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What do you use most often when your singularity meter flashes?

mneme0mneme0 Member Posts: 498 Arc User
Post edited by baddmoonrizin on

What do you use most often when your singularity meter flashes? 44 votes

Plasma Shockwave
15%
captiannemo117foxrockssockscaptaincelestialjamieblanchardcpr#5779fallenkezef#4581kemaiku#5456 7 votes
Singularity Jump
18%
gaevsmanmustrumridcully0reyan01potasssiumspacehermitliantheliacaptainbrian11echatty 8 votes
Singularity Overcharge
25%
es5001guljarolstrathkinmeimeitoocirran1astroroblarelicthieftmassxleemwatsonzaccar#5080resyke#3543 11 votes
Warp Shadow
9%
szerontzurkaggert27mneme0hallek420staymad#8999 4 votes
Quantum Absorption
31%
coldnapalmazrael605seaofsorrowsjjohnson1777davidfenrissennahcheribdavefenestratorfoxman00sovereign010eldritchxspiritborntribbulaterrevanmichaels#6727phoenixc#0738 14 votes
«1

Comments

  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    Plasma Shockwave
    You should add 'nothing' to the example. I usually don't even notice it and forget, but when I do remember, its probably the shockwave in a bunch of ships.
  • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
    nothing, because romulans are so power-starved that the 15 point boost is WAY more valuable than any of those near-useless powers that can only be used once every 2 minutes​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • chastity1337chastity1337 Member Posts: 1,606 Arc User
    What is a singularity meter?
  • davefenestratordavefenestrator Member Posts: 10,501 Arc User
    Quantum Absorption
    If it's a TFO where I know I'll take a lot of damage then I use Absorption. It's also handy when doing something that damage interrupts. Otherwise, nothing.
  • echattyechatty Member Posts: 5,913 Arc User
    edited March 2020
    Singularity Jump
    What is a singularity meter?

    It's the meter when you're flying a Romulan ship. It shows the charge on the singularity core. Once one bar fills you can use one of the abilities. Most will wait till the meter is full to use it.

    https://sto.gamepedia.com/Singularity_Core_abilities

    If you don't know what it is, you probably don't fly Romulan ships.
    Now a LTS and loving it.
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  • rattler2rattler2 Member Posts: 57,973 Community Moderator
    I haven't flown a warbird in a while, but when I did it was a combination of not using it at all and the occasional Singularity Jump. Although I have used Overcharge from time to time if I need to punch a bit harder.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • Warp Shadow
    people use warbirds?
    qaAuoh7.gif
  • szerontzurszerontzur Member Posts: 2,723 Arc User
    Warp Shadow
    More of a thematic thing, but I really do like the Warp Decoys for a number of reasons; especially against stuff with target limits(like BFAW, Tractor Repulsors, Subnukes, etc.) They're actually quite good at drawing aggro/diverting damage, which can be a blessing or a curse, depending on your traits.
  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    Singularity Overcharge
    Singularity Overcharge, if I can afford (sometimes I need it for the heal). It's essentially a massive Beam Overload; and the Terran Singularity Core comes with 20% extra CtrD for the duration. And it's only on a 2 min cd, if you don't invest in it, at all. I used to use the Rom Personal Trait (Singularity Specialist, iirc), and several doffs, making its use far more palatable.

    Granted, I dont use a Singularity Core all that much any more, as better (lock box) ships arrived over the years; but when I feel like flying pure-Rom again, I go with Singularity Overcharge. :)
    3lsZz0w.jpg
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    Quantum Absorption
    Absorbtion on very rare occasion.. otherwise nothing.
    Insert witty signature line here.
  • lianthelialianthelia Member Posts: 7,820 Arc User
    Singularity Jump
    I like singularity jump, when needed it's kinda a jack of all trades ability. Does some damage, debuffs accuracy and damage, and breaks free of holds.
  • strathkinstrathkin Member Posts: 2,666 Bug Hunter
    edited March 2020
    Singularity Overcharge
    I voted, thought like the person above me, will also Singularity Jump; others I just let it run maxed for highest power. Depends though on what my character has for set bonus as some benefit running at high-end.

