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PC Patch Notes for 10/17/19

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,674 Community Manager
Greetings Captains!
We will be having a maintenance tomorrow, 10/17 at 7AM Pacific for 2.5 hours. (What time is this for me?)
You can find our patch notes here.

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We value your feedback and want to help direct it to the right locations. Please check the following link to redirect to the best sub-forums to post your replies.
Experiencing a Gameplay Bug with our latest patch? Please click this link to be taken to our Gameplay Bug Report Section to file your reports.
Thank you for the assistance!
The Star Trek Online Team

Comments

  • sthe91sthe91 Member Posts: 5,442 Arc User
    Holy fixes, Batman! Also, so glad that Somog will be rewarding GPL again as well as the other fixes in the patch. Nice work, Cryptic. :)
    Where there is a Will, there is a Way.
  • shadowkoshshadowkosh Member Posts: 1,688 Arc User
    I don’t get it is there another section 31 rifle
  • sthe91sthe91 Member Posts: 5,442 Arc User
    shadowkosh wrote: »
    I don’t get it is there another section 31 rifle

    Seems like a copy and paste mistake. It is supposed to say Kobayashi Maru Transponder.
    Where there is a Will, there is a Way.
  • sthe91sthe91 Member Posts: 5,442 Arc User
    azrael605 wrote: »
    Put Manus back in RTFO.

    The reason it was taken out is they are fixing bugs involving that TFO. I have bookmarked several threads months ago showing that the Infected Manus TFO is bugged, so I am glad they are working on it to fix it.
    Where there is a Will, there is a Way.
  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    All looks good, in my opinion, except disappointed that nothing is mentioned about the lag & disconnects & any progress in that problem solving.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    Are the new Starter Packs, the ones available through Loot Crate that had the Disco emote (Federation), Evil Plans emote (Klingon), and Organian Greeting emote (Romulan)?
  • sthe91 wrote: »
    azrael605 wrote: »
    Put Manus back in RTFO.

    The reason it was taken out is they are fixing bugs involving that TFO. I have bookmarked several threads months ago showing that the Infected Manus TFO is bugged, so I am glad they are working on it to fix it.

    I must have missed these threads. What kind of bugs? Because I've heard people complain about it being unplayable because just shooting everything won't work.
    I managed to complete it after all but another player and me have left it. I didn't know the TFO when I entered it, and told the team so, but the last remaining player explained the tactics to me and we finally beat it. That happened quite some time ago, though, and I can't remember if it was on normal or advanced.
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  • rattler2rattler2 Member Posts: 58,008 Community Moderator
    Hair Physics!
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • chipg7chipg7 Member Posts: 1,577 Arc User
    rattler2 wrote: »
    Hair Physics!
    I'm super excited for that too!!
  • salvation4salvation4 Member Posts: 1,167 Arc User
    sthe91 wrote: »
    azrael605 wrote: »
    Put Manus back in RTFO.

    The reason it was taken out is they are fixing bugs involving that TFO. I have bookmarked several threads months ago showing that the Infected Manus TFO is bugged, so I am glad they are working on it to fix it.

    I must have missed these threads. What kind of bugs? Because I've heard people complain about it being unplayable because just shooting everything won't work.
    I managed to complete it after all but another player and me have left it. I didn't know the TFO when I entered it, and told the team so, but the last remaining player explained the tactics to me and we finally beat it. That happened quite some time ago, though, and I can't remember if it was on normal or advanced.

    Jeez that's weird..A while back 5 went in 3 of us remained and finished Manus on advance...Didnt notice anything in particular going broke..
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  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited October 2019
    sthe91 wrote: »
    azrael605 wrote: »
    Put Manus back in RTFO.

    The reason it was taken out is they are fixing bugs involving that TFO. I have bookmarked several threads months ago showing that the Infected Manus TFO is bugged, so I am glad they are working on it to fix it.

