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is this game alive?

I jumped back in after several years away. I don't know where a damn thing is now. the game seems glitchy very glitchy. it did not used to be this way. I'm just not sure its worth my time to try to figure out this game again if its not very active. yea I can jump into fleet action stuff but that's all different to. I don't know what weps or what ships are meta now. its just confusing lol. so that being said fleets seem dead or not active. and mostly seems devoid of life other than sol system.
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  • equinox976equinox976 Member Posts: 2,267 Arc User
    No, we are all zombies here. Nothing to see.
  • echattyechatty Member Posts: 5,913 Arc User
    Game is still active. There is no 'meta' ship or weapons, you can do most content in a T5-U ship if you wanted
    to. I run several different ships with different layouts and still have no problem doing any content I want to.

    Yes, things have changed, but you should still be able to find your way around.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • phoenixc#0738 phoenixc Member Posts: 5,459 Arc User
    I went through the same thing about two years ago. STO is unique enough that it seems very odd when you first get back into it but it does not take long at all to get back into the swing of it. And there are some things that are still undocumented like the two-mouse-button-down steering that makes space combat a lot easier for a lot of people than the wasd steering in space.

    Also, just like other games some fleets/clans/guilds/whatever any particular game calls them, some are quite active while others are not, it is just a matter of asking around or watching the chat now and then to find them. My main (or the closest thing I have to one, I am a bit of an altaholic) is in a fleet that is quite active but one of my other often played characters always seems to be the only one of her fleet on, the only time I saw another member of that one was during the initial invite for example.
  • tm706tm706 Member Posts: 334 Arc User
    The game is very much alive and kicking. Fleet wise, you may be part of a dead or dying one. Give it a day or two just to make sure you weren't on at their off-peak time. If the fleet really is dead, you might be able to claim leadership of it or, if that's not to your liking, leave and find one that works for you.

    Build/Ship wise, the basics haven't changed. T5U can still be very viable at end game providing you put the effort into slotting consoles and powers that compliment each other. (Stick to one energy type and work towards Fleet Spire Locator consoles to buff that type)

    Ask lots of questions. The academy portion of the forum and r/STObuilds have loads of knowledgeable people who will steer you in the right direction.
    Coffee is life.

    Message me in-game (@tm706) for help

    1st Alpha Quadrant Fleet
  • sthe91sthe91 Member Posts: 5,403 Arc User
    The game is alive! Muahahaha! :D
    Where there is a Will, there is a Way.
  • leemwatsonleemwatson Member Posts: 5,331 Arc User
    I jumped back in after several years away. I don't know where a damn thing is now. the game seems glitchy very glitchy. it did not used to be this way. I'm just not sure its worth my time to try to figure out this game again if its not very active. yea I can jump into fleet action stuff but that's all different to. I don't know what weps or what ships are meta now. its just confusing lol. so that being said fleets seem dead or not active. and mostly seems devoid of life other than sol system.

    The game is very alive, and always has been. People do come and go, but there's always plenty of folk playing. One of the greatest benefits of this game is you can play without interacting with others, and believe me, many people prefer it. When you've played Random TFO's, you see how fast you get into queues. However, remember that this game is 24/7, so there will be less folk playing at 1pm GMT than there is at 8pm GMT onwards.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    equinox976 wrote: »
    No, we are all zombies here. Nothing to see.
    mmmm…… brainsz…..
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • truewarpertruewarper Member Posts: 928 Arc User
    The Foundry died...along the way.
    52611496918_3c42b8bab8.jpg
    Departing from Sol *Earth* by Carlos A Smith,on Flickr
    SPACE---The Last and Great Frontier. A 14th-year journey
    Vna res, una mens, unum cor et anima una. Cetera omnia, somnium est.
  • crypticarmsmancrypticarmsman Member Posts: 4,101 Arc User
    I jumped back in after several years away. I don't know where a damn thing is now. the game seems glitchy very glitchy. it did not used to be this way. I'm just not sure its worth my time to try to figure out this game again if its not very active. yea I can jump into fleet action stuff but that's all different to. I don't know what weps or what ships are meta now. its just confusing lol. so that being said fleets seem dead or not active. and mostly seems devoid of life other than sol system.

    Nope it's dead. The fact you were able to log in was a fluke (as are these forums). It's all due to Internet lag... :(
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,754 Arc User
    No, but it is played.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • keladorkelador Member Posts: 318 Arc User
    edited November 2019
    I jumped back in after several years away. I don't know where a damn thing is now. the game seems glitchy very glitchy. it did not used to be this way. I'm just not sure its worth my time to try to figure out this game again if its not very active. yea I can jump into fleet action stuff but that's all different to. I don't know what weps or what ships are meta now. its just confusing lol. so that being said fleets seem dead or not active. and mostly seems devoid of life other than sol system.