    Still a very nice poll question to have indeed!
    0zxlclk.png
  • sovereign010sovereign010 Member Posts: 636 Arc User
    edited March 2020
    Quantum Absorption
    I've only recently been using singularity powers after a long time without since I spent most of my Romulan time mastering non-Romulan ships and occasionally found a warbird I'd missed when switching.
  • alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    None and all equally. None cause the subsystem power boost is valuable on full charge. All equally depending on circumstances and when I decide they are more useful or if nothing much happens next.

    A tip to Romulans & those who enjoy Warbirds: Use singularity overcharge before Doffed DEM, otherwise the latter weapons subsystem power drain reduction I believe overrides the former - I'll verify this interaction again when I get a chance, but I know they mesh badly if not done in a certain order.
    Y945Yzx.jpg
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  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    Quantum Absorption
    absorption, or jump when stuck by tractor beam or other cr.p (tholian web for example).
  • meimeitoomeimeitoo Member Posts: 12,587 Arc User
    Singularity Overcharge
    A tip to Romulans & those who enjoy Warbirds: Use singularity overcharge before Doffed DEM, otherwise the latter weapons subsystem power drain reduction I believe overrides the former - I'll verify this interaction again when I get a chance, but I know they mesh badly if not done in a certain order.


    ^^ An interesting observation. I wonder whether the same holds true for when, say, a Weapon Battery is either activated, or still in effect?! Or the Red Matter Capacitor?

    "Yes, questions." - Roy Batty ;)
    3lsZz0w.jpg
  • alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    Weapon battery, energy amplifier, red matter capacitors are fine to use anytime. Only singularity overcharge clashes with other sources of weapon power drain reduction.

    Still didn't test which order is ideal, but just observe weapon power levels and the amount of drain when doffed DEM is used before, after, or not at the same time to figure out what works best.

    An easy way would be to keybind DEM as the last ability just prior to one you'll remember like CRF, and if anticipating singularity overcharge, trigger the binds only until CRF starts to prevent DEM from clashing.
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  • jagdtier44jagdtier44 Member Posts: 376 Arc User
    edited March 2020
    nothing, because romulans are so power-starved that the 15 point boost is WAY more valuable than any of those near-useless powers that can only be used once every 2 minutes​​

    yep exactly I only hit quantum absorption if I'm about to die and keep the power any other time. And using it so rarely that I often even forget about it when I do end up dying. One of those things Cryptic should of done a pass on YEARS ago along with the lack of cruiser commands on Rom ships
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Depends on the ship, what's happening and what platform.

    More often that not I ignore it on PC unless I know the downtime will be soaked up by a gap in combat. Or absorption as an oh TRIBBLE button and hope that the server delay doesn't kill me anyway as it loves to do with the engineers miracle worker ability.

    On PS4 there's already way too many things crammed into the wheels (including unslotted trait abilities) and the abilities on the wheels aren't consistently placed between characters so I've better things to do that to find where it is in the middle of combat.
  • alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    edited March 2020
    jagdtier44 wrote: »
    nothing, because romulans are so power-starved that the 15 point boost is WAY more valuable than any of those near-useless powers that can only be used once every 2 minutes​​

    yep exactly I only hit quantum absorption if I'm about to die and keep the power any other time. And using it so rarely that I often even forget about it when I do end up dying. One of those things Cryptic should of done a pass on YEARS ago along with the lack of cruiser commands on Rom ships