    I've just done a pug run of infected there is no bugs in this mission at this time. just because you don't understand that you have to do the 3 consoles at the same time does not mean its bugged.

    I think they are removing it because people quit it because there don't get you have to work as a team and cant read team chat.
    gs9kwcxytstg.jpg
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    edited October 2019
    Infected Manus removed due to bad players complaining its too hard and that they have to work with the other members in a team to complete the mission.

    Teamwork in a MMO such blasphemy.

    I like the old Borg ground missions had a lot of fun in them when you had to run them for the tech drops. This was how to obtain Omega ground and space gear before reputations were launched
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    sthe91 wrote: »
    azrael605 wrote: »
    Put Manus back in RTFO.

    The reason it was taken out is they are fixing bugs involving that TFO. I have bookmarked several threads months ago showing that the Infected Manus TFO is bugged, so I am glad they are working on it to fix it.

    Nope, because if they were going to fix bugs, they would remove it entirely.
    Instead, they removed it ONLY from the Random. This is a direct consequence of the lastest Ten Forward stream, in which Kael failed spectacularly at playing the queue, left in the middle of it and then proceeded to say that he would ask for its removal from the random because it's "broken" and he wanted it "fixed".
    Now, provided I highly doubt he's the one making the call on stuff like this, the timing of the removal is... questionable, at best.

    Also, it's not bugged - even though it could really go with more respawn point and they should rethink the final room, making it possible to enter if you die and respawn instead of being ressed by your team mates - it's just not "pew pew pew" - "wait for timer to reach 0" - "get reward". It actually requires teamwork and to follow mechanics.
    Waaaaaay too hard, uh?​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • Also, it's not bugged - even though it could really go with more respawn point and they should rethink the final room, making it possible to enter if you die and respawn instead of being ressed by your team mates - it's just not "pew pew pew" - "wait for timer to reach 0" - "get reward". It actually requires teamwork and to follow mechanics.
    Waaaaaay too hard, uh?​​

    That's my impression, too, and why I asked for the bug-threads.
    Raysah@sharmutashlikha#2072 stands attentively for Captain Nog.
    [Emotes] Raysah@sharmutashlikha#2072: Qapla', Captain Nog!
    Raysah@sharmutashlikha#2072 salutes Captain Nog with respect.

    R'Miia@sharmutashlikha#2072 stands attentively for Captain Nog.
    R'Miia@sharmutashlikha#2072 salutes Captain Nog.

    She'Roars@sharmutashlikha#2072 stands attentively for Captain Nog.
    [Emotes] She'Roars@sharmutashlikha#2072: Qapla', Captain Nog!
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    Yozit'yaza@sharmutashlikha#2072 stands attentively for Nog.
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  • gypsybladegypsyblade Member Posts: 730 Arc User
    As a Ferengi, I'm glad to see Somog being called out for his crimes. :D

    Also, Manus isn't broken, its just poorly explained and people don't read. The games very much become less thinking and more "shoot it till its dead." I've run it twice in premades in the last week, no issues whatsoever. At least if it IS bugged, explain what these bugs are.

    It being removed from RTFO is welcomed though, as it was a bane to run with people who didn't know how to read team chat. Can we remove Assault on Terak Nor as well in that case? I'm tired of the fight at the end taking forever because pugs can't read team chat and get her where she needs to be. They also messed up the console part by randomly hitting buttons.
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    Also, it's not bugged - even though it could really go with more respawn point and they should rethink the final room, making it possible to enter if you die and respawn instead of being ressed by your team mates - it's just not "pew pew pew" - "wait for timer to reach 0" - "get reward". It actually requires teamwork and to follow mechanics.
    Waaaaaay too hard, uh?

    That's my impression, too, and why I asked for the bug-threads.

    Yep, and I absolutely agree with this request. I'd like to see what they say for myself, because I run it very recently - just after the latest stream, in fact - and we didn't encounter a single bug.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • terranempire#7881 terranempire Member Posts: 1,222 Arc User
    YAY for hair psychics!

