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gotta love your teammates.. or not

nixie50nixie50 Member Posts: 1,268 Arc User
running the TFO for the event. I am alone @ alpha station. that's ok, I'm good with that and can handle it easily.
and then the transports come up.. I end up having to capture 9 of them, three get away. final stage, Gamma station gets wrecked.... I'm good with pulling my weight, but what the heck were all these escorts and cruisers doing while I was fulfilling over half the things that needed to be done in an Intrepid class science vessel????
u7acy6aymfw7.gif
We Need BERETS in the tailor
Post edited by baddmoonrizin on
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    nixie50nixie50 Member Posts: 1,268 Arc User
    it uscks for sure. I've seen one but 3?
    u7acy6aymfw7.gif
    We Need BERETS in the tailor
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    grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    Just a bunch of selfish players and dim wits doing the old AFK ploy. That is why I don't do TFOs anymore
    Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
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    phoenixc#0738 phoenixc Member Posts: 5,504 Arc User
    edited July 2020
    I tend to stay near one station too, though I do chase things now and then.

    One weird thing is that the minimum level is not being enforced for this event TFO. I took a level three in while parsing with CLR and not only did I end up with the second highest dps for that run (I had the over-armed Walker though) which I had not expected at all, I died several times and each time saw the same Khitomer was sitting at the spawn point doing nothing.
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    maniac20#5251 maniac20 Member Posts: 263 Arc User
    I have had that in another event TFO but I ended up having to solo like 90% of it and lucky me I had the ship and build that could do it.
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    szerontzurszerontzur Member Posts: 2,723 Arc User
    At this point, the only thing that still bugs me is when people double-up at A or B during the prison break. Controlling the points is largely irrelevant during that phase, outside of turrets tickling/distracting the reinforcement waves.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    Almost every single one I run a station is destroyed...and this is on normal. Basically you have to patrol to save all 3 which means I either always get a afker or someone with severely limited dps.
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    burstorionburstorion Member Posts: 1,750 Arc User
    Had a laugh a few days ago in the event tfo

    Met a ship called the USS Event AFKer

    ...Well, they were true to their word
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    thunderfoot#5163 thunderfoot Member Posts: 4,540 Arc User
    edited July 2020
    I tend to stay near one station too, though I do chase things now and then.

    One weird thing is that the minimum level is not being enforced for this event TFO. I took a level three in while parsing with CLR and not only did I end up with the second highest dps for that run (I had the over-armed Walker though) which I had not expected at all, I died several times and each time saw the same Khitomer was sitting at the spawn point doing nothing.

    The Khitomer class cruiser you are referring to which is sitting at the Spawn Point is Captain Kagran's. He's not AFK, just an NPC.

    The Prison Transports move past the stations to reach their end point. I can drop down just below the stations to catch the "leakers". My builds usually aren't fast enough to run down a transport coming up from the planet.

    The Dilithium Haulers appear to be immune to any control effect. They do seem to follow players, however. I have noticed when I move from the defense stations to the loading docks at the asteroids, there do not seem to be as many dilithium haulers moving towards the stations.

    My chief irritation with this TFO is the excessive timegating. Thirty seconds is long enough for any timegate if there must be one. Although, I am opposed in general to any timegate existing anywhere in any TFO in any manner. Except for one. a thirty second timegate at the beginning of a TFO allows the team to set up properly. Otherwise, let the team play the game at its own pace. Timegates are a lazy way to ensure I remain logged in long enough for the metrics to record me playing.
    A six year old boy and his starship. Living the dream.
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    fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    The tfo itself is so annoying and slow, I can understand why people are going afk. I played it once and went to the patrols for my daily progress. Since I'm leveling ships for traits on my Rom alt it works out nicely.

    The tfo has too many time gates
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    I did this TFO the first day of the event.. absolutely horrible. I honestly think this is the worst queue they have designed since that silly re-skin of Dranuur Gauntlet. It's a mess of horrendous time gates and as a result you get.. you guessed it.. a Queue full of AFK players.

    OP, I am sorry you had such a bad experience, but honestly.. this is what I would expect anytime I played this awful queue. I am not sure why anyone bothers, you can run 2 Patrols in less then half the time you spend waiting for pointless time gates.

    This guy sums it up pretty nicely. The queue is awful.
    Insert witty signature line here.
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    voodoopokeyvoodoopokey Member Posts: 244 Arc User
    The event TFOs are always bad for outright AFKers and for people who don't even try to accomplish the required tasks... they queue up once a day and let other people do the work for them to get the event item.

