test content
What is the Arc Client?
Install Arc

Regarding Admiralty Ships

gypsydanger1gypsydanger1 Member Posts: 37 Arc User
Dear Cryptic, since you are already on it by changing the distribution system, can you give us some kind of a "FILL ALL" or autofill button?
a mechanic like we have for the doffs?

it is really a chore to browse and select the right ships for each mission if you have 70 or more ships and multiple toons^^

this would really be a QoL-feature.
Thanks
Post edited by baddmoonrizin on

Comments

  • leemwatsonleemwatson Member Posts: 5,515 Arc User
    A QoL feature it maybe for you, but next to impossible to program as the system would just pick the highest value, and not the most appropriate ship.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • gypsydanger1gypsydanger1 Member Posts: 37 Arc User
    A preselection of ships that approach the required eng/tac/sci points would be fine by me.
    with so many ships i have no need for taking ignore eng/tac/sci events or +xx from a stat with other ships into account...

    e.g. if a mission would need 90/60/90 it would be ok if an autofill mechanic gives me 95/61/93 or similar values^^
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    I don't see this as a good idea, honestly. Admiralty is significantly more complex than Doffing because of how ships give different bonuses. And depending on your roster, you may well want to save certain ships for specific possible missions and events.

    KDF have a severe shortage of science ships so I wouldn't want the thing filling up every mission with my Multimission explorers, because their special is ignoring tac, eng, or sci from events, which really helps a lot if used strategically. I do have tons of Tac ships though, so its thus often better to stack up 3 Tac ships to get 150 tac and 70 sci or whatever rather than use a MME.
  • baddmoonrizinbaddmoonrizin Member Posts: 11,028 Community Moderator
    As much as I have wanted an autofill on Admiralty, I concede that it's probably not the best use of dev time as Admiralty is significantly more complicated than DOFFing.
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • tribbulatertribbulater Member Posts: 299 Arc User
    edited February 2020
    I would also like the feature, but given that Admiralty is also considerably more rewarding and farmable than DOffing, I also think that Dev time might be better spent elsewhere.

    (Edit:) PS: THANK YOU Cryptic for implementing the auto-claim feature! That is a huge QoL benefit right there.
  • gypsydanger1gypsydanger1 Member Posts: 37 Arc User
    i'm aware that the admiralty system is complex! that's why i suggest a simple solution by approaching the needed stats.
    and the mix/maxer would still be able to get most out of it manually if they want^^
  • leemwatsonleemwatson Member Posts: 5,515 Arc User
    edited February 2020
    i'm aware that the admiralty system is complex! that's why i suggest a simple solution by approaching the needed stats.
    and the mix/maxer would still be able to get most out of it manually if they want^^

    It might look simple, but it's just not so. You're asking the system to calculate for 3 values simultaneously, whilst taking into account the modifiers on those cards. To put it basically so you can get the idea, the programming 'arguments' will be an unmitigated nightmare to program for, even for 'simple' values, and that's before accounting for if you have or don't have the cards. It's far more complicated than the Doffing system which only looks for 'best' rarity and specific doffs.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I think Admirality is rewarding enough that it'S okay if you have to slot the 3 ships.

    DOFFing really needed the simplification from auto-fill, you have twice as many assignments to fill, and they have highly variable amounts of slots to fill. It's not that it was challenging, but it was busy work.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • smoozolasmoozola Member Posts: 3 Arc User
    Now that the rewards get nerfed a tad, can we make the system more userfriendly?
    There aren't even any filters for ship abilities, such as ignore/ add+ when alone or whatever...
    Yea, the autofiller is a needed addition for me, some times... but only because i expected it more to bring in more players/ retent more lvl 60+ ones.
    That we actually have to write down 2 different timers for whenever stuffs done (mission completion+ maintenance timer) makes it also more complex to plan it.
    I never considered Admiralty rewards game breaking since the dilithium coming in reduces its value on the market anyway....