    OUTPUT.gif
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    "Great men are not peacemakers, Great men are conquerors!" - Captain Archer"
    "When diplomacy fails, there's only one alternative - violence. Force must be applied without apology. It's the Starfleet way." - Captain Janeway
    #Support Mirror Universe I.S.S. Prefixes
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    If we're going to remove missions from the random TFO thing because someone fails it or doesn't like it, you might as well remove the random TFO feature as a whole.

    Unless there truly are bugs (and like many others, I have not encountered a single one last time I played it either) I don't see why this needs to be removed.

    If needed, change the mission to ensure that if more than three players leave, the consoles can be done with fewer people and the remaining ones can still complete it.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    And with

    " I don't see why this needs to be removed"

    I meant this particular mission. The decision seems rather arbitrary because the other Borg ground missions also require more than one player, just as Brotherhood of the sword does for example.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • chipg7chipg7 Member Posts: 1,577 Arc User
    It makes sense to remove Manus from RTFO if there's no actual bugs. It does require coordination/teamwork outside of run-and-gun gameplay. I haven't played it in a while though, so I can't comment on it being buggy or not.

    But yeah, if RTFOs are not going to include the TFOs with non-shooting mechanics, Gravity Kills absolutely has to go on that list. It's another one where most players don't realize how to play it, get frustrated, and leave.

    Another few that I can think of where people don't do anything but shoot. Brotherhood of the Sword, where many pugs skip the optionals, so that's a definite maybe. Tzenkethi Front is a rough pug in random, lots of players end up leaving if the base kills take to long but don't help with base kills, and the starbase nearly always falls.
  • floqofloqo Member Posts: 3 Arc User
    Hello there,

    one Question from my side. it is mentioned in the patch notes:

    For those of you who had past Featured TFO projects still slotted in the old Event Reputation UI, those projects will be auto-completed, granting you the rewards.

    I have nothing and the old projects are still open. Will this be done later?

    Thanks.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    chipg7 wrote: »
    It makes sense to remove Manus from RTFO if there's no actual bugs. It does require coordination/teamwork outside of run-and-gun gameplay. I haven't played it in a while though, so I can't comment on it being buggy or not.

    But yeah, if RTFOs are not going to include the TFOs with non-shooting mechanics, Gravity Kills absolutely has to go on that list. It's another one where most players don't realize how to play it, get frustrated, and leave.

    Another few that I can think of where people don't do anything but shoot. Brotherhood of the Sword, where many pugs skip the optionals, so that's a definite maybe. Tzenkethi Front is a rough pug in random, lots of players end up leaving if the base kills take to long but don't help with base kills, and the starbase nearly always falls.

    Failing optionals is no reason to remove missions (from the random thing).

    If it's completable, it should be in there.

    The whole point of having this random TFO thing is that it was to made missions quicker playable for those who join a specific queue. Those who use the random thing and don't know what mission they'll end up in, will get more rewards as compensation.

    It's kind of pointless to have the feature if all kind of missions are then going to be excluded (and hence are still not launching any faster than before the RTFO's were introduced) and it certainly shouldn't be done without clear communication regarding the reasons why it was removed.



    The only exception I can think of as a good one, is excluding a mission that is part of a featured event because it tends to dominate the random thing too much because everyone is playing it and it doesn't need players from the RTFO pool to launch. Other than that, players need to quit whining or just quit the random TFO system and join up for the mission they do want to play instead of wanting extra rewards without the risk of getting in a mission the player doesn't like.

    Following the logic of the system and the reasons why it was introduced, removing missions from it for arbitrary reasons makes no sense.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    I'm cicling through my characters and, so far, only one project was auto-completed, on only one character.
    It was the one that awarded the Black Ops Mine Launcher.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • chipg7chipg7 Member Posts: 1,577 Arc User
    chipg7 wrote: »
    It makes sense to remove Manus from RTFO if there's no actual bugs. It does require coordination/teamwork outside of run-and-gun gameplay. I haven't played it in a while though, so I can't comment on it being buggy or not.

    But yeah, if RTFOs are not going to include the TFOs with non-shooting mechanics, Gravity Kills absolutely has to go on that list. It's another one where most players don't realize how to play it, get frustrated, and leave.

    Another few that I can think of where people don't do anything but shoot. Brotherhood of the Sword, where many pugs skip the optionals, so that's a definite maybe. Tzenkethi Front is a rough pug in random, lots of players end up leaving if the base kills take to long but don't help with base kills, and the starbase nearly always falls.

    Failing optionals is no reason to remove missions (from the random thing).

    If it's completable, it should be in there.

    The whole point of having this random TFO thing is that it was to made missions quicker playable for those who join a specific queue. Those who use the random thing and don't know what mission they'll end up in, will get more rewards as compensation.

    It's kind of pointless to have the feature if all kind of missions are then going to be excluded (and hence are still not launching any faster than before the RTFO's were introduced) and it certainly shouldn't be done without clear communication regarding the reasons why it was removed.



    The only exception I can think of as a good one, is excluding a mission that is part of a featured event because it tends to dominate the random thing too much because everyone is playing it and it doesn't need players from the RTFO pool to launch. Other than that, players need to quit whining or just quit the random TFO system and join up for the mission they do want to play instead of wanting extra rewards without the risk of getting in a mission the player doesn't like.

    Following the logic of the system and the reasons why it was introduced, removing missions from it for arbitrary reasons makes no sense.
    Oh I totally agree with you. Random is/should be random, you get what you get.

    It's just if we're going the direction of removing TFOs with leavers, teamwork needs, etc, there are a couple to consider. But overall, yeah I'm not at all for random being anything less than random.
  • phoenix841phoenix841 Member Posts: 486 Arc User
    azrael605 wrote: »
    Put Manus back in RTFO.

    Please no. It's one of the most difficult and frustrating missions.
    It's one of those that should only be played with a premade team. Random PUGs will not be able to complete it, and I don't want to play for an hour to abandon at the end.

    It compromises 3 different aspects of why I refuse to play randoms: It's Borg, it's ground, and it's a TFO that requires a lot of coordination and teamwork.
    Randoms are about 60% borg, with another 20% being Iconian related and the remaining are Disco and others.
    I have more Omega marks than I know what to do with, I don't want more. Fleets marks are doubly useless.

    It's also ground, which no one is prepared for, because Cryptic has not addresses the fact that traits and abilities everyone sets up for space, and things, like active rep abilities, are one or the other, we can't have both.

    TFOs that require coordination, like the Borg ground maps, or Gravity Kills, require too much skill from the average PUG. They always fail (or fail optionals), and are more annoying to play than are worth it.


    Anyway, regarding the new starter packs.... they are pack breaking... why???
    The fed starter includes the T6 reliant, but the other two factions include the canon escorts, breaking two different packs. Not to mention the Rom admiral pack breaking the T6 flagship pack.

    Also, it would be nice to have a discount price for those of us that have the ships in those packs (which I imagine are most players.. that have at least one of those ships already).
    LTS Since Beta (Jan 2010).
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,782 Arc User
    phoenix841 wrote: »
    azrael605 wrote: »
    Put Manus back in RTFO.

    Please no. It's one of the most difficult and frustrating missions.
    It's one of those that should only be played with a premade team. Random PUGs will not be able to complete it, and I don't want to play for an hour to abandon at the end.

    It compromises 3 different aspects of why I refuse to play randoms: It's Borg, it's ground, and it's a TFO that requires a lot of coordination and teamwork.
    Randoms are about 60% borg, with another 20% being Iconian related and the remaining are Disco and others.
    I have more Omega marks than I know what to do with, I don't want more. Fleets marks are doubly useless.

    It's also ground, which no one is prepared for, because Cryptic has not addresses the fact that traits and abilities everyone sets up for space, and things, like active rep abilities, are one or the other, we can't have both.

    TFOs that require coordination, like the Borg ground maps, or Gravity Kills, require too much skill from the average PUG. They always fail (or fail optionals), and are more annoying to play than are worth it.


    Anyway, regarding the new starter packs.... they are pack breaking... why???
    The fed starter includes the T6 reliant, but the other two factions include the canon escorts, breaking two different packs. Not to mention the Rom admiral pack breaking the T6 flagship pack.

    Also, it would be nice to have a discount price for those of us that have the ships in those packs (which I imagine are most players.. that have at least one of those ships already).

    Oh please.

    It takes as much 'coordination' as tying one's shoes.

    It must be very interesting to see how people who complain about coordination issues in Infected ground try to get through daily life. Anyway, those who fail those optionals definitely shouldn't be rewarded with higher rewards because they get to play random missions, but only those that even they cannot fail…


    As for traits, those have been split between ground and space for a couple of years now.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • phoenix841phoenix841 Member Posts: 486 Arc User
    edited October 2019
    phoenix841 wrote: »
    azrael605 wrote: »
    Put Manus back in RTFO.

    Please no. It's one of the most difficult and frustrating missions.
    It's one of those that should only be played with a premade team. Random PUGs will not be able to complete it, and I don't want to play for an hour to abandon at the end.

    It compromises 3 different aspects of why I refuse to play randoms: It's Borg, it's ground, and it's a TFO that requires a lot of coordination and teamwork.
    Randoms are about 60% borg, with another 20% being Iconian related and the remaining are Disco and others.
    I have more Omega marks than I know what to do with, I don't want more. Fleets marks are doubly useless.

    It's also ground, which no one is prepared for, because Cryptic has not addresses the fact that traits and abilities everyone sets up for space, and things, like active rep abilities, are one or the other, we can't have both.

    TFOs that require coordination, like the Borg ground maps, or Gravity Kills, require too much skill from the average PUG. They always fail (or fail optionals), and are more annoying to play than are worth it.


    Anyway, regarding the new starter packs.... they are pack breaking... why???
    The fed starter includes the T6 reliant, but the other two factions include the canon escorts, breaking two different packs. Not to mention the Rom admiral pack breaking the T6 flagship pack.

    Also, it would be nice to have a discount price for those of us that have the ships in those packs (which I imagine are most players.. that have at least one of those ships already).

    Oh please.

    It takes as much 'coordination' as tying one's shoes.

    It must be very interesting to see how people who complain about coordination issues in Infected ground try to get through daily life. Anyway, those who fail those optionals definitely shouldn't be rewarded with higher rewards because they get to play random missions, but only those that even they cannot fail…


    As for traits, those have been split between ground and space for a couple of years now.

    No, they haven't. Active reputation ability slots, which I already cited. Nice try though.

    Also, glad to know you can tie your shoes in the dark, with no hands. Not everyone can do that.
    If you think Manus doesn't need coordination, you've obviously never played it. Same for Khitomer ground. If at least 3 people aren't on the same page on what to do, you will never complete those missions. Ever.

    This game is now geared towards casuals that just go in and shoot things (for better or worse), but those above missions are a hold over from when the game was more of a raiding party style MMO, which casuals and newer players aren't accustomed to. I'm not saying remove the missions entirely, just remove them from the rotation that people who have no business playing it, won't get shoved into.
    LTS Since Beta (Jan 2010).
  • captainhunter1captainhunter1 Member Posts: 1,627 Arc User
    I'm cicling through my characters and, so far, only one project was auto-completed, on only one character.
    It was the one that awarded the Black Ops Mine Launcher.​​

    Yep. Same here.

    Seems bugged.
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