Remember when the Borg Unimatrix ships from Red Alerts used to actually take a full team a while to kill?
Ah, those were the days!
:P
Now I'm lucky if I can even full impulse back to it in time to even get a single shot off before it's dead.... XD
Joking aside, I'm not finding them as much fun anymore cause of this.
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I wonder, too, about scaling people's gear down for them? I don't know... that could cause ships to handle differently, though.
But yeah, even if I was a high dpser, I wouldn't find it very fun or engaging to have a huge enemy vaporize so quickly under my guns, or not feel threatened by one.
Same. I am not a DPS'er by nature, since I am not into 1 hitting something, or whatever.
It's like watching a Mike Tyson fight from the 1990's.
Yea I agree, I identified that suggestion in another thread as well!
https://arcgames.com/en/forums/startrekonline#/discussion/1255816/love-this-red-alert-event-love-to-see-it-offered-a-bit-more
And, keep in mind these are normal difficulty Borg, not advanced, not elite. They do need to be approachable for newer, weaker players, but with one queue to rule them all, it just can't scale for the stronger players.
Hm, only times I remember in the past being one shotted by borg was when the Unimatrix in RAs would fire that huge, powerful plasma torp(?). But that was easy enough to deal with. My fed was tactical flying an escort (unimaginative, I know) and I used to fly down the whole length of the thing (spinning around at the end and heading back up through), being at the perfect angle to allow all of my front and rear guns to fire at the thing simultaneously. When I'd see it let one of those things rip at me, evasive maneuver and target it to destroy it before it reached me.
But yeah, it still took time to kill the thing. You actually had to deal with the regeneration spheres in order to kill it fast enough to make the timer. Now, I only see one of these spheres spawn and the other players don't even pay attention to it cause they don't need to. The unimatrix dies anyway.
The current borg would still be smiting average players, if super-dps weren't killing them so fast.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
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I think, as of when I last played, the borg RA was the only one there was. So I guess I was trying to capture nostalgia. (Not to mention it was the only one where I already knew the rules without having to turn to online research....)
Today, I did the Borg RA because of an Endeavor. Yesterday, I queued for a Tzen'kethi RA. I guess Kael scared off folks because that didn't pop, so I switched to the BZ.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I tried doing a Tholian endeavor that required 60 (I think, it was the hard one) kills by using the RA. I got 2.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I remember that I warped into a RA, the others warped out, managed to get the boss to spawn and literally would get him to 50% or so then he would spit a TRIBBLE ton of probes, while I was staying alive, he got back to 100%... right to the end of the timer
Thanks for the tip!
(Why don't they have all patrols listed under the Patrol tab??)
They're older patrols.
I get that, but it'd still be nice to have them all there, even if they broke them up based on age/season/whatever else.
Scaling already happens in all PvE queues to the average of all player's levels. Lower players get scaled up and higher players get scaled down.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
It's not working, then.
DPSer's, Min/maxer's, RPer's, forum haunters, and various other subsets of the playerbase whose names I cannot remember right now, I seriously doubt we make up the majority of the playerbase. We like to think so and we assume Cryptic hears our slightest whispers and caters to our every whim.
Y'all know what happens when we 'assume' something, right?
We also have a tendency to be "that guy" and forget what it was like back when we started playing. I have one char left from when I started playing back in 2012. Got him to lvl 65 and promptly put him on the beach on half pay. Only recently did I shake the dust off him and start playing him again. He has all the goodies he had when I stopped playing him. And gets it done.
People talk about power creep. Never have heard anyone mention Experience Creep at all. Some of us can one shot a Cube due to knowing how to use whatever ship or gear we have very very well.
How come I don't ever hear people complain about being too experienced? Perhaps we should nerf the players abit?