Hello!
Could You please help and answer my two questions?
1) Where can I find and buy bridge officers that are called SRO?
2) Which ground skills would You recommend to take (I mean those ground skills that are to the right from the space skills folder) for a tactical officer?
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LOL I guess reading comprehension is hard. He did NOT ask what is an SRO
Edit: you do realize that SRO is a space only trait and there are better options for your away team?
I was about to ask this as well, OP you're aware that 'Superior Romulan Operative' does nothing on the ground right?
As far as where to acquire SRO Boffs, that's been covered.. if you're a Romulan, the easiest way by far is the exchange. They're not very expensive because the supply is moderately high right now. If you're a Romulan, it's best to buy a Superior Romulan Operative for all of your bridge stations in space. Just remember you don't have to buy purple BoFF's. There are Rare (Blue) Romulan Officers for sale on the exchange that also have the Superior Romulan Operative trait. The trait is exactly the same on a Very Rare officer that is on a Rare. I only really recommend trying to get VR officers for your ground team.
Are you asking how to spend your character points from leveling up? If so, then this is my suggested template for Tactical Officers. You can click on the Skills tab to see how I have spent my space and ground skills. I have also filled out my Bridge Officer skill layout if that's what you're looking for.
The usual disclaimer applies, this is what I personally like and have found to be most effective. The link to my template in no way suggests that my way is the 'correct' way or the 'only' way to do things. It's provided for reference only, please feel free to use as much or as little of it as you wish.
Thanks.
Yeah, I really used to think that SRO is a boff, not a trait. Thanks for your explanations.
I bought SROs as a Romulan via the exchange but for a human character SROs appear to refuse to become bridge officers (if I look at them at the exchange).
As for the ground traits... Yeah, I just meant those ones that are received from levelling up. Some players advise to choose more health. And also I see players with 400+ health points when playing the missions.
I could make a suggestion that it's your weapon that mostly determines your ground build.
Any thougts for the three different types of weapons?
I also attach a screenshot of a player's away team which I hope to use. That player uses assault weapon.
Away team preferences are a very individual thing. For myself I like to move fast, so my engineering boffs wouldn't be using any shield or medical generators in most circumstances. Mortars are important, turrets are good, and I'd replace re-route power to shields with shield recharge (which can also be used on other away team members), and use weapons malfunction instead of mine barrier.
Having a science healer is important as well, but science boff offensive abilities are very powerful on the ground also.
For tactical boffs both target optics and battle strategies are good staples.
I have several of my away team carry full auto's of different energy types, as they have a relatively quick cool down on their secondary fire combined with good range. Again, tastes vary and it's your away team so use what you feel works best for you and how you like to play.
I'm playing a tac char.
Very much obliged
I mean these:
Some might include a single point each into endurance training and armor expert but this is a matter of personal balance and taste. These points would have come at the expense of only having a single point in weapon penetration and kit efficiency.
My suggestion would be to follow his, given the number of points you have left and how you've spent them, and to immediately get two of those points into kit performance which really helps increase the effectiveness of your ground abilities.
You'll notice the disclaimer that comes with the tactical template. His point allocation is most definitely 'the best defense is a good offense' route. There's nothing wrong with that especially when play a tac.
I see now. This seems quite reasonable. Thank You very much for Your help.
Thank You very much for Your help. Gonna make the same.
I see now. Sounds quite reasonable. Thanks a lot.
Thank You very much for Your help. Gonna make the same.
And thanks for the kind words protoneous, you're a pretty dang good player yourself!