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[PC] Borg Red Alert Weekend!

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,674 Community Manager
The Borg return to our PC Galaxy this weekend to assimilate us all! Go to Red Alert!

https://www.arcgames.com/en/games/star-trek-online/news/detail/11273213

Comments

  • starfarerthetastarfarertheta Member Posts: 740 Arc User
    I like how you worked in a short story for this announcement. :)
  • duasynduasyn Member Posts: 492 Arc User
    Borg really need a buff. Either that or turn all their ships to look like doormats or speedbumps. :D
  • davefenestratordavefenestrator Member Posts: 10,501 Arc User
    reyan01 wrote: »
    duasyn wrote: »
    Borg really need a buff. Either that or turn all their ships to look like doormats or speedbumps. :D

    Absolutely.

    I, like many others here, can recall a time when the Unimatrix/B'Ger ships were quite a daunting challenge. These days they rarely remain intact for more than 8 seconds.

    Definitely. While completing in 2 minutes or less is efficient, i's over too soon to feel like I've done anything.
  • szerontzurszerontzur Member Posts: 2,723 Arc User
    reyan01 wrote: »
    duasyn wrote: »
    Borg really need a buff. Either that or turn all their ships to look like doormats or speedbumps. :D

    Absolutely.

    I, like many others here, can recall a time when the Unimatrix/B'Ger ships were quite a daunting challenge. These days they rarely remain intact for more than 8 seconds.

    Sadly, I don't think we can ever go back to those days. The power gap is simply too large/out of control. How do you design an encounter that is fair for a fresh character in a shiny new ship while still being challenging for an advanced player, let alone a player who is extremely invested?

    Furthermore, because there's a lot of options to buy power, reigning things in has to have a horrifying stigma of backlash("You took away my obscenely game-breaking toy that I spent unsightly amounts of real world money for!"). Even if the developers were willing to make the changes/fixes, I doubt the.. business oversight.. would ever allow it.

    I.. just don't know how they could meaningfully revamp the borg without making them extremely obnoxious(adaptation, tons of hard CC, shield siphoning, etc.) to deal with, unless they make a 'STO Classic'.
  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    Wow, how are all of you all killing them in 8 seconds or under on Advanced/Elite though none of you have mentioned the higher settings??? You must all have Mk XV Epic gear I suppose.

    I don't imagine you all are bragging & complaining about killing the Borg so fast on Normal settings because that would be like puffing out your chest & bragging about karate chopping balsa-wood while I'm sure in front of a mirror.
  • davefenestratordavefenestrator Member Posts: 10,501 Arc User
    edited October 2019
    Wow, how are all of you all killing them in 8 seconds or under on Advanced/Elite though none of you have mentioned the higher settings??? You must all have Mk XV Epic gear I suppose.

    I don't imagine you all are bragging & complaining about killing the Borg so fast on Normal settings because that would be like puffing out your chest & bragging about karate chopping balsa-wood while I'm sure in front of a mirror.

    Perhaps someday you'll notice that Borg Red Alert doesn't actually have those difficulty settings.
  • ltminnsltminns Member Posts: 12,569 Arc User
    Last night I had a Hard Endeavor of Kill Borg Ships (30). I would normally get that done with the Delta Jarleth System Patrol, but for some reason that is closed so I went the route of Borg Red Alerts. The first time through only picked up 5 ships. I switched to Infected Space Normal. I normally pull about 15 or so. Nope, this time with a Juggernaut in there I only got about 8. I had to do the Red Alerts another three times to get to 30.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • szerontzurszerontzur Member Posts: 2,723 Arc User
    ltminns wrote: »
    Last night I had a Hard Endeavor of Kill Borg Ships (30). I would normally get that done with the Delta Jarleth System Patrol, but for some reason that is closed so I went the route of Borg Red Alerts. The first time through only picked up 5 ships. I switched to Infected Space Normal. I normally pull about 15 or so. Nope, this time with a Juggernaut in there I only got about 8. I had to do the Red Alerts another three times to get to 30.

    If you have a KDF character, you can do the borg empire defense to knock that out pretty quickly.
  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    edited October 2019
    Wow, how are all of you all killing them in 8 seconds or under on Advanced/Elite though none of you have mentioned the higher settings??? You must all have Mk XV Epic gear I suppose.

    I don't imagine you all are bragging & complaining about killing the Borg so fast on Normal settings because that would be like puffing out your chest & bragging about karate chopping balsa-wood while I'm sure in front of a mirror.

    Perhaps someday you'll notice that Borg Red Alert doesn't actually have those difficulty settings.

    Ah I see what you mean! I had previously selected the Advanced/Elite settings & it still showed-up on the listing unless I selected 'Only that setting' then it disappears. Wouldn't that solve some of yours' problems though if there was that option? Granted those of you able to complete it at that level should get more reward than this Normal version. Or just do the TFOs that do have the higher settings I suppose since you know what you're getting into with the 'easier' one.
  • lasoniolasonio Member Posts: 490 Arc User
    Borg content on elite or advanced isn't that much different from borg normal. The ships pretty much die in one salvo, or one and a half. But i designed my ship to pretty much do that so if they buffed or nerfed the borg the outcome would pretty much be the same. specially with the new console they released with the elachi which pretty much removes debuffs and cleanses statuses your ship while overhealing it per hit, the borg stand little to no chance.

    If you are struggling well not struggling, but finding the challenge good or whatever, you are probably in a good place as a player. You're not too good and not too bad but just in that pocket you should be in. If thats your thing.

    I don't mind what they do. I would rather return to the days of borgs one shotting players only for lore reasoning but that's not going to happen. I rememeber those days and i also remember the months of players complaining about it until they neref the borg into what they are now. Admittedly back then i really enjoyed the borg. So much so that they are the reason my character became what he is. Literally his back story is borg based. Now i can pretty much solo the queen on advanced in disconnected.

    Persoanlly i don't care if they buff them or not to make them more challenging for me or less it's irrelevant. The minor problem i have is the place the borg should have in the heiarchy of star trek. They are supposed to be the most powerful and eminent threat to the federation but as they are now i find the hunters, what are they called? the hirogeon maybe thats how its spelled, to be a greater threat to me in space combat then the borg since their simply repel my damage back on me which im not fully equipped to deal with yet. And on the ground they die in one shot or two shots so they have really no chance to adapt.

    This really isnt the games fault and they really shouldn't have to cater to players who went above and beyond in their character designs to make these one man army toons.

    I never intended for the content to be challenging, if i did, i wouldn't have gotten all the traits skills consoles weapons and items i got. I intended for the enemy to die faster then they could be spawned. I never thought of if this is good for the game or not for players or not. They are pretty irrelevant to the process.

    Though i will say i do speak out against players demanding nerfs. Specially since after a few months they are then the same players to complain how easy the game is.

    So in the end, if you are over powering the content of the game congrats, you reached a spot that the developers assumed to be a small portion of players maybe 1-2% of the players can become strong enough to overpower the game. But you really dont have a leg to stand on when you say the game is too easy. IF it gets to the point you think everything should be buffed or nerfed, then you simply need to add or subtract from your toon. And the difficulty levels will flatten or ramp up dramatically.

    Pretty sure if you get out of that t6 ship and us say level X blue gear, remove those traits and such i am pretty sure the borg will more then likely assimilate you. But if you don't want to do that, then just enjoy the fireworks.
    Even god rested. No work ethic.
  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    I've heard of those days of old Borg specific weapons & I wish Cryptic would do an event, like this one or another, that would allow those type of weapons to be earned & other enemies could be expanded upon too. I think Warfare Specialists, DOFFs/BOFFs that add dmg to specific enemy types would be good too. Otherwise I think those DOFFs/BOFFs come from lock boxes.

    Regarding this Borg Red Alert I've been in some fights where it does go by really fast with some players seemingly one shooting Borg. Most are about where each Borg battle last a little while till the end which lasts a bit longer. Only a few fights where the battle lasts longer than normal, usually because one or two players don't even participating till the last Borg boss battle or just not as well equipped so it takes a bit longer which is okay. I try to use this event & similar events to help my characters that could use some marks for Reputation completing.
  • protoneousprotoneous Member Posts: 2,951 Arc User
    I've heard of those days of old Borg specific weapons & I wish Cryptic would do an event, like this one or another, that would allow those type of weapons to be earned ...
    Interestingly enough, not all Borg NPC's were tagged properly by the game to enable use of the Borg modifier in the Borg STF's (TFO's) at the time so using those weapons didn't provide any advantage at times over non-Borg weapons but were instead a loss of a weapon modifier. This is why I'm told they were removed from the game.
  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    protoneous wrote: »
    I've heard of those days of old Borg specific weapons & I wish Cryptic would do an event, like this one or another, that would allow those type of weapons to be earned ...
    Interestingly enough, not all Borg NPC's were tagged properly by the game to enable use of the Borg modifier in the Borg STF's (TFO's) at the time so using those weapons didn't provide any advantage at times over non-Borg weapons but were instead a loss of a weapon modifier. This is why I'm told they were removed from the game.

    That does sound bad & makes sense Cryptic would want to do something, but I'm not sure with just removing/nerfing, easy way out, the idea instead of correcting the original intent of them affecting all Borg. Besides, & I don't know the technical requirements, I'd think if you were to build-upon the old Borg weapons the new released weaponry would be more up-to-date, better, & affecting all that was intended (Borg) anyways. I wasn't around when this was tried, but it sounds like a messed up once so give-up & abandon idea. As I stated earlier though, I wonder if those DOFFs/BOFFs were meant as a secondary lesser approach.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    protoneous wrote: »
    I've heard of those days of old Borg specific weapons & I wish Cryptic would do an event, like this one or another, that would allow those type of weapons to be earned ...
    Interestingly enough, not all Borg NPC's were tagged properly by the game to enable use of the Borg modifier in the Borg STF's (TFO's) at the time so using those weapons didn't provide any advantage at times over non-Borg weapons but were instead a loss of a weapon modifier. This is why I'm told they were removed from the game.
    That does sound bad & makes sense Cryptic would want to do something, but I'm not sure with just removing/nerfing, easy way out, the idea instead of correcting the original intent of them affecting all Borg. Besides, & I don't know the technical requirements, I'd think if you were to build-upon the old Borg weapons the new released weaponry would be more up-to-date, better, & affecting all that was intended (Borg) anyways. I wasn't around when this was tried, but it sounds like a messed up once so give-up & abandon idea. As I stated earlier though, I wonder if those DOFFs/BOFFs were meant as a secondary lesser approach.
    Also the mod was weaksauce. It's a proc that added a flat amount of damage per weapon hit. IIRC it's +1000 rad damage. I've heard that in some builds that's actually less valuable vs Borg than a [Dmg] mod. I've never tested it. Acquiring a set of special gear just to fight Borg is just not worth it.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • protoneousprotoneous Member Posts: 2,951 Arc User
    edited October 2019
    protoneous wrote: »
    I've heard of those days of old Borg specific weapons & I wish Cryptic would do an event, like this one or another, that would allow those type of weapons to be earned ...
    Interestingly enough, not all Borg NPC's were tagged properly by the game to enable use of the Borg modifier in the Borg STF's (TFO's) at the time so using those weapons didn't provide any advantage at times over non-Borg weapons but were instead a loss of a weapon modifier. This is why I'm told they were removed from the game.

    That does sound bad & makes sense Cryptic would want to do something, but I'm not sure with just removing/nerfing, easy way out, the idea instead of correcting the original intent of them affecting all Borg. Besides, & I don't know the technical requirements, I'd think if you were to build-upon the old Borg weapons the new released weaponry would be more up-to-date, better, & affecting all that was intended (Borg) anyways. I wasn't around when this was tried, but it sounds like a messed up once so give-up & abandon idea. As I stated earlier though, I wonder if those DOFFs/BOFFs were meant as a secondary lesser approach.
    This was all discussed years ago. There was a dev involved in the thread who explained things, and the matter was really closed in a reasonable manner. Yes, some lost some weapons. Having species unique weapons is an idea that sounds nice (and I admit to owning gold omega rep slit beams), but really in the end having a few nice sets of account bound ship weapons that work well on anything is just dandy. The Borg weapons were cool rewards who's time had past.

    I'm happy to be free of enemy specific ship weapons.
    Post edited by protoneous on
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Yeah I still have some of the old [Borg] stuff for the novelty but it was never really good. It's nice flavor on unique gear items, but never as a main feature. I mean, how many enemy types are there?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    protoneous wrote: »
    I'm happy to be free of enemy specific ship weapons.

    Agreed completely.

    Things like the Borg Mod need to stay dead and buried.
    Insert witty signature line here.
  • ltminnsltminns Member Posts: 12,569 Arc User
    Didn't we used to have a Borg Mod a few years ago? ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • szerontzurszerontzur Member Posts: 2,723 Arc User
    ltminns wrote: »
    Didn't we used to have a Borg Mod a few years ago? ;)

    We still do, it's just that space weapons with the mod can no longer be acquired. The ground version is available in the omega rep store and boxes.

    The idea of anti-faction weapons was an interesting phase; I probably liked the experimentation of the dyson era of them most. I could see how it could be an interesting system for advanced and elite difficulty if the game's combat system was significantly tighter, but we're well beyond that point of relevance these days.
  • ltminnsltminns Member Posts: 12,569 Arc User
    Play on words - Moderator who used a Borg Avatar.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • phoenixc#0738 phoenixc Member Posts: 5,459 Arc User
    While I usually do the Red Alert weekends rather heavily, this time I have not been in STO much since the Elachi and phoenix pack stuff ended since I got a bit crispy around the edges from all the patrols. Since they essentially provide the same benefits as the patrols the RA would have been pretty much a continuation towards a more thorough burnout. I think I will just catch the next one...
  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    Yeah not all mods are created equal. Some do seem rather "weak sauce" while some are pretty nifty.
  • davefenestratordavefenestrator Member Posts: 10,501 Arc User
    reyan01 wrote: »
    Wow, how are all of you all killing them in 8 seconds or under on Advanced/Elite though none of you have mentioned the higher settings??? You must all have Mk XV Epic gear I suppose.

    I don't imagine you all are bragging & complaining about killing the Borg so fast on Normal settings because that would be like puffing out your chest & bragging about karate chopping balsa-wood while I'm sure in front of a mirror.

    Perhaps someday you'll notice that Borg Red Alert doesn't actually have those difficulty settings.

    Ah I see what you mean! I had previously selected the Advanced/Elite settings & it still showed-up on the listing unless I selected 'Only that setting' then it disappears. Wouldn't that solve some of yours' problems though if there was that option? Granted those of you able to complete it at that level should get more reward than this Normal version. Or just do the TFOs that do have the higher settings I suppose since you know what you're getting into with the 'easier' one.

    To be honest, I suspect the motivation for participation in these events for many of us is actually reputation mark farming.

    Rep marks + ship mastery for me this time, across a bunch of characters. But I'd be happy to have it take longer and be more of a challenge.
This discussion has been closed.