So I was bored and poking around on the wiki when I had a thought, "I'm hungry". Then I started thinking about how to maximize firing haste.
Has anyone ever tried it?
The rules I set for myself are.
1. Nothing super expensive. Mainly no buying lockbox only ships just for traits or consoles.
2. I can use anything I can buy with regular currency. So consoles or traits off the exchange. C-store ships I don't already own. And lobi ships if necessary.
3. No limited time ships, like event rewards. I've gotta be able to get it whenever I want.
So far the traits I've decided on are:
Heart of Sol
Pilfered power
Emergency weapons cycle
And calm before the storm.
So if I have 2 copies of eptw and at least 2copies of apb or 2 TO powers I can keep a pretty steady boost going, then I can toss in a tbr to activate pilfered power. Calm before the storm activated on its own.
Then there's the trilithium set 2 piece, which isn't much but 5% is better than nothing.
I'm not sure what energy type I should use. Probably something I like the proc on since I'll have so many activations to trigger them.
For ships I have a short list, but that depends on if I can get boffs to reduce cooldowns enough to only need one copy of some things. Otherwise I need at least 2 engineer ensign slots and 2 tac lt slots with at least a lot sci for the powers of have to carry.
Ships are:
Europa
Reliant
T6 Odyssey yorktown
Sagittarius
Edison
Hestia
Shran
Buran
Chronos
Hazari destroyer
Khlinae
Walker
Xindi primate cruiser
Any thoughts?
As a time traveller, Am I supposed to pack underwear or underwhen?
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Comments
> FYI... if you can get it to minimum cooldown, EPtW is actually active for double its cooldown time. So you only need one copy and can alternate with one of the other EP powers, which also benefit from this...
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> I have been known to do this in combination with Aux2Bat, in which case you need at least 4 engineer BOFF ability slots, though the ranks are not *that* important.
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> Since you're talking about Trilithium and Heart of Sol, phasers would be a good choice for energy type.
I wonder if it would be worth it for eptw tho since most of the ships o found have 5 engineer boff slots.
How many doff slots would that take and at what cost? Honestly the doff slots would probably be best used to get tbr down to global, since I can only Cary one of those reasonably and pilfered power would rely on it to activate.
Yeah probably phasers, if I don't find a proc I'm willing to sacrifice a bit for.
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> To do a full A2B build you need 3 purple technician doffs (and 2 BOFF ability slots as Lt or higher). It winds up reducing the cooldown of all currently-cooling BOFF abilities by 30%, each time you activate A2B (which can be as frequently as 15 seconds).. They can be farmed or bought off the Exchange (usually at a single-digit-millions EC each.)
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> Throwing that on with one each of two different EPs is why I said 4 BOFF ability slots. If you run 2x Lt Eng, the two EP abilities would go in the Ens slots.
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> I will warn you though that A2B also sucks the power out of your Aux system (redirecting it to the other three), which depending on why you are using the sci abilities, could be bad. (It will badly nerf the damage of any damaging sci abilities and almost all healing abilities, but if you are using the ability to trigger a trait, that still works).
Tbr is just to activate pilfered power. It only works with certain control Powers and I think tbr has the shortest CD of the ones available.
Most of the ships in my list have a ltc sci jus so that, if I wanted to, I could run 2 copies of tbr.
If I do an aux2batt build I'll have to go through the ship list again since I don't think all of those have 2 lt engineer slots.
As far as procs go, arent there embassy consoles that add a plasma proc? They still any good? (Been away for a while)
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With Mixed Armaments Synergy it'd be decently viable to run both the turret and omni of the Trilithium set, each with a proc chance for more Haste.
The Prolonged Engagement Phaser Dual Cannon or Beam Array has a self Haste over engagement time.
Obviously you only get full pilot ships as escorts. If you had the legendary pack, the Defiant is easily one of the best ships to try for a pilot ship, especially for its accountwide trait that gives weapon haste too. Lacking that, you probably want any of the Andorian pilot escorts and a phaser beam build. They would give you the ability to run 5 DBBs and if you have the Domino console from an event ship, that is a great console to use for this, which happens to be part of the same console set as the Andorian ships, though they aren't necessarily worth using.
Another option you might want to consider is actually the flagships, the Odysseys or Scimitars. The flagship tactical computer and timeline stabilizer (event ship console, you might not have it), both give weapon haste, though they are all command ships, instead of pilot or MW. However, I believe they benefit from CD reduction of the unconventional systems personal trait, which fires every time you use a control power, which you would have to use regularly for pilfered power. If you use two control powers as often as possible, you can take pilfered power whenever you get it and focus on reducing the CD of your consoles, which by my experience seems to about halve the CD of the consoles.
Also if you want to use pilfered power, standard tractor beam is the faster trigger. However, keep in mind the trait has an internal 30s cooldown so it has a 10 up 20 down cycle so you can't use more than one copy of TB or TBR and get results.
Pilot ships are pretty specific in their use but the reliant does have that ltc universal/pilot so that might be a viable option.
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Yes and you can have too much cycle haste. It will actually slow your firing rate down. When I tried using emergency weapons cycle, calm before the storm, and exceed rating limits with DOMINO and other stuff it actually made the build worse. I think I read a while back that there is a cap on cycle haste but I don't know exactly what the cap is. You'll feel it though.
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> Yes and you can have too much cycle haste. It will actually slow your firing rate down. When I tried using emergency weapons cycle, calm before the storm, and exceed rating limits with DOMINO and other stuff it actually made the build worse. I think I read a while back that there is a cap on cycle haste but I don't know exactly what the cap is. You'll feel it though.
I would imagine it's 100%. But most of the consoles and powers that boost it that far have long cooldowns or are only available on certain ships.
The traits combined probably wouldn't hit the cap and , if I can keep up an average of 60% or so it might be viable. Haven't had time to test it yet tho.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus