Everyone knows that power creep is a constant in MMO's...but this is natural in all things that advance, so like any MMO, STO power creep is inevitable, and most of the time at the sacrifice of prior acquired items or ships. Thus, my solution is to incorporate the old with the new WITHOUT shafting or pissing off the long played userbase and addressing power creep for those who want a challenge.
1.) Please Cryptic DON'T EVER make T7s...this most likely won't happen, but just in case someone is putting this on the whiteboard...immediately remove it as an option. I mean seriously not even in 10 years or more if the game stays around that long...it defeats the point of having T6 in the first place and would make my upcoming suggestion worthless.
2.) Address power creep in ships and console by adding Elite missions to all TFO's and improving the AI to actually play differently than Advanced and Normal. This will inspire people to achieve Elite level ships and if you do like the current Advanced queue of random, the rewards would be that much better. Now, a warning needs to be added to Elite queues when you try to choose the Elite random option. Now to put in perspective the power creep that will be added to enemies...one will be Epic weapons on enemies, Borg Nanite weapons for Borg, and all the other special type of weapons on the other race ships also. Again this is only to address power creep not to discourage playing TFOs, thus Advanced and Normal shall remain unchanged.
3.) The Power Creep begins with improving ship console setup. First, all the consoles on any ship packs or consoles that come with a particular ship needs to have their own slot. This can be done through an Fleet Holdings unlock or by buying all the T5 and T6 version of said ship. This eventually would also include all the consoles on said ship packs and super packs. Second, making such a change would reward those who have purchased every type of ship, fleet version of those said ships would also benefit from the normal extra console slot. This means, all the powers that would normally be part of a particular ship would be available without sacrificing tactical, engineer, or science slots for other unique or stat improving consoles.
4.) Power creep #2...starts by adding specific slot for torpedoes. I don't really understand full Star Trek ships without torpedoes...shuttles, mini-fighters maybe but full ships having no torpedoes seems dumb. Thus, adding a dedicated torpedo slot, or two for larger ships just makes sense. This again would be a clear power creep, however; this would also give people more options and make different builds and gear more appealing WITHOUT making something as dumb as T7. Attach this to a reputation unlock so as to not lean so much on Fleets, as some still hate joining or making fleets.
5.) Make Elite play differently...please. I know this sounds like a lot of work, but it could be very rewarding. Doing this would give a goal beyond just getting more gear and accolades, and without forcing people into PVP which many do not like--we can address that at another time. Make the Borg scary again...have the Voth make you feel inferior as their tech is actually WAY more advanced than the Federation or the Klingons...etc. I think some of the real problems in this game are in the details, this game lacks a significant amount in places like crafting and modding, thus my last suggestion on power creep is pretty obvious.
6.) Power Creep #3...make many of the mods and crafting X4 and moddable for all weapons including lockbox ones. This is a very unique request, crafting/modding needs to be unleashed. Pen, Thrust, Snare, Over, Rapid need to be able to be X2, X3, x4 based on testing for making sense for crafting weapons...again power creep obviously. Also, lockbox weapons need to be able to add mods like X1 Pen, Over, Rapid, etc. Obviously things like Arc could only be modded for torpedoes that currently don't have Arc, sorry no 360 torpedoes, and No additional mods can be added to weapons that have said mods already if crafted. However, being able to make some weapons that are not as useful into viable weapons through mod changes just sounds obvious. Story weapons are the worst for this and need to be moddable in the current system immediately.
Now for a note...I am not saying this should happen tomorrow, or even over the next year. This is a long term suggestion instead of making the more common, and damaging mistake of bring out T7 ships at some point. Cryptic has options, and yes power creep is inevitable like it is in real like...just ask Tesla, but it doesn't have to be one dimensional and old ships in the game don't have to become more obsolete than they already are...just saying.
Inter Arma Enim Silent Leges...