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PC Patch Notes for 2/20/20

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,674 Community Manager
Star Trek Online will have PC maintenance tomorrow, 2/20, at 7am PT. Estimated downtime is 2.5 hours. You can find the patch notes here:

https://www.arcgames.com/en/games/star-trek-online/news/detail/11373733

Comments

  • legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    edited February 2020

    Resolved an issue that caused Transcranial Sensor Link to reward less Shield Penetration than intended.

    Now rewards 10 per stack.

    while it's too late for this patch...next patch, can you please make the orbs that give these stacks travel a LOT faster? i don't like having to slow down to a crawl to pick them up

    actually, that goes for EVERY drop item that gives any kind of buff - like the ones from that one MW cruiser console and the supply pods from the kamikaze maru device​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    "Resolved an issue that caused the Legendary Pilot Warship to have the Escort Mastery package, instead of the Warship Mastery package."

    Please, don't tell me you changed its Mastery from under me. Or worse, that I have to level the ship again. :(
    3lsZz0w.jpg
  • fred26291#2759 fred26291 Member Posts: 1,265 Arc User
    :( still waiting.
  • redwren89redwren89 Member Posts: 257 Arc User
    edited February 2020
    Just happy they updated the best diplomat! it seemed pretty weak.

    Personally though, would love another look at make it so - i know that bridge officer abilities stack but do they also multiply with multiple captain abilities or just 1 captain ability? - Really these ability descriptions need a proper look at, maybe with fresh eyes.
  • legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    a look at temporal anchor would be nice too...the recharge is useless against NPCs, and 20% extra damage isn't impressive when it's only cat1 - i'd like to see it bumped up to bonus damage like they did for diplomat's damage bonus, even if the number needs to be adjusted down for it, or if it stays cat1, at least bump it up to like 50-60% extra damage​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • siotaylorsiotaylor Member Posts: 296 Arc User
    Um, is the downtime running late? The launcher says 14:00 UTC, and it's currently 14:20 and still up.
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    Reduced the damage output of all enemies (including the mini-boss) during the first mini-boss fight of the final ground act of "Measure of Morality, Pt 2".

    this is sad. this mission was interesting because it was challenging.
  • sthe91sthe91 Member Posts: 5,443 Arc User
    Thanks for the updates and fixes, Cryptic!
    Where there is a Will, there is a Way.
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    Reduced the damage output of all enemies (including the mini-boss) during the first mini-boss fight of the final ground act of "Measure of Morality, Pt 2".

    this is sad. this mission was interesting because it was challenging.

    It would only be challenging if encounters reset after death, since they don't it was just a respawn simulator.
    Lifetime Subscriber since Beta
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  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    Reduced the damage output of all enemies (including the mini-boss) during the first mini-boss fight of the final ground act of "Measure of Morality, Pt 2".

    this is sad. this mission was interesting because it was challenging.

    It would only be challenging if encounters reset after death, since they don't it was just a respawn simulator.

    I don't see where is the problem?
  • crypticarmsmancrypticarmsman Member Posts: 4,111 Arc User
    Reduced the damage output of all enemies (including the mini-boss) during the first mini-boss fight of the final ground act of "Measure of Morality, Pt 2".

    this is sad. this mission was interesting because it was challenging.

    Agreed. :(
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    Reduced the damage output of all enemies (including the mini-boss) during the first mini-boss fight of the final ground act of "Measure of Morality, Pt 2".

    this is sad. this mission was interesting because it was challenging.

    You can always change the game difficulty in Options, if not already done for yourself.
  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    Did I miss Cryptic saying anything about the Legendary Crossfield visuals for different deflectors & the visual placements?

    The different deflectors' visuals are way back behind the actual deflector & inside the ship.
  • maxref1maxref1 Member Posts: 6 Arc User
    RESOLVED????are u sure ???? LAG...SERVER NOT RESPONDIG continuously, impossible to move, go to the academy ... and you find yourself on the spacedock you make an infected and you take the penalty because the ship does not move an inch ... and if you do it then go back for the lag! !! guys ......... evaluate well when you write that you solve the problems !!!
  • enterprise#7194 enterprise Member Posts: 12 Arc User
    Any fixes for Holographic Bridge officers (La Forge, EMH, TOS Crew, Leeta) from the Zen Store (Mudd's Market) not visually showing up on any bridge and being replaced by various template bridge officers instead?

    In a similar vein, it would be nice if bridge officers would actually show up for TOS captains on the Constitution 2267 bridge (they show up fine for 25th Century Starfleet and Discovery captains on that bridge for some reason, but not TOS even though it's THE TOS bridge...).
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    Reduced the damage output of all enemies (including the mini-boss) during the first mini-boss fight of the final ground act of "Measure of Morality, Pt 2".

    this is sad. this mission was interesting because it was challenging.

    It would only be challenging if encounters reset after death, since they don't it was just a respawn simulator.

    I don't see where is the problem?

    The problem is when you die the enemies health doesn't refill, and often times they follow you to the respawn point as well. This makes death meaningless, and by extension makes challenging content meaningless. When you can infinitely respawn while chipping away at the enemy's health with no possibility of failure what's the point of making things super challenging?

    Something I've wanted done the game was released is for encounters to completely reset after a death / wipe, like what happens in other MMOs. In WoW if an instance boss kills everyone it respawns with full health and you have to stay the encounter over from the beginning which makes difficult content feel rewarding, but in STO if something like the giant elachi walker at the end of To Hell With Honor keeps killing everyone then you just keep respawning and chipping away until it finally dies which is just boring imo.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • shield309shield309 Member Posts: 21 Arc User
    So is it Bonus XP, or Bonus CXP, or both, or neither? The site says Bonus XP, the overview tab in the mission journal on my PC says Bonus CXP.
  • eazzieeazzie Member Posts: 3,998 Arc User
    siotaylor wrote: »
    Um, is the downtime running late? The launcher says 14:00 UTC, and it's currently 14:20 and still up.

