Hi Forum
The thing that get's on my goat is the fact that Star Trek online is so safe it's sterile, what I mean by that is, all of us are safe until we choose to go to war, by TFO, or missions.
I believe we shouldn't be safe, like we have Marauders through the game, Trueway, Hirogen, Tal shiar, to name a few, why can't we have these bogies in systems looking basically for >US<, make it a bit of a challenge to get to home base and dock. of course we still have planetary defences but hey a little time spent on the mechanics of it would make it work..
A bit of adrenaline is a good thing right. ?
Cheers Kenin
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Star Trek Online volunteer Community Moderator
That doesn't sound like fun to me. I'm in Earth orbit, setting up the powers tray for a new ship, when I'm ganked out of nowhere by a cloaked Romulan wing, who stick around to spawn camp me as I try to finish my setup. Joy.
MMOs with area enemies generally have safe zones, like the cities of your faction. Systems like Sol are home cities.
"OK, they attack you while you travel to a story episode!"
Still not fun. I want to play that story episode, not be forced to do the equivalent of a patrol instead because reasons.
I have a life, and only so much time to play STO each day. Please let me play the content I want to not random interruptions.
Perhaps Eve Online is the game for you?
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> I don't call having to fight a bunch of unnecessary trash mobs as fun and I doubt many more people do either. I also see ways this could be abused if it isn't limited to purely NPCs. Trash mobs need to be used sparingly in games and this would add trash mobs for the sake of trash mobs. If I wanted something like that I would go play WoW or similar games.
That would be the biggest issue. STOs mobs are not challenging enough to make it fun. If we had a sort of Nemesis mechanic where you face a single ship (your Mirror crew for example) and had a series of strategic encounters that could be fun. However not randomly while you travel, but maybe as part of a story arc.
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Yeah a nemesis encounter thru out a story arc could be fun, essentially a mob that would tailor itself to you and was there "for you" (aka they were after you personally and what ever was the antagonist goal was a bonus for them), but like it was said in the post I quoted it should not be random encounters, but rather part of a storyline.
The way I could see thing working was that instead of this big galaxy threatning event you'd have this short(ish) storyarc between big events where you where doing essentially routine security work when you encounter an enemy of the alliance (not a major enemy mind just someone who has beef with the alliance or one of its member factions) and defeat them with ease, but one those enemies survives and becomes obsessed with defeating you upgrading their ship and gear to "match" yours (based on the gear, boffs and doffs you got equipted), with you encountering that enemy in seeming unrelated missions for the rest of the story arc until at final mission you defeat them for good.
Kind of like Hakeev in the romulan player storyline, but instead the big bad of the arc the nemesis would be a mook who became obsessed with defeating you.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
No.
I don't want to get ganked by some random banzai charge in a social zone.
The idea of a mirror encounter though is interesting, but then you have to deal with other issues, such as how to make it a worthy challenge without resorting to just ability spam or HP sponge?
Thanks, I'll pass.
This is a game, OP. You want nonstop excitement and stress? Go down to your local military recruiter, sign up and then demand to be deployed. As a 1st Gulf War vet, I can personally guarantee you'l get far more of the type of excitement and random encounters you're looking for than you'll ever want. One drawback though. Might be a deal breaker. No ReSpawn Points.
Abso-frakkin'-lutely uninterested in killing NPC trash mobs who randomly decide to jump me the second I clear the doors of ESD. It is a stupid idea which benefits no one and does not improve the game as it is right now.
yeah, I remember that, was annoying as hell getting dragged into one of those
aut vincere aut mori pro imperio
either to conquer or to die for the Empire
What you're proposing would fall into the first category as the only purpose I'm seeing here would be to make the game "feel" more dangerous. It would also be akin to forced content which, NEVER sits well with any playerbase as no person likes to be forced into playing something they don't want to play. I would venture it a safe guess that folks don't mind the concept of Deep Space Encounters or at least I don't. However I absolutely mind and would object to forced Deep Space Encounters. Forced DSEs would be akin to forced pvp to me, and I already think forced pvp is a cancer that needs to be eradicated from online gaming completely.
While they're questing generally most players are generally not in a shape where they can fight large groups of mobs with ease, especially new players. Now that's not always the case, but is the general rule of thumb. This proposed system would also slow down the ability of said player to quest and advance their toons for no real purpose other than to make it "feel" dangerous. I'm also of the belief that a game does NOT need to be 100% realistic in order for it to be fun, and there are times when I think realism should in fact take a backseat to fun. This is one of those times. In reality would you possibly get jumped by a space pirate from time to time or such, quite possibly yes if this was real life in those times. However this is a game and its meant to be fun. As my cohort pointed out, such a feature existed before and was removed for a reason. For those of us who have had time to build ourselves up, such encounters would be little more than an annoyance with no real value. For those just getting started, it would make the game harder than it needs to be for them for an arbitrary feeling of the game "feeling" dangerous.
I don't mind a little challenge now and again, and I don't think most folks do either. However I absolutely despise having grind for the sake of grind, because it serves no purpose and gets me nowhere. If you want endless action I suggest hanging out in one of the battlezones as those have what you seek.
Star Trek Online volunteer Community Moderator
Honestly I'd say that having mobs raid any of the central systems in UFP or Klingon Empire would not be all that realistic anyway. Since you'd have either Starfleet's or Klingon Defense force Homefleet stationed there and thus anything but major offensive would a suicide (It was stated in the klingon storyline that trying to attack Sol system would be pointless and would only lead to a shameful defeat for the klingons and this is the klingons themselves saying this, it's why you only do a quick raid to Mars cause as much damage you can and then Warp out).
Now having random encounters at deep space might be a bit more realistic but space is huge so the "we were trying to intercept you" encounters could be done via Patrols/RA/TFOs/Missions rather then force encounters.
'Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.'
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
In general, I agree with what you are saying but I don't think that most players would like what you describe.
My character Tsin'xing
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Vague, clickbait thread title. /Thread
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