    Romulan cloaks do give a minor turn rate boost and it really does help on the really slow ships, and that's an incentive bonus for playing warbirds, just like KDF have cloaks and sometimes battlecloaks as incentive (Qib vs Eclipse). Ship stats are sometimes slightly different between faction ships of the same type. Singularity abilities are already balanced by lower subsystem power and delays in singularity charge, decay, and lowered stealth with charge. Cruiser commands do belong on the warbird battlecruisers just like subsystem targeting on science warbirds and carriers. It makes no sense for why these are omitted, just like the T'Laru carrier lacks subsystem targeting.

    edit to add: KDF have only recently been given a proper cruiser ship pack with full cruiser commands at the expense of dual cannon access. It would only be fair if warbird battlecruisers received some combination of cruiser commands too even if not the full array. Back before almost all warbirds were unlocked for all factions, and before Roms had access to almost all of their ally ships, these tiny perks were added incentive to making more main characters which are very costly despite a more limited lineup of ships and a game that focuses on the federation.
    Post edited by alcyoneserene on
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  • jagdtier44jagdtier44 Member Posts: 376 Arc User
    edited March 2020
    jagdtier44 wrote: »
    nothing, because romulans are so power-starved that the 15 point boost is WAY more valuable than any of those near-useless powers that can only be used once every 2 minutes​​

    yep exactly I only hit quantum absorption if I'm about to die and keep the power any other time. And using it so rarely that I often even forget about it when I do end up dying. One of those things Cryptic should of done a pass on YEARS ago along with the lack of cruiser commands on Rom ships

    Singularity abilities are already balanced by lower subsystem power and delays in singularity charge, decay, and lowered stealth with charge.

    just picking this part because thats sorta my point the singularity abilities are not 'balanced' around the power and delays on building up charge after use. The powers are not worth the -40 subsystem power in the slightest.

    Also the added side effect that singularity cores have less useful abilities because each one of them dedicates something to buffing a singularity power which isn't worth it while warp cores generally get freebie useful clickies like some extra power and repairing a subsystem, or faster boff CDs n the such.

    Singularity cores and everything about them are just a negative compared to warp cores and that should of been fixed a long time ago
  • phoenixc#0738 phoenixc Member Posts: 5,459 Arc User
    Quantum Absorption
    I usually just leave the charge up and only use Absorption when it is absolutely necessary. I have experimented with the other powers and they are sometimes useful, but usually not as useful as just keeping it charged.
  • alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    jagdtier44 wrote: »
    jagdtier44 wrote: »
    nothing, because romulans are so power-starved that the 15 point boost is WAY more valuable than any of those near-useless powers that can only be used once every 2 minutes​​

    yep exactly I only hit quantum absorption if I'm about to die and keep the power any other time. And using it so rarely that I often even forget about it when I do end up dying. One of those things Cryptic should of done a pass on YEARS ago along with the lack of cruiser commands on Rom ships

    Singularity abilities are already balanced by lower subsystem power and delays in singularity charge, decay, and lowered stealth with charge.

    just picking this part because thats sorta my point the singularity abilities are not 'balanced' around the power and delays on building up charge after use. The powers are not worth the -40 subsystem power in the slightest.

    Also the added side effect that singularity cores have less useful abilities because each one of them dedicates something to buffing a singularity power which isn't worth it while warp cores generally get freebie useful clickies like some extra power and repairing a subsystem, or faster boff CDs n the such.

    Singularity cores and everything about them are just a negative compared to warp cores and that should of been fixed a long time ago

    You're right. It's worse the more we look at it: warbirds lose a starship mastery perk for the standard "Enhanced Singularity Circuitry." Warbirds can also lose out due to having dedicated consoles, console set bonuses, and duty officers to enhancing or working off of singularity charge, all of which are completely dated due to power creep.
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  • alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    jagdtier44 wrote: »
    jagdtier44 wrote: »
    nothing, because romulans are so power-starved that the 15 point boost is WAY more valuable than any of those near-useless powers that can only be used once every 2 minutes​​

    yep exactly I only hit quantum absorption if I'm about to die and keep the power any other time. And using it so rarely that I often even forget about it when I do end up dying. One of those things Cryptic should of done a pass on YEARS ago along with the lack of cruiser commands on Rom ships

    Singularity abilities are already balanced by lower subsystem power and delays in singularity charge, decay, and lowered stealth with charge.

    just picking this part because thats sorta my point the singularity abilities are not 'balanced' around the power and delays on building up charge after use. The powers are not worth the -40 subsystem power in the slightest.

