According to this guy on reddit, who got an email offer mentioning the next TFO event, apparently the next TFO event is the Breach, and you will be able to play revamped patrols to progress it also.
https://www.reddit.com/r/sto/comments/dmmnp8/next_featured_tfo_event_will_be_the_breach/
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Yes, it's a painless way to earn 90 marks of my choice while progressing the event and more importantly the T6 ship token.
It's not perfect: I get while they made Sompek and this can't-lose but that does also mean it's can't-win either. Everyone gets a gold star for participation.
I will say, about 8 or so days in, I began to regret putting all Characters through it.
This time, I will put my Discovery Character through it first, and if they use the Featured TFO Token buyout like Kobayashi, I will buy it out immediately and switch to other Characters for the Bonus Dilitium. The Discovery Character has 2.5 million Unrefined Dilitium already.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Hm, me too... 14 to be exact. Key question, use em on Breach or wait for the third event in line?
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Ci sono tre tipi di giocatori:
- quelli a cui non va mai bene niente... e vanno sul forum a trollare;
- quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
- quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;
Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
Though with this Breach Event also including Patrols for progress it would seem that if they were to keep it similar to Kobayashi towards the 2,100 they are going to have to adjust the points for running the Patrols as contributing activities. With progress of 50 a day, they could keep the Featured TFO as a 50 point activity and make Patrols worth 25. This way you spend about 8-10 minutes on the TFO or 8-12 minutes on two Patrols.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The only drawback I have from running the Breach about 20 times a day(once a day per pylon) for the past years, is that every so often when I close my eyes, I still hear the peaceful crackling of electricity because someone shot at a false core.
It basically starts off as a 1 player map only with a full team of players. The original was much better as it involved the entire team and there where choices in what to do.
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To elaborate, in the original version the team had to go around the outside of the Fortress, in free flight not a track, and destroy it's SIF nodes to weaken it to the point where they could breach the hull and enter. But, since we can now breach the ship without weakening it first, there is no logical reason to fly around it and we should be able to just head to the entrance.
Timegate.
Thats all the racetrack is - my guess is they looked at which part of the mission took the most time and so kept the worst offenders - the racetrack, the hangar (which if your team is clueless can last ages) and the troll-gerator..taking out the hull weakening part was odd (or lazy; if I recall on adv+ those emplacement nodes were broken as heck so they might've cut their losses by excising them), but to be honest I'd just to switch my speed ship to faw and continue as is as clearing the post turn area of nodes would be more than enough to complete the objective
Its why I enjoy using my plaid speed ship there as it ruins their finely planned 'metrics' as it can easily cut the average mission time by a quarter due to the initial trench run and its 300+impulse constant speed which makes the sub objectives easy to complete too (its no slouch when it comes to firepower either (if I remember to turn down my throttle to a third, lol) , just to say..my self imposed speed ship rules state it has to at least be able to complete ksa without dying or being an anchor around my teams neck) - even if its speed has earned me a -lot- of vitriol, accusing me of 'hacking' and 'teleporting' (which considering people have told me at full burst its like my ship hits warp like the Enterprise in tng techically could be true)
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Ci sono tre tipi di giocatori:
- quelli a cui non va mai bene niente... e vanno sul forum a trollare;
- quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
- quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;
Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
honestly despite being annoying, the ? core is not really a threat.
My character Tsin'xing
Best just bring Science Team to clear the effect and move on.
My character Tsin'xing