Spinning off a discussion that was getting started in the Borg lockbox thread so that that thread doesn't get derailed:
Woohoo! Got an Omni!
Game: * nope you can't equip this with your crafted Omni not you haha *
Sigh. Someday Cryptic will treat beam omnis like cannon omnis (turrets). Someday.
Not to derail the thread, but I kinda wish they'd do away with this mission + crafted/lockbox nonsense and instead have:
Mission/lockbox omni = Experimental Omni (high damage, can only equip one)
Crafted omni = normal Omni (lower damage, no equip limit)
Mission/lockbox turret = Experimental Turret (higher damage, can only equip one)
Crafted turret = normal Turret (current turret damage and equip rules)
In addition, missions and lockboxes should reward/have a chance to reward crafting schematics for the lower damage crafted versions of their respective omnis and turrets, with nerfed proc effects on the crafted versions if necessary.
turrets have less dmg than omni beams... if you want them to have the same dmg... might as well ask em to merge the 2 and get rid of the distinction between beams and cannon fire.
say you have a ship with 8 slots... all turrets. they will do less dmg than a ship doing broadsides with beam arrays. change that to omnis... I am sure internal tests show 8 omni's will just be THE meta choice. Then what? nerf em all down to do less than turrets? keep in mind the the tac skills, rapidfire/scatter volley vs overload/faw
capping it to 1 of each is ok... just need to expand that to 1 from mission rewards, 1 from Rep, 1 from Crafted & 1 from gamble box.
So from 2 to max 4.
They could restrict the omni beams to rear arc only to prevent 8 omni builds. As for them doing same damage as turrets, I only said lower damage, not necessarily the same damage as turrets. The damage should be such that cannon and beam builds are balanced enough that the overall damage is roughly equal.