Yeah, but like only TOS and TNG is real Trek man! None of this new stuff is like the good old days with captains Kirk and Picar.... uh, um, it just doesn't count!
Seriously hasn't Sol system (aka Earth) been at AQ/BQ border since forever, to point you could put it in either without much issue.
Yup. Borders both.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Since the solar system is moving counter clockwise around the galaxy at 230 km/s, we have now moved ~357 light hours into the Beta Quadrant since the first Star Trek episode was aired. I'm perfectly fine with that map.
> @trekpuppy said:
> Since the solar system is moving counter clockwise around the galaxy at 230 km/s, we have now moved ~357 light hours into the Beta Quadrant since the first Star Trek episode was aired. I'm perfectly fine with that map.
Thats not how it works. That would be like the Greenwich meridian staying stationary while the planet rotated. The quadrant dividers rotate along with the galaxy.
Right. All other stars would move in respect to the quadrants, but since Sol is one of the reference points by which the dividing line is defined, it would always be on that line.
What is funny is that all the maps I have shown show Sol as the dividing line between the Alpha and Beta Quadrant the Federation is considered and Alpha Quadrant power I can see Sol being there, but at the same time it is also a Beta Quadrant power so I can that too. As far as the game consider the fact that there is now open space and we have load screens so Sol has to be in one or the other due to that limitation, In Star Trek world Sol is always shown on the line as to divide Alpha From Beta.
Well alpha and Beta Quadrant sector maps are on seperate map files (hence the load screen between them) it's also why Sol is a bit off from the divider rather then on it, since if was literally on the divider it could easily cause accidental quadrant transitions and other similar issues. Cryptic knows that Sol should be on the divider but they considered painless gameplay to be more important the Sol being at the exact location.
> @trekpuppy said:
> Since the solar system is moving counter clockwise around the galaxy at 230 km/s, we have now moved ~357 light hours into the Beta Quadrant since the first Star Trek episode was aired. I'm perfectly fine with that map.
Thats not how it works. That would be like the Greenwich meridian staying stationary while the planet rotated. The quadrant dividers rotate along with the galaxy.
This is why you always refer to an epoch when you discuss co-ordinate systems. It's perfectly valid to define Sol well inside the Beta Quadrant with respect to the 50+ year old epoch of this co-ordinate system.
What is funny is that all the maps I have shown show Sol as the dividing line between the Alpha and Beta Quadrant the Federation is considered and Alpha Quadrant power I can see Sol being there, but at the same time it is also a Beta Quadrant power so I can that too. As far as the game consider the fact that there is now open space and we have load screens so Sol has to be in one or the other due to that limitation, In Star Trek world Sol is always shown on the line as to divide Alpha From Beta.
Well alpha and Beta Quadrant sector maps are on seperate map files (hence the load screen between them) it's also why Sol is a bit off from the divider rather then on it, since if was literally on the divider it could easily cause accidental quadrant transitions and other similar issues. Cryptic knows that Sol should be on the divider but they considered painless gameplay to be more important the Sol being at the exact location.
If it were on the divider, half of it would be outside the map, which probably isn't possible at all. The only way to actually make it work would be to include a slice of alpha quadrant in the beta quadrant map, which also isn't possible because Cryptic has said the map is already the maximum possible size.
It's on the border and can be said to be in both depending on the context. Like Russia is both European (politically) and Eurasian / Asian (geographically). The Quadrants are (presumable) set geographical regions but they will also have political connotations, such as the Federation, and Klingon and Romulan Star Empires all being referred to as the Alpha Quadrants powers in DS9 despite being, geographically, mostly in the Beta Quadrant.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
What is funny is that all the maps I have shown show Sol as the dividing line between the Alpha and Beta Quadrant the Federation is considered and Alpha Quadrant power I can see Sol being there, but at the same time it is also a Beta Quadrant power so I can that too. As far as the game consider the fact that there is now open space and we have load screens so Sol has to be in one or the other due to that limitation, In Star Trek world Sol is always shown on the line as to divide Alpha From Beta.
Well alpha and Beta Quadrant sector maps are on seperate map files (hence the load screen between them) it's also why Sol is a bit off from the divider rather then on it, since if was literally on the divider it could easily cause accidental quadrant transitions and other similar issues. Cryptic knows that Sol should be on the divider but they considered painless gameplay to be more important the Sol being at the exact location.
If it were on the divider, half of it would be outside the map, which probably isn't possible at all. The only way to actually make it work would be to include a slice of alpha quadrant in the beta quadrant map, which also isn't possible because Cryptic has said the map is already the maximum possible size.
To be honest I think the systems in the sector are points with an interact volume attached to them so having it be half in one and half in the other shouldn't be a major issue in and of itself (if you really wanted you could have 2 Sol systems one at the AQ map file and the other on the BQ map file), as I pointed out the problem stems (and this is what Cryptic explained the issue to be as well) at interact volume for "sector change" would overlap with the interact volume of "enter Sol system" thus giving players unwanted sector transitions and pop-ups.
Also Sol isn't the only system with this issue in fact they moved some systems related to the AoD story so that they wouldn't cause this.
I've heard with the 2415 redistricting, Sol is being attached by a very thin corridor to the Epsilon Quadrant.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
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Yup. Borders both.
STO is pretty much the only reason I care what quadrant it's in to begin with.. so whatever they say.. cool, whatever.
Hey, where's Romulu-... Oh, right
"-Grind is good!" --Gordon Geko
Accolades checklist: https://bit.ly/FLUFFYS
Well alpha and Beta Quadrant sector maps are on seperate map files (hence the load screen between them) it's also why Sol is a bit off from the divider rather then on it, since if was literally on the divider it could easily cause accidental quadrant transitions and other similar issues. Cryptic knows that Sol should be on the divider but they considered painless gameplay to be more important the Sol being at the exact location.
This is why you always refer to an epoch when you discuss co-ordinate systems. It's perfectly valid to define Sol well inside the Beta Quadrant with respect to the 50+ year old epoch of this co-ordinate system.
"-Grind is good!" --Gordon Geko
Accolades checklist: https://bit.ly/FLUFFYS
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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To be honest I think the systems in the sector are points with an interact volume attached to them so having it be half in one and half in the other shouldn't be a major issue in and of itself (if you really wanted you could have 2 Sol systems one at the AQ map file and the other on the BQ map file), as I pointed out the problem stems (and this is what Cryptic explained the issue to be as well) at interact volume for "sector change" would overlap with the interact volume of "enter Sol system" thus giving players unwanted sector transitions and pop-ups.
Also Sol isn't the only system with this issue in fact they moved some systems related to the AoD story so that they wouldn't cause this.
That's right. Humans are at the center of everything.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'