I have been thinking about all the nerfing that has gone on over the years in game. The latest thing is the dil market. My question what will be next? Will it be something that will benefit the players that have been playing for years or benefit new players. I feel all the nerfing that has gone on in game has benefited the new players. Maybe I'm wrong. Will this lastest nerfing of the dil market drive end gamers away? What is everyone's thought on this
Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
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Other than that they seem to just choose things randomly to nerf.
The nerfs haven't been so much against old time players (I started in 2012) but against those who use 5+ alts to farm daily.
Many of the nerfs have increased dil rewards for those who only play 1-2 characters a day, whether you started last week or 5 years ago.
For example the increasing dil rewards after event completion give more dil for playing with one character, less to the farmers who would complete the event on 5+ characters at once to get the event completion dil jackpot.
As it stands, this is the definition of a anti-nerf. They are bringing the dilex down, making it cheaper, and easier, for people to get zen to buy stuff.
Un ali mat zo mat bepred Ha pa ve digant ur sot e ve
(Good advice is always good, even though it comes from an idiot).
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Pretty much. Cryptic doesn't seem to quite understand their own economy here, if they really wanted to lower prices they would make it so that you can earn more, and refine more dil. This lowers the Dil to zen ratio, making it less worthwhile to sell zen, but much more worthwhile to sell dil for the few who are going to sell zen no matter how low it goes.
As it stands, making the phoenix boxes always on, and this recent admiralty change, has brought the dilex down to between 410-420.
They very clearly do understand their own economy here.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
You're confusing me. It seemed like you were arguing that they were attempting to try and make it harder for people to just buy zen with dilithium, and now you're arguing the opposite.
They're trying to make it harder for factory farmers to buy zen, not all F2P players. The change will actually make it easier for more casual players who play 1-2 characters to buy zen if they choose to.
Farmer: sells 600,000 dil at 470. Has farming nerfed to 300,000. Regepost!
Casual: sells 100,000 dil was at 470 is now at 420. Is happy!
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> They're trying to make it harder for factory farmers to buy zen, not all F2P players. The change will actually make it easier for more casual players who play 1-2 characters to buy zen if they choose to.
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> Farmer: sells 600,000 dil at 470. Has farming nerfed to 300,000. Regepost!
> Casual: sells 100,000 dil was at 470 is now at 420. Is happy!
you forgot about the part that the casual player takes a lot longer to farm that amount of dil
Also when coming back after 2 years not playing STO, spending $30 and getting hit immediately with a 7 day account probation.
This shows very little respect from cryptic towards their playerbase and, this is another reason to not spend any single cent on this game.
I'm pretty casual. Usually just rotate 7 characters through Admiralty before playing a bit on one or two. And I don't rotate them more than once a day even if I slot 15 minute assignments. The DL is pretty good, but I'm also gunning for ECs. I'm gonna give it a week or two to see how the Exchange rates go. But I'm still rotating those characters. It also lets me build up some Crafting mats I may need on my crafter. Only have one with any crafting ability so having a good supply of mats is handy.
On average I made about 100 Zen a day so... thinking it might be a bit more or less, but not too much of a hit to me. Main thing is the ToD rewards for Ferengi. Only time will tell how that affects it.
The resident forum voice of reason (I HAZ FORUM REP! YAY!)
Beam Overload has been nerfed so many times already. I don't know how much lower Cryptic go with it.
I believe the term you are looking for here is BUFF.
We come in peace, SHOOT TO KILL!
Lol well they already do that
They might do us all a favour and give the option to nerf visuals just to player, enemies and select abilities so the game doesn't take a massive dump in performance every time a pet heavy ship like the discoprise opens up within 15km of you.
Or a better nerf would be to trim the junk out of the key based gambleboxes and make those worthwhile. Why is it the R&D box is deemed worthy of being a promo box while at the same time its considered to be a trashy padding item? Other than greed driven design anyway.
The simple truth is the exchange is pointless for casuals and new players, prices are too high because the whales with large numbers of alts and time dedicated to farming basicly dominate the prices. It's a free market economy which means that the ones with the most disposable EC and dil control it and that'll never really change I think.
Seems to me that these changes only effect the guys with multiple toons on multiple accounts. Those of us who are new or casual with just one toon or a handful won't really notice the changes either way because we just don't have or will have the resources to get into this market anyway.
> dil cap... it wont be 8k per toon... they boost it cause people have asked for it... but it'll be a cap per account. 15k to 20k a day. be careful what you wish for...
Yes and they might move the Zen cap from 500 to 2,500. Effectively turning the market on it's ear. Call it devaluing the currency (something the Chinese are quite familiar with).
Also, I think Cryptic sometimes changes up the balancing of certain abilities or items' performances just to keep us players & the game moving even if it isn't progressing to avoid stagnation hence why time to time Cryptic might change the prowess of some weapons.
Now Specialization Points is something I wish Cryptic would offer more opportunities at, I'm simply terrible & slow at it. I attempt to reach 45 or 60 now for each of my characters then forget about them. I also still think the 2 in-game mechanics of the whole random-TFO being Ground or Space & the Specialization Points not being able to be changed for such even though minor is a lazy counter-acting design flaw that handicaps players.
I know some players considered that Omega items change a nerf & I suppose it is but overall it didn't bother me too much sicne I didn't fervently go after those, thought account-bound was a good call, & was really impressed with Cryptic giving like a week's heads-up!
To me spec points are like ship traits, I work towards the ones I want and forget about the rest. They're just ways of getting bums on seats doing the same tired content over and over.
Un ali mat zo mat bepred Ha pa ve digant ur sot e ve
(Good advice is always good, even though it comes from an idiot).
Amen to that.
"Let us redefine progress to mean that just because we can do a thing, it does not necessarily follow that we must do that thing."
- Federation President Ra-ghoratreii, Khitomer Conference opening ceremony, 2293
Real Join Date: October 2010