    Game is alive has managed to keep a constistant level of players too not that I have figures to prove that just always fills like there is plenty of people playing at weekends there is alot more people has thats when the servers tend to lag and rubberband the most lol, when it comes to META this and that I've always been that guy who says to ignore meta's and go for fun builds and theme builds as META builds to get the best DPS are boring and you end up chasing the next META build and ship that comes around... But TimberWolf on youtube has you covered for those type of builds aswell as fun builds too.
  • sthe91sthe91 Member Posts: 5,403 Arc User
    It depends on how you choose to define "alive."

    I knew you would say that, knowing you.
    Where there is a Will, there is a Way.
  • charlesdonovancharlesdonovan Member Posts: 75 Arc User
    It's alive!
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited November 2019
    not active

    I noticed 2 major declines in # of players the past years. One was during the DR expansion and one after S13’s power balance checks. On both occasions Cryptic felt it smart to require players to invest (substantially) more into this title without rewarding it with any qualified content. Players needed to do so just to uphold the status quo which simply didn't offer enough "fun" considering the age of this game.

    As that was clearly a step in the wrong direction Cryptic choose the other extreme by now supporting a zero effort mentality for us. All you need to do to progress characters is to log basically, cheers!

    The result is that the majority of players don’t do much active stuff together anymore but they are there. See STO as a mmorpg with a strong solo feel if you will. If you don't mind that and hate happy mediums as much as Cryptic does welcome aboard. :D

    Now if you excuse me, I know I should do some DPS somewhere but since I don't need to I'll be at the tailor watching Netflix instead. Something from the late roman period perhaps...

    wide__820x461__desktop
    Post edited by peterconnorfirst on
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • keladorkelador Member Posts: 318 Arc User
    edited November 2019
    not active

    I noticed 2 major declines in # of players the past years. One was during the DR expansion and one after S13’s power balance checks. On both occasions Cryptic felt it smart to require players to invest (substantially) more into this title without rewarding it with any qualified content. Players needed to do so just to uphold the status quo which simply didn't offer enough "fun" considering the age of this game.

    As that was clearly a step in the wrong direction Cryptic choose the other extreme by now supporting a zero effort mentality for us. All you need to do to progress characters is to log basically, cheers!

    The result is that the majority of players don’t do much active stuff together anymore but they are there. See STO as a mmorpg with a strong solo feel if you will. If you don't mind that and hate happy mediums as much as Cryptic does welcome aboard. :D

    Now if you excuse me, I know I should do some DPS somewhere but since I don't need to I'll be at the tailor watching Netflix instead. Something from the late roman period perhaps...

    Agreed but I think the decline started before DR can't remember what update it was or even if it had a name but around the time they did the sandbox update that started the power creep on weapons and moving away from the holy-trinity balancing approach this made everything about chasing the DPS numbers and grinding reps which gets boring for most people after a week... before this approach content required a little team work and had challenge what was increased depending on the level you was attempting also using the noviety consoles that came with ships was completely viable back then which was fun lol

    I still hold onto my opinion that love or hate it content built and balanced around the holy-trinity gave classes purpose and made end game content more interesting and fun to play being able to brute force everything with dps and having no real death penaltys or fail states is boring... When you look at other MMO's end game they have Raids, PvP and other activties that require team work and generally have challenge STO has none of this (pvp is just plain pointless in STO)

    Without them doing something to normalize DPS and then starting to rebalance content around some of Role/Class system endgame in STO will always be a solo meta DPS of the season blitz queues. (normalizing DPS and rebalancing the classes would make pvp viable again too)

    I think the reason we have never seen Cyptic try and do something about the power creep and DPS focus in the game is simple they think power sells so making a new powerful lockbox ship in their minds makes them money but star trek fans from my experience are collectors at heart and for most people that spend its about collecting the ships they like not the DPS power of the ship.
  • leemwatsonleemwatson Member Posts: 5,331 Arc User
    kelador wrote: »
    not active

    I noticed 2 major declines in # of players the past years. One was during the DR expansion and one after S13’s power balance checks. On both occasions Cryptic felt it smart to require players to invest (substantially) more into this title without rewarding it with any qualified content. Players needed to do so just to uphold the status quo which simply didn't offer enough "fun" considering the age of this game.

    As that was clearly a step in the wrong direction Cryptic choose the other extreme by now supporting a zero effort mentality for us. All you need to do to progress characters is to log basically, cheers!

    The result is that the majority of players don’t do much active stuff together anymore but they are there. See STO as a mmorpg with a strong solo feel if you will. If you don't mind that and hate happy mediums as much as Cryptic does welcome aboard. :D

    Now if you excuse me, I know I should do some DPS somewhere but since I don't need to I'll be at the tailor watching Netflix instead. Something from the late roman period perhaps...

    Agreed but I think the decline started before DR can't remember what update it was or even if it had a name but around the time they did the sandbox update that started the power creep on weapons and moving away from the holy-trinity balancing approach this made everything about chasing the DPS numbers and grinding reps which gets boring for most people after a week... before this approach content required a little team work and had challenge what was increased depending on the level you was attempting also using the noviety consoles that came with ships was completely viable back then which was fun lol

    I still hold onto my opinion that love or hate it content built and balanced around the holy-trinity gave classes purpose and made end game content more interesting and fun to play being able to brute force everything with dps and having no real death penaltys or fail states is boring... When you look at other MMO's end game they have Raids, PvP and other activties that require team work and generally have challenge STO has none of this (pvp is just plain pointless in STO)

    Without them doing something to normalize DPS and then starting to rebalance content around some of Role/Class system endgame in STO will always be a solo meta DPS of the season blitz queues. (normalizing DPS and rebalancing the classes would make pvp viable again too)

    I think the reason we have never seen Cyptic try and do something about the power creep and DPS focus in the game is simple they think power sells so making a new powerful lockbox ship in their minds makes them money but star trek fans from my experience are collectors at heart and for most people that spend its about collecting the ships they like not the DPS power of the ship.

    It is not the ship that ultimately determines the DPS, it's the equipment! Ships are just costumes. Whilst I do agree, in part, about trinity, the fact my Sci character can do insane damage is something that is good for the game. In fact, I find Tac captains the least 'versatile' in terms of ability.

    As for PvP, sorry, but it's BAD for business in alot of cases and brings toxic players to the game.

    We have 'raids' in the form of PvE queues, granted they are short, but that's because Cryptic won't give us long missions because of the AFK'ers that ruin the queues (I still hope for auto-kick), and those that would complain they were too long.

    However, this game is still quite busy, and is in no danger of dying. No one player has any data that shows ANY player decline beyond the anecdotal and NO, Steam-Stats doesn't show any of this because it's an extreme minority of players that play using the Steam portal.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited November 2019
    leemwatson wrote: »

    However, this game is still quite busy, and is in no danger of dying. No one player has any data that shows ANY player decline beyond the anecdotal and NO, Steam-Stats doesn't show any of this because it's an extreme minority of players that play using the Steam portal.

    Na I don’t think this game is in danger of dying either. I just think that players are in constant danger of feeling that it does, you know? Reason seems to be that fewer and fewer players do what players tend to do in games like this one: Team up and have some fun!

    Sure I can still force the issue by asking in a dozen channels for peeps to sing up for Binary Circuits, ask my friends for a pity-f.ck IGA or DPS the hell out of some quick space maps with the aid of some random leechers getting it to pop for me.

    Wherever I look players simply seem to do all of that less and less and less. Not at all compared to how it was pre Delta Rising or pre season 13 or yea, I’m sorry to say it, when the rtfo system was new.

    We know it’s not dead Jim, it just the hell feels that way and this is the reason why threads like this one keep on turning up. And there is no data for that needed at all. There would be no reason to ask if it's dead if it would not smell that way. ;)
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • gaevsprivsmangaevsprivsman Member Posts: 314 Arc User
    There is no proof that i'm technically alive..
  • leemwatsonleemwatson Member Posts: 5,331 Arc User
    leemwatson wrote: »

    However, this game is still quite busy, and is in no danger of dying. No one player has any data that shows ANY player decline beyond the anecdotal and NO, Steam-Stats doesn't show any of this because it's an extreme minority of players that play using the Steam portal.

    Na I don’t think this game is in danger of dying either. I just think that players are in constant danger of feeling that it does, you know? Reason seems to be that fewer and fewer players do what players tend to do in games like this one: Team up and have some fun!

    Sure I can still force the issue by asking in a dozen channels for peeps to sing up for Binary Circuits, ask my friends for a pity-f.ck IGA or DPS the hell out of some quick space maps with the aid of some random leechers getting it to pop for me.

    Wherever I look players simply seem to do all of that less and less and less. Not at all compared to how it was pre Delta Rising or pre season 13 or yea, I’m sorry to say it, when the rtfo system was new.

    We know it’s not dead Jim, it just the hell feels that way and this is the reason why threads like this one keep on turning up. And there is no data for that needed at all. There would be no reason to ask if it's dead if it would not smell that way. ;)

    I get what you mean. I'm one of those players, who still after 8 years of playing, prefers to do things in solitary :lol: I do yearn for more involved team-play, but there is so much laziness/want it now attitude these days that Cryptic is just trying to find a balance that pleases the majority. It amazes me when people claim a 2 minute exercise is a grind, when literally every game ever made is a grind. What's the point in loading a game that gives you everything whilst you sit there doing nothing? That's why I dislike deliberate AFK'ing in this game.

