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Holo-emitters as part of space missions

fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
What's your opinion on the holo-emitters as used in Battle of the Binary stars, where players' ships are made to look like those from another era? Should this feature remain, should it be made optional (so that players can have their ship shown as they designed it, or choose to activate an holo-emitter) or should it be removed entirely?
[4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
Post edited by baddmoonrizin on

Holo-emitters as part of space missions 60 votes

Keep it as it is
38%
daboholicgaevsmaneazziearabaturrattler2cirran1seriousdavekikskenmainakiralynmadhatch1971galattkaggert27captainbrian11leemwatsonnanomanxfoxman00hippieiousechattywestmetals 23 votes
Make it optional
41%
nightkenlegendarylycan#5411blitzy4spacehermitwraithshadow13pwemademedothisevilmark444chrisf0001relicthiefsennahcheribalcyonesereneshadow4fox3dragonturtletimmyliantheliajoshmauldjaricaricson#1377burstorionedxelleldritchxjohnchrighton 25 votes
Remove the feature
20%
coldnapalmmeimeitooseaofsorrowsfoxrockssockschastity1337jennycolvinskhcjagdtier44jamieblanchardtvalavulcanishigami2jozen#9312 12 votes
«13

Comments

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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    Make it optional
    Personally I strongly dislike these holo-emitters.

    I invest heavily in my ship visuals, space barbie truly is an important part of the end-game content for me.

    I've even bought variants of the Vesta, and quite expensive vanity shields just to further customise my ships. When I'm flying it, I want it to look the way I made it.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • Options
    kikskenkiksken Member Posts: 664 Arc User
    Keep it as it is
    I do not see valid reason to change it.
    It is part of the story, live with it.

    Otherwise I'll request me a Borg Cube for my Borg characters...
    Seems a fair trade off to me.
    Klingons don't get drunk.
    They just get less sober.
  • Options
    spiritbornspiritborn Member Posts: 4,263 Arc User
    Make it optional
    Honestly I have no strong feelings about it either way, though I'd prefer that it was made optional rather then removed outright.
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    leemwatsonleemwatson Member Posts: 5,344 Arc User
    Keep it as it is
    It's ONE mission, and it's an fantastically awesome feature. It's not like it's a permanent change is it?
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    kikskenkiksken Member Posts: 664 Arc User
    Keep it as it is
    leemwatson wrote: »
    It's ONE mission, and it's an fantastically awesome feature. It's not like it's a permanent change is it?
    I agree here.
    Klingons don't get drunk.
    They just get less sober.
  • Options
    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    Make it optional
    kiksken wrote: »
    I do not see valid reason to change it.
    It is part of the story, live with it.

    Otherwise I'll request me a Borg Cube for my Borg characters...
    Seems a fair trade off to me.

    Yeah the story...

    Where we are randomly engaging in a holo-simulation that doesn't even adapt the story to the fact that my Federation ship destroyed an entire armada there.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • Options
    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    Make it optional
    leemwatson wrote: »
    It's ONE mission, and it's an fantastically awesome feature. It's not like it's a permanent change is it?

    True, but if you are forced to play it for multiple weeks for the event, it's still kind of annoying.

    When I log on, I want to fly my ship. Not some random ship. And Cryptic should understand this, they encourage players to invest in building and customising their own ships after all.


    Seems kind of odd to completely negate that effort then, right? The fact that it's just one mission, doesn't really change that.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • Options
    joshmauljoshmaul Member Posts: 519 Arc User
    Make it optional
    Where we are randomly engaging in a holo-simulation that doesn't even adapt the story to the fact that my Federation ship destroyed an entire armada there.

    I'm inclined to agree. I mean, if we're obliterating everything in sight (typically with at least three people with red burst Gravity Wells on their ships), T'Kuvma's bragging about Klingon supremacy seems like false advertising, don't it?
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  • Options
    davefenestratordavefenestrator Member Posts: 10,512 Arc User
    Night of the Comet and other timey-wimey stories: Keep it as is, it's necessary for the timeline.

    TFOs: Make it optional.
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    kiralynkiralyn Member Posts: 1,576 Arc User
    Keep it as it is
    It's used in so few places (like the time-travel missions), so it doesn't seem like that big a deal. (and yeah, I'm a big fan of customizing my ships)
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    jagdtier44jagdtier44 Member Posts: 376 Arc User
    Remove the feature
    Eh after voting I suppose it should be an option, I like the ships I fly.. I don't like the pancake disco ship I keep getting to fly so I really don't like it.

