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New Intel Science Vessel (Somerville and Batlh) and Infos on Trait

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  • gaevsmangaevsman Member Posts: 3,190 Arc User
    > @reyan01 said:
    > (Quote)
    >
    > Never received mine.

    Really?, It was included in a bundle, don't remember which one thou..
    The forces of darkness are upon us!
  • ucgsquawk#5883 ucgsquawk Member Posts: 279 Arc User
    I'm guessing there's no Romulan version so that players wouldn't just buy it for the trait.
    Doing it this way they push the bundle as, if you don't like the ships and just want the trait you still have to buy two ships plus extras.
  • jonsillsjonsills Member Posts: 10,354 Arc User

    And she's leavin'
    On the midnight train to Qo'noS
    Said she'd rather live on his world
    Than be without him on mine...
    Lorna-Wing-sig.png
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    I'm curious what this trait can do on a non EPG character. What does it do at ~50 EPG? Plenty of escort/cruiser ships could throw a random grav well and ionic turbulance. Do gravimetric torpedo wells count too? How about that Son'a lobi ship and its isolytic tears?

    Also does the initial gravity well/whatever trigger the trait or does it only happen on successive uses of intel/sci powers once the well is up?

    Only subsequently activated abilities trigger the trait.

    I can try unequipping my consoles to see how the value changes. Later, if I don't forget it till then.

    Don't know about gravimetrics or isolytic tear (don't have the latter to try in the first place.)

    The Son'a ship console can create 5 of these isolytic tears instantly, the trait from the ship also creates them with HYT and an intel ability, plus of course whatever else you might have already on the field. So the crazy build ideas are interesting, not that I can test them myself.

    So just to quickly theorycraft, HYT from a gravimetric using the Son'a trait creates an isolytic tear and a gravimetric well. You throw out a tykens rift as well, then hit the console for another 5 isolytic tears. Maybe add a second gravimetric well from torpedo doffs giving you a second torpedo right away. There you have 6 tears, a tykens rift, 2 gravimetric photon wells, and then you faceroll over your science abilities. The Son'a battlecruiser doesn't have much in science slots, but the console and trait can be used on the lockbox Son'a command science ship for even more sciencey goodness.

    But, as I don't think the question has been answered yet whether multiple anomalies each send out their own hit from this trait, its just necessary to figure out how this works.


  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I'm curious what this trait can do on a non EPG character. What does it do at ~50 EPG? Plenty of escort/cruiser ships could throw a random grav well and ionic turbulance. Do gravimetric torpedo wells count too? How about that Son'a lobi ship and its isolytic tears?

    Also does the initial gravity well/whatever trigger the trait or does it only happen on successive uses of intel/sci powers once the well is up?
    With a EPG of 198 and a Drain Expertise of 139 the tooltip lists 8,362 Electrical Damage and -25.5 All Power Levels. With EPG 355 its 9864.3 Electrical Damage. Otherwise that build is the same. Of course, there might be stuff I have that I forgot that could add to the damage in some manner. But it gives an idea of scaling. 1 point of EPG seems approximately worth 10 points of damage.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I'm curious what this trait can do on a non EPG character. What does it do at ~50 EPG? Plenty of escort/cruiser ships could throw a random grav well and ionic turbulance. Do gravimetric torpedo wells count too? How about that Son'a lobi ship and its isolytic tears?

    Also does the initial gravity well/whatever trigger the trait or does it only happen on successive uses of intel/sci powers once the well is up?

    Only subsequently activated abilities trigger the trait.

    I can try unequipping my consoles to see how the value changes. Later, if I don't forget it till then.

    Don't know about gravimetrics or isolytic tear (don't have the latter to try in the first place.)

    The Son'a ship console can create 5 of these isolytic tears instantly, the trait from the ship also creates them with HYT and an intel ability, plus of course whatever else you might have already on the field. So the crazy build ideas are interesting, not that I can test them myself.

    So just to quickly theorycraft, HYT from a gravimetric using the Son'a trait creates an isolytic tear and a gravimetric well. You throw out a tykens rift as well, then hit the console for another 5 isolytic tears. Maybe add a second gravimetric well from torpedo doffs giving you a second torpedo right away. There you have 6 tears, a tykens rift, 2 gravimetric photon wells, and then you faceroll over your science abilities. The Son'a battlecruiser doesn't have much in science slots, but the console and trait can be used on the lockbox Son'a command science ship for even more sciencey goodness.

    But, as I don't think the question has been answered yet whether multiple anomalies each send out their own hit from this trait, its just necessary to figure out how this works.

    The animation clearly happens for each anomaly, so I think it does.

    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • ensignthrowawayensignthrowaway Member Posts: 37 Arc User
    edited September 2019
    Anyway, just wanted to keep everyone informed about what this is like.
    For that DPS number, how many triggers did you have for your spore-infused anomalies, or how frequently could you trigger it?

    Hopefully I'm providing the information you wanted specifically. Here's some stuff:

    - I had the following additional effects which did not trigger spores: Plasma Storm Module & Gravimetric torpedoes. The power says it only works on BOFF abilities, and that appears to be accurate.
    - I do not know if the initial Gravity Well will cause spores. I used Photonic Officer before engaging the enemy, as I'm using the Iktomi trait.
    - There is no independent list of how many times Spore-Infused Anomalies hit in the log, meaning they should be hitting on ticks of other related powers.
    - Gravity Well III hit 127 times. Subspace Vortex III hit 28 times. Aftershock Gravity Wells hit 74 times.
    - I remained in combat for the entire patrol. My gravity wells are big enough (11.6 km radius) to grab all Japori targets as soon as they warp in, meaning there was no pause. (I also run Improved Gravity Well, meaning there is no pause in coverage during a turkey shoot like Japori.)

    If that wasn't what you wanted, or you have additional questions, I'll check back later. I could run more tests, but not right now - I'll be playing again tonight, (USA).
  • ensignthrowawayensignthrowaway Member Posts: 37 Arc User
    Only subsequently activated abilities trigger the trait.

    Oh, and I see you checked this already. Thanks!
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Anyway, just wanted to keep everyone informed about what this is like.
    For that DPS number, how many triggers did you have for your spore-infused anomalies, or how frequently could you trigger it?

    Hopefully I'm providing the information you wanted specifically. Here's some stuff:

    - I had the following additional effects which did not trigger spores: Plasma Storm Module & Gravimetric torpedoes. The power says it only works on BOFF abilities, and that appears to be accurate.
    - I do not know if the initial Gravity Well will cause spores. I used Photonic Officer before engaging the enemy, as I'm using the Iktomi trait.
    - There is no independent list of how many times Spore-Infused Anomalies hit in the log, meaning they should be hitting on ticks of other related powers.
    - Gravity Well III hit 127 times. Subspace Vortex III hit 28 times. Aftershock Gravity Wells hit 74 times.
    - I remained in combat for the entire patrol. My gravity wells are big enough (11.6 km radius) to grab all Japori targets as soon as they warp in, meaning there was no pause. (I also run Improved Gravity Well, meaning there is no pause in coverage during a turkey shoot like Japori.)

    If that wasn't what you wanted, or you have additional questions, I'll check back later. I could run more tests, but not right now - I'll be playing again tonight, (USA).
    Thanks. If you write Gravity Well III hit 127 times, does that mean its own damage ticks, or only that of the trait.

    I was basically wondering - how often could you trigger the Spore-Infused Anomalies? The more science and Intel abilities you can activate, and the more often (shorter cooldowns help, but more anomalies thrown around helps, too), the more often you can also trigger the trait.

    I think, by the way, that might be one of the limiters for non-science vessels- sure, you might have a gravity well I and one or two science powers, but that's not really going to cut it. It's better to have multiple anomalies and multiple science and intel abilities so you can trigger the spores.

    ---
    In a almost unrelated note, for some reason today some of my traits got unslotted... Kinjer is a less fun without Improved Gravity Well and some cooldown reduction traits... And in turn, if you got them... Wow do ships still melt fast. Admittedly, even without the new trait.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • ensignthrowawayensignthrowaway Member Posts: 37 Arc User
    edited September 2019
    Thanks. If you write Gravity Well III hit 127 times, does that mean its own damage ticks, or only that of the trait.

    I was basically wondering - how often could you trigger the Spore-Infused Anomalies? The more science and Intel abilities you can activate, and the more often (shorter cooldowns help, but more anomalies thrown around helps, too), the more often you can also trigger the trait.

    The 127 was GWIII, yeah. The field for 'numer of hits' for Spore-Infused Anomalies - Gravity Well III is literally empty, so I'm just inferring that they hit at the same time. I could be mistaken about that.
    I think, by the way, that might be one of the limiters for non-science vessels- sure, you might have a gravity well I and one or two science powers, but that's not really going to cut it. It's better to have multiple anomalies and multiple science and intel abilities so you can trigger the spores.

    I agree. A ship that's using Gravity Well I is probably going to see far less impressive gains for slotting the trait. Like, I could almost certainly find a better trait to slot if I'm flying a Science Pilot Escort or something. Running a purple DOFF for gravity well aftershocks will bulk it out a bit though...
    In a almost unrelated note, for some reason today some of my traits got unslotted... Kinjer is a less fun without Improved Gravity Well and some cooldown reduction traits... And in turn, if you got them... Wow do ships still melt fast. Admittedly, even without the new trait.

    Yeah. The trait unslotting bug is annoying. And yeah, my heavy Gravity Well builds do more damage than anything else I'm running right now. In many environments, ships are literally destroyed as soon as they spawn in. (I got half the Somerville Mastery XP in a single run of 'The Ninth Rule' due to how fast stuff was blowing up.)
  • tigerariestigeraries Member Posts: 3,492 Arc User
    I'm guessing there's no Romulan version so that players wouldn't just buy it for the trait.
    Doing it this way they push the bundle as, if you don't like the ships and just want the trait you still have to buy two ships plus extras.

    huh? you can just buy the fed or kdf version by itself... unless you using a rom on each side then yeah you need to buy both... but folks tend to have a fed or kdf toon as well, btw feds make up a vast majority of the player base.
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    tigeraries wrote: »
    I'm guessing there's no Romulan version so that players wouldn't just buy it for the trait.
    Doing it this way they push the bundle as, if you don't like the ships and just want the trait you still have to buy two ships plus extras.

    huh? you can just buy the fed or kdf version by itself... unless you using a rom on each side then yeah you need to buy both... but folks tend to have a fed or kdf toon as well, btw feds make up a vast majority of the player base.

    Well, yeah.. some of us have both, Kdf rom and Fed rom, same for Dominion... thou i have slightly more Fed, as i have 2 DSC chars.. but i try to keep them even
    The forces of darkness are upon us!
  • redwren89redwren89 Member Posts: 257 Arc User
    edited September 2019
    Visually and statistically, it's definitely a more vanilla version of the skryer intel science ship, with a hint of oberth with no engineering hull. The Klingon one looks ... Odd but so do all weird ships.

    It's just another science ship with a seemingly brilliant trait. If these ships
    took the work mostly from the skryer then it stands to reason that most of the developers resources on the development of these ships came from graphic design with realistically any other work ending there.

    As this is the case, why is there frustratingly no romulan version again. Do other departments just copy paste? Are they out to continue to disappoint us.
  • starswordcstarswordc Member Posts: 10,963 Arc User
    Visually, I'm not impressed. The Starfleet ship looks like somebody ran a Miranda over with a steamroller, and the Klingon ship looks like the lovechild of an Orion carrier and a bullet train.

    Maybe the Klingon ship is supposed to be a refitted freighter or Q-ship?
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
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  • redeyedravenredeyedraven Member Posts: 1,297 Arc User
    edited September 2019
    starswordc wrote: »
    the Klingon ship looks like the lovechild of an Orion carrier and a bullet train.

    And it's got like a rocket-engine! Dunno but I find it really awsome. I also enjoy the DIS-klingon ship-designs though, so I might just be "weird".

    The KDF in STO really really lacked ship-variety until recently (ESPECIALLY on the visual front because everything was just kitbashed raptors, bops and non-klingon designs with only few traditional klingon cruisers one would actually expect from the KDF). We should be happy to receive new designs that some players might actually enjoy.

    That being said, really disappointed that Dominion and Romulans got the short end once again. The previous bundle did a fine job at giving options to everyone, so I don't really understand why they had to release these two ships NOW.

    We had a new and complete bundle fairly recently, we had RND-promos again and a new lockbox to spend money on. Cryptic could have taken a bit more time to release a more comprehensive set of ships. It's baffling to me why they rush so many things out in like one-and-a-half to two months.

  • ucgsquawk#5883 ucgsquawk Member Posts: 279 Arc User
    > @tigeraries said:
    > (Quote)
    >
    > huh? you can just buy the fed or kdf version by itself... unless you using a rom on each side then yeah you need to buy both... but folks tend to have a fed or kdf toon as well, btw feds make up a vast majority of the player base.

    True, but if you wanted the ship for the trait available to all of your characters you have to buy the pack, but if there was a Romulan ship everyone could just buy that on its own to get the trait for everyone.
    Thus by not making a Romulan version to make it available for all your characters (assuming multiple races) is to buy both in the pack.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    starswordc wrote: »
    Visually, I'm not impressed. The Starfleet ship looks like somebody ran a Miranda over with a steamroller, and the Klingon ship looks like the lovechild of an Orion carrier and a bullet train.

    Maybe the Klingon ship is supposed to be a refitted freighter or Q-ship?
    I want to say it's like a less spiky version of the Batris from Heart of Glory. But the Batris is a stolen Talarian ship. :p
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Seems to work pretty nice if you got a SCI Vessel with an extensive arrangement for SCI abilities. Pop GW and having a cycle of short CD SCI Boff abilities. You'll bunch them up and hammer away with a sequence of the trait causing these nice little blasts.

    XzRTofz.gif
  • phoenixc#0738 phoenixc Member Posts: 5,459 Arc User
    starswordc wrote: »
    Visually, I'm not impressed. The Starfleet ship looks like somebody ran a Miranda over with a steamroller, and the Klingon ship looks like the lovechild of an Orion carrier and a bullet train.

    Maybe the Klingon ship is supposed to be a refitted freighter or Q-ship?
    I want to say it's like a less spiky version of the Batris from Heart of Glory. But the Batris is a stolen Talarian ship. :p

    They used that same model (which apparently started out as pieces of the tanker shuttle from "V") with various modifications for quite a few different ships, including a Federation one.

    It would be nice if someone onscreen said that the Klingons bought or captured some ships from the Orions (like the Federation seems to have bought at least one Wanderer in one DS9 Dominion War episode) to explain that totally bizarre departure from Klingon styles, but I doubt it will ever happen.

    On a side note, I wish the devs would come out with a few Orion ship designs that were based on the scout or anything else but that visual dungheap that Harrad-Sar was flying in ENT. Interestingly, the "bus" could be interpreted as implying that Harrad-Sar was using an ugly offbeat Klingon ship instead of an Orion one.
  • kronin#4685 kronin Member Posts: 325 Arc User
    Here's a thought. If they are going to do two-packs with no Romulan variant, maybe they can at least give us a Romulan skin for it. Accessible to Romulans only, of course.
  • thevampinatorthevampinator Member Posts: 637 Arc User
    edited September 2019
    Here's a thought. If they are going to do two-packs with no Romulan variant, maybe they can at least give us a Romulan skin for it. Accessible to Romulans only, of course.

    I think it would be nice if they could add romulan skins to ships like the summerville and the kdf ship. I mean the new fed ships kinda is romulan like in appearance in a way that it would be epic if they could add romulan skins to it. I would support this.
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    starswordc wrote: »
    Visually, I'm not impressed. The Starfleet ship looks like somebody ran a Miranda over with a steamroller, and the Klingon ship looks like the lovechild of an Orion carrier and a bullet train.

    Maybe the Klingon ship is supposed to be a refitted freighter or Q-ship?
    I want to say it's like a less spiky version of the Batris from Heart of Glory. But the Batris is a stolen Talarian ship. :p
    They used that same model (which apparently started out as pieces of the tanker shuttle from "V") with various modifications for quite a few different ships, including a Federation one.

    It would be nice if someone onscreen said that the Klingons bought or captured some ships from the Orions (like the Federation seems to have bought at least one Wanderer in one DS9 Dominion War episode) to explain that totally bizarre departure from Klingon styles, but I doubt it will ever happen.

