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Unique bridges unlocked for all your ships

dieorcomplydieorcomply Member Posts: 5 Arc User
Would anyone else like to see the unique bridges that you own be unlocked for all you captain ship, ie lockbox/discovery ship.It should not cost cryptic much to do as all the bridges are all ready excist just locked, it may could encourage more players to try and get the lockbox one and or buy the c-store one for the bridges alone (I know I would) or they could just put the bridges in to the c-store to buy outright(shutup and take my money) cryptic could only put it in to the c-store after the player already owns the ship to add the encouragement to get it in the first place or as an exter for the players that already own the ships.
Post edited by baddmoonrizin on
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Comments

  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    They're far more likely to just remove the bridge option completely then they are to ever do any more bridges.
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  • baddmoonrizinbaddmoonrizin Member Posts: 10,239 Community Moderator
    To answer the question: no, I would not like to see unique bridges unlocked for use on any starship. They're unique for a reason.
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  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    It will probably never happen, but it would be nice to have any bridges you own unlocked account wide. There isn't really a reason not to, outside of whatever technical issues they might bring. Being able to have a Romulan Scimitar bridge on a Defiant would lend itself to your roleplay imaginings.
  • lianthelialianthelia Member Posts: 7,820 Arc User
    It will probably never happen, but it would be nice to have any bridges you own unlocked account wide. There isn't really a reason not to, outside of whatever technical issues they might bring. Being able to have a Romulan Scimitar bridge on a Defiant would lend itself to your roleplay imaginings.

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  • chipg7chipg7 Member Posts: 1,577 Arc User
    No thanks.

    The Scimitar on a Defiant example sealed the deal for me on exactly the type of "ew" that I'd want to never see or hear of. Your Mary Sue roleplay scares me :tongue:
  • davefenestratordavefenestrator Member Posts: 10,501 Arc User
    edited October 2019
    Would I like it? Yes.

    Will it happen? No.

    We've had many past threads discussing our wishes for ship interiors, but apparently only a tiny minority of players care about them and Cryptic is a business so they listen to the majority.

    I want the game to continue to exist, so I can't argue with them going where the money is.
  • ichaerus1ichaerus1 Member Posts: 986 Arc User
    To answer the question: no, I would not like to see unique bridges unlocked for use on any starship. They're unique for a reason.

    What about specific ship themes? The devs dumped out on an opportunity with the Fek'ihri warship(could've done something with that and the Karfi) and Risian Corvette and Risian Luxury Cruiser.
    It will probably never happen, but it would be nice to have any bridges you own unlocked account wide. There isn't really a reason not to, outside of whatever technical issues they might bring. Being able to have a Romulan Scimitar bridge on a Defiant would lend itself to your roleplay imaginings.

    How are you going to explain why a Starfleet ship is dabbling with thalaron?
  • davefenestratordavefenestrator Member Posts: 10,501 Arc User
    ichaerus1 wrote: »
    How are you going to explain why a Starfleet ship is dabbling with thalaron?

    I have Federation captains flying Terran, Tholian, Herald and Vaadwaur ships, equipped with non-Federation weapons. Considering the millions I've slaughtered no one dares to question me anymore.
  • ichaerus1ichaerus1 Member Posts: 986 Arc User
    ichaerus1 wrote: »
    How are you going to explain why a Starfleet ship is dabbling with thalaron?

    I have Federation captains flying Terran, Tholian, Herald and Vaadwaur ships, equipped with non-Federation weapons. Considering the millions I've slaughtered no one dares to question me anymore.

    AH-HA! Starfleet's caged attack dog, sent in to initiate aggressive negotiation resolution, for the glory of the Federation Bombperium's expansion. :p
  • phoenixc#0738 phoenixc Member Posts: 5,459 Arc User
    Some combinations, like the Scimitar bridge on a Federation ship don't make much sense. On the other hand, if you are going for one of the Dyson-built "regular" ships, like the ones mentioned in that Romulan "newscast" piece and you use a Dyson vanity shield it does make sense to have a Dyson style bridge like the one from the Obalisk (or even the vaguely similar one from the Ytjara) available.

    It is not a huge deal either way though, just something that would be nice to have sometimes.
  • echattyechatty Member Posts: 5,913 Arc User
    I'm with BMR on this one. Some bridges are unique for a reason and shouldn't be put on just any ship.

    I like to RP as much as anyone else, but it would be very hard to RP a Scimmy bridge on an escort.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
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  • renata666renata666 Member Posts: 284 Arc User
    edited October 2019
    Okay. I do not agree with opening the unique bridges to just any ship. But if it were possible to allow Fed bridges for Fed ships and so on. Like the Kelvin Enterprise. It currently is restricted to ONE bridge. It should have more options.

    I'm not asking for new bridges. I'm just saying, unlock some of the bridges for the ships that are restricted to one bridge.
  • dieorcomplydieorcomply Member Posts: 5 Arc User
    > @renata666 said:
    > Okay. I do not agree with opening the unique bridges to just any ship. But if it were possible to allow Fed bridges for Fed ships and so on. Like the Kelvin Enterprise. It currently is restricted to ONE bridge. It should have more options.
    >
    > I'm not asking for new bridges. I'm just saying, unlock some of the bridges for the ships that are restricted to one bridge.

    That is the I was going for I love the Kelvin timeline bridges and would love to see them be able to use them more maje all the time and money spent making them worth it
  • renata666renata666 Member Posts: 284 Arc User
    That is the I was going for I love the Kelvin timeline bridges and would love to see them be able to use them more maje all the time and money spent making them worth it
    I got that. But it seems some thought you wanted all new bridges made. All that really needs to be done is unlock the bridges that exist to work on other ships. That can't be that much of a coding problem.

  • renata666renata666 Member Posts: 284 Arc User
    azrael605 wrote: »
    > @renata666 said:
    > (Quote)
    > I got that. But it seems some thought you wanted all new bridges made. All that really needs to be done is unlock the bridges that exist to work on other ships. That can't be that much of a coding problem.

    Yes, it can.

    Not compared to creating a bridge from the start.
  • phoenixc#0738 phoenixc Member Posts: 5,459 Arc User
    spielman1 wrote: »
    Having all the bridges available on all ships would be costly man power wise and cost wise so, no, on top of that they already have bridge bug problems, one is that the character or captain of the ship cant sit in his captains chair on some of the bridges they already have. On top of that many of the bridges that are used cant be used on other ships for size reason cant use a Cruiser Brisge on the Defiant. I would rather they put that man power and cost into fixing the current system and adding to it if possible.

    A lot of the code is badly in need of refactoring from what I hear and see in the game and the forum, the trick is that refactoring on a large scale is an extremely intensive and labor-expensive process. A game that has been out for while and has settled into an FtP model like STO usually does not have the resources to do that, the best they can afford is to make incremental changes.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited October 2019
    Sure, having interiors universally choosable would be nice.

    But let's face it, starship interiors are a vestigial relic with no practical function. A very high-workload relic at that. New ships don't seem to even get the one-room stub bridges anymore. I believe the interior system would be on the list of features to "streamline" out of existence by now, except for the fact they are sold for Zen.
  • phoenixc#0738 phoenixc Member Posts: 5,459 Arc User
    warpangel wrote: »
    Sure, having interiors universally choosable would be nice.

    But let's face it, starship interiors are a vestigial relic with no practical function. A very high-workload relic at that. New ships don't seem to even get the one-room stub bridges anymore. I believe the interior system would be on the list of features to "streamline" out of existence by now, except for the fact they are sold for Zen.
    Pretty much.

    The big problem with ship interiors is that there really isn't much to do with them. Even in the TV shows, most of what they did inside the ship was stand around and talk, or press buttons to fire phasers/do scans, with most of the actual "action" taking place outside the ship, be it on another vessel, or a planet. In STO, all of that talking to other ships, or bridge officers, or taking scans, is taken care of via dialog boxes, or those little popup boxes during missions.

    The rest of a ship interior is just stuff like crew quarters, and other places for the crew to relax, and not go crazy, with being stuck on a ship for years at a time. All of which serve no functional gameplay purpose in a game like STO. They could spend years making it, and, at most, we would get some canned animations for some things like playing an instrument in a music room.

    What little functional aspects ship interiors do serve, such as performing maintenance on the warp coil, or creating hyposprays, is stuff not handled by the captain, but by the rest of the crew, and that stuff is likewise handled in-game via those DOFF missions one can get inside their ship interior.

    Actually they had quite a few "bottle" episodes where the action was all on the hero ship (and often some sort of space confrontation without boarding the enemy ship or anything like that), and they had just as much of that action as any other episode. In fact, some of the most popular TOS episodes were bottle format or semi-bottle.

    They are no harder to write than the usual scenarios, the only reason it is a problem for STO to produce scenarios like that is that they have no way to easily convert between the different faction (or whatever) ship interiors and single-faction scenarios are a thing of the past, for very practical reasons.
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