    It also doesnt really add anything to the story, its a lul-fest of obliterating everything in sight than T'kuvma bragging about how awesome klingons are cuse they destroyed three whole ships, probably one of the worst tfos in the game from a story standpoint so let me fly my Keldon..
  • Options
    kikskenkiksken Member Posts: 664 Arc User
    Keep it as it is
    GOSH I want a Borg Probe for my LTS Borg characters... :pensive:

    On topic: It's a minor issue for those that do not like it.
    I get it.
    But truthfully... how many times do you run said mission?
    And how long are you in that holo-situation?

    Do what we Borg do... adapt.
    Klingons don't get drunk.
    They just get less sober.
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    chrisf0001chrisf0001 Member Posts: 28 Arc User
    Make it optional
    leemwatson wrote: »
    It's ONE mission, and it's an fantastically awesome feature. It's not like it's a permanent change is it?

    It's one mission... that I have to play every day, and right after spending not insignificant amounts of Zen on the legendary ships - at least partly for the visuals - and then also to get the new Section 31 ship - which, it turns out, has an ability (drone swarm) that *doesn't work* with the holo-emitter on (linked to the model I guess?).

    I guess some people might like it. Perhaps it's good for context / immersion or something. But at least give me the option to do something else for my event credit, or turn it off in the mission...
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    warpangelwarpangel Member Posts: 9,427 Arc User
    Couldn't care less about the holos honestly. But I do think if they want us to fly Disco ships in that mission, they should make us fly a real Disco ship instead of just covering up the visuals.
  • Options
    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Keep it as it is
    warpangel wrote: »
    Couldn't care less about the holos honestly. But I do think if they want us to fly Disco ships in that mission, they should make us fly a real Disco ship instead of just covering up the visuals.

    Then people will complain about not being able to fly their own ships. As it is now its a compromise. You have your own ship with your own build. Just the APPEARANCE of an era appropriate ship.

    Or do you really want to see the forums ignite on fire again over being forced into a standard Cryptic build?
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    ltminnsltminns Member Posts: 12,569 Arc User
    Like the biggest Infomercial in-game 'Beyond the Nexus'. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    annemarie30annemarie30 Member Posts: 2,600 Arc User
    I don't mind the Holo imager. I DO mind you lose ship abilities. Saucer Seper, the Aquarius escort no workie. I assume the multi mode assaultr vector escort also no workie.
    We Want Vic Fontaine
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    Make it optional
    the S31 battlecruiser's drone swarm ability most certainly DOES work in resheeving envoys - the TRIBBLE things made it impossible to select enemy ships most of the time, so i really wish it HADN'T worked​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    A werewolf goes "Awoo, what's this?"


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  • Options
    cirran1cirran1 Member Posts: 230 Arc User
    Keep it as it is
    Since it is a historical simulation, makes sense to have our ships look like the ships of the era. Personally I think we should have to have era correct load outs and skills ect for the simulation. With that said I do think the complete Borg set looks interesting on the ships we are flying during the simulation. T5 Odyssey can not saucer separate, nor can it launch it's Aquarius, but you can use the engineer bees. Imagine the amount of work if they tried to make those work in the simulation.

    Cirran
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    foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    Remove the feature
    It is awful in Binary Stars.

    First, Disco ships are hideously ugly.

    Second, it is entirely random what ship you look like, as far as I can tell, so you can't even get used to a class of ship based on what kind of ship yours is, and that matters because one of the issues I have is easily forgetting what my actual ship is, a speedy escort, a sluggish cruiser, or whatever. It is "fun" maneuvering a Scimitar around when you don't remember you're flying one, when you see this little thing that looks escortish.

    Third, it is just pointless. In Night of the Comet or other actual time travel missions, it makes sense to use it. Binary stars being a simulation, it doesn't matter.

    Fourth, as I remember, the premise of the mission is to learn the tactics of the Klingons of the time period, because we have to fight them now, not historical reenactment for history's sake. So why would we even want to use anything but our actual ships with our actual abilities?
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    questeriusquesterius Member Posts: 8,319 Arc User
    Not a fan of the holo-emitters or Binary Stars, but also not a fan of removing features simply because i do not like it.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Keep it as it is
    I DO mind you lose ship abilities. Saucer Seper, the Aquarius escort no workie. I assume the multi mode assaultr vector escort also no workie.

    Photonic Fleet still works.
    It is "fun" maneuvering a Scimitar around when you don't remember you're flying one, when you see this little thing that looks escortish.

    Never had that problem myself.

    Fourth, as I remember, the premise of the mission is to learn the tactics of the Klingons of the time period, because we have to fight them now, not historical reenactment for history's sake. So why would we even want to use anything but our actual ships with our actual abilities?