    Also the added side effect that singularity cores have less useful abilities because each one of them dedicates something to buffing a singularity power which isn't worth it while warp cores generally get freebie useful clickies like some extra power and repairing a subsystem, or faster boff CDs n the such.

    Singularity cores and everything about them are just a negative compared to warp cores and that should of been fixed a long time ago

    You're right. It's worse the more we look at it. Warbirds lose a starship mastery perk for "Enhanced Singularity Circuitry." Warbirds also lose due to having singularity-related buffs tied to ship consoles, set bonuses, and duty officers, using up precious slots to power dated abilities long surpassed by power creep of other items. SROs aren't even all that special anymore considering other factions have some SRO Boff access, and I hear Jem'Hadar from the megabundle are the best Boffs. About the only thing Roms and warbirds have unique is stacking the 3 types of infiltrator Remans to maximize decloak ambush bonuses plus one superior subterfuge.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,276 Arc User
    uh...SRO predates the inclusion of the romulan fraction by almost a year, so if romulan SRO isn't special now, it was never special​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • revanmichaels#6727 revanmichaels Member Posts: 91 Arc User
    Quantum Absorption
    I use “none” for the extra power boost and only use Absorption for those “ OH Snap” moments.
  • jagdtier44jagdtier44 Member Posts: 376 Arc User
    jagdtier44 wrote: »
    jagdtier44 wrote: »
    nothing, because romulans are so power-starved that the 15 point boost is WAY more valuable than any of those near-useless powers that can only be used once every 2 minutes​​

    yep exactly I only hit quantum absorption if I'm about to die and keep the power any other time. And using it so rarely that I often even forget about it when I do end up dying. One of those things Cryptic should of done a pass on YEARS ago along with the lack of cruiser commands on Rom ships

    Singularity abilities are already balanced by lower subsystem power and delays in singularity charge, decay, and lowered stealth with charge.

    just picking this part because thats sorta my point the singularity abilities are not 'balanced' around the power and delays on building up charge after use. The powers are not worth the -40 subsystem power in the slightest.

    Also the added side effect that singularity cores have less useful abilities because each one of them dedicates something to buffing a singularity power which isn't worth it while warp cores generally get freebie useful clickies like some extra power and repairing a subsystem, or faster boff CDs n the such.

    Singularity cores and everything about them are just a negative compared to warp cores and that should of been fixed a long time ago

    You're right. It's worse the more we look at it. Warbirds lose a starship mastery perk for "Enhanced Singularity Circuitry." Warbirds also lose due to having singularity-related buffs tied to ship consoles, set bonuses, and duty officers, using up precious slots to power dated abilities long surpassed by power creep of other items. SROs aren't even all that special anymore considering other factions have some SRO Boff access, and I hear Jem'Hadar from the megabundle are the best Boffs. About the only thing Roms and warbirds have unique is stacking the 3 types of infiltrator Remans to maximize decloak ambush bonuses plus one superior subterfuge.

    SROs are still really good, yeah other factions do get them on tac boffs if they are running tac heavy, and I think having 1 kentari boff trumps all SROs now anyway so that impact is lessened a little there as well but it's still really good to have SROs.. its just better to run non romulan ships on your romulan if your hunting for the best because warbirds are in the hole with their sing cores.
  • spiritbornspiritborn Member Posts: 4,248 Arc User
    Quantum Absorption
    Absorb when I a)fly a warbird and b)remember that those skills exist.
  • jozen#9312 jozen Member Posts: 102 Arc User
    Nothing. Specializations are dead to me
This discussion has been closed.