Neverwinter implemented this.. It's better compared to having 50 alts each maxing refinement via contraband and admirality and then Running prices of dill up for the actual players playing because they can spam out 400k dill per day, while a lot of people are stuck with a few alts they play that have a ton of unrefined dill that they'll never refine.
Nerf Contraband & Admirality as Dillithium Sources, Make like 100k Dill Refinement Acc wide cap like in Neverwinter, Make actually playing the game reward Dill and not sitting down every day and doing admirality and duty officers to get the dill capped..
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This sends a message that is more or less "If you've been playing this game for a while, you can get all you want ingame ez, but if you're new, spend 100$+ just to be able to grind the way the old players are atm" instead of "Ok, old players have an advantage because they've been playing this longer, but you can get to the same level that they are on now (as full F2Pers) if you spend some cash on your gear & stuff like that to make you preform better when you learn how to use it"
If you set it to 48k, players with less than 6 characters will not be happy, players with more than 6 characters would be happy or not depending on case and the only satisfied ones will be the ones with 6 characters.
Now if a player has dozens and CB's them, I find no problem in that. I prefer having only a few mains and actually playing them while complementing their income towards 8k/day by doffing and admirality.