    We ARE using our actual ships still. Our loadouts haven't changed, our BOff abilities haven't changed, our performance hasn't changed. The ONLY thing that has changed is the visual appearance. Something that has no effect on performance. So it doesn't matter if you're ship looks like a Malachouski or a Shepard. It will behave EXACTLY like whatever you were flying when you queued up for it. May look like a Malachouski, but is actually a Vengeance, complete with Broadside Emitters. Or it may look like a Shepard, but is actually a Crossfield with 300+ ControlX spamming Gravity Wells.

    We're not being stuck in era appropriate Cryptic Builds. We're still using our own. Thus we ARE using 25th Century tactics in a historical simulation. What are ship looks like doesn't matter. We're not losing our ship for this thing. Literally the ONLY thing that changes is cosmetic.
    Not having access to Fleet Support or other pet summoning abilities may be because this is a simulation for us to gather data. Not just turkey shoot for the lulz. Lore wise it makes sense that we wouldn't be able to call in for reinforcements because the Federation forces present at the Binary Stars couldn't either. So the simulation is keeping at least that element historically accurate. Other than that, we're flying in there with 25th Century tech in a 23rd Century skin.

    I don't even know where this idea of "we're not using OUR ships" for it comes from. Because WE ARE USING OUR SHIPS. It honestly sounds like people are upset they can't see their Scimitars, Borg Juggernoughts, and Tzenkethi Dreadnoughts blasting the Klingons. Purely cosmetic.
    Would I like to see my Discovery Connie or Crossfield in there? Sometimes. But it really doesn't matter to me. Its ONE queue, that injects an element of immersion into the game. As I said before, the visual change is a compromise. Would you rather that, or getting stuck in the ever popular stock Cryptic Build for "historical accuracy"?
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    echattyechatty Member Posts: 5,914 Arc User
    edited March 2020
    Keep it as it is
    I agree with rattler. The only change is cosmetic and it doesn't bother me.

    Did it surprise me the first time I went in? Yes. Once I found out it was part of the sim I just sat back and enjoyed myself. I still had all my abilities and pets, when I was flying a ship with pets. These days I'm flying the Alliance Battlecruiser and it kicks behinds.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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    kikskenkiksken Member Posts: 664 Arc User
    Keep it as it is
    echatty wrote: »
    I agree with rattler2. The only change is cosmetic and it doesn't bother me.

    Did it surprise me the first time I went in? Yes. Once I found out it was part of the sim I just sat back and enjoyed myself. I still had all my abilities and pets, when I was flying a ship with pets. These days I'm flying the Alliance Battlecruiser and it kicks behinds.
    I agree three.
    Klingons don't get drunk.
    They just get less sober.
  • Options
    kikskenkiksken Member Posts: 664 Arc User
    Keep it as it is
    coldnapalm wrote: »
    No, it actually does not many ANY sense in lore why we are using holo emitters. This mission is a sim on how to fight those old ships NOW...using OUR ships when we do it for real. So why are we using old ship looks? Why are we wasting resources on something like that? There is no in lore reason to do this.
    Storywise and true to Starfleet/Star Trek: "no identification of self or mission; no interference with the social development of said planet; no references to space, other worlds, or advanced civilizations." [Bread and Circuses, 1968].
    It is pure logical to use disguise.
    In this particular case: a holo-disguise.
    This is btw explained in the mission.
    Klingons don't get drunk.
    They just get less sober.
  • Options
    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Keep it as it is
    Actually there is no point whatsoever that it is mentioned that the purpose for the simulation is to study 23rd Century Klingon tactics against modern day ships. In fact the purpose is to just study 23rd Century Klingon tactics in general. And the best way to do that was determined to be the route of take part in a historic battle with full immersion, with us taking on the role of the Federation fleet. A real world comparison might be OpFor training, where the unit designated as the Red Team uses equipment modded to the appearance of a chosen enemy faction and uses the tactics of said faction.

    In this case, Federation, KDF, Republic, and Dominion forces taking part in the simulation are taking on the role of the Federation fleet at the Binary Stars, and having the simulation, while using the capabilities of our ships, alter the appearance of our ships for the purpose of the exercise. And don't forget we're talking about possibly advanced AI algorithms in the holodeck that are made to accurately simulate how the Klingons would respond. If the AI Klingons were confronted with Klingon ships as well as ships from two unknown factions, it may skew the data as the AI scrambles to determine how 23rd Century Klingons would respond to these variables. By enforcing an era appropriate camoflauge, the data stays accurate to how they would react.

    Again we are still using our own ships with all of the performance we've established with our ships. And there is no need to start hurling insults at people either.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
This discussion has been closed.