    That being said, the days of PvP-centric games is waning (I've been gaming since the late 70's) and I'm thankful STO didn't follow that model. You only need to look at ST:Alien Domain and Star Fleet Command to see how much people really hate the PvP aspects.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • gaevsprivsmangaevsprivsman Member Posts: 314 Arc User
    leemwatson wrote: »
    leemwatson wrote: »

    However, this game is still quite busy, and is in no danger of dying. No one player has any data that shows ANY player decline beyond the anecdotal and NO, Steam-Stats doesn't show any of this because it's an extreme minority of players that play using the Steam portal.

    Na I don’t think this game is in danger of dying either. I just think that players are in constant danger of feeling that it does, you know? Reason seems to be that fewer and fewer players do what players tend to do in games like this one: Team up and have some fun!

    Sure I can still force the issue by asking in a dozen channels for peeps to sing up for Binary Circuits, ask my friends for a pity-f.ck IGA or DPS the hell out of some quick space maps with the aid of some random leechers getting it to pop for me.

    Wherever I look players simply seem to do all of that less and less and less. Not at all compared to how it was pre Delta Rising or pre season 13 or yea, I’m sorry to say it, when the rtfo system was new.

    We know it’s not dead Jim, it just the hell feels that way and this is the reason why threads like this one keep on turning up. And there is no data for that needed at all. There would be no reason to ask if it's dead if it would not smell that way. ;)

    I get what you mean. I'm one of those players, who still after 8 years of playing, prefers to do things in solitary :lol: I do yearn for more involved team-play, but there is so much laziness/want it now attitude these days that Cryptic is just trying to find a balance that pleases the majority. It amazes me when people claim a 2 minute exercise is a grind, when literally every game ever made is a grind. What's the point in loading a game that gives you everything whilst you sit there doing nothing? That's why I dislike deliberate AFK'ing in this game.

    That being said, the days of PvP-centric games is waning (I've been gaming since the late 70's) and I'm thankful STO didn't follow that model. You only need to look at ST:Alien Domain and Star Fleet Command to see how much people really hate the PvP aspects.

    People wants to "play" STO in Youtube.. and that's still too much effort!
  • phoenixc#0738 phoenixc Member Posts: 5,459 Arc User
    I jumped back in after several years away. I don't know where a damn thing is now. the game seems glitchy very glitchy. it did not used to be this way. I'm just not sure its worth my time to try to figure out this game again if its not very active. yea I can jump into fleet action stuff but that's all different to. I don't know what weps or what ships are meta now. its just confusing lol. so that being said fleets seem dead or not active. and mostly seems devoid of life other than sol system.

    The internet is more glitchy nowadays than the game actually, and seems to be what is causing a lot of the problems. STO is actually one of the more stable games, for example in Elder Scrolls Online I have to have characters on both NA and EU servers because the connection very often drops and every one in ten or so drops I get locked out of the server it happened on for up to a few hours as the game figures out that I am not logged in anymore.

    In STO that lockout has never happened for more than a few minutes (and even that only once or twice over the last two years) and most of the glitchiness is lag making button presses happen out of order or get missed.
  • echattyechatty Member Posts: 5,913 Arc User
    Glad I'm not playing ESO right now, sounds awful.

    Here I rarely have game-breaking glitches. Some rubberbanding, button presses not registering sometimes. Only every now and then do I have it so bad that I get kicked off and when that starts happening it's usually time to reset my router/inet.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • jonsillsjonsills Member Posts: 10,354 Arc User
    Yeah, when I went to look up issues with net-caused lag and connections, ESO was the first hit. That's where I learned about Akamai Technologies.
    Lorna-Wing-sig.png
  • eltecheltech Member Posts: 146 Arc User
    I'd say it's as alive as most other games, it just seems to be suffering from a trend that seems to plague many MMOs I've played lately, they're full of people who want to be left alone. :/
  • annemarie30annemarie30 Member Posts: 2,593 Arc User
    well if you decide to go...

    can I have your stuff?

    awkward.jpg
    We Want Vic Fontaine
  • truewarpertruewarper Member Posts: 928 Arc User
    There is no proof that i'm technically alive..

    Can I have your stuff??

    52611496918_3c42b8bab8.jpg
    Departing from Sol *Earth* by Carlos A Smith,on Flickr
    SPACE---The Last and Great Frontier. A 14th-year journey
    Vna res, una mens, unum cor et anima una. Cetera omnia, somnium est.
This discussion has been closed.