you just go into the Frankenstein class. With some ships it would look good because the parts would mesh well. Others, not so much. Its especially noticable when dealing with ships that have both launch era parts as well as revamped parts, like the Galaxy and Soverign. So... stick a Monarch neck on a Galaxy secondary hull... the quality of the parts does show through a bit.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    spiritbornspiritborn Member Posts: 4,263 Arc User
    You can make sort of nice designs with kitbashing but at the same time if you go over board with it you can make monsters that should be fire at with at as many torps as you can find so that not even a single part of them survives.
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    kiralynkiralyn Member Posts: 1,576 Arc User
    rattler2 wrote: »
    Anyways...
    I've seen some rather bad Galaxy kitbashes too over the years. Biggest offender is when they kitbash it to stretch it out to be as long as possible. I'm sitting there looking at it like WTF o.O

    Yeah, you can do some hilariously bad stuff with all those parts too. The Heavy Escort line can be made into quite a mess. :D

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    revanindustriesrevanindustries Member Posts: 508 Arc User
    I kitbash what I can here and there, but only if the models mesh well together. Unfortunately there aren't that many that do so.
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    jamieblanchardjamieblanchard Member Posts: 556 Arc User
    Space barbie is part of the fun!
    Anywho, I've lucked into the T6 Connie on a couple of Fed-side toons, and I used the TMP refit neck on the Constitution Beta. Somebody commented on it one night during a TFO, reckoning that it was one of the Legendary Connies. I have a lot of fun mixing and matching this part and that on assorted ships.
    Resident TOS, G.I. Joe, Transformers and hair metal fangirl.

    And knowing is half the battle!

    21 'til I die!
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    silk121silk121 Member Posts: 15 Arc User
    Space Barbie! The true end-game of STO.
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    jonsillsjonsills Member Posts: 10,365 Arc User
    reyan01 wrote: »
    rattler2 wrote: »
    I've seen some rather bad Galaxy kitbashes too over the years. Biggest offender is when they kitbash it to stretch it out to be as long as possible. I'm sitting there looking at it like WTF o.O
    Sad thing is, these absolute abominations are not even kitbashes:
    federation_exploration_cruiser_envoy.png

    assaultcruiser_majestic.jpg

    My eyes hurt now. Those atrocities against starship design should be used for autodestruct experiments and their hideous remains launched into the nearest sun.

    Those ships, and others like them, are why we kitbash in the first place.
    Lorna-Wing-sig.png
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    ltminnsltminns Member Posts: 12,569 Arc User
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    rattler2rattler2 Member Posts: 58,018 Community Moderator
    reyan01 wrote: »
    rattler2 wrote: »
    I've seen some rather bad Galaxy kitbashes too over the years. Biggest offender is when they kitbash it to stretch it out to be as long as possible. I'm sitting there looking at it like WTF o.O
    Sad thing is, these absolute abominations are not even kitbashes:
    federation_exploration_cruiser_envoy.png

    assaultcruiser_majestic.jpg

    My eyes hurt now. Those atrocities against starship design should be used for autodestruct experiments and their hideous remains launched into the nearest sun.


    it-burns-us-it-burns-us
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    lianthelialianthelia Member Posts: 7,825 Arc User
    Well for me...I tend to but don't always stick to canon with canon ships and non-canon ships I typically customize to my preferences
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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    Eh, ships are ok, but ground is the real "space barbie" :p

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
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    fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    Eh, ships are ok, but ground is the real "space barbie" :p

    You make a good point. My Klingon away team rocks the KHG while my Rom team uses black/silver 23rd century uniforms with the 24th century belt and chest straps, finished with a Klingon d'k tag to show loyalty.

    They fly the legendary T'liss. Head canon is they found the 23rd century uniforms in the ship and modified them with modern romulan navy features.

