I would like some advice on whether I am making the most of my build.
I just acquired the T6 Fleet Hernandez science/intel vessel. It is fully skilled up, and I have the unique space trait from the T6 Sommersville. The ship is for my science officer, and since I'm using a lot of science abilities, I have aux power turned all the way up with shields a distant second, followed by weapons, and then engines. Since weapon power is so low, tI have made the ship into a missile boat. I have two photon torpedo launchers and the Gravimetric photon launcher up front, a photon launcher aft, the kinetic cutting beam aft, and an anti-proton omnidirectional beam array aft. My Tac consoles are three photon detonation assemblies. My shields, deflector, and impulse engines are the MACO set. Everything is upgraded to Mk XV, either purple or gold.
My commander BOFF powers are GW III, followed by EMP burst, Kinetic magnet, and polarize hull plating. My Lt Com. BOFF powers are Torp spread III, Torp High Yeild II, and Tac Team I.
When I see a group of enemies, I activate GW III, the Kinetic magnet, and EMP if I'm close enough. Once everyone is almost grouped together, I fire Torp spread III, which almost always activates another GW effect from the Gravimetric photon launcher. When dueling with a single target, I use Torp High Yield II.
So, is this a good loadout and game strategy, or is there something more effective that I could be using?
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As for what improvements can be made, that depends on budget and whether or not you want to keep it a hybrid, move it towards full torp, or use it like I use my Somerville which is mainly exotic with a torp supplement. I can help to the best of my knowledge if you send a PM/mail message to @tobiashirt.
Last thought... the gravimetric torp has a nice equipment set that boosts photon dmg, global CrtH, and global CrtD.
Rouge Sto Wiki Editor.
Forgive my ignorance. I'm not familiar with Drb; what is that?
Thanks, I'll try to PM you tonight. I'm in the middle of upgrading the Adapted MACO set right now, which will give me more torp damage.
Okay, nevermind, it's destabilizing resonance beam. Yes, that is a useful skill. Perhaps I should replace some of my Intel BOFF abilities with exotic damage abilities.
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> Okay, nevermind, it's destabilizing resonance beam. Yes, that is a useful skill. Perhaps I should replace some of my Intel BOFF abilities with exotic damage abilities.
I personally use no specialty ability seats like temporal or intel. Vanilla science is pretty powerful on its own
Rouge Sto Wiki Editor.
An older build for exotic/torpedo boats uses 2 pieces from the Temporal set and 2 pieces from the KHG (Adapted MACO) set to get both 2 piece-boni.
However, many people like the PvP engines right now, plus either a fleet colony deflector, or a Bajoran deflector reengineered to all EPG, leaving the core and shield slots for 2 pieces of the Temporal set.
I'd probably choose the reengineered Bajoran deflector here, since it has high EPG, CtrlX for the Grav Well, and DrainX, which benefits the Somerville trait.
Fill your science console slots with EPG/CtrlX consoles to buff exotic damage and the pull of your Grav Well. The same skills also benefit the Gravimetric Torpedo. Use one field exciter plus the rest from the fleet research lab. The Temporally Shielded Datacore is an option, but has lower skill boni.
For other consoles, consider getting a Delphic Tear Generator from the exchange for more exotic damage, or torpedo-related boni by slotting more pieces of the Protonic Arsenal set in addition to the Gravimetric Torpedo (as has been suggested above), or get pieces from the Terran Task Force Munitions set. (or all of those)
If you are using the Somerville trait, having an additional anomaly next to Grav Well would be a good idea, since the trait triggers from all of them. You could get Subspace Vortex from science, or Ionic Turbulence from intel, or even both, to have a total of three trigger locations for the trait.
Starship traits are of course expensive, but if you don't have it yet and can afford it, Improved Gravity Well from the science version of the Allied Pilot Escorts is a really good choice for any build using Grav Well.
That's what I can think of immediately.
Here are the science consoles I have right now. Field Generator with 25% increased shield capacity. Exotic Particle Focuser with EPG and ShHP, giving +37.5 exotic particle generator and 16.7% increased shield capacity. Two Shield Repairing Weapon Signature Nullifiers with EPG, giving +37.5 exotic particle generator and a 2.5% chance to repair 100.1 shields to each facing. The fifth slot is taken up by the Mycelial Spore Burst console. My engineering consoles are RCS Accelerator, Universal Assimilated Module, and Trellium-D Plating. Are there any improvements I could make?
This is my fav ship on my Engineering Romulan toon. Hovers around 130k isa dps. (On my tac and sci toons that number only goes higher.)
Like what's been mentioned..you'll want about 400 epg
Research consoles are cheaper and better than embassy consoles..Cntrlx or Drainx as a secondary (I use Drain X on all but the above ship just to see if it make that big a differnce..It dont) I use restorative (vs the Exotics) due to cycling aux to structural for the exotic damage proc on those consoles *Tachyon Beam is great for triggering the exotic variant)
Science lvl 15 rnd trait (Particle manipulator) @ 400 epg gives you 50% exotic damage crit h and an extra 40% exotic damage severity.
Deteriorating secondary Deflector with [sa dmg]
At least 1 exotic damage booster like constriction anchor or delphic tear.
I really wish some of the Maco set deflectors were re engineerable..I run complete sets and have found:Gamma,Temporal,Dyson,Solanae,Bajoran,Counter Command all do fine on epg
Ships... Maco (Heavy Graviton Beam), Omega Force (Gravitic Anchor) and Assimilated (Assimilated Tractor Beam) have their strengths but need the option of re-engineering for more EPG or Sci CD.
Rouge Sto Wiki Editor.
Get a console called Exotic Particle Field Exciter from the exchange. It's one of the best, maybe the best science console around.
Its very rare version also has 25% increased shield capacity like the Field Generator, but on top of that it has a full +Exotic Particle Generator bonus, and a small proc that can increase your Weapon power (which is less important on your build).
Sounds good? It gets even better, because at ultra rare quality, it gets a second full +37.5 skill bonus. You can even get a second EPG bonus, but that is very expensive. Since you need Control for your Grav Well anyway, I suggest you get an ultra rare one with [CtrlX], which is usually available for a few million ec.
As for the rest of the consoles, you have more defensive stats on those than I would use, but that's really up to you. If you die, you do 0 dps after all.
But you could always replace them with more EPG and Control. (Edit: I think you are actually good on the EPG, but more Control is possible.)
I don't know which RCS accelerator you are using, but if it's a plain one, you could check out the Conductive RCS Accelerator on the exchange, which gets extra boni at ultra rare quality. Again, an extra EPG bonus is very expensive, but you could look through the cheaper ones for something useful.
Rouge Sto Wiki Editor.