    P.S.: This game sorely needs things to keep players interested since we havent found out how to easily and cheaply program "star treky" missions .... and no , not a rant against the removal of foundry, it was never powerful enough for lets say a sandbox "skyrim" type mission with multiple endings.
    There was actually a lady on star trek com doing series episodes revues imo, she seemed to have a grip on that sort of thing.
  • jozen#9312 jozen Member Posts: 102 Arc User
    I think people would be happy enough if it auto-filled by base value and ignored the modifiers altogether. I'd even be happy if they just had a "favourites" sort function, or any sort function.
  • This content has been removed.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    I would also like this QoL improvement but I don't see it as being very easy to program. The doff autofill program is easier because it just picks the appropriate doff and the highest rarity. With admiralty, you have the 3 different requirements TAC, ENG and SCI with 3 different values. I don't think it would be very practical for them to spend time and money developing this but hopefully I'm wrong.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • gypsydanger1gypsydanger1 Member Posts: 37 Arc User
    jozen#9312 wrote: »
    I think people would be happy enough if it auto-filled by base value and ignored the modifiers altogether. I'd even be happy if they just had a "favourites" sort function, or any sort function.

    yes, this would be a great QoL improvement^^

  • wideningxgyrewideningxgyre Member Posts: 710 Arc User
    While autofil on admiralty might be more trouble than it's worth, improving the admiralty interface would certainly be a welcome QoL improvement.

    Among the changes that would make things easier would be:

    - an "always" open grid of projects and their slots (by each faction) and the ship roster that allowed us to drag and drop into each slot, rather than having to click "select ship" then getting a list of ships to select that closes, then reopening to replace a ship (think something like the traits page where we can just drag and drop and substitute).

    - Better ability to sort available ships for use, including a grid, rather than list of ships. Scrolling through the list (which is sorted differently on different alts, but that's a different issue) takes relatively a lot of effort. Among sorting that would make things easier would be ascending and descending by ENG/TAC/SCI points, single use cards, more prominent bonus points, more prominent ignores, most frequently used (I mostly use the same ships unless I'm purposely trying to get rid of single use cards).

    - With the change in the Tour of Duty rewards, does it still make sense to make the 10 projects randomly presented? Since you can only do one Tour project per faction per day, wouldn't it make more sense to present that project, then offer additional projects to fill slots randomly? You could setup the 4 Tour projects efficiently, then back fill the remaining 5 available project slots with whatever makes sense from the list by faction.
  • tribbulatertribbulater Member Posts: 299 Arc User
    I wouldn't have supported making Admiralty selection more streamlined before, and probably still don't now. Simply because the reward per effort and lack of actual game play, plus the way streamlining it simply makes it more efficient for the alt-farmers, does not really contribute positively to the game.

    As for the 'technical' problem of assigning appropriate ships however, this would be easily avoided by simply having a tickbox (or a default setting) of "Assign same ships as last time?". Any ships unavailable would be shown but with a greyed out clock symbol on them, you could then replace those ships individually.
  • drunkflux#5679 drunkflux Member Posts: 216 Arc User
    edited February 2020
    Itd inject to much energy credits into the market and also inject more dilithium into the market so...this idea might be bad.

    Edit: stupid auto correct.
    Post edited by drunkflux#5679 on


    Thinking of ideas from lots of games for, dunno how long now.
  • swamarianswamarian Member Posts: 1,506 Arc User
    A simple UI change would be to collapse all of the x1 ships of a given class into one x3 or x14 entry. (I have 200+ admiralty ships on most of my characters, almost all single use ships. Finding what I want's painful.)
  • tribbulatertribbulater Member Posts: 299 Arc User
    swamarian wrote: »
    A simple UI change would be to collapse all of the x1 ships of a given class into one x3 or x14 entry. (I have 200+ admiralty ships on most of my characters, almost all single use ships. Finding what I want's painful.)

    Yes, that would be a significant benefit for me as well. Scrolling past the 1-shots I don't use is a significant chunk of my ship selection time.
  • This content has been removed.
This discussion has been closed.