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News on the upcoming 3rd featured event for the T6 ship coupon

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  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    szerontzur wrote: »
    Meanwhile, I'm personally curious if/what Borg patrols they'll do. There are a few Delta Quadrant ones that involve the Borg, but it's usually more to do with the Cooperative than the Collective. There's the Empire Defense patrols for KDF, but I don't see(or want) them touching that.
    There's a few of the revamped DSEs...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • rattler2rattler2 Member Posts: 58,008 Community Moderator
    protoneous wrote: »
    Perhaps a good quality of life upgrade but doesn't necessarily follow how things work on the Star Trek TV shows. You only get so many shots before the borg adapt and you then have to remodulate your energy weapon. The idea was to pick weapons with less shots per firing cycle. This worked well in-game also.

    The downside was that one of the rep weapons specifically designed to combat the Borg (Omega Carbine) was actually the worst weapon you could use against the Borg because each firing cycle was three hits, which meant you had to remodulate far more with it than you would the MACO Battle Rifle. Kinda defeats the purpose of it being an anti-Borg weapon if it actually performs worse than some non anti-Borg weapons like a standard Sniper Rifle.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • spiritbornspiritborn Member Posts: 4,258 Arc User
    protoneous wrote: »
    https://www.reddit.com/r/sto/comments/e73gbi/tribble_maintenance_and_release_notes_120619/
    • Ground Borg will now adapt slower to weapons that have a lot of damage tics per firing cycle.
    Perhaps a good quality of life upgrade but doesn't necessarily follow how things work on the Star Trek TV shows. You only get so many shots before the borg adapt and you then have to remodulate your energy weapon. The idea was to pick weapons with less shots per firing cycle. This worked well in-game also.
    Though in the TV series (well ENT) it was implied that high enough DPS does slow down the adaption process (and would probably negate it totally but we'd have be talking about using capship weapons against individual drones), so a rapid firing weapon might get their damage thru before the borg have a chance to adapt fully to it.

    Best way to imagine how the adaption works is that borg shields have gaps like ship shields have to let air and light thru and the adaption dials the shields so that they're fully "up" when the weapon hits and "down" when there's no danger and we see the "adapted" graphic when the borg dial it close enough to block our hits in such way that bleedthru is essentially harmless to them.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    spiritborn wrote: »
    protoneous wrote: »
    https://www.reddit.com/r/sto/comments/e73gbi/tribble_maintenance_and_release_notes_120619/
    • Ground Borg will now adapt slower to weapons that have a lot of damage tics per firing cycle.
    Perhaps a good quality of life upgrade but doesn't necessarily follow how things work on the Star Trek TV shows. You only get so many shots before the borg adapt and you then have to remodulate your energy weapon. The idea was to pick weapons with less shots per firing cycle. This worked well in-game also.
    Though in the TV series (well ENT) it was implied that high enough DPS does slow down the adaption process (and would probably negate it totally but we'd have be talking about using capship weapons against individual drones), so a rapid firing weapon might get their damage thru before the borg have a chance to adapt fully to it.

    Best way to imagine how the adaption works is that borg shields have gaps like ship shields have to let air and light thru and the adaption dials the shields so that they're fully "up" when the weapon hits and "down" when there's no danger and we see the "adapted" graphic when the borg dial it close enough to block our hits in such way that bleedthru is essentially harmless to them.
    Voyager had a different take. Namely that the Borg shield tech can selectively tune the frequency of the shield to counter the frequency of attacks. Which is why preemptive adaptation isn't possible. They simply don't have enough information until you fire.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • protoneousprotoneous Member Posts: 2,982 Arc User
    rattler2 wrote: »
    protoneous wrote: »
    Perhaps a good quality of life upgrade but doesn't necessarily follow how things work on the Star Trek TV shows. You only get so many shots before the borg adapt and you then have to remodulate your energy weapon. The idea was to pick weapons with less shots per firing cycle. This worked well in-game also.

    The downside was that one of the rep weapons specifically designed to combat the Borg (Omega Carbine) was actually the worst weapon you could use against the Borg because each firing cycle was three hits, which meant you had to remodulate far more with it than you would the MACO Battle Rifle. Kinda defeats the purpose of it being an anti-Borg weapon if it actually performs worse than some non anti-Borg weapons like a standard Sniper Rifle.
    If it performs worse, which it doesn't.

    Both the auto-carbine and battle rifle are situational, as is the khg pulsewave.

    Would expect that players using these sets have another weapon equipped as well. This is kinda important.

    Also: Omega graviton pulse reputation trait.

    Or just go full kinetic.

    The upcoming Borg Resurgence FTFO event and content remastering. That is the big news. Especially the content remastering.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Thing about adaptation is it's almost completely pointless by now that everyone is/should be using unadaptable weapons.
    If you're good you can solo the med missions. It's honestly about as hard as playing an Advanced TFO. People team because you need teams to start the hard missions. Those do kinda need more than one person.. not sure if they actually need three, but more than one.
    Nothing on Defera needs more than one player, except the interact buttons for the Hard starts.
  • rattler2rattler2 Member Posts: 58,008 Community Moderator
    Correct me if I am wrong, but I swear like, 2 years ago or so, they changed Borg adaption to not count the 2nd and 3rd shots from those kinds of guns specifically to fix this issue.

    I remember them talking about it, and it being in patch notes.

    I don't remember if it was or not. I just know that it felt like Borg adapted much faster against weapons like Autorifles and miniguns than they did against something like a split beam or sniper rifle.
    protoneous wrote: »
    If it performs worse, which it doesn't.

    Both the auto-carbine and battle rifle are situational, as is the khg pulsewave.

    Would expect that players using these sets have another weapon equipped as well. This is kinda important.

    Also: Omega graviton pulse reputation trait.

    Or just go full kinetic.

    The Battle Rifle and Pulsewave were also effective outside of fighting the Borg. So was the Carbine. Its just at one point Borg adapted a lot faster against the faster firing weapons like the carbine than the slower firing weapons like the Battle Rifle. For a long time I avoided autorifles against the Borg because of it, even with a secondary.

    Today its far easier to go full kinetic than back around the time STO went F2P and had the Rep revamp.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • saber1973asaber1973a Member Posts: 1,224 Arc User
    strathkin wrote: »
    Hopefully, if they do anything about borg ground combat they will so something to make the anti-borg weapons actually work against borg. As it is they seem useless, the only thing that really works is kinetic like the Thompson.

    Yea this should hopefully include several of the Omega REP Gear as well be it from the Omega REP Store or Projects. <3

    You know, there is actually an Episode reward weapon that works great against Borg?
    The throwing knives form Quark's Lucky Seven (i think that was the name) from Gamma Arc have 100% shield penetration,
    which should make Borg adaptation irrelevant…
    https://sto.gamepedia.com/Leck%27s_Throwing_Knives
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    rattler2 wrote: »
    The downside was that one of the rep weapons specifically designed to combat the Borg (Omega Carbine) was actually the worst weapon you could use against the Borg because each firing cycle was three hits, which meant you had to remodulate far more with it than you would the MACO Battle Rifle. Kinda defeats the purpose of it being an anti-Borg weapon if it actually performs worse than some non anti-Borg weapons like a standard Sniper Rifle.
    Correct me if I am wrong, but I swear like, 2 years ago or so, they changed Borg adaption to not count the 2nd and 3rd shots from those kinds of guns specifically to fix this issue.

    I remember them talking about it, and it being in patch notes.

    I think it was a lot more than 2 years ago. I remember them changing this early on because of this obvious problem, however they must have changed it back at some point.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    if they revamp... i hope NONE of the missions are locked behind a team requirement. Just have folks beam down 2 BOs. What they need to fix is the crafting missions on Defera. they could move those recopies to the R&D side, just have em use the Defera dropped mats.
  • protoneousprotoneous Member Posts: 2,982 Arc User
    tigeraries wrote: »
    if they revamp... i hope NONE of the missions are locked behind a team requirement. Just have folks beam down 2 BOs. What they need to fix is the crafting missions on Defera. they could move those recopies to the R&D side, just have em use the Defera dropped mats.
    If they revamp Defera I suspect they will make it more like all the other battlezones with scaling-difficulty objective areas rather then keeping it in the mission based format its in now.
    I hope any revamp would preserve the unique and positive qualities it has now such as team based play while at the same time providing options for solo play as well so as to respect all tastes in game play.

    Would be nice to see level 65 based game play options for 'hard' portions for those wanting more of a challenge, again respecting both team and solo game play.
  • protoneousprotoneous Member Posts: 2,982 Arc User
    protoneous wrote: »
    I hope any revamp would preserve the unique and positive qualities it has now such as team based play while at the same time providing options for solo play as well so as to respect all tastes in game play.

    Would be nice to see level 65 based game play options for 'hard' portions for those wanting more of a challenge, again respecting both team and solo game play.
    From what I remember about what Cryptic has said in the past, the reason why Defera has remained so bug ridden for so long is not only because its such old content, but also because its massively incomplete, only being phase 1 of what was supposed to be a multi phase release that never actually ended up happening.

    From what they said, last I remember, due to it being not only old, but also incomplete, it would be easier and cheaper just to scrap the whole thing and make a brand new BZ rather then fixing what is there.

    If they do revamp it, I wouldn't be surprised to see a total tear down rather then just an update.
    The term revamp was really less about whether or not it's updated or rebuilt from scratch but more about trying to preserve some aspects of what makes Defera unique, which could include giving respect to both solo and team game play.
  • ltminnsltminns Member Posts: 12,569 Arc User
    Maybe this Borg revamp has something to do with the Delta Jarleth System Patrol being taken off line a couple of months now.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    Hopefully, if they do anything about borg ground combat they will so something to make the anti-borg weapons actually work against borg. As it is they seem useless, the only thing that really works is kinetic like the Thompson.
    In-universe, it would make sense for TFO's rep-store weapons to be kinetic as opposed to DEWs with a special proc, but that's probably best debated in depth elsewhere. This is an opportunity to fix the issues with certain variants of MACO/KHG regalia not being earnable at all - there's really little excuse not to address this, because 'if you build it, they will come', and lots of us do like having our tailor options. On which note this would also be a very good time to give the existing TFO and NSF rep weapons their own distinct color schemes, as proposed here; with the following additions: replace the red in the weapons' fire with green (TFO) or blue (NSF).

    Some have also suggested that with this resurgence comes opportunity to introduce the Cooperative as a half-faction like the Romulans or Jem'Hadar Vanguard. As to what ships such characters would have access to, I would propose the following:
    • probe (frigate/raider/escort);
    • sphere (cruiser);
    • octahedron/diamond (science vessel) - visually identical to the boss vessels in Hive Onslaught and 'Fluid Dynamics', but roughly sphere-sized;
    • dodecahedron (carrier);
    • isocahedron (dreadnought)
  • smokebaileysmokebailey Member Posts: 4,661 Arc User
    angrytarg wrote: »
    I really like the Deferi. I even have created a Deferi crew and headcanon'd a Deferi space service with uniforms, ships and officials. If they remove Defera from the game I'll be sad.

    Same here.
    dvZq2Aj.jpg
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    Hopefully, if they do anything about borg ground combat they will so something to make the anti-borg weapons actually work against borg. As it is they seem useless, the only thing that really works is kinetic like the Thompson.
    In-universe, it would make sense for TFO's rep-store weapons to be kinetic as opposed to DEWs with a special proc, but that's probably best debated in depth elsewhere. This is an opportunity to fix the issues with certain variants of MACO/KHG regalia not being earnable at all - there's really little excuse not to address this, because 'if you build it, they will come', and lots of us do like having our tailor options. On which note this would also be a very good time to give the existing TFO and NSF rep weapons their own distinct color schemes, as proposed here; with the following additions: replace the red in the weapons' fire with green (TFO) or blue (NSF).

    Some have also suggested that with this resurgence comes opportunity to introduce the Cooperative as a half-faction like the Romulans or Jem'Hadar Vanguard. As to what ships such characters would have access to, I would propose the following:
    • probe (frigate/raider/escort);
    • sphere (cruiser);
    • octahedron/diamond (science vessel) - visually identical to the boss vessels in Hive Onslaught and 'Fluid Dynamics', but roughly sphere-sized;
    • dodecahedron (carrier);
    • isocahedron (dreadnought)

    I would suggest that Borg Cooperative would veer in a different direction from typical Borg Vessels, considering they'd be more independent of the Collective and they don't have to blend in with the Collective for protection.

    Maybe something along the lines of between the single geometric shapes of the Collective and the multi-geometric/more chaotic ship from Descent I/II (Season 6 finale/Season 7 opener of TNG).
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    Fascinating. I am working on the Patrol where the Cooperative is trying to befriend/ally with an alien species in the Delta Quadrant. The Cooperative ship has blue lighting (rather than green), like the Cube in one of the trailers for Star Trek: Picard.
  • indysharkindyshark Member Posts: 1,543 Arc User
    I love Defara and hope they update it. I used to run coop hard missions a lot until I could not find people to run it with me. I'd love to be able to use the new TFO system to get people for hard runs (all 4 of them)
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Hopefully, if they do anything about borg ground combat they will so something to make the anti-borg weapons actually work against borg. As it is they seem useless, the only thing that really works is kinetic like the Thompson.
    In-universe, it would make sense for TFO's rep-store weapons to be kinetic as opposed to DEWs with a special proc, but that's probably best debated in depth elsewhere. This is an opportunity to fix the issues with certain variants of MACO/KHG regalia not being earnable at all - there's really little excuse not to address this, because 'if you build it, they will come', and lots of us do like having our tailor options. On which note this would also be a very good time to give the existing TFO and NSF rep weapons their own distinct color schemes, as proposed here; with the following additions: replace the red in the weapons' fire with green (TFO) or blue (NSF).

    Some have also suggested that with this resurgence comes opportunity to introduce the Cooperative as a half-faction like the Romulans or Jem'Hadar Vanguard. As to what ships such characters would have access to, I would propose the following:
    • probe (frigate/raider/escort);
    • sphere (cruiser);
    • octahedron/diamond (science vessel) - visually identical to the boss vessels in Hive Onslaught and 'Fluid Dynamics', but roughly sphere-sized;
    • dodecahedron (carrier);
    • isocahedron (dreadnought)
    NAH!

    We've seen the flagship of the Cooperative in STO. It's Hugh's Borg Type 3.
    https://sto.gamepedia.com/Type_03
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    We've seen the flagship of the Cooperative in STO. It's Hugh's Borg Type 3...
    I'd honestly forgotten about that one; it could well be a unique vessel (much like the Annorax-class' canonical appearance).
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    We've seen the flagship of the Cooperative in STO. It's Hugh's Borg Type 3...
    I'd honestly forgotten about that one; it could well be a unique vessel (much like the Annorax-class' canonical appearance).
    Well, I figure it'd be the Cooperative equivalent of the Oddy, Bortas, or Scimitar.

    Makes me wonder what else the Cooperative might design...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    azrael605 wrote: »
    > @shadowfirefly00 said:
    > (Quote)
    > I'd honestly forgotten about that one; it could well be a unique vessel (much like the Annorax-class' canonical appearance).

    The one in STO is not the same one as in TNG. From the plot synopsys of Descent Part 2.


    "Riker orders Dr. Crusher to leave the planet and come back only when it's safe to do so since the rogue Borg vessel has detected the Enterprise. Rather than leave the system, Beverly orders the crew to take the ship into the sun. Using the technology developed by Ferengi scientist Dr. Reyga, they modify the shields to allow them to get closer to the sun than the Borg can go. They use the ship's phasers to trigger an eruption on the sun's surface which engulfs the Borg ship, destroying it."
    Yeah, Hugh built a new one. Which suggests that the Cooperative could build more if they wanted.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • warpangelwarpangel Member Posts: 9,427 Arc User
    It would be extremely out of character for the borg to build anything one-of-a-kind. Even the queens are copied.
  • avoozuulavoozuul Member Posts: 3,196 Arc User
    A bit disappointed how the reward is ground based.
This discussion has been closed.