So, this is in kinda the same vein as the Subspace Party Nullifier. Basically, when carried/activated/whatever in a social/non-combat zone, this would render all non-combat pets, reputation flourishes and emotes invisible as well as inaudible. So, if you have one, the only thing you can see and hear other players doing is basic movement and activating consoles such as the bank at DS9. Call it the "Curmudgeon's Controller."
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I was thinking more of "permanent". I mean, the Subspace Party Nullifier just has to be in your inventory, no activation required.
The party nullifier works from your personal bank.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I haven't looked at the GPL store in years and I'd forgotten they were a GPL consumable. The only thing I use my mountains of GPL for are the Dabo personal endeavors.
Yeah the only way I could see this being implimented at all would be if the invisibility was personal (aka the person with the device wouldn't see those but everyone else would).
Lolz, no. It has nothing to do with immersion/rp. I'm not one of those folks. The main issue for me, personally, is the noise that some of the non-combat pets generate. When you're in a social zone for a while and someone has their DOT-7 drone sitting there just spinning it's hands around, or a mugato screeching for 5+ minutes for no reason, it can be very grating. The other stuff was just because "Why not?", but the main issue is the noise. Hell, I even turned the volume on NPC voices all the way down so I don't have to hear Holo-Leeta at DS9 every 10 seconds. It makes cutscenes a little more bland, but it's worth it.
Same with the party nullifier.
The DOT-7 I can kinda understand since its more consistant. Same with the Snoconian. Honestly don't mind the Mugato. Although there are a few other already available ways to get around those if they're in social zones. Could either go to another instance (probably a less popualted one), or hang out at a less popular social hub. Right now I think the most likely places to run into that is ESD, K-7, and DS9. K-7 not quite as much but it is a more populated hub than say Starbase 39.
While it is slightly less convenient, it is something that can be done without having to try and figure out a more intensive client side device blocker than the already existing Nullifier that just stops you from dancing when someone pops a disco ball. A device that basically says "do not dance when in the presence of a Disco Ball" is different from trying to block non-combat pets. Coding wise its probably a lot more complex. While I'm no coder, I can understand how certain things can appear simple, but aren't under the hood.
The resident forum voice of reason (I HAZ FORUM REP! YAY!)
Yep, do that REGULARLY.
I can dig that. At this point, I'd settle for a volume slider that will let us specifically mute non-combat pets, at least.
Or they could just tell your computer to not render specific objects actions, maybe? But seriously, though, just give me a volume slider for pets. Flourishes, too, if you're feeling frisky, but I would sell my mother to Orion slavers for the volume slider for pets.
Unfortunately for you, my blunt answer still applies. It's simply not worth it to Cryptic to worry about this. From both a time and money perspective.
Nope. Your comparison is nonsense. The nullifier merely prevents your character from doing a single action: dancing. It doesn't block out any of the hundreds or thousands of visuals and sounds created by other players. The programming difference between the subspace nullfier and the OP's idea are so vastly different that they're not even in the same ballpark.
All we need are the following two devices:
Console - Universal - Auto-objective Completion Matrix
Kit Module - Universal - Auto-objective Completion Control Module.