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Shran Class

shadowkoshshadowkosh Member Posts: 1,688 Arc User
edited October 2019 in The Shipyard
OK I know this is a pilot escort but in short treks and according to memory alpha it says this is a science ship how many of you are actually using it as a science vessel

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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2019
    Uhm what do you mean by using it as a science vessel OP? :)
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  • shadowkoshshadowkosh Member Posts: 1,688 Arc User
    Uhm what do you mean by using it as a science vessel OP? :)

    Just like I asked how many people are using it as a science vessel with the science captain science group again I’ll trying to make it more of a science TRIBBLE
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2019
    shadowkosh wrote: »
    Uhm what do you mean by using it as a science vessel OP? :)

    Just like I asked how many people are using it as a science vessel with the science captain science group again I’ll trying to make it more of a science TRIBBLE

    Because I needed the trait of the shran, I have flown it with most of my characters. 3 of which are science captains. To save time and resources I ported my respective builds onto the shran and used it for the unlock. I really would need to know more what you mean with "sci tribble" here to give it a yes or no. One build was EPG/torps, one DEW/epg, one DEW/drr debuff.
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  • shadowkoshshadowkosh Member Posts: 1,688 Arc User
    No I’m just trying to see if it could be used to make a decent science ship
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2019
    shadowkosh wrote: »
    No I’m just trying to see if it could be used to make a decent science ship

    In STO one would miss out the secondary deflector of sci ships which can be a decent source of DMG for some discrete sci powers. Other than that it all boils down to what you consider to be “sci” in STO.

    Of course you can fly it with a sci captain as good as any other ship can be flown with him.

    Because of the downside with the secondary deflector Id set it up like a regular ship with weapons in mind but would use the sci boff stations for things like gravity well and subspace vortex to give you a sci feel to it. The new sci power from the lock box is broke but really powerful as well and can be used. If that is ok for you, it surely can be done.
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  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    Like most raiders it is very flexible in what you do with it. You're still probably best emphasizing a forward firing tactical setup, DBBs or DHCs, but you can also add a stressing on whatever science strategy you want to employ.

    I took my Maquis raider and stressed control and EPG skills to emphasize trapping enemies in a gravity wells and gravimetric torpedo wells and adding significant damage with EPG power, especially when adding in the plasma storm console to the space disaster zone.
  • shadowkoshshadowkosh Member Posts: 1,688 Arc User
    I am going try later today and see what kind of science build I can come up with
  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    edited October 2019
    reyan01 wrote: »
    shadowkosh wrote: »
    No I’m just trying to see if it could be used to make a decent science ship

    Yes, it could. Pretty much any ship can be used for anything in STO.

    Although I'd argue that if you were aiming for a build that uses science powers primarily, and weapons secondary, an actual science vessel (with a Secondary Deflector) would be a better choice.

    Some older ships lack even Lt. Commander science and have no LC universal, so not really. I love my Mat'Ha but it fits the stereotype of Klingons being hull-smashing barbarians who pound things with rocks instead of using their mind :)

    Any captain type can fly any ship type, but many ships are lousy at space magic SCIENCE!

  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Well it has a tonne of universal seats so it could be used with mostly science boffs. Trouble is it lacks a decent number of science consoles, the secondary deflector, the innate aux power boost and subsystem targeting (for all the good it does).

    I'd say it could work well enough with torpedo weapons and then making use of science powers that cluster up enemies for the torps to do their thing. You'll not get much impact from science damage alone without slotting up multiple uni consoles to buff sci skills, so let the weapons do the heavy lifting.

    It's certainly nimble enough for torps though; worth a shot i'd say.
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  • lasoniolasonio Member Posts: 490 Arc User
    hmm i have the Shran and i don't think i flew it long after getting the trait.

    Strike from darkness, haven't used it yet but well its good to have.

    But i don't feel its a viable Heavy science ship it just isn't so i would say no. i mean if thats the case you might as well just get a raider.... then all the seats are universal and can be allllllllll science. The Marquis raider is really cheap and has a good trait

    But if seats are the only reason then no it's not a good science ship.

    You would need to get a dedicated science ship instead, prolly one of those transforming ships that's either tactical or science like the mirror spearhead or the section 31 Intel destroyer or something....

    But no it wouldn't call this particular ship a science ship but it could be used for heavy science skills just not to the best effect.
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  • shadowkoshshadowkosh Member Posts: 1,688 Arc User
    I am trying to think what I can do to try to make it decent for science vessel I’m trying to see if I can make a good for like quick strike I am attack and then slamming science attacks on enemies
  • tom61stotom61sto Member Posts: 3,636 Arc User
    Gravity Well I (highest you could slot) will be a pain to get working well, unless you dip heavily into Universals that boost ControlX, on top of your whole 3 dedicated to it, but I think other Sci powers could work well, particularly Lockbox powers like Subspace Vortex and the new Delayed Overload Cascade.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2019
    shadowkosh wrote: »
    I am trying to think what I can do to try to make it decent for science vessel I’m trying to see if I can make a good for like quick strike I am attack and then slamming science attacks on enemies

    Think the most critical part is to decide the means of the cd reduction for your build. On an average cruiser/escort aux2bat is a solid option nowadays. On your sci oriented quest however it is not. Do you have a plan here? What are your resources? Super cool would be improved photonic officer trait but it would cost a lobi ship. Alternative might be reciprocity/Entwined Tactical Matrices + all hands on deck.

    Second part to decide is main armaments. If you go with energy weapons you have to tend to something that helps you keep power levels up as you want both weapon and aux power. If you are happy with torpedoes on the other hand this is not an issue at all. :)
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • lasoniolasonio Member Posts: 490 Arc User
    hmm improved grav well with a grav well boff might help in that regard. spore infused anomalies and Also add in the particle emissions, ceaseless momentum would be nice to add to that aswell i would assume specially if its heavy torp build.

    cold hearted would soften them up... supremacy would also be needed for energy manament prolly the prolonged torp with the prolonged console...

    yeah the more i think about it the more it's possible but the more expensive it is becoming to make it into a very good sci ship.

    it's posible to make it into a tac ship with high sci skills which would be a better more natural option but making it into a sci ship that's capable of doing tac level damage would be really expensive.

    you can try making a build on tribble then see how it comes out.
    Even god rested. No work ethic.
  • shadowkoshshadowkosh Member Posts: 1,688 Arc User
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    shadowkosh wrote: »
    I am trying to think what I can do to try to make it decent for science vessel I’m trying to see if I can make a good for like quick strike I am attack and then slamming science attacks on enemies

    Think the most critical part is to decide the means of the cd reduction for your build. On an average cruiser/escort aux2bat is a solid option nowadays. On your sci oriented quest however it is not. Do you have a plan here? What are your resources? Super cool would be improved photonic officer trait but it would cost a lobi ship. Alternative might be reciprocity/Entwined Tactical Matrices + all hands on deck.

    Second part to decide is main armaments. If you go with energy weapons you have to tend to something that helps you keep power levels up as you want both weapon and aux power. If you are happy with torpedoes on the other hand this is not an issue at all. :)

    For power you can try EPTW and energy siphon. Throw in Emergency weapon cycle and pilfered power for more fun. Getting the timing right can be hard, especially if you run out of targets when you need to siphon, but its a neat combo.
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