From our good friends at Reddit
https://www.reddit.com/r/sto/comments/czt812/ten_forward_weekly_04092019/
Theme: Event UI and Elachi Ship!
Guests: system designer Jette Leavens and lead ship and UI artist Thomas Marrone (group 1, ship); UI designer Jo Gianulus and lead system designer Jeremy Randall (group 2, UI).
Ship:
- Qulash is correctly considered an elachi ship for "Silent Enemy" set.
- Qulash walker mode isn't happening.
- Qulash is new "frigate" player ship class - unavailable for players before.
- Like scout ship is a sci ship/raider combo, this one is raider-flavoured cruiser.
- Project completion won't unlock elachi weapons for the store
- Trait is for RAPID ESCAPE behaviour, because you're invincible.
- You won't be able to interact with objects while in that state.
UI:
- Cryptic reconstructed system because event reputation was unsatisfactory and couldn't do some things they wanted.
- Some of them: account-wide progress, automated progress filling.
- New event UI:
- Daily progress marker is a thing, so you won't have to write that down.
- Behind-the-scenes dev's nickname for the system: "Choose your pain".
- That is only a test run, next FTFO would probably look a little different.
- They hadn't decided yet what they'll do with the already slotted projects.
- You likely would be able to finish your started progress in next runs of relevant seasonal events (summer, winter, anniversary).
- Mycellium event is one-time, they're still hoping for Halloween seasonal event, just not this year.
- Buyout price would be dynamically recalculated depending on progress.
- All "reclaim" items should be on single multi-tab window, not scattered across several different ones.
- (Mike had awesome "pick up molecules" Gravity Kills fit.)
- We would be able to preview ship model. They'd love enable you to preview every reward that have visual.
- Savvy players that can multi-char the events and get overwhelming rewards are minority, they designed system to be for masses who don't even realize that you can continue getting bonus rewards on several characters and/or after main reward is gained.
- Dilitium rewards for this event is autoclaim. Claim button - maybe next time.
- Systems team calculated dil rewards to be that (stream numbers were wrong, quote form Jeremy from comments):
- If you do not buy out at all, you can earn 10 days of Bonus Rewards. With the +2,500 daily scaling, this equates to 137,500 Dilithium Ore.
- My math: seasonal events didn't grant direct dil for extra efforts, but rather marks. With 40 marks for completion and 1:10 direct exchange rate that would be 343,75 bonus completions; with 15:340 hourly that would be ~151,65.
- If you buy out on day one and immediately start earning Bonus Rewards, your maximum potential for 30 days will be 637,500 Dilithium Ore.
- Using the above math that's 1593,75 and 703,125 runs.
- This event is very experimental to see if and how things would work.
Comments
Who wasted time with a question on a walker mode for the Goulash? They can't do a direct ground Dune Buggy and you think that they could just do a Starship that converts to a ground walker???
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
We seem to be getting quite a number of these one time 'test runs' of doing things different ways.
'Choose your pain' should be 'We bring the pain'.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Whatever grayish & bluish set/vanity Kael had on that Qulash made it look really cool. I kept imagining that ship to contracted into some sort of shell looking defensive posture though.
It is definitely disappointing that Cryptic decided to place the long wanted 2nd omni-directional plasma behind a paywall, lobi, like that. That was the 1 big negative I got out of the stream. Cryptic has known they've neglected having a 2nd omni-d plasma for so long compared to the other energy types & that it has been wanted so Cryptic decided to troll with it. Lobi items are such an expensive & restrictive route.
Other than that, I'm looking forward to trying this and the ship looks really nice.
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
You forget that the the price of the buyout goes down the closer you are to the goal. It is not just a flat 6,000 buyout option. Also, this is experimental and right now is one-of-a-kind.
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VS
6000 for a ship
Peeps just don't seem to get that this is NOT the same kind of event that have previously run.
The issue with that, is the fact that Elachi weapons exist in game already as lockbox weapons. It might be a case of one or the other. You can either have them as they exist in game now, or have them as a store unlock. You can't have both.
You know, I'll admit I wasn't thinking "trinket vrs ship", you got me there. I was thinking more along the lines of 1000 for around 71% of a grind vrs 6000 for 100% of a grind, which sounded crazy. You're right, the comparison of the actual rewards becomes important there.
But, I still think 6000 is a crazy high price for a ship, when normal ships are 3000. I don't even spend 6000 zen on a lockbox or Lobi ship. I think I agree with Badd, they are definitely wanting to make it more attractive to actually play.
I'm glad it goes down, though. A few days in, I'll keep monitoring the buyout price as it drops. Maybe it'll become worth it toward the end.
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
Though even at 6k it's still cheaper than the lobi buyouts for the previous ship events (to say nothing of trying to get an event ship from the Phoenix box lottery after the fact).
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Whether lockboxes should exist at all is a whole other debate I won't get into here, but I will note an interesting implication which arises from the attempt to justify their existence ingame (source).
(Note: for some games, like Path of Exile, the boxes do not exist in the game world proper).
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The T6 Recluse does count enough to make up for many other missing ships, for me anyway
Andorian ships are a C-Store purchase that unlocks weapons that were always sold for dil. Having a free event ship unlock lock box weapons would be a much bigger "gimme" from Cryptic costing them zen / real-world money.
My character Tsin'xing
Elachi weapons are already in the game and everyone can already buy them on the exchange. That's enough.
The way I understood is that the buy out price drops relative to your personal completion level, aka if you've nothing towards completing the Project it'll remain at 6000 zen for eternity but but if you do 50% of the project it'll drop to 3000 and at 90% it'll be 600 and so on.
They know it's more expensive then your typical c-store ship and it's intentionally so to encourage actually doing the event, no speculation needed there they actually admitted that the reason for the pricing.
I'm guessing they thought that having a soft "lock" on the buyout (aka your idea when ship becomes worth the price) was better then a hard lock (aka having the buyout option unlock only after a certain amount of progress was made).
My character Tsin'xing