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    phoenixc#0738 phoenixc Member Posts: 5,504 Arc User
    edited July 2020
    I kitbash a lot even with canon classes, though it usually has a story behind it. For instance the saucer from one ship class on the secondary hull of a sister class because it is built from two two badly damaged "standard" models where the quickest, most practical wartime thing to do was pop off the unsalvageable sections and connect the more serviceable ones together (ships of the same 'family' most likely share a lot of standardized connections and that "spine" of connecting systems and passages is more important than surface detail differences).

    Likewise nacelles and even struts are implied to be modular and replaceable (in fact the TOS Enterprise apparently had that done several times over the course of the show).

    Also, with a few of them I dislike the look of the canon version (such as the Defiant and to some degree the Intrepid) so I intentionally try to make them look like some something different (sadly, in the case of the Defiant there are simply no parts that make it any less hideous). Sometimes stretching or compressing a ship with the options brings it a little closer to the original golden ratio proportions that Jefferies used for TOS which makes it better looking.

    Finally, the kitbash fleet from DS9 showed that there are a lot of Starfleet (and civilian) classes that we have never seen in their natural configuration, just their parts jammed together with whatever else was available to get them out of the slips and into emergency service the quickest. And some of those designs, like the Centaur class, are among the best of the best of the era.

    Starfleet is obviously bigger and more diverse than a lot of people think, which makes sense since the UFP is in many ways a tight commonwealth alliance more like the real-world EU than the even tighter federal system the the real-world USA has. A system like that would have standardization of systems for logistical purposes but not necessarily homogenous designs across the board.
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    fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    My Vor'cha is an entirely new class built to Dahar Master Kezef's personal specifications following his experience saving the galaxy a dozen times.

    One of these days I'll write some proper lore for my toon

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    nixie50nixie50 Member Posts: 1,268 Arc User
    if there are enough components...
    Yang Xiao Long flies these kitbashes

    vale.jpg

    anima.jpg
    u7acy6aymfw7.gif
    We Need BERETS in the tailor
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    jamieblanchardjamieblanchard Member Posts: 556 Arc User
    Eh, ships are ok, but ground is the real "space barbie" :p

    You make a good point. My Klingon away team rocks the KHG while my Rom team uses black/silver 23rd century uniforms with the 24th century belt and chest straps, finished with a Klingon d'k tag to show loyalty.

    They fly the legendary T'liss. Head canon is they found the 23rd century uniforms in the ship and modified them with modern romulan navy features.

    Very true. One can get some nice away team ground looks, and some nice cosplays if one puts their mind to it.
    Resident TOS, G.I. Joe, Transformers and hair metal fangirl.

    And knowing is half the battle!

    21 'til I die!
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    Does anybody else now go for the kitbash ships as opposed to other, arguably better, but static designs?

    Absolutely.

    Sure, I have my ships that I use when I want the best DPS I can get.. but I usually fly those mostly when doing queues. Since I really don't do queues anymore thanks to lag.. I pretty much just fly 'cool looking' ships now. For story missions and patrols I can use litterally any T6 ship and clear the screen in seconds.. so why worry about maxing out right?

    To this day, one of my favorite ships is a Kit Bash of the Presidio using parts of the Geneva and Concord. These ships have been left behind in a big way, they didn't even get the 2nd hangar bay with the FDC Buff since for some reason they're considered 'Battlecruisers.' Still.. while I have ships that are far better.. I still have at least one alt that mains a Presidio.. I love that ship and always will. Same with the Sovereign and the Excelsior. Neither are all that powerful by comparison but they're still some of the best looking models this game has to offer. It would be a shame not to use them.
    Insert witty signature line here.
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    trennantrennan Member Posts: 2,839 Arc User
    I don't much bother with ship looks. Sure, when you aren't doing anything, they're nice to look at. But then you go to actually do something and all you get is...

    gPdHcQH.gif

    ...yeah... not really worth the effort.
    Mm5NeXy.gif
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    fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    trennan wrote: »
    I don't much bother with ship looks. Sure, when you aren't doing anything, they're nice to look at. But then you go to actually do something and all you get is...

    gPdHcQH.gif

    ...yeah... not really worth the effort.

    TRIBBLE me, getting flashbacks to my misspent clubbingh days of yore.
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    diocletian#7546 diocletian Member Posts: 131 Arc User
    What I would like to see is TOS style saucers and warp nacelles available for more classes of ship so I can try to kitbash into a 23rd century design. I especially would like to try with Discovery ships.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,788 Arc User
    The ability to change our ships is important to me. Few ships are exactly perfect the way they are when they cannot be changed.

    I like the Vengeance class, for example. But I'd like it even better if the nacelles could be lowered a bit, and point a bit more backwards instead of straight up.

    It's nice that we can adapt shield visuals and hull materials, but changing the shape of a ship is important. I'll always prefer the Vesta over some of the more 'static' designs because it can be customised a lot more.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,788 Arc User
    edited July 2020
    What I would like to see is TOS style saucers and warp nacelles available for more classes of ship so I can try to kitbash into a 23rd century design. I especially would like to try with Discovery ships.

    Same here.

    I don't like most of the newer nacelles to be honest.

    The nacelles of the T6 sovereign for example, are way too big. But at least those can be adapted by putting the T5 ones on it. Problem is, I'm thinking the same about the nacelles of the Gagarin class. And that ship doesn't get a lot of other options.

    Even if we could change the size of some components of these ships, it'd be a huge improvement. I really like the Gagarin's design for example, the nacelles not so much.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    rattler2rattler2 Member Posts: 58,018 Community Moderator
    Very true. One can get some nice away team ground looks, and some nice cosplays if one puts their mind to it.

    I've done a Ghostbuster, Tanya Adams from Red Alert 3, Natasha Volkova from Red Alert 3 (minus beret), Lucina from Fire Emblem, Artoria Pendragon from FATE, Yang Xiao Long from RWBY, Black Widow (Which is actually the EASIEST to do)...
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    rattler2rattler2 Member Posts: 58,018 Community Moderator
    I kitbash all my ships. I actually wish we had more freedom in ship customization. like being able to use parts from other classes entirely to create brand new ship classes using any parts available to your character

    The problem is the parts were never meant to be compatible with each other. They work for the family related to them only. And if people were able to kitbash like that, how many mock Connies would exist?
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    phoenixc#0738 phoenixc Member Posts: 5,504 Arc User
    rattler2 wrote: »
    I kitbash all my ships. I actually wish we had more freedom in ship customization. like being able to use parts from other classes entirely to create brand new ship classes using any parts available to your character

    The problem is the parts were never meant to be compatible with each other. They work for the family related to them only. And if people were able to kitbash like that, how many mock Connies would exist?

    Still, it would be nice if they could expand the families a bit to include some of the similar new things so you could make TOS translations of some of the DSC stuff (or even just more TOS ships for people who want to play AoY characters for that matter), even if they do not allow things that resemble Connies or Intrepids or the other hero ships too closely.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,788 Arc User
    rattler2 wrote: »
    I kitbash all my ships. I actually wish we had more freedom in ship customization. like being able to use parts from other classes entirely to create brand new ship classes using any parts available to your character

    The problem is the parts were never meant to be compatible with each other. They work for the family related to them only. And if people were able to kitbash like that, how many mock Connies would exist?

    Some restrictions would obviously (need to) apply... a Defiant with a saucer section of a Enterprise-J would be slightly odd.

    I like the basic idea though. They did add some of the Venture components to the Nebula family of ships so in some cases it appears possible for them to make these things interchangable.

    If it's not possible, just having some more options would already be a huge improvement. They could (maybe) make some basic nacelles, saucer and hull templates for example that could be attached to all ships. It may be more feasible if they designed these new components that could then be added to existing ships.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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