    Maintenance is always 15:00 - 17:30 UTC. This changes to 14:00 - 16.30 UTC during periods of when the clocks change.
  • crypticarmsmancrypticarmsman Member Posts: 4,111 Arc User
    Reduced the damage output of all enemies (including the mini-boss) during the first mini-boss fight of the final ground act of "Measure of Morality, Pt 2".

    this is sad. this mission was interesting because it was challenging.

    It would only be challenging if encounters reset after death, since they don't it was just a respawn simulator.

    I don't see where is the problem?

    The problem is when you die the enemies health doesn't refill, and often times they follow you to the respawn point as well. This makes death meaningless, and by extension makes challenging content meaningless. When you can infinitely respawn while chipping away at the enemy's health with no possibility of failure what's the point of making things super challenging?

    Something I've wanted done the game was released is for encounters to completely reset after a death / wipe, like what happens in other MMOs. In WoW if an instance boss kills everyone it respawns with full health and you have to stay the encounter over from the beginning which makes difficult content feel rewarding, but in STO if something like the giant elachi walker at the end of To Hell With Honor keeps killing everyone then you just keep respawning and chipping away until it finally dies which is just boring imo.

    Actually, a MOBs health will refill IF you don't come back in a certain amount of time/don't have something that keeps damaging the MOB until your group returns. That said, the timer is pretty long. Also, IDK how long you've been playing MMOs; but I prefer the current paradigm most now use - as back in the early days of MMOs like EverQuest (circa 1999-2003 or so) - you LOST EXP on each death and it was cumulative so you might lose a level you just gained, etc.
    ^^^
    To players who experienced THOSE days, everything else (whether a MOB regens to full health or not) is considered a 'respawn simulator'. [And don't ask about 'Hell Levels' or 'Pixel Tease' from those bygone days of MMOs either.] ;)
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited February 2020
    Reduced the damage output of all enemies (including the mini-boss) during the first mini-boss fight of the final ground act of "Measure of Morality, Pt 2".

    this is sad. this mission was interesting because it was challenging.

    Agreed. Definitely did NOT need more dialogue, either. The Voice Acting took over the entire show with those speeches.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • drunkflux#5679 drunkflux Member Posts: 215 Arc User
    I agree with statements about infinitely respawning with zero penalties being a problem. Trouble is its not a fun way to play the game. Im always if I do get my bridge off team wiped always reloading the map since the game is otherwise dull.

    Dying 10 times to the same mob and respawning that many times to "defeat" them is still rage inducing for most players. Its just unfun and not a good experience nor does a player learn anything like that. I dont want a holy trinity grindfest but as someone said, respawn simulator is also just as unfun.


    Thinking of ideas from lots of games for, dunno how long now.
  • anodynesanodynes Member Posts: 1,999 Arc User
    edited February 2020
    I honestly can't tell the difference in the difficulty after the patch. I play episodes on normal, for various reasons, and I was only dying before this change once in a blue moon. In the Assimilated T'Ket/Secundus fight, I often just let myself get killed once to get my away team officer into the room with us, since it almost always gets locked out behind the force field. Other than that, I would die when I got knocked backed or dragged into an active plasma-fied floor panel occasionally, but almost never due to NPC damage.
    maxref1 wrote: »
    RESOLVED????are u sure ???? LAG...SERVER NOT RESPONDIG continuously, impossible to move, go to the academy ... and you find yourself on the spacedock you make an infected and you take the penalty because the ship does not move an inch ... and if you do it then go back for the lag! !! guys ......... evaluate well when you write that you solve the problems !!!

    Good thing that it doesn't say anywhere that the lag/rubberbanding issue is resolved, then. If what most of us believe to be the root of the problem is is true, then no patch is actually going to resolve it.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    Updated Memorial plaque to include Kevin Conway: Nice of Cryptic to keep updating this when unfortunately appropriate.

    TNG Enterprise NPC’s updated to use the correct costumes: Hadn't noticed but good for continuity.

    Minor visual updates to the DSC Constitution: Nice for any piloting the good starship about.

    Adjusted the firing nodes on the Kelvin Constitution Beyond Refit so that phasers in the 5th node fire from the correct spot on the hull: Good for visual eye-candy & continuity.

    The Columbia Class Light Escort Nacelles are now correctly paired when selected in the ship customization screen: Very good as well with the new good ship skins. I mixed up the options usually a bit anyways.

    Resolved an issue that caused most Legendary Ships to display an incorrect description of their Starship Traits: Very good to clear-up any possible confusion.

    Good overall various changes/improvements/fixes for over a handful of the new Legend starships.
  • alyxvixen#3895 alyxvixen Member Posts: 128 Arc User
    Updated Memorial plaque to include Kevin Conway

    https://youtube.com/watch?v=XtTUkpY4jmo

    (Yes, I know that's was for Kor but it's still fitting for the loss of Kahless)
  • sthe91sthe91 Member Posts: 5,443 Arc User
    edited March 2020
    @baddmoonrizin @darkbladejk @wingedhussar#7584 @ambassadorkael#6946 Please close and move this thread to the Release Notes. In fact all patch notes pertaining to Star Trek Online if they are still in the Galactic News Network section should be in the Release Notes subsection of the Galactic News Network to archive them properly for historical purposes. Please someone at Cryptic or one of the mods hunt them all down and move them there. Thanks. :)
    Post edited by sthe91 on
    Where there is a Will, there is a Way.
This discussion has been closed.