When the Borg claim they have studied our tactics or something like that towards the end - some drone should pick up a propane tank and throw it at you. The tank doesn't have to do much damage against the player and his allies (heck, it could be a cut scene if those weren't annoying where everyone just sprints into cover) And afterwards, they beam all the remaining ones away (or something like that), or create an "redox-reaction-dampener" field that counters the tanks...
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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Full body armor, Thompson submachines, and in a tuxedo, "We have studied your tactics. Now we will go full gangster on you."
My character Tsin'xing
> Make the borg the bad guy they used to be, not the target practice that they are. Now when I hear "We are borg." all I really hear is them saying, "We are bored, please shoot us."
This, so much. The Borg have been ruined by overexposure pretty much since VGR.
— Sabaton, "Great War"
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My character Tsin'xing
Alternatively, an assimilated Voth arc with borgified power armor/tactical drones with jetpacks(to rapidly close into melee) and assimilated animal weapon platforms(Triceratops with forward shield projectors and "spinal-mounted" autocannon).
Not really. Since all of that would be a 3 -10 second buff, on a 20-60 second cool down. It would only make things take longer, not that that's a bad thing. Traits, Boff Skills, and certain gear makes the Technology Nullified, nullified. Seriously, one part of the Inconian gear, think the warp core or shield, cleans 1debuff every 10 seconds.
Also, I believe the Miracle Work spec has an auto debuff cleanse.
Just for that...
> > @trennan said:
> > Make the borg the bad guy they used to be, not the target practice that they are. Now when I hear "We are borg." all I really hear is them saying, "We are bored, please shoot us."
>
> This, so much. The Borg have been ruined by overexposure pretty much since VGR.
Before you unlock reputations (and anti-borg weapons), their adaption rate to ranged weapons does make them quite an annoying foe.
But to the OP's point, the only thing that really changes when the borg "study your tactics" is they send down a heavy tactical drone (champion) -- something that I always found lackluster.
Acutally for me I get an Elite.
That said there's 3 things that could make that patrol harder, first reduce the number of the tanks, second make the borg more resist to physical/kinetic damage across the board and third have them give the players a debuff that disables the remodulator (or similar abilities) forcing you to think more tactically about the situation.
That said I'm impliment these things only to harder difficulties and leave normal difficulty as is, well apart from reducing the number of tanks you can shoot.
Big problem they have right now with anything in the game was back in the day most where made just as a shot sponge to make you take x amount of time to kill y target period. Even the current heads stated that now they are trying to change that to make things more dynamic and challenging so they added more ships to do the exact same thing be a big sponge of shot it.
If they go to challenging players stop playing or the forums get filled with cry this or that issue again, make to soft and the same result for the other direction make it more challenging. They have to try and balance it out for a wide audience cause if they hold a player to a standard now days in games those cause all kind s of other issues so they are doing the best they can with what they have.