    It is basically a waste of time to do any event TFO if it can't be easily done by 1 or 2 people, at least if there are patrols that can be done instead. Once the event is done you'll find the quality of the teams improves pretty dramatically.
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    ussvaliant2#1952 ussvaliant2 Member Posts: 402 Arc User
    Teammates are broken NPC's with poor A.I.
    https://i.imgur.com/r6F7yxj.jpeg
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    vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    lowestlvl wrote: »
    better than having a trigger happy j.o. use a glitch to breakout of the starting area and kill the starter group while your still waiting on the padded runtime to end so you can start a now broken mission.

    why would that break the mission? I love when a megawell sci gathers them together for me
    Spock.jpg

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    vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    edited July 2020
    coldnapalm wrote: »
    szerontzur wrote: »
    At this point, the only thing that still bugs me is when people double-up at A or B during the prison break. Controlling the points is largely irrelevant during that phase, outside of turrets tickling/distracting the reinforcement waves.

    You know, I had a run recently where I was at station beta to keep the turrets up during the prison break...mainly because I didn't wanna move around too much and TWO ships show up to my station to guard it. I get annoyed and leave to pick off transports and they BOTH leave beta...but not to come to the prison transport...to go who know where...it was like WTF?!?

    yep. been there too. jerks all pile on one station and I run between 2 to try to keep them blue. I guess it doesn't matter I'm going to pick a station keep it clear and TRIBBLE the rest i don't care about the marks anyway, just the counter to the armor and maybe that's the answer.. instead of accumulating marks, accumulate tokens based on goals achieved
    Post edited by vetteguy904 on
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    iamynaughtiamynaught Member Posts: 1,285 Arc User
    As bad as this queue is, at least it can be completed. Unlike the patrols they keep introducing. I sat in the one with the starbase for over 20 minutes waiting for it to progress before giving up on it. The others were no better so I'm stuck with the queue if I want to finish this event.
    Hello. My name is iamynaught and I am an altaholic.

    Losing faith in humanity, one person at a time.
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    chastity1337chastity1337 Member Posts: 1,606 Arc User
    lowestlvl wrote: »
    better than having a trigger happy j.o. use a glitch to breakout of the starting area and kill the starter group while your still waiting on the padded runtime to end so you can start a now broken mission.

    why would that break the mission? I love when a megawell sci gathers them together for me

    My usual move when we are allowed to finally move is warp toward the enemy at max speed and throw a megawell in the middle, then haul TRIBBLE for Gamma, leaving the Scimatards and Feddie cruisers to clean up.

    I actually like the TFO, I just don't like the excessively long pauses or the braindead AFKw@nkerz

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    vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    edited July 2020
    I tend to stay near one station too, though I do chase things now and then.

    One weird thing is that the minimum level is not being enforced for this event TFO. I took a level three in while parsing with CLR and not only did I end up with the second highest dps for that run (I had the over-armed Walker though) which I had not expected at all, I died several times and each time saw the same Khitomer was sitting at the spawn point doing nothing.

    The Khitomer class cruiser you are referring to which is sitting at the Spawn Point is Captain Kagran's. He's not AFK, just an NPC.

    The Prison Transports move past the stations to reach their end point. I can drop down just below the stations to catch the "leakers". My builds usually aren't fast enough to run down a transport coming up from the planet.

    The Dilithium Haulers appear to be immune to any control effect. They do seem to follow players, however. I have noticed when I move from the defense stations to the loading docks at the asteroids, there do not seem to be as many dilithium haulers moving towards the stations.

    My chief irritation with this TFO is the excessive timegating. Thirty seconds is long enough for any timegate if there must be one. Although, I am opposed in general to any timegate existing anywhere in any TFO in any manner. Except for one. a thirty second timegate at the beginning of a TFO allows the team to set up properly. Otherwise, let the team play the game at its own pace. Timegates are a lazy way to ensure I remain logged in long enough for the metrics to record me playing.

    tell that to my megawell and gravitic torpedoes. sucks them up like dustbunnies under the couch.

    Ideally, Exotic builds should head to the asteroids and grav well the snot out of the haulers, get them together and capture them before they come anywhere near the stations
    Spock.jpg

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    echattyechatty Member Posts: 5,914 Arc User
    I'm doing the patrols for my event progress this time around as they're not nearly as long as the missions and now I've heard about the afkers in the tfo I'm glad I've chosen the patrols.

    Thankfully I haven't found any glitches in any of them, yet. They work perfectly fine for me.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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    vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    only glitches I have found was the voices switched. the elachi dude's lines were being said by Cdr Jarok
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    echattyechatty Member Posts: 5,914 Arc User
    edited July 2020
    only glitches I have found was the voices switched. the elachi dude's lines were being said by Cdr Jarok

    That's been fixed. I know what you mean though, and that didn't bother me.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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