    On a side note, I wish the devs would come out with a few Orion ship designs that were based on the scout or anything else but that visual dungheap that Harrad-Sar was flying in ENT. Interestingly, the "bus" could be interpreted as implying that Harrad-Sar was using an ugly offbeat Klingon ship instead of an Orion one.
    that or this ship was based on an Orion design. :p

    The idea is that all the houses designed their own ships. How they did so has not yet been explained.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    An interesting aspect of the trait is that it deals electrical damage, which is just an unusual type of energy damage. That means it inflicts damage to shields normally. It doens't have any special shield-ignoring ability like many science exotics have, but it means that your anomalies now will also wreck the enemies shields. That gives a bit less good synergy with all the shield-ignoring damage you have, but it can help torpedo builds, and it will help your allies that use conventional energy weapons.

    I went to the Tzenkethi Battle Zone (Gon’cra) yesterday with a anomaly have science/intel build and I found that you can now feasibly melt through Tzenkethi ships even if you capture them in Gravity Wells. The shield damage can hit them really hard and once the shields are gone, I think most of their defensive special abilities become irrelevant.
    The Battle Zone is not 100 % representative, though, I would have to run in a TFO that doesn't scale character and NPCs.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • redeyedravenredeyedraven Member Posts: 1,297 Arc User
    The idea is that all the houses designed their own ships. How they did so has not yet been explained.

    It has also been poorly portrayed throughout shows and movies.

    Obviously the B'Rel was the most accessible eventually, and I always felt that's because it's so small and probably easy and cheap to produce. Even the poor houses could afford to have a few. Other houses might have had a few old K'T'Inga-cruisers from their glory days still rusting away in some drydock, and the more wealthy houses could afford even a Vor'cha or two.

    Personally I'm happy about the current KDF-roster in STO. We finally have a somewhat presentable selection of ships that aren't just more Raptors or non-klingon designs.
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited September 2019
    Just be careful if you're buying this ship for the trait. It's not unheard of for them to sell something powerful then go back and nerf it later. You always run that risk with Cryptic, buyer beware.
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  • jonsillsjonsills Member Posts: 10,354 Arc User
    I actually spilled some cash on the Somerville. I like its look with the Hernandez nacelles - it's almost like it's a successor (or predecessor?) to the notoriously overpowered Defiant. Commissioned a new captain to bring her up, too, and that Mycelial Burst turns out to work wonders on Gorn ships. (Looking forward to seeing if it affects aceton assimilators, but it eats mines for breakfast.)

    So anyway, if you see USS Panther Modern prowling around, wave! :smile:
    Lorna-Wing-sig.png
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    jonsills wrote: »
    I actually spilled some cash on the Somerville. I like its look with the Hernandez nacelles - it's almost like it's a successor (or predecessor?) to the notoriously overpowered Defiant. Commissioned a new captain to bring her up, too, and that Mycelial Burst turns out to work wonders on Gorn ships. (Looking forward to seeing if it affects aceton assimilators, but it eats mines for breakfast.)

    So anyway, if you see USS Panther Modern prowling around, wave! :smile:
    The Mycelial Burst deals elecrtical damage, doesn't it? That counts as energy damage, so I think it might not work on the assimilators.
    Just be careful if you're buying this ship for the trait. It's not unheard of for them to sell something powerful then go back and nerf it later. You always run that risk with Cryptic, buyer beware.
    True, that is always something to consider. We'll see how things develop.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • phoenixc#0738 phoenixc Member Posts: 5,459 Arc User
    The idea is that all the houses designed their own ships. How they did so has not yet been explained.

    It has also been poorly portrayed throughout shows and movies.

    Obviously the B'Rel was the most accessible eventually, and I always felt that's because it's so small and probably easy and cheap to produce. Even the poor houses could afford to have a few. Other houses might have had a few old K'T'Inga-cruisers from their glory days still rusting away in some drydock, and the more wealthy houses could afford even a Vor'cha or two.

    Personally I'm happy about the current KDF-roster in STO. We finally have a somewhat presentable selection of ships that aren't just more Raptors or non-klingon designs.

    According to the makeup designer for DSC, the idea was that while all the houses had lands on Qo'nos they did not all come from there originally (which is why they look so different from each other), so it follows that the different houses that make ships would have different shipyards orbiting different worlds making the ships. It makes sense in a way, though it still is rather inefficient in that the houses would not necessarily be able to supply the other house's forces easily with that lack of standardization.
  • ltminnsltminns Member Posts: 12,569 Arc User
    